Hantu Denai.json 11 KB

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  1. {
  2. "ac": 22,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Sound Imitation",
  10. "Terrifying Cry",
  11. "Sneak Attack"
  12. ],
  13. "creature_family": "Hantu",
  14. "creature_family_markdown": "[Hantu](/MonsterFamilies.aspx?ID=285)",
  15. "dexterity": 5,
  16. "exclude_from_search": false,
  17. "fortitude_save": 17,
  18. "hp": 125,
  19. "hp_raw": "125",
  20. "id": "creature-1396",
  21. "image": [
  22. "/Images/Monsters/Hantu_Denai.png"
  23. ],
  24. "immunity": [
  25. "death effects",
  26. "disease",
  27. "paralyzed",
  28. "poison",
  29. "precision",
  30. "unconscious"
  31. ],
  32. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)",
  33. "intelligence": 0,
  34. "language": [
  35. "Common",
  36. "(can't speak any language)"
  37. ],
  38. "language_markdown": "[Common](/Languages.aspx?ID=1); (can't speak any language)",
  39. "level": 9,
  40. "markdown": "<title level=\"1\" pfs=\"\">[Hantu Denai](/Monsters.aspx?ID=1396)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nWhen an environment such as a forest or stream is at risk of overhunting or overfishing, the land itself can manifest as a hantu denai in order to defend itself from overconsumption. Hantu denais stalk hunters and emit haunting cries of native fauna to scare off poachers, loggers, and other despoilers of nature before resorting to violence if necessary.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 28\r\n\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Hantu_Denai.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 9\">[Hantu Denai](/Monsters.aspx?ID=1396)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Hantu\" url=\"/Traits.aspx?ID=377\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 84</row>\n\n**Perception** +18; [darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 60 feet\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1); (can't speak any language)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +18, [Deception](/Skills.aspx?ID=5) +19, [Nature](/Skills.aspx?ID=10) +21, [Stealth](/Skills.aspx?ID=15) +20, [Survival](/Skills.aspx?ID=16) +21\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +5\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +6\r\n\r\n**Cha** +4\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 22 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +18 \r\n\r\n**Will** +23 \n\n</row>\r\n\r\n**HP** 125\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nall damage 8 (except [force](/Traits.aspx?ID=75) or [_ghost touch_](/Equipment.aspx?ID=297); double resistance vs. non-[magical](/Traits.aspx?ID=103))\n\n**Sound Imitation** A hantu denai that succeeds at a [Deception](/Skills.aspx?ID=5) check to [Lie](/Actions.aspx?ID=47) can mimic the sounds of any animal native to its environment. It adds a +4 circumstance bonus to this check.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +20 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d6+8 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfangs +20 ([Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d8+8 piercing plus [Grab](/MonsterAbilities.aspx?ID=18)\n\n**Terrifying Cry** <actions string=\"Two Actions\" /> ([Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)) The hantu denai unleashes a loud animal cry to scare off nearby creatures. Each creature in a 120-foot emanation must attempt a DC 27 Will save and is then immune to the hantu denai's Terrifying Cry for 1 minute. <br />**Critical Success** The creature is unaffected. <br />**Success** The creature is frightened 1. <br />**Failure** The creature is [fleeing](/Conditions.aspx?ID=17) for 1 round and frightened 2. <br />**Critical Failure** The creature is fleeing for 1 round and frightened 3.\r\n\r\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** A hantu denai's Strikes deal an additional 2d6 precision damage to [frightened](/Conditions.aspx?ID=19) and [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-285\" />",
  41. "name": "Hantu Denai",
  42. "npc": false,
  43. "perception": 18,
  44. "rarity": "uncommon",
  45. "reflex_save": 18,
  46. "release_date": "2021-07-07",
  47. "resistance": {
  48. "acid": 8,
  49. "all": 8,
  50. "area": 8,
  51. "bleed": 8,
  52. "bludgeoning": 8,
  53. "chaotic": 8,
  54. "cold": 8,
  55. "cold_iron": 8,
  56. "electricity": 8,
  57. "evil": 8,
  58. "fire": 8,
  59. "good": 8,
  60. "lawful": 8,
  61. "mental": 8,
  62. "negative": 8,
  63. "orichalcum": 8,
  64. "physical": 8,
  65. "piercing": 8,
  66. "poison": 8,
  67. "positive": 8,
  68. "precision": 8,
  69. "silver": 8,
  70. "slashing": 8,
  71. "sonic": 8,
  72. "splash": 8
  73. },
  74. "resistance_markdown": "all damage 8 (except [force](/Traits.aspx?ID=75) or [_ghost touch_](/Equipment.aspx?ID=297); double resistance vs. non-[magical](/Traits.aspx?ID=103))",
