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- {
- "ac": 18,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 2,
- "creature_ability": [
- "Echolocation",
- "Light Blindness",
- "No Breath",
- "Grioth Venom",
- "Shock Mind",
- "Invoke Haunter of the Dark"
- ],
- "creature_family": "Grioth",
- "creature_family_markdown": "[Grioth](/MonsterFamilies.aspx?ID=240)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 7,
- "hp": 40,
- "hp_raw": "40",
- "id": "creature-1181",
- "image": [
- "/Images/Monsters/Grioth_GriothCultist.png"
- ],
- "immunity": [
- "cold"
- ],
- "immunity_markdown": "cold",
- "intelligence": 2,
- "language": [
- "Aklo",
- "Grioth",
- "<%UMR%37%%>telepathy<%END> 30 feet"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Grioth](/Languages.aspx?ID=65); [telepathy](/MonsterAbilities.aspx?ID=37) 30 feet",
- "level": 3,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Grioth Cultist](/Monsters.aspx?ID=1181)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nGrioth cultists represent the lowest tier of their remorseless cult—worshippers of the [Elder Mythos](/DeityCategories.aspx?ID=13) tasked with leading scouting missions into new worlds. Though ranked above scouts in the chain of command, they occupy a lowly place in the overall religious hierarchy. Though whispered rumors describe the legendary rituals needed to wrench worlds from their suns, these cultists don't learn this potent magic. Such secrets are left to grioth high priests, who are always the last to arrive in a colonized world.\n\n Most grioths worship the Outer God [Nyarlathotep](/Deities.aspx?ID=164) in one of his many incarnations, although some worship other entities of the Elder Mythos such as [Azathoth](/Deities.aspx?ID=161), [Nhimbaloth](/Deities.aspx?ID=163), or [Yog-Sothoth](/Deities.aspx?ID=166). In the highly rare cases where a grioth is cut off from their society and given the opportunity to explore other religions, they still lean into faiths associated with the stars or the night, such as [Desna](/Deities.aspx?ID=5) or [Zon-Kuthon](/Deities.aspx?ID=20). However, these grioths are loathed by others of their own kind, who view them as dangerous heretics.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 23\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 21\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 18\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Grioth_GriothCultist.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Grioth Cultist](/Monsters.aspx?ID=1181)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Grioth\" url=\"/Traits.aspx?ID=353\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 123</row>\n\n**Perception** +10; [greater darkvision](/MonsterAbilities.aspx?ID=12), echolocation (precise) 20 feet\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Grioth](/Languages.aspx?ID=65); [telepathy](/MonsterAbilities.aspx?ID=37) 30 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +8, [Occultism](/Skills.aspx?ID=11) +9, [Religion](/Skills.aspx?ID=13) +10, [Stealth](/Skills.aspx?ID=15) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** +2\r\n\r\n**Wis** +3\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Echolocation** A grioth can use its hearing as a precise sense at the listed range\r\n\r\n**Items**\r\n[voidglass kukri](/Weapons.aspx?ID=56)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 18 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +10 \n\n</row>\r\n\r\n**HP** 40\n\n**Immunities**\r\ncold\n\n**Weaknesses**\r\nfire 5\r\n\r\n**[Light Blindness](/MonsterAbilities.aspx?ID=22)** <br />**No Breath** A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an [inhaled](/Traits.aspx?ID=96) [poison](/Traits.aspx?ID=126)).