Grimple.json 10 KB

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  1. {
  2. "ac": 15,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -2,
  7. "constitution": 3,
  8. "creature_ability": [
  9. "Gremlin Lice",
  10. "Putrid Vomit"
  11. ],
  12. "creature_family": "Gremlin",
  13. "creature_family_markdown": "[Gremlin](/MonsterFamilies.aspx?ID=58)",
  14. "dexterity": 3,
  15. "exclude_from_search": false,
  16. "fortitude_save": 5,
  17. "hp": 9,
  18. "hp_raw": "9",
  19. "id": "creature-1177",
  20. "image": [
  21. "/Images/Monsters/Gremlin_Grimple.png"
  22. ],
  23. "intelligence": 1,
  24. "language": [
  25. "Undercommon"
  26. ],
  27. "language_markdown": "[Undercommon](/Languages.aspx?ID=11)",
  28. "level": -1,
  29. "markdown": "<title level=\"1\" pfs=\"Standard\">[Grimple](/Monsters.aspx?ID=1177)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nEven more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their whinnying horses, church steeples with their clanging bells. Grimples live to spoil these conventions, dropping tavern signs on patrons, urinating in rain barrels, and opening stable doors. When all else fails, they literally vomit their disdain on passersby.\n\n Grimples resemble humanoid, mange-ridden opossums, with boar-like tusks that aid them in rooting through garbage heaps for food. They are agile climbers who glide from eave to eave on the loose flaps of skin between their limbs. Savvy gremlin-hunters know to look for the skin flakes and fur grimples shed from their parasite-infested hides.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Gremlin_Grimple.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature -1\">[Grimple](/Monsters.aspx?ID=1177)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Gremlin\" url=\"/Traits.aspx?ID=221\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 120</row>\n\n**Perception** +6; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Undercommon](/Languages.aspx?ID=11)\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4) +5, [Deception](/Skills.aspx?ID=5) +2, [Nature](/Skills.aspx?ID=10) +4, [Stealth](/Skills.aspx?ID=15) +5, [Thievery](/Skills.aspx?ID=17) +5\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +3\r\n\r\n**Con** +3\r\n\r\n**Int** +1\r\n\r\n**Wis** +2\r\n\r\n**Cha** -2\r\n</row>\n\n**Items**\r\nsatchel with 5 rocks\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 15 \r\n\r\n**Fort** +5 \r\n\r\n**Ref** +7 \r\n\r\n**Will** +4 \n\n</row>\r\n\r\n**HP** 9\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 2\r\n\r\n**Gremlin Lice** Whenever a living creature touches or is touched by a grimple (including via a successful unarmed melee Strike), it must succeed at a DC 13 Reflex save or become infested by gremlin lice. While infested, the targeted creature is distracted by the itching sensation and is [stupefied 1](/Conditions.aspx?ID=37), though it can use an Interact action to scratch at the itching lice to suppress the stupefied condition from the lice for 1d4 rounds. The infestation ends after 24 hours or until the creature is submerged in water or exposed to a [severe cold environment](/Rules.aspx?ID=642), whichever comes first.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 10 feet, climb 20 feet, fly 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbite +7 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d4+1 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nrock +7 ([Agile](/Traits.aspx?ID=170), [range increment 20 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d4+1 bludgeoning\r\n\r\n**Primal Innate Spells** DC 16\r\n- **Cantrips (1st)**\r\n[Mage Hand](/Spells.aspx?ID=177), [Prestidigitation](/Spells.aspx?ID=229)\r\n- **1st**\r\n[Grease](/Spells.aspx?ID=140)\r\n\r\n**Putrid Vomit** <actions string=\"Single Action\" /> The grimple spews a 30-foot line of vomit. Each creature in the line must succeed at a DC 16 Fortitude save or become [sickened 1](/Conditions.aspx?ID=34) (sickened 2 on a critical failure). The grimple can't use Putrid Vomit again for 1d4 rounds.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Grimple Allies</title>\r\n\r\n[Vexgits](/Monsters.aspx?ID=688) and grimples sometimes team up to cause ruin. Squatting in abandoned clock or bell towers, insectile vexgits use cranky grimples to lure victims into elaborate death traps. Left to their own devices, grimples bully [mitflits](/Monsters.aspx?ID=245) or train [giant rats](/Monsters.aspx?ID=346) and [spider swarms](/Monsters.aspx?ID=385) to do their bidding.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-58\" />",
  30. "name": "Grimple",
  31. "npc": false,
  32. "perception": 6,
  33. "pfs": "Standard",
  34. "rarity": "common",
  35. "reflex_save": 7,
  36. "release_date": "2021-04-07",
  37. "resistance": {},
