Hamatula.json 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129
  1. {
  2. "ac": 31,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 5,
  8. "creature_ability": [
  9. "Attack of Opportunity",
  10. "Bloodletting",
  11. "Frightful Strike",
  12. "Impaling Barb",
  13. "Warden of Erebus"
  14. ],
  15. "creature_family": "Devil",
  16. "creature_family_markdown": "[Devil](/MonsterFamilies.aspx?ID=30)",
  17. "dexterity": 6,
  18. "exclude_from_search": false,
  19. "fortitude_save": 23,
  20. "hp": 165,
  21. "hp_raw": "165",
  22. "id": "creature-609",
  23. "image": [
  24. "/Images/Monsters/Devil_Hamatula.png"
  25. ],
  26. "immunity": [
  27. "fire"
  28. ],
  29. "immunity_markdown": "fire",
  30. "intelligence": 1,
  31. "language": [
  32. "Celestial",
  33. "Draconic",
  34. "Infernal",
  35. "<%UMR%37%%>telepathy 100 feet<%END>"
  36. ],
  37. "language_markdown": "[Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)",
  38. "level": 11,
  39. "markdown": "<title level=\"1\" pfs=\"Standard\">[Hamatula (Barbed Devil)](/Monsters.aspx?ID=609)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nHamatulas are forged in Erebus to protect infernal vaults from those foolish enough to try to rob the archdevil [Mammon](/Deities.aspx?ID=68). In case the vicious spines protruding from their bodies and ability to teleport weren't deadly enough, they are also clever wielders of warding glyphs. They are effective conjured guardians, though they resent being pulled away from their duties in [Hell](/Planes.aspx?ID=18). Unlike most fiends, hamatulas are formed from several souls that lack any features distinctive enough to merit another role.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Devil_Hamatula.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Hamatula](/Monsters.aspx?ID=609)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Devil\" url=\"/Traits.aspx?ID=44\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 74 <sup>2.0</sup></row>\n\n**Perception** +24; [greater darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +23, [Arcana](/Skills.aspx?ID=2) +18, [Intimidation](/Skills.aspx?ID=7) +21, [Religion](/Skills.aspx?ID=13) +20, [Stealth](/Skills.aspx?ID=15) +23, [Survival](/Skills.aspx?ID=16) +22\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +6\r\n\r\n**Con** +5\r\n\r\n**Int** +1\r\n\r\n**Wis** +5\r\n\r\n**Cha** +4\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 31 \r\n\r\n**Fort** +23 \r\n\r\n**Ref** +20 \r\n\r\n**Will** +20 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 165\n\n**Immunities**\r\nfire\r\n\r\n**Resistances**\r\nphysical 10 (except [silver](/Equipment.aspx?ID=277)), poison 10\r\n\r\n**Weaknesses**\r\ngood 10\r\n\r\n**Attack of Opportunity** <actions string=\"Reaction\" /> Barb only. A hamatula gains an extra reaction at the start of each of its turns that it can use only to make an [Attack of Opportunity](/MonsterAbilities.aspx?ID=3). It can't use more than one Attack of Opportunity triggered by the same action. In addition to the normal trigger, a hamatula can make an Attack of Opportunity against a creature that touches it or an adjacent creature that attempts a melee Strike against it.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, fly 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbarb +24 ([Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 3d8+13 piercing plus 1d6 evil and bloodletting\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nhurled barb +23 ([Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [range increment 60 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d8+13 piercing plus 1d6 evil and bloodletting\r\n\r\n**Divine Innate Spells** DC 27, attack +21\r\n- **Cantrips (5th)**\r\n[Produce Flame](/Spells.aspx?ID=236)\r\n- **3rd**\r\n[Harm](/Spells.aspx?ID=146), [Paralyze](/Spells.aspx?ID=213) (×2)\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69) (at will)\r\n- **5th**\r\n[Dimension Door](/Spells.aspx?ID=69), [Glyph of Warding](/Spells.aspx?ID=138) (at will)\r\n\r\n**Rituals** DC 27\r\n\r\n- **1st**\r\n[Infernal Pact](/Rituals.aspx?ID=23)\r\n\r\n**Bloodletting** On a critical hit, the hamatula's barbs deal 3d6 [persistent bleed damage](/Conditions.aspx?ID=29).