Grendel.json 13 KB

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  1. {
  2. "ac": 44,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 7,
  8. "creature_ability": [
  9. "Keen Hearing",
  10. "Frightful Presence",
  11. "Attack of Opportunity",
  12. "Ferocity",
  13. "Unstoppable",
  14. "Hands of the Murderer",
  15. "Tooth Grind",
  16. "Throw Rock"
  17. ],
  18. "creature_family_markdown": "",
  19. "dexterity": 5,
  20. "exclude_from_search": false,
  21. "fortitude_save": 36,
  22. "hp": 360,
  23. "hp_raw": "360",
  24. "id": "creature-690",
  25. "image": [
  26. "/Images/Monsters/Grendel.png"
  27. ],
  28. "intelligence": 0,
  29. "language": [
  30. "Common"
  31. ],
  32. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  33. "level": 19,
  34. "markdown": "<title level=\"1\" pfs=\"Standard\">[Grendel](/Monsters.aspx?ID=690)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThis reaver of the cold marsh is not just a monster; he is a force of nature. Where there is peace and prosperity in the world, Grendel strikes, eager to prove that tranquility is transitory and death is the only constant. He stalks the edge of his fens, seeking settlements where joy holds sway. He strikes under cover of night, primarily targeting celebrations or festivals. The more happiness or joy he can extinguish, the better.\n\n Although Grendel is a unique creature, killing him won't save the world from his ravages for long. Once Grendel's mother instinctively feels the pain of her violent son's death, she soon births a replacement. The new Grendel seems to avoid the sites his elder brothers terrorized, as if he instinctively knows that such a place hosts heroes powerful enough to defeat him.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 49\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 47\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 44\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Grendel.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 19\">[Grendel](/Monsters.aspx?ID=690)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 136 <sup>2.0</sup></row>\n\n**Perception** +35; [darkvision](/MonsterAbilities.aspx?ID=12), keen hearing 120 feet\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +34, [Athletics](/Skills.aspx?ID=3) +39, [Intimidation](/Skills.aspx?ID=7) +34, [Stealth](/Skills.aspx?ID=15) +34, [Survival](/Skills.aspx?ID=16) +33\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +5\r\n\r\n**Con** +7\r\n\r\n**Int** +0\r\n\r\n**Wis** +6\r\n\r\n**Cha** +5\r\n</row>\r\n\r\n**Keen Hearing** Grendel's hearing is a precise sense to a range of 120 feet.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 44 \r\n\r\n**Fort** +36 \r\n\r\n**Ref** +32 \r\n\r\n**Will** +31 \n\n</row>\r\n\r\n**HP** 360\n\n**Resistances**\r\nall 15 (except unarmed attacks)\n\n**[Frightful Presence](/MonsterAbilities.aspx?ID=17)** (aura, emotion, fear, mental) 60 feet, DC 38.<br />**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> Grendel gains an extra reaction at the start of each of his turns that he can use only to make an Attack of Opportunity with his claw. He can't use more than one Attack of Opportunity triggered by the same action.<br />**[Ferocity](/MonsterAbilities.aspx?ID=16) <actions string=\"Reaction\" /><br />**Unstoppable <actions string=\"Reaction\" /> **Trigger** Grendel would take [persistent damage](/Conditions.aspx?ID=29) or gain one of the following conditions: [blinded](/Conditions.aspx?ID=1), [clumsy](/Conditions.aspx?ID=3), [confused](/Conditions.aspx?ID=5), [controlled](/Conditions.aspx?ID=6), [dazzled](/Conditions.aspx?ID=7), [deafened](/Conditions.aspx?ID=8), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [enfeebled](/Conditions.aspx?ID=13), [fascinated](/Conditions.aspx?ID=14), [fatigued](/Conditions.aspx?ID=15), [fleeing](/Conditions.aspx?ID=17), [frightened](/Conditions.aspx?ID=19), [paralyzed](/Conditions.aspx?ID=28), [petrified](/Conditions.aspx?ID=30), [sickened](/Conditions.aspx?ID=34), [slowed](/Conditions.aspx?ID=35), [stunned](/Conditions.aspx?ID=36), or [stupefied](/Conditions.aspx?ID=37); **Effect** The persistent damage or condition from the triggering effect doesn't affect Grendel.