  75. "resistance_raw": "all damage 8 (except force or ghost touch ; double resistance vs. non- magical )",
  76. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Hantu\" url=\"/Traits.aspx?ID=377\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 84</row>\r\n\r\n**Creature Family** [Hantu](/MonsterFamilies.aspx?ID=285)\r\n\r\n<row gap=\"medium\">\r\n**HP** 125\r\n\r\n**AC** 22\r\n\r\n**Fort** +17\r\n\r\n**Ref** +18\r\n\r\n**Will** +23\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen an environment such as a forest or stream is at risk of overhunting or overfishing, the land itself can manifest as a hantu denai in order to …\r\n</summary>",
  77. "sense": " darkvision , scent (imprecise) 60 feet",
  78. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 60 feet",
  79. "size": [
  80. "Large"
  81. ],
  82. "skill": [
  83. "Acrobatics +18",
  84. "Deception +19",
  85. "Nature +21",
  86. "Stealth +20",
  87. "Survival +21"
  88. ],
  89. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +18, [Deception](/Skills.aspx?ID=5) +19, [Nature](/Skills.aspx?ID=10) +21, [Stealth](/Skills.aspx?ID=15) +20, [Survival](/Skills.aspx?ID=16) +21",
  90. "source": [
  91. "Pathfinder #166: Despair on Danger Island"
  92. ],
  93. "source_raw": [
  94. "Pathfinder #166: Despair on Danger Island pg. 84"
  95. ],
  96. "source_category": "Adventure Paths",
  97. "source_group": "Fists of the Ruby Phoenix",
  98. "source_markdown": "<row gap=\"tiny\">[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 84</row>",
  99. "speed": {
  100. "fly": 25,
  101. "max": 25
  102. },
  103. "speed_markdown": "fly 25 feet",
  104. "speed_raw": "fly 25 feet",
  105. "spell_markdown": "",
  106. "spoilers": "Fists of the Ruby Phoenix",
  107. "stealth": "20",
  108. "strength": -5,
  109. "strongest_save": [
  110. "will"
  111. ],
  112. "summary": "When an environment such as a forest or stream is at risk of overhunting or overfishing, the land itself can manifest as a hantu denai in order to …",
  113. "summary_markdown": "When an environment such as a forest or stream is at risk of overhunting or overfishing, the land itself can manifest as a hantu denai in order to …",
  114. "text": " Hantu Denai When an environment such as a forest or stream is at risk of overhunting or overfishing, the land itself can manifest as a hantu denai in order to defend itself from overconsumption. Hantu denais stalk hunters and emit haunting cries of native fauna to scare off poachers, loggers, and other despoilers of nature before resorting to violence if necessary. Recall Knowledge - Beast (Arcana, Nature): DC 28 Recall Knowledge - Spirit (Occultism): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Hantu Denai Source Pathfinder #166: Despair on Danger Island pg. 84 Perception +18; darkvision, scent (imprecise) 60 feet Languages Common; (can't speak any language) Skills Acrobatics +18, Deception +19, Nature +21, Stealth +20, Survival +21 Str -5 Dex +5 Con +2 Int +0 Wis +6 Cha +4 --- AC 22 Fort +17 Ref +18 Will +23 HP 125 Immunities death effects, disease, paralyzed, poison, precision, unconscious Resistances all damage 8 (except force or ghost touch ; double resistance vs. non-magical) Sound Imitation A hantu denai that succeeds at a Deception check to Lie can mimic the sounds of any animal native to its environment. It adds a +4 circumstance bonus to this check. --- Speed fly 25 feet Melee Single Action claw +20 (Agile, Finesse, Magical), Damage 2d6+8 slashing Melee Single Action fangs +20 (Finesse, Magical), Damage 2d8+8 piercing plus Grab Terrifying Cry Two Actions (Auditory, Emotion, Fear, Mental) The hantu denai unleashes a loud animal cry to scare off nearby creatures. Each creature in a 120-foot emanation must attempt a DC 27 Will save and is then immune to the hantu denai's Terrifying Cry for 1 minute. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is fleeing for 1 round and frightened 2. Critical Failure The creature is fleeing for 1 round and frightened 3. Sneak Attack A hantu denai's Strikes deal an additional 2d6 precision damage to frightened and flat-footed creatures. ",
  115. "trait": [
  116. "Beast",
  117. "Hantu",
  118. "Incorporeal",
  119. "Spirit",
  120. "Uncommon",
  121. "N",
  122. "Large"
  123. ],
  124. "trait_markdown": "[Beast](/Traits.aspx?ID=20), [Hantu](/Traits.aspx?ID=377), [Incorporeal](/Traits.aspx?ID=222), [Spirit](/Traits.aspx?ID=149), [Uncommon](/Traits.aspx?ID=159)",
  125. "trait_raw": [
  126. "Beast",
  127. "Hantu",
  128. "Incorporeal",
  129. "Spirit",
  130. "Uncommon"
  131. ],
  132. "type": "Creature",
  133. "url": "/Monsters.aspx?ID=1396",
  134. "vision": "Darkvision",
  135. "weakest_save": [
  136. "fort",
  137. "fortitude"
  138. ],
  139. "weakness": {},
  140. "will_save": 23,
  141. "wisdom": 6
  142. }