\r\n\r\n**Frightful Strike** <actions string=\"Free Action\" /> ([Divine](/Traits.aspx?ID=48), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)) **Trigger** The hamatula hits a creature with a barb Strike; **Effect** The creature struck must succeed at a DC 27 Will save or become [frightened 2](/Conditions.aspx?ID=19) (or frightened 3 on a critical failure). Regardless of the result of its saving throw, the creature is then temporarily immune to Frightful Strike for 24 hours.\r\n\r\n**Impaling Barb** <actions string=\"Two Actions\" /> The hamatula makes a barb Strike, then Strides up to half its Speed without triggering reactions. If the Strike hits, the hamatula impales the target with one of its barbs and snaps the barb free as it moves away from the target. This deals an additional 2d8 piercing damage to the target and pins it to an adjacent surface, rendering it [immobilized](/Conditions.aspx?ID=24) ([Escape](/Actions.aspx?ID=79) DC 29).\r\n\r\n**Warden of Erebus** A hamatula's [_glyph of warding_](/Spells.aspx?ID=138) innate spell can contain any common spell from the Core Rulebook that meets the criteria in glyph of warding; the hamatula doesn't need to provide the spell.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Hamatula Treasures</title>\r\n\r\nPerhaps because hamatulas exist to guard the riches of archdevils, infernal dukes, and queens of the night, they find themselves drawn to wealth. Though they despise summoners who pull them away from their assigned duties, hamatulas use their servitude as an opportunity to collect treasures and wealth that they can offer to their lords upon their return. Treasures that are painful or dangerous to handle are among their favorite prizes.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-30\" />",
  40. "name": "Hamatula",
  41. "npc": false,
  42. "perception": 24,
  43. "pfs": "Standard",
  44. "rarity": "common",
  45. "reflex_save": 20,
  46. "release_date": "2020-05-27",
  47. "resistance": {
  48. "bludgeoning": 10,
  49. "physical": 10,
  50. "piercing": 10,
  51. "poison": 10,
  52. "slashing": 10
  53. },
  54. "resistance_markdown": "physical 10 (except [silver](/Equipment.aspx?ID=277)), poison 10",
  55. "resistance_raw": "physical 10 (except silver ), poison 10",
  56. "search_markdown": "<traits>\r\n<trait label=\"Devil\" url=\"/Traits.aspx?ID=44\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 74 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Devil](/MonsterFamilies.aspx?ID=30)\r\n\r\n<row gap=\"medium\">\r\n**HP** 165\r\n\r\n**AC** 31\r\n\r\n**Fort** +23\r\n\r\n**Ref** +20\r\n\r\n**Will** +20\r\n\r\n**Perception** +24\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHamatulas are forged in Erebus to protect infernal vaults from those foolish enough to try to rob the archdevil Mammon . In case the vicious spines …\r\n</summary>",
  57. "sense": " greater darkvision ",
  58. "sense_markdown": "[greater darkvision](/MonsterAbilities.aspx?ID=12)",
  59. "size": [
  60. "Medium"
  61. ],
  62. "skill": [
  63. "Acrobatics +23",
  64. "Arcana +18",
  65. "Intimidation +21",
  66. "Religion +20",
  67. "Stealth +23",
  68. "Survival +22"
  69. ],
  70. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +23, [Arcana](/Skills.aspx?ID=2) +18, [Intimidation](/Skills.aspx?ID=7) +21, [Religion](/Skills.aspx?ID=13) +20, [Stealth](/Skills.aspx?ID=15) +23, [Survival](/Skills.aspx?ID=16) +22",
  71. "source": [
  72. "Bestiary 2"
  73. ],
  74. "source_raw": [
  75. "Bestiary 2 pg. 74"
  76. ],
  77. "source_category": "Rulebooks",
  78. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 74 <sup>2.0</sup></row>",
  79. "speed": {
  80. "fly": 30,
  81. "land": 25,
  82. "max": 30
  83. },
  84. "speed_markdown": "25 feet, fly 30 feet",
  85. "speed_raw": "25 feet, fly 30 feet",
  86. "spell": [
  87. "Dimension Door",
  88. "Glyph of Warding",
  89. "Harm",
  90. "Paralyze",
  91. "Produce Flame"
  92. ],
  93. "spell_markdown": "[Dimension Door](/Spells.aspx?ID=69), [Glyph of Warding](/Spells.aspx?ID=138), [Harm](/Spells.aspx?ID=146), [Paralyze](/Spells.aspx?ID=213), [Produce Flame](/Spells.aspx?ID=236)",
  94. "stealth": "23",
  95. "strength": 7,
  96. "strongest_save": [
  97. "fort",
  98. "fortitude"
  99. ],
