Grimstalker.json 13 KB

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  1. {
  2. "ac": 22,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Camouflage",
  10. "Grimstalker Sap",
  11. "Woodland Stride"
  12. ],
  13. "creature_family_markdown": "",
  14. "dexterity": 4,
  15. "exclude_from_search": false,
  16. "fortitude_save": 9,
  17. "hp": 60,
  18. "hp_raw": "60",
  19. "id": "creature-691",
  20. "image": [
  21. "/Images/Monsters/Grimstalker.png"
  22. ],
  23. "intelligence": 2,
  24. "language": [
  25. "Aklo",
  26. "Common"
  27. ],
  28. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1)",
  29. "level": 5,
  30. "markdown": "<title level=\"1\" pfs=\"Standard\">[Grimstalker](/Monsters.aspx?ID=691)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThese violently murderous fey have one purpose: to stealthily hunt down and slay humanoids brazen enough to dare set foot in the wilderness. Though they prefer to hunt from the shadows, grimstalkers do not fear taking their grisly work to the very edges of civilization. This boldness serves as a reminder that nature can be cruel, capricious, and owes no debt to humanity. Grimstalkers are happy to perform nature's dirty work and particularly enjoy targeting loggers, hunters, and explorers, regardless of whether they respect the natural setting they work or travel within.\n\n Grimstalkers are gaunt and hairless, and their mottled, green and brown flesh gives them the appearance of moss-draped bark. When damaged, they bleed a thick, sap-like blood. They mark their territories by lopping off the heads of their victims and stringing them up in the surrounding trees, a practice that often lures dangerous scavengers into their lands. Carnivorous and thorny plants are often found in wilds where grimstalkers dwell, filling roles that pets might in human society, though grimstalkers tend to treat these “pets” poorly at best.\n\n There are few accounts of grimstalkers working with other fey—for the most part, grimstalkers see their kin from the First World as cowards or weaklings, or perhaps both. Even notoriously violent fey such as redcaps shy from them, as grimstalkers consider their own kind the only company worth keeping.\n\n Grimstalkers hunt in small bands, using stealth to approach their targets. They surround enemies first, then work to unnerve them by knocking on trees or howling out threats in Aklo to distract and panic their quarry. Of course, a band of grimstalkers won't stay together for long, quickly succumbing to bickering and infighting. These violent arguments are common pastimes among grimstalkers, often ending with each grimstalker going its own way. Not even the presence of more powerful fey or commanding creatures can keep grimstalkers from their predisposed bickering. Some scholars theorize that this quality speaks to an ancient curse that once afflicted fey who were judged too cantankerous, but in truth, it's just part of what makes a grimstalker what it is: ill-tempered, confrontational, and bitter.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Grimstalker.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Grimstalker](/Monsters.aspx?ID=691)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 137 <sup>2.0</sup></row>\n\n**Perception** +12; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +13, [Intimidation](/Skills.aspx?ID=7) +13, [Nature](/Skills.aspx?ID=10) +11, [Stealth](/Skills.aspx?ID=15) +13, [Survival](/Skills.aspx?ID=16) +12\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +2\r\n\r\n**Wis** +3\r\n\r\n**Cha** +2\r\n</row>\r\n\r\n**Camouflage** A grimstalker can [Hide](/Actions.aspx?ID=62) in natural environments, even if it doesn't have cover.