Green Hag.json 11 KB

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  1. {
  2. "ac": 21,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 3,
  8. "creature_ability": [
  9. "Coven",
  10. "Sound Imitation",
  11. "Betraying Touch",
  12. "Change Shape",
  13. "Enfeebling Humors",
  14. "Exhale Miasma"
  15. ],
  16. "creature_family": "Hag",
  17. "creature_family_markdown": "[Hag](/MonsterFamilies.aspx?ID=59)",
  18. "dexterity": 3,
  19. "exclude_from_search": false,
  20. "fortitude_save": 11,
  21. "hp": 70,
  22. "hp_raw": "70",
  23. "id": "creature-255",
  24. "image": [
  25. "/Images/Monsters/Hag_GreenHag.png"
  26. ],
  27. "intelligence": 2,
  28. "language": [
  29. "Aklo",
  30. "Common",
  31. "Jotun",
  32. "<%SPELLS%340%%><i>tongues</i><%END>"
  33. ],
  34. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8); [_tongues_](/Spells.aspx?ID=340)",
  35. "level": 4,
  36. "markdown": "<title level=\"1\" pfs=\"Standard\">[Green Hag](/Monsters.aspx?ID=255)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nGreen hags hate beauty and purity, so they use disguises and treachery to lure and murder innocents, corrupt the pure of heart, and shatter the minds and morals of their victims. Green hags create imaginative schemes to utterly ruin anyone who crosses them, as well as good or righteous folk whose very existence insults the hag’s twisted sensibilities. The complicated scandals perpetuated by green hags involve impersonation, mistaken identity, the seduction and betrayal of loved ones, or all these things in combination.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 19\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 14\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Hag_GreenHag.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Green Hag](/Monsters.aspx?ID=255)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Hag\" url=\"/Traits.aspx?ID=84\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 201</row>\n\n**Perception** +10; darkvision\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +9, [Athletics](/Skills.aspx?ID=3) +11, [Deception](/Skills.aspx?ID=5) +10, [Nature](/Skills.aspx?ID=10) +8, [Occultism](/Skills.aspx?ID=11) +8, [Stealth](/Skills.aspx?ID=15) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +3\r\n\r\n**Con** +3\r\n\r\n**Int** +2\r\n\r\n**Wis** +2\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Coven** A green hag adds [_entangle_](/Spells.aspx?ID=103), [_outcast’s curse_](/Spells.aspx?ID=211), and [_wall of thorns_](/Spells.aspx?ID=366) to her coven’s spells.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +12 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 70\n\n**Weaknesses**\r\ncold iron 5\r\n\r\n**Sound Imitation** A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, swim 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +14 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d10+5 slashing plus enfeebling humors\r\n\r\n**Occult Innate Spells** DC 20, attack +14\r\n- **Cantrips (2nd)**\r\n[Acid Splash](/Spells.aspx?ID=3), [Dancing Lights](/Spells.aspx?ID=58), [Ghost Sound](/Spells.aspx?ID=132), [Message](/Spells.aspx?ID=190)\r\n- **2nd**\r\n[Invisibility](/Spells.aspx?ID=164) (at will), [Tree Shape](/Spells.aspx?ID=342) (at will)\r\n- **Constant (1st)**\r\n[Pass Without Trace](/Spells.aspx?ID=215)\r\n- **Constant (2nd)**\r\n[Water Breathing](/Spells.aspx?ID=370)\r\n- **Constant (5th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**Betraying Touch** <actions string=\"Single Action\" /> The green hag touches a creature that doesn’t realize the hag is an enemy. The betrayed creature is affected by the hag’s enfeebling humors and takes a –4 circumstance penalty to their saving throw against that effect.\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Occult](/Traits.aspx?ID=120), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The green hag can take on the appearance of any Medium humanoid woman. This doesn’t change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).\r\n\r\n**Enfeebling Humors** ([Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)) A creature damaged by a hag’s claw must succeed at a DC 20 Fortitude save or be [enfeebled 1](/Conditions.aspx?ID=13) for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it’s enfeebled 2 &lt;%END> for 1 day.\r\n\r\n**Exhale Miasma** <actions string=\"Two Actions\" /> ([Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)) The green hag exhales a miasma of green vapors. Each living creature in a 15-foot cone is affected by her enfeebling humors (attempting a save as normal). She can’t use Exhale Miasma again for 1d4 rounds.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-59\" />",
  37. "name": "Green Hag",
  38. "npc": false,
  39. "perception": 10,
  40. "pfs": "Standard",
  41. "rarity": "common",
  42. "reflex_save": 11,
  43. "release_date": "2019-08-01",
  44. "resistance": {},