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, fly 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nkukri +10 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Trip](/Traits.aspx?ID=196)),\r\n**Damage** 1d6+2 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +10 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d8+2 piercing plus grioth venom\r\n\r\n**Divine Prepared Spells** DC 20, attack +12\r\n- **Cantrips (3rd)**\r\n[Divine Lance](/Spells.aspx?ID=84), [Forbidding Ward](/Spells.aspx?ID=126), [Message](/Spells.aspx?ID=190), [Prestidigitation](/Spells.aspx?ID=229), [Stabilize](/Spells.aspx?ID=307)\r\n- **1st**\r\n[Fear](/Spells.aspx?ID=110), [Harm](/Spells.aspx?ID=146), [Heal](/Spells.aspx?ID=148), [Ventriloquism](/Spells.aspx?ID=356)\r\n- **2nd**\r\n[Dispel Magic](/Spells.aspx?ID=78), [Heal](/Spells.aspx?ID=148), [Sound Burst](/Spells.aspx?ID=292)\r\n\r\n**Occult Innate Spells** DC 19, attack +11\r\n- **Cantrips (2nd)**\r\n[Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Mage Hand](/Spells.aspx?ID=177), [Telekinetic Projectile](/Spells.aspx?ID=334)\r\n- **2nd**\r\n[Phantom Pain](/Spells.aspx?ID=220)\r\n\r\n**Grioth Venom** ([Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126)) **Saving Throw** Fortitude DC 20; **Maximum Duration** 6 rounds; **Stage 1** [frightened 1](/Conditions.aspx?ID=19) (1 round); **Stage 2** frightened 2 (1 round); **Stage 3** frightened 3 (1 round)\r\n\r\n**Shock Mind** <actions string=\"Two Actions\" /> ([Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)) The grioth scout makes a Strike with a voidglass weapon. If the Strike hits, it deals an additional 2d6 mental damage, and the target must succeed at a DC 20 Will save (this has the [incapacitation](/Traits.aspx?ID=93) trait) or become [confused](/Conditions.aspx?ID=5) for 1 round.\r\n\r\n**Invoke Haunter of the Dark** <actions string=\"Two Actions\" /> ([Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)) **Frequency** once per day; **Effect** The grioth cultist waves a hand in a complex pattern to invoke dark powers, dealing 3d8 mental damage. Each non-grioth creature within 20 feet must attempt a DC 20 Will save.<br /> **Critical Success** The creature is unaffected. <br />**Success** The creature takes half damage <br />**Failure** The creature takes full damage and becomes [stupefied 1](/Conditions.aspx?ID=37) for 1 round <br />**Critical Failure** The creature takes double damage and becomes stupefied 1 for 1 minute.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-240\" />",
- "name": "Grioth Cultist",
- "npc": false,
- "perception": 10,
- "pfs": "Standard",
- "rarity": "rare",
- "reflex_save": 10,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Grioth\" url=\"/Traits.aspx?ID=353\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 123</row>\r\n\r\n**Creature Family** [Grioth](/MonsterFamilies.aspx?ID=240)\r\n\r\n<row gap=\"medium\">\r\n**HP** 40\r\n\r\n**AC** 18\r\n\r\n**Fort** +7\r\n\r\n**Ref** +10\r\n\r\n**Will** +10\r\n\r\n**Perception** +10\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGrioth cultists represent the lowest tier of their remorseless cult—worshippers of the Elder Mythos tasked with leading scouting missions into new …\r\n</summary>",
- "sense": " greater darkvision , echolocation (precise) 20 feet",
- "sense_markdown": "[greater darkvision](/MonsterAbilities.aspx?ID=12), echolocation (precise) 20 feet",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +8",
- "Occultism +9",
- "Religion +10",
- "Stealth +10"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +8, [Occultism](/Skills.aspx?ID=11) +9, [Religion](/Skills.aspx?ID=13) +10, [Stealth](/Skills.aspx?ID=15) +10",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 123"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 123</row>",
- "speed": {
- "fly": 30,
- "land": 25,
- "max": 30
- },
- "speed_markdown": "25 feet, fly 30 feet",
- "speed_raw": "25 feet, fly 30 feet",
- "spell": [
- "Dispel Magic",
- "Heal",
- "Sound Burst",
- "Fear",
- "Harm",
- "Ventriloquism",
- "Divine Lance",
- "Forbidding Ward",
- "Message",
- "Prestidigitation",
- "Stabilize",
- "Phantom Pain",
- "Daze",
- "Detect Magic",
- "Mage Hand",
- "Telekinetic Projectile"
- ],
- "spell_markdown": "[Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Dispel Magic](/Spells.aspx?ID=78), [Divine Lance](/Spells.aspx?ID=84), [Fear](/Spells.aspx?ID=110), [Forbidding Ward](/Spells.aspx?ID=126), [Harm](/Spells.aspx?ID=146), [Heal](/Spells.aspx?ID=148), [Mage Hand](/Spells.aspx?ID=177), [Message](/Spells.aspx?ID=190), [Phantom Pain](/Spells.aspx?ID=220), [Prestidigitation](/Spells.aspx?ID=229), [Sound Burst](/Spells.aspx?ID=292), [Stabilize](/Spells.aspx?ID=307), [Telekinetic Projectile](/Spells.aspx?ID=334), [Ventriloquism](/Spells.aspx?ID=356)",
