| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121 |
- {
- "ac": 43,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -1,
- "constitution": 8,
- "creature_ability": [
- "Erosion Aura",
- "Immunity to Magic",
- "Annihilation Beams",
- "Deadly Throw",
- "Powerful Blows",
- "Trample"
- ],
- "creature_family_markdown": "",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 38,
- "hp": 325,
- "hp_raw": "325",
- "id": "creature-253",
- "image": [
- "/Images/Monsters/Guthallath.png"
- ],
- "immunity": [
- "bleed",
- "death effects",
- "disease",
- "doomed",
- "drained",
- "fatigued",
- "healing",
- "magic (see below)",
- "necromancy",
- "nonlethal attacks",
- "paralyzed",
- "poison",
- "sickened",
- "unconscious"
- ],
- "immunity_markdown": "bleed, death effects, disease, doomed, drained, fatigued, healing, magic (see below), necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious",
- "intelligence": -4,
- "language_markdown": "",
- "level": 19,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Guthallath](/Monsters.aspx?ID=253)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nA guthallath is an enormous construct created long ago by some unknown empire, probably as a war machine. Nearly 100 feet tall, this massive stone statue typically resembles a stalwart warrior wearing only a loincloth and skullcap. Few have seen the entire body of a guthallath, though; most of the time such a relic is buried up to its neck, covered in moss and stranded in some forgotten place. Yet, every so often, one of these harbingers of destruction reactivates in response to some unknown stimulus or rallying call, and when this happens, woe be unto any who stand in its way.\n\n While the guthallath’s ancient enemies are gone, it is an engine of pure destruction, designed to rampage for weeks or even months. While not intelligent enough to enjoy or regret its acts, the guthallath cannot be reasoned with—it is unaffected by most magic, and is unpredictable in how it selects its targets (and creatures it spares).\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 44\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 42\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 39\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Guthallath.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 19\">[Guthallath](/Monsters.aspx?ID=253)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 199</row>\n\n**Perception** +30; darkvision, [_true seeing_](/Spells.aspx?ID=344)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +25, [Athletics](/Skills.aspx?ID=3) +40\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +2\r\n\r\n**Con** +8\r\n\r\n**Int** -4\r\n\r\n**Wis** +0\r\n\r\n**Cha** -1\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 43 \r\n\r\n**Fort** +38 \r\n\r\n**Ref** +32 \r\n\r\n**Will** +30 \n\n</row>\r\n\r\n**HP** 325\n\n**Immunities**\r\nbleed, death effects, disease, doomed, drained, fatigued, healing, magic (see below), necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious\r\n\r\n**Resistances**\r\nphysical 15 (except adamantine)\n\n**Erosion Aura** ([aura](/Traits.aspx?ID=206), [primal](/Traits.aspx?ID=134)) 120 feet. The guthallath erodes away the physical integrity of all around it. Creatures and objects in the emanation other than the guthallath have their hardness and resistances reduced by 10. At the start of its turn, a creature in the erosion aura's area takes 6d6 bludgeoning damage (basic Fortitude DC 39).<br /> **Immunity to Magic** The guthallath is immune to spells of lower than 7th level and the activated effects of magic items of lower than 14th level.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet, burrow 50 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +38 ([deadly 3d12](/Traits.aspx?ID=174), [Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d12+18 bludgeoning plus [Improved Grab](/MonsterAbilities.aspx?ID=27) or [Improved Push](/MonsterAbilities.aspx?ID=29) 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfoot +38 ([deadly 3d12](/Traits.aspx?ID=174), [Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d8+18 bludgeoning plus [Improved Knockdown](/MonsterAbilities.aspx?ID=28)\r\n\r\n**Innate Primal Spells** DC 37\r\n- **Constant (3rd)**\r\n[Haste](/Spells.aspx?ID=147)\r\n- **Constant (8th)**\r\n[True Seeing](/Spells.aspx?ID=344)\r\n\r\n**Annihilation Beams** <actions string=\"Two Actions\" /> A guthallath releases two beams of destruction from its eyes. Each beam is a 120-foot line. Everything in either line takes the effect of a hit from a 10th-level _[disintegrate](/Spells.aspx?ID=76)_ spell (DC 41 Fortitude). There is no additional effect on creatures in any area where the beams overlap. The guthallath can’t use this ability again for 1d4 rounds.\r\n\r\n**Deadly Throw** <actions string=\"Single Action\" /> **Requirements** The guthallath has a creature grabbed. **Effect** The guthallath throws the creature into the air, 100 feet high and 50 feet away. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a DC 41 basic Reflex save.\r\n\r\n**Powerful Blows** If a guthallath hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.\r\n\r\n**[Trample](/MonsterAbilities.aspx?ID=39)** <actions string=\"Three Actions\" /> Huge or smaller, foot, DC 45\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Guthallath Slumber</title>\r\n\r\nEntire civilizations have been swept off the face of Golarion due to the devastating rampage of a guthallath. But there is a light at the end of the tunnel, for after some time the guthallath ends its massacre in a swift yet seemingly random way. The colossus then finds a remote location deep in the wilderness, where it buries itself, entering a deep slumber for years—if not centuries—before awakening and beginning the destructive cycle once more.\r\n</aside>",