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 22 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +12 \n\n</row>\r\n\r\n**HP** 60\n\n**Weaknesses**\r\ncold iron 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet, climb 20 feet; woodland stride\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +15 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d6+7 slashing plus grimstalker sap\r\n\r\n**Primal Innate Spells** DC 22, attack +14\r\n- **Cantrips (3rd)**\r\n[Tanglefoot](/Spells.aspx?ID=330)\r\n- **2nd**\r\n[Entangle](/Spells.aspx?ID=103), [Pass Without Trace](/Spells.aspx?ID=215), [Tree Shape](/Spells.aspx?ID=342)\r\n- **3rd**\r\n[Earthbind](/Spells.aspx?ID=94), [Wall of Thorns](/Spells.aspx?ID=366)\r\n\r\n**Grimstalker Sap** ([Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 22 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); **Stage 2** 1d6 poison damage and [clumsy 1](/Conditions.aspx?ID=3) (1 round), **Stage 3** 2d6 poison damage and clumsy 2 (1 round)\r\n\r\n**Woodland Stride** A grimstalker can always find a path, almost as if foliage parts before it. A grimstalker ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede its progress.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Grimstalker Forestry</title>\r\n\r\nGrimstalkers often harvest the seeds of carnivorous plants, particularly [assassin vines](/Monsters.aspx?ID=555), which they sow during their wanderings. Typically they seed their territory's borders with these dangerous plants as a defense tactic, but they also sow gardens and fields, weaponizing these plots of land against hapless gardeners and farmers.\r\n</aside>",
  31. "name": "Grimstalker",
  32. "npc": false,
  33. "perception": 12,
  34. "pfs": "Standard",
  35. "rarity": "common",
  36. "reflex_save": 15,
  37. "release_date": "2020-05-27",
  38. "resistance": {},
  39. "search_markdown": "<traits>\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 137 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**HP** 60\r\n\r\n**AC** 22\r\n\r\n**Fort** +9\r\n\r\n**Ref** +15\r\n\r\n**Will** +12\r\n\r\n**Perception** +12\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese violently murderous fey have one purpose: to stealthily hunt down and slay humanoids brazen enough to dare set foot in the wilderness. Though …\r\n</summary>",
  40. "sense": " low-light vision ",
  41. "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)",
  42. "size": [
  43. "Medium"
  44. ],
  45. "skill": [
  46. "Acrobatics +13",
  47. "Intimidation +13",
  48. "Nature +11",
  49. "Stealth +13",
  50. "Survival +12"
  51. ],
  52. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +13, [Intimidation](/Skills.aspx?ID=7) +13, [Nature](/Skills.aspx?ID=10) +11, [Stealth](/Skills.aspx?ID=15) +13, [Survival](/Skills.aspx?ID=16) +12",
  53. "source": [
  54. "Bestiary 2"
  55. ],
  56. "source_raw": [
  57. "Bestiary 2 pg. 137"
  58. ],
  59. "source_category": "Rulebooks",
  60. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 137 <sup>2.0</sup></row>",
  61. "speed": {
  62. "climb": 20,
  63. "land": 40,
  64. "max": 40
  65. },
  66. "speed_markdown": "40 feet, climb 20 feet; woodland stride",
  67. "speed_raw": "40 feet, climb 20 feet; woodland stride",
  68. "spell": [
  69. "Earthbind",
  70. "Wall of Thorns",
  71. "Entangle",
  72. "Pass Without Trace",
  73. "Tree Shape",
  74. "Tanglefoot"
  75. ],
  76. "spell_markdown": "[Earthbind](/Spells.aspx?ID=94), [Entangle](/Spells.aspx?ID=103), [Pass Without Trace](/Spells.aspx?ID=215), [Tanglefoot](/Spells.aspx?ID=330), [Tree Shape](/Spells.aspx?ID=342), [Wall of Thorns](/Spells.aspx?ID=366)",
  77. "stealth": "13",
  78. "strength": 4,
  79. "strongest_save": [
  80. "ref",
  81. "reflex"
  82. ],
  83. "summary": "These violently murderous fey have one purpose: to stealthily hunt down and slay humanoids brazen enough to dare set foot in the wilderness. Though …",
  84. "summary_markdown": "These violently murderous fey have one purpose: to stealthily hunt down and slay humanoids brazen enough to dare set foot in the wilderness. Though …",