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +37 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d8+18 bludgeoning plus [Improved Grab](/MonsterAbilities.aspx?ID=27)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +37 ([Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192), [versatile B](/Traits.aspx?ID=200)),\r\n**Damage** 4d10+18 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nrock +37 ([Brutal](/Traits.aspx?ID=249), [range increment 150 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d12+18 bludgeoning\n\n**Hands of the Murderer** Grendel's fist Strikes deal 18 bludgeoning damage on a failure (but no damage on a critical failure).\r\n\r\n**Tooth Grind** <actions string=\"Single Action\" /> **Requirements** Grendel is grabbing a creature; **Effect** Grendel makes a bludgeoning jaws Strike against the creature he's grabbing. On a hit, the creature also takes 2d6 [persistent bleed damage](/Conditions.aspx?ID=29) and becomes [wounded 1](/Conditions.aspx?ID=42), or increases its wounded value by 1 if already wounded. On a critical hit, the creature instead becomes wounded 2, or increases its wounded value by 2 if already wounded. If a creature dies from Tooth Grind, Grendel regains 40 HP; this is a [healing](/Traits.aspx?ID=89) effect.\r\n\r\n**[Throw Rock](/MonsterAbilities.aspx?ID=38)** <actions string=\"Single Action\" /> \r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Grendel's Mother</title>\r\n\r\nAt the bottom of a remote mountain lake filled with sea serpents is a magical house—the lair of Grendel's mother. Among her many treasures is a sword so big and heavy that only a supernaturally strong individual can wield it. When Grendel is injured, he retreats here to heal.\r\n</aside>",
  35. "name": "Grendel",
  36. "npc": false,
  37. "perception": 35,
  38. "pfs": "Standard",
  39. "rarity": "unique",
  40. "reflex_save": 32,
  41. "release_date": "2020-05-27",
  42. "resistance": {
  43. "acid": 15,
  44. "all": 15,
  45. "area": 15,
  46. "bleed": 15,
  47. "bludgeoning": 15,
  48. "chaotic": 15,
  49. "cold": 15,
  50. "cold_iron": 15,
  51. "electricity": 15,
  52. "evil": 15,
  53. "fire": 15,
  54. "force": 15,
  55. "good": 15,
  56. "lawful": 15,
  57. "mental": 15,
  58. "negative": 15,
  59. "orichalcum": 15,
  60. "physical": 15,
  61. "piercing": 15,
  62. "poison": 15,
  63. "positive": 15,
  64. "precision": 15,
  65. "silver": 15,
  66. "slashing": 15,
  67. "sonic": 15,
  68. "splash": 15
  69. },
  70. "resistance_markdown": "all 15 (except unarmed attacks)",
  71. "resistance_raw": "all 15 (except unarmed attacks)",
  72. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 136 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**HP** 360\r\n\r\n**AC** 44\r\n\r\n**Fort** +36\r\n\r\n**Ref** +32\r\n\r\n**Will** +31\r\n\r\n**Perception** +35\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis reaver of the cold marsh is not just a monster; he is a force of nature. Where there is peace and prosperity in the world, Grendel strikes, …\r\n</summary>",
  73. "sense": " darkvision , keen hearing 120 feet",
  74. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), keen hearing 120 feet",
  75. "size": [
  76. "Large"
  77. ],
  78. "skill": [
  79. "Acrobatics +34",
  80. "Athletics +39",
  81. "Intimidation +34",
  82. "Stealth +34",
  83. "Survival +33"
  84. ],
  85. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +34, [Athletics](/Skills.aspx?ID=3) +39, [Intimidation](/Skills.aspx?ID=7) +34, [Stealth](/Skills.aspx?ID=15) +34, [Survival](/Skills.aspx?ID=16) +33",
  86. "source": [
  87. "Bestiary 2"
  88. ],
  89. "source_raw": [
  90. "Bestiary 2 pg. 136"
  91. ],
  92. "source_category": "Rulebooks",
  93. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 136 <sup>2.0</sup></row>",
  94. "speed": {
  95. "land": 40,
  96. "max": 40
  97. },
  98. "speed_markdown": "40 feet",
  99. "speed_raw": "40 feet",
  100. "spell_markdown": "",
  101. "stealth": "34",
  102. "strength": 10,
  103. "strongest_save": [