  38. "search_markdown": "<traits>\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Gremlin\" url=\"/Traits.aspx?ID=221\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 120</row>\r\n\r\n**Creature Family** [Gremlin](/MonsterFamilies.aspx?ID=58)\r\n\r\n<row gap=\"medium\">\r\n**HP** 9\r\n\r\n**AC** 15\r\n\r\n**Fort** +5\r\n\r\n**Ref** +7\r\n\r\n**Will** +4\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEven more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their …\r\n</summary>",
  39. "sense": " low-light vision ",
  40. "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)",
  41. "size": [
  42. "Tiny"
  43. ],
  44. "skill": [
  45. "Crafting +5",
  46. "Deception +2",
  47. "Nature +4",
  48. "Stealth +5",
  49. "Thievery +5"
  50. ],
  51. "skill_markdown": "[Crafting](/Skills.aspx?ID=4) +5, [Deception](/Skills.aspx?ID=5) +2, [Nature](/Skills.aspx?ID=10) +4, [Stealth](/Skills.aspx?ID=15) +5, [Thievery](/Skills.aspx?ID=17) +5",
  52. "source": [
  53. "Bestiary 3"
  54. ],
  55. "source_raw": [
  56. "Bestiary 3 pg. 120"
  57. ],
  58. "source_category": "Rulebooks",
  59. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 120</row>",
  60. "speed": {
  61. "climb": 20,
  62. "fly": 20,
  63. "land": 10,
  64. "max": 20
  65. },
  66. "speed_markdown": "10 feet, climb 20 feet, fly 20 feet",
  67. "speed_raw": "10 feet, climb 20 feet, fly 20 feet",
  68. "spell": [
  69. "Grease",
  70. "Mage Hand",
  71. "Prestidigitation"
  72. ],
  73. "spell_markdown": "[Grease](/Spells.aspx?ID=140), [Mage Hand](/Spells.aspx?ID=177), [Prestidigitation](/Spells.aspx?ID=229)",
  74. "stealth": "5",
  75. "strength": 1,
  76. "strongest_save": [
  77. "ref",
  78. "reflex"
  79. ],
  80. "summary": "Even more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their …",
  81. "summary_markdown": "Even more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their …",
  82. "text": " Grimple Even more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their whinnying horses, church steeples with their clanging bells. Grimples live to spoil these conventions, dropping tavern signs on patrons, urinating in rain barrels, and opening stable doors. When all else fails, they literally vomit their disdain on passersby. Grimples resemble humanoid, mange-ridden opossums, with boar-like tusks that aid them in rooting through garbage heaps for food. They are agile climbers who glide from eave to eave on the loose flaps of skin between their limbs. Savvy gremlin-hunters know to look for the skin flakes and fur grimples shed from their parasite-infested hides. Recall Knowledge - Fey (Nature): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Grimple Source Bestiary 3 pg. 120 Perception +6; low-light vision Languages Undercommon Skills Crafting +5, Deception +2, Nature +4, Stealth +5, Thievery +5 Str +1 Dex +3 Con +3 Int +1 Wis +2 Cha -2 Items satchel with 5 rocks --- AC 15 Fort +5 Ref +7 Will +4 HP 9 Weaknesses cold iron 2 Gremlin Lice Whenever a living creature touches or is touched by a grimple (including via a successful unarmed melee Strike), it must succeed at a DC 13 Reflex save or become infested by gremlin lice. While infested, the targeted creature is distracted by the itching sensation and is stupefied 1, though it can use an Interact action to scratch at the itching lice to suppress the stupefied condition from the lice for 1d4 rounds. The infestation ends after 24 hours or until the creature is submerged in water or exposed to a severe cold environment, whichever comes first. --- Speed 10 feet, climb 20 feet, fly 20 feet Melee Single Action bite +7 (Agile, Finesse), Damage 1d4+1 piercing Ranged Single Action rock +7 (Agile, range increment 20 feet), Damage 1d4+1 bludgeoning Primal Innate Spells DC 16 - Cantrips (1st) Mage Hand, Prestidigitation - 1st Grease Putrid Vomit Single Action The grimple spews a 30-foot line of vomit. Each creature in the line must succeed at a DC 16 Fortitude save or become sickened 1 (sickened 2 on a critical failure). The grimple can't use Putrid Vomit again for 1d4 rounds. Grimple Allies Vexgits and grimples sometimes team up to cause ruin. Squatting in abandoned clock or bell towers, insectile vexgits use cranky grimples to lure victims into elaborate death traps. Left to their own devices, grimples bully mitflits or train giant rats and spider swarms to do their bidding. ",
  83. "trait": [
  84. "Fey",
  85. "Gremlin",
  86. "CE",
  87. "Tiny"
  88. ],
  89. "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Gremlin](/Traits.aspx?ID=221)",
  90. "trait_raw": [
  91. "Fey",
  92. "Gremlin"
  93. ],
  94. "type": "Creature",
  95. "url": "/Monsters.aspx?ID=1177",
  96. "vision": "Low-light vision",
  97. "weakest_save": [
  98. "will"
  99. ],
  100. "weakness": {
  101. "cold_iron": 2
  102. },
  103. "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 2",
  104. "weakness_raw": " cold iron 2",
  105. "will_save": 4,
  106. "wisdom": 2
  107. }