- "stealth": "10",
- "strength": 0,
- "strongest_save": [
- "ref",
- "reflex",
- "will"
- ],
- "summary": "Grioth cultists represent the lowest tier of their remorseless cult—worshippers of the Elder Mythos tasked with leading scouting missions into new …",
- "summary_markdown": "Grioth cultists represent the lowest tier of their remorseless cult—worshippers of the Elder Mythos tasked with leading scouting missions into new …",
- "text": " Grioth Cultist Grioth cultists represent the lowest tier of their remorseless cult—worshippers of the Elder Mythos tasked with leading scouting missions into new worlds. Though ranked above scouts in the chain of command, they occupy a lowly place in the overall religious hierarchy. Though whispered rumors describe the legendary rituals needed to wrench worlds from their suns, these cultists don't learn this potent magic. Such secrets are left to grioth high priests, who are always the last to arrive in a colonized world. Most grioths worship the Outer God Nyarlathotep in one of his many incarnations, although some worship other entities of the Elder Mythos such as Azathoth, Nhimbaloth, or Yog-Sothoth. In the highly rare cases where a grioth is cut off from their society and given the opportunity to explore other religions, they still lean into faiths associated with the stars or the night, such as Desna or Zon-Kuthon. However, these grioths are loathed by others of their own kind, who view them as dangerous heretics. Recall Knowledge - Humanoid (Society): DC 23 Unspecific Lore : DC 21 Specific Lore : DC 18 Grioth Cultist Source Bestiary 3 pg. 123 Perception +10; greater darkvision, echolocation (precise) 20 feet Languages Aklo, Grioth; telepathy 30 feet Skills Acrobatics +8, Occultism +9, Religion +10, Stealth +10 Str +0 Dex +3 Con +2 Int +2 Wis +3 Cha +0 Echolocation A grioth can use its hearing as a precise sense at the listed range Items voidglass kukri --- AC 18 Fort +7 Ref +10 Will +10 HP 40 Immunities cold Weaknesses fire 5 Light Blindness No Breath A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaled poison). --- Speed 25 feet, fly 30 feet Melee Single Action kukri +10 (Agile, Finesse, Trip), Damage 1d6+2 slashing Melee Single Action jaws +10 (Agile, Finesse), Damage 1d8+2 piercing plus grioth venom Divine Prepared Spells DC 20, attack +12 - Cantrips (3rd) Divine Lance, Forbidding Ward, Message, Prestidigitation, Stabilize - 1st Fear, Harm, Heal, Ventriloquism - 2nd Dispel Magic, Heal, Sound Burst Occult Innate Spells DC 19, attack +11 - Cantrips (2nd) Daze, Detect Magic, Mage Hand, Telekinetic Projectile - 2nd Phantom Pain Grioth Venom (Emotion, Fear, Mental, Poison) Saving Throw Fortitude DC 20; Maximum Duration 6 rounds; Stage 1 frightened 1 (1 round); Stage 2 frightened 2 (1 round); Stage 3 frightened 3 (1 round) Shock Mind Two Actions (Enchantment, Mental, Occult) The grioth scout makes a Strike with a voidglass weapon. If the Strike hits, it deals an additional 2d6 mental damage, and the target must succeed at a DC 20 Will save (this has the incapacitation trait) or become confused for 1 round. Invoke Haunter of the Dark Two Actions (Divine, Enchantment, Mental, Visual) Frequency once per day; Effect The grioth cultist waves a hand in a complex pattern to invoke dark powers, dealing 3d8 mental damage. Each non-grioth creature within 20 feet must attempt a DC 20 Will save. Critical Success The creature is unaffected. Success The creature takes half damage Failure The creature takes full damage and becomes stupefied 1 for 1 round Critical Failure The creature takes double damage and becomes stupefied 1 for 1 minute. ",
- "trait": [
- "Grioth",
- "Humanoid",
- "Rare",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Grioth](/Traits.aspx?ID=353), [Humanoid](/Traits.aspx?ID=91), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Grioth",
- "Humanoid",
- "Rare"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1181",
- "vision": "Greater darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "fire": 5
- },
- "weakness_markdown": "fire 5",
- "weakness_raw": "fire 5",
- "will_save": 10,
- "wisdom": 3
- }
|