- "name": "Guthallath",
- "npc": false,
- "perception": 30,
- "pfs": "Standard",
- "rarity": "rare",
- "reflex_save": 32,
- "release_date": "2019-08-01",
- "resistance": {
- "bludgeoning": 15,
- "physical": 15,
- "piercing": 15,
- "slashing": 15
- },
- "resistance_markdown": "physical 15 (except adamantine)",
- "resistance_raw": "physical 15 (except adamantine)",
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 199</row>\n\n<row gap=\"medium\">\r\n**HP** 325\r\n\r\n**AC** 43\r\n\r\n**Fort** +38\r\n\r\n**Ref** +32\r\n\r\n**Will** +30\r\n\r\n**Perception** +30\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA guthallath is an enormous construct created long ago by some unknown empire, probably as a war machine. Nearly 100 feet tall, this massive stone …\r\n</summary>",
- "sense": "darkvision, true seeing ",
- "sense_markdown": "darkvision, [_true seeing_](/Spells.aspx?ID=344)",
- "size": [
- "Gargantuan"
- ],
- "skill": [
- "Acrobatics +25",
- "Athletics +40"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +25, [Athletics](/Skills.aspx?ID=3) +40",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 199"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 199</row>",
- "speed": {
- "burrow": 50,
- "land": 40,
- "max": 50
- },
- "speed_markdown": "40 feet, burrow 50 feet",
- "speed_raw": "40 feet, burrow 50 feet",
- "spell": [
- "True Seeing",
- "Haste"
- ],
- "spell_markdown": "[Haste](/Spells.aspx?ID=147), [True Seeing](/Spells.aspx?ID=344)",
- "strength": 10,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "A guthallath is an enormous construct created long ago by some unknown empire, probably as a war machine. Nearly 100 feet tall, this massive stone …",
- "summary_markdown": "A guthallath is an enormous construct created long ago by some unknown empire, probably as a war machine. Nearly 100 feet tall, this massive stone …",
- "text": " Guthallath A guthallath is an enormous construct created long ago by some unknown empire, probably as a war machine. Nearly 100 feet tall, this massive stone statue typically resembles a stalwart warrior wearing only a loincloth and skullcap. Few have seen the entire body of a guthallath, though; most of the time such a relic is buried up to its neck, covered in moss and stranded in some forgotten place. Yet, every so often, one of these harbingers of destruction reactivates in response to some unknown stimulus or rallying call, and when this happens, woe be unto any who stand in its way. While the guthallath’s ancient enemies are gone, it is an engine of pure destruction, designed to rampage for weeks or even months. While not intelligent enough to enjoy or regret its acts, the guthallath cannot be reasoned with—it is unaffected by most magic, and is unpredictable in how it selects its targets (and creatures it spares). Recall Knowledge - Construct (Arcana, Crafting): DC 44 Unspecific Lore : DC 42 Specific Lore : DC 39 Guthallath Source Bestiary pg. 199 Perception +30; darkvision, true seeing Languages Skills Acrobatics +25, Athletics +40 Str +10 Dex +2 Con +8 Int -4 Wis +0 Cha -1 --- AC 43 Fort +38 Ref +32 Will +30 HP 325 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, magic (see below), necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 15 (except adamantine) Erosion Aura (aura, primal) 120 feet. The guthallath erodes away the physical integrity of all around it. Creatures and objects in the emanation other than the guthallath have their hardness and resistances reduced by 10. At the start of its turn, a creature in the erosion aura's area takes 6d6 bludgeoning damage (basic Fortitude DC 39). Immunity to Magic The guthallath is immune to spells of lower than 7th level and the activated effects of magic items of lower than 14th level. --- Speed 40 feet, burrow 50 feet Melee Single Action fist +38 (deadly 3d12, Magical, reach 20 feet), Damage 4d12+18 bludgeoning plus Improved Grab or Improved Push 20 feet Melee Single Action foot +38 (deadly 3d12, Magical, reach 20 feet), Damage 4d8+18 bludgeoning plus Improved Knockdown Innate Primal Spells DC 37 - Constant (3rd) Haste - Constant (8th) True Seeing Annihilation Beams Two Actions A guthallath releases two beams of destruction from its eyes. Each beam is a 120-foot line. Everything in either line takes the effect of a hit from a 10th-level disintegrate spell (DC 41 Fortitude). There is no additional effect on creatures in any area where the beams overlap. The guthallath can’t use this ability again for 1d4 rounds. Deadly Throw Single Action Requirements The guthallath has a creature grabbed. Effect The guthallath throws the creature into the air, 100 feet high and 50 feet away. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a DC 41 basic Reflex save. Powerful Blows If a guthallath hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure. Trample Three Actions Huge or smaller, foot, DC 45 Guthallath Slumber Entire civilizations have been swept off the face of Golarion due to the devastating rampage of a guthallath. But there is a light at the end of the tunnel, for after some time the guthallath ends its massacre in a swift yet seemingly random way. The colossus then finds a remote location deep in the wilderness, where it buries itself, entering a deep slumber for years—if not centuries—before awakening and beginning the destructive cycle once more. ",
- "trait": [
- "Construct",
- "Rare",
- "N",
- "Gargantuan"
- ],
- "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Construct",
- "Rare"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=253",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 30,
- "wisdom": 0
- }
|