  100. "summary": "Hamatulas are forged in Erebus to protect infernal vaults from those foolish enough to try to rob the archdevil Mammon . In case the vicious spines …",
  101. "summary_markdown": "Hamatulas are forged in Erebus to protect infernal vaults from those foolish enough to try to rob the archdevil Mammon . In case the vicious spines …",
  102. "text": " Hamatula (Barbed Devil) Hamatulas are forged in Erebus to protect infernal vaults from those foolish enough to try to rob the archdevil Mammon. In case the vicious spines protruding from their bodies and ability to teleport weren't deadly enough, they are also clever wielders of warding glyphs. They are effective conjured guardians, though they resent being pulled away from their duties in Hell. Unlike most fiends, hamatulas are formed from several souls that lack any features distinctive enough to merit another role. Recall Knowledge - Fiend (Religion): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Hamatula Source Bestiary 2 pg. 74 2.0 Perception +24; greater darkvision Languages Celestial, Draconic, Infernal; telepathy 100 feet Skills Acrobatics +23, Arcana +18, Intimidation +21, Religion +20, Stealth +23, Survival +22 Str +7 Dex +6 Con +5 Int +1 Wis +5 Cha +4 --- AC 31 Fort +23 Ref +20 Will +20 +1 status to all saves vs. magic HP 165 Immunities fire Resistances physical 10 (except silver), poison 10 Weaknesses good 10 Attack of Opportunity Reaction Barb only. A hamatula gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity. It can't use more than one Attack of Opportunity triggered by the same action. In addition to the normal trigger, a hamatula can make an Attack of Opportunity against a creature that touches it or an adjacent creature that attempts a melee Strike against it. --- Speed 25 feet, fly 30 feet Melee Single Action barb +24 (Evil, Magical), Damage 3d8+13 piercing plus 1d6 evil and bloodletting Ranged Single Action hurled barb +23 (Evil, Magical, range increment 60 feet), Damage 2d8+13 piercing plus 1d6 evil and bloodletting Divine Innate Spells DC 27, attack +21 - Cantrips (5th) Produce Flame - 3rd Harm, Paralyze (×2) - 4th Dimension Door (at will) - 5th Dimension Door, Glyph of Warding (at will) Rituals DC 27 - 1st Infernal Pact Bloodletting On a critical hit, the hamatula's barbs deal 3d6 persistent bleed damage. Frightful Strike Free Action (Divine, Emotion, Enchantment, Fear, Mental) Trigger The hamatula hits a creature with a barb Strike; Effect The creature struck must succeed at a DC 27 Will save or become frightened 2 (or frightened 3 on a critical failure). Regardless of the result of its saving throw, the creature is then temporarily immune to Frightful Strike for 24 hours. Impaling Barb Two Actions The hamatula makes a barb Strike, then Strides up to half its Speed without triggering reactions. If the Strike hits, the hamatula impales the target with one of its barbs and snaps the barb free as it moves away from the target. This deals an additional 2d8 piercing damage to the target and pins it to an adjacent surface, rendering it immobilized (Escape DC 29). Warden of Erebus A hamatula's glyph of warding innate spell can contain any common spell from the Core Rulebook that meets the criteria in glyph of warding; the hamatula doesn't need to provide the spell. Hamatula Treasures Perhaps because hamatulas exist to guard the riches of archdevils, infernal dukes, and queens of the night, they find themselves drawn to wealth. Though they despise summoners who pull them away from their assigned duties, hamatulas use their servitude as an opportunity to collect treasures and wealth that they can offer to their lords upon their return. Treasures that are painful or dangerous to handle are among their favorite prizes. ",
  103. "trait": [
  104. "Devil",
  105. "Fiend",
  106. "LE",
  107. "Medium"
  108. ],
  109. "trait_markdown": "[Devil](/Traits.aspx?ID=44), [Fiend](/Traits.aspx?ID=70)",
  110. "trait_raw": [
  111. "Devil",
  112. "Fiend"
  113. ],
  114. "type": "Creature",
  115. "url": "/Monsters.aspx?ID=609",
  116. "vision": "Greater darkvision",
  117. "weakest_save": [
  118. "ref",
  119. "reflex",
  120. "will"
  121. ],
  122. "weakness": {
  123. "good": 10
  124. },
  125. "weakness_markdown": "good 10",
  126. "weakness_raw": "good 10",
  127. "will_save": 20,
  128. "wisdom": 5
  129. }