  85. "text": " Grimstalker These violently murderous fey have one purpose: to stealthily hunt down and slay humanoids brazen enough to dare set foot in the wilderness. Though they prefer to hunt from the shadows, grimstalkers do not fear taking their grisly work to the very edges of civilization. This boldness serves as a reminder that nature can be cruel, capricious, and owes no debt to humanity. Grimstalkers are happy to perform nature's dirty work and particularly enjoy targeting loggers, hunters, and explorers, regardless of whether they respect the natural setting they work or travel within. Grimstalkers are gaunt and hairless, and their mottled, green and brown flesh gives them the appearance of moss-draped bark. When damaged, they bleed a thick, sap-like blood. They mark their territories by lopping off the heads of their victims and stringing them up in the surrounding trees, a practice that often lures dangerous scavengers into their lands. Carnivorous and thorny plants are often found in wilds where grimstalkers dwell, filling roles that pets might in human society, though grimstalkers tend to treat these “pets” poorly at best. There are few accounts of grimstalkers working with other fey—for the most part, grimstalkers see their kin from the First World as cowards or weaklings, or perhaps both. Even notoriously violent fey such as redcaps shy from them, as grimstalkers consider their own kind the only company worth keeping. Grimstalkers hunt in small bands, using stealth to approach their targets. They surround enemies first, then work to unnerve them by knocking on trees or howling out threats in Aklo to distract and panic their quarry. Of course, a band of grimstalkers won't stay together for long, quickly succumbing to bickering and infighting. These violent arguments are common pastimes among grimstalkers, often ending with each grimstalker going its own way. Not even the presence of more powerful fey or commanding creatures can keep grimstalkers from their predisposed bickering. Some scholars theorize that this quality speaks to an ancient curse that once afflicted fey who were judged too cantankerous, but in truth, it's just part of what makes a grimstalker what it is: ill-tempered, confrontational, and bitter. Recall Knowledge - Fey (Nature): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Grimstalker Source Bestiary 2 pg. 137 2.0 Perception +12; low-light vision Languages Aklo, Common Skills Acrobatics +13, Intimidation +13, Nature +11, Stealth +13, Survival +12 Str +4 Dex +4 Con +2 Int +2 Wis +3 Cha +2 Camouflage A grimstalker can Hide in natural environments, even if it doesn't have cover. --- AC 22 Fort +9 Ref +15 Will +12 HP 60 Weaknesses cold iron 5 --- Speed 40 feet, climb 20 feet; woodland stride Melee Single Action claw +15 (Agile), Damage 2d6+7 slashing plus grimstalker sap Primal Innate Spells DC 22, attack +14 - Cantrips (3rd) Tanglefoot - 2nd Entangle, Pass Without Trace, Tree Shape - 3rd Earthbind, Wall of Thorns Grimstalker Sap (Poison) Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d6 poison damage and clumsy 1 (1 round), Stage 3 2d6 poison damage and clumsy 2 (1 round) Woodland Stride A grimstalker can always find a path, almost as if foliage parts before it. A grimstalker ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede its progress. Grimstalker Forestry Grimstalkers often harvest the seeds of carnivorous plants, particularly assassin vines, which they sow during their wanderings. Typically they seed their territory's borders with these dangerous plants as a defense tactic, but they also sow gardens and fields, weaponizing these plots of land against hapless gardeners and farmers. ",
  86. "trait": [
  87. "Fey",
  88. "CE",
  89. "Medium"
  90. ],
  91. "trait_markdown": "[Fey](/Traits.aspx?ID=69)",
  92. "trait_raw": [
  93. "Fey"
  94. ],
  95. "type": "Creature",
  96. "url": "/Monsters.aspx?ID=691",
  97. "vision": "Low-light vision",
  98. "weakest_save": [
  99. "fort",
  100. "fortitude"
  101. ],
  102. "weakness": {
  103. "cold_iron": 5
  104. },
  105. "weakness_markdown": "cold iron 5",
  106. "weakness_raw": "cold iron 5",
  107. "will_save": 12,
  108. "wisdom": 3
  109. }