  104. "fort",
  105. "fortitude"
  106. ],
  107. "summary": "This reaver of the cold marsh is not just a monster; he is a force of nature. Where there is peace and prosperity in the world, Grendel strikes, …",
  108. "summary_markdown": "This reaver of the cold marsh is not just a monster; he is a force of nature. Where there is peace and prosperity in the world, Grendel strikes, …",
  109. "text": " Grendel This reaver of the cold marsh is not just a monster; he is a force of nature. Where there is peace and prosperity in the world, Grendel strikes, eager to prove that tranquility is transitory and death is the only constant. He stalks the edge of his fens, seeking settlements where joy holds sway. He strikes under cover of night, primarily targeting celebrations or festivals. The more happiness or joy he can extinguish, the better. Although Grendel is a unique creature, killing him won't save the world from his ravages for long. Once Grendel's mother instinctively feels the pain of her violent son's death, she soon births a replacement. The new Grendel seems to avoid the sites his elder brothers terrorized, as if he instinctively knows that such a place hosts heroes powerful enough to defeat him. Recall Knowledge - Humanoid (Society): DC 49 Unspecific Lore : DC 47 Specific Lore : DC 44 Grendel Source Bestiary 2 pg. 136 2.0 Perception +35; darkvision, keen hearing 120 feet Languages Common Skills Acrobatics +34, Athletics +39, Intimidation +34, Stealth +34, Survival +33 Str +10 Dex +5 Con +7 Int +0 Wis +6 Cha +5 Keen Hearing Grendel's hearing is a precise sense to a range of 120 feet. --- AC 44 Fort +36 Ref +32 Will +31 HP 360 Resistances all 15 (except unarmed attacks) Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 38. Attack of Opportunity Reaction Grendel gains an extra reaction at the start of each of his turns that he can use only to make an Attack of Opportunity with his claw. He can't use more than one Attack of Opportunity triggered by the same action. Ferocity Reaction Unstoppable Reaction Trigger Grendel would take persistent damage or gain one of the following conditions: blinded, clumsy, confused, controlled, dazzled, deafened, doomed, drained, enfeebled, fascinated, fatigued, fleeing, frightened, paralyzed, petrified, sickened, slowed, stunned, or stupefied; Effect The persistent damage or condition from the triggering effect doesn't affect Grendel. --- Speed 40 feet Melee Single Action fist +37 (Agile, Magical, reach 10 feet), Damage 4d8+18 bludgeoning plus Improved Grab Melee Single Action jaws +37 (Magical, reach 10 feet, versatile B), Damage 4d10+18 piercing Ranged Single Action rock +37 (Brutal, range increment 150 feet), Damage 2d12+18 bludgeoning Hands of the Murderer Grendel's fist Strikes deal 18 bludgeoning damage on a failure (but no damage on a critical failure). Tooth Grind Single Action Requirements Grendel is grabbing a creature; Effect Grendel makes a bludgeoning jaws Strike against the creature he's grabbing. On a hit, the creature also takes 2d6 persistent bleed damage and becomes wounded 1, or increases its wounded value by 1 if already wounded. On a critical hit, the creature instead becomes wounded 2, or increases its wounded value by 2 if already wounded. If a creature dies from Tooth Grind, Grendel regains 40 HP; this is a healing effect. Throw Rock Single Action Grendel's Mother At the bottom of a remote mountain lake filled with sea serpents is a magical house—the lair of Grendel's mother. Among her many treasures is a sword so big and heavy that only a supernaturally strong individual can wield it. When Grendel is injured, he retreats here to heal. ",
  110. "trait": [
  111. "Humanoid",
  112. "Unique",
  113. "CE",
  114. "Large"
  115. ],
  116. "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Unique](/Traits.aspx?ID=161)",
  117. "trait_raw": [
  118. "Humanoid",
  119. "Unique"
  120. ],
  121. "type": "Creature",
  122. "url": "/Monsters.aspx?ID=690",
  123. "vision": "Darkvision",
  124. "weakest_save": [
  125. "will"
  126. ],
  127. "weakness": {},
  128. "will_save": 31,
  129. "wisdom": 6
  130. }