  45. "search_markdown": "<traits>\r\n<trait label=\"Hag\" url=\"/Traits.aspx?ID=84\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 201</row>\r\n\r\n**Creature Family** [Hag](/MonsterFamilies.aspx?ID=59)\r\n\r\n<row gap=\"medium\">\r\n**HP** 70\r\n\r\n**AC** 21\r\n\r\n**Fort** +11\r\n\r\n**Ref** +11\r\n\r\n**Will** +12\r\n\r\n**Perception** +10\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGreen hags hate beauty and purity, so they use disguises and treachery to lure and murder innocents, corrupt the pure of heart, and shatter the minds …\r\n</summary>",
  46. "sense": "darkvision",
  47. "sense_markdown": "darkvision",
  48. "size": [
  49. "Medium"
  50. ],
  51. "skill": [
  52. "Acrobatics +9",
  53. "Athletics +11",
  54. "Deception +10",
  55. "Nature +8",
  56. "Occultism +8",
  57. "Stealth +9"
  58. ],
  59. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +9, [Athletics](/Skills.aspx?ID=3) +11, [Deception](/Skills.aspx?ID=5) +10, [Nature](/Skills.aspx?ID=10) +8, [Occultism](/Skills.aspx?ID=11) +8, [Stealth](/Skills.aspx?ID=15) +9",
  60. "source": [
  61. "Bestiary"
  62. ],
  63. "source_raw": [
  64. "Bestiary pg. 201"
  65. ],
  66. "source_category": "Rulebooks",
  67. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 201</row>",
  68. "speed": {
  69. "land": 25,
  70. "max": 25,
  71. "swim": 25
  72. },
  73. "speed_markdown": "25 feet, swim 25 feet",
  74. "speed_raw": "25 feet, swim 25 feet",
  75. "spell": [
  76. "Invisibility",
  77. "Tree Shape",
  78. "Acid Splash",
  79. "Dancing Lights",
  80. "Ghost Sound",
  81. "Message",
  82. "Tongues",
  83. "Water Breathing",
  84. "Pass Without Trace"
  85. ],
  86. "spell_markdown": "[Acid Splash](/Spells.aspx?ID=3), [Dancing Lights](/Spells.aspx?ID=58), [Ghost Sound](/Spells.aspx?ID=132), [Invisibility](/Spells.aspx?ID=164), [Message](/Spells.aspx?ID=190), [Pass Without Trace](/Spells.aspx?ID=215), [Tongues](/Spells.aspx?ID=340), [Tree Shape](/Spells.aspx?ID=342), [Water Breathing](/Spells.aspx?ID=370)",
  87. "stealth": "9",
  88. "strength": 5,
  89. "strongest_save": [
  90. "will"
  91. ],
  92. "summary": "Green hags hate beauty and purity, so they use disguises and treachery to lure and murder innocents, corrupt the pure of heart, and shatter the minds …",
  93. "summary_markdown": "Green hags hate beauty and purity, so they use disguises and treachery to lure and murder innocents, corrupt the pure of heart, and shatter the minds …",
  94. "text": " Green Hag Green hags hate beauty and purity, so they use disguises and treachery to lure and murder innocents, corrupt the pure of heart, and shatter the minds and morals of their victims. Green hags create imaginative schemes to utterly ruin anyone who crosses them, as well as good or righteous folk whose very existence insults the hag’s twisted sensibilities. The complicated scandals perpetuated by green hags involve impersonation, mistaken identity, the seduction and betrayal of loved ones, or all these things in combination. Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore : DC 17 Specific Lore : DC 14 Green Hag Source Bestiary pg. 201 Perception +10; darkvision Languages Aklo, Common, Jotun; tongues Skills Acrobatics +9, Athletics +11, Deception +10, Nature +8, Occultism +8, Stealth +9 Str +5 Dex +3 Con +3 Int +2 Wis +2 Cha +4 Coven A green hag adds entangle , outcast’s curse , and wall of thorns to her coven’s spells. --- AC 21 Fort +11 Ref +11 Will +12 +1 status to all saves vs. magic HP 70 Weaknesses cold iron 5 Sound Imitation A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check. --- Speed 25 feet, swim 25 feet Melee Single Action claw +14 (Agile, Magical), Damage 1d10+5 slashing plus enfeebling humors Occult Innate Spells DC 20, attack +14 - Cantrips (2nd) Acid Splash, Dancing Lights, Ghost Sound, Message - 2nd Invisibility (at will), Tree Shape (at will) - Constant (1st) Pass Without Trace - Constant (2nd) Water Breathing - Constant (5th) Tongues Betraying Touch Single Action The green hag touches a creature that doesn’t realize the hag is an enemy. The betrayed creature is affected by the hag’s enfeebling humors and takes a –4 circumstance penalty to their saving throw against that effect. Change Shape Single Action (Concentrate, Occult, Polymorph, Transmutation) The green hag can take on the appearance of any Medium humanoid woman. This doesn’t change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning). Enfeebling Humors (Necromancy, Occult) A creature damaged by a hag’s claw must succeed at a DC 20 Fortitude save or be enfeebled 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it’s enfeebled 2 &lt;%END> for 1 day. Exhale Miasma Two Actions (Necromancy, Occult) The green hag exhales a miasma of green vapors. Each living creature in a 15-foot cone is affected by her enfeebling humors (attempting a save as normal). She can’t use Exhale Miasma again for 1d4 rounds. ",
  95. "trait": [
  96. "Hag",
  97. "Humanoid",
  98. "CE",
  99. "Medium"
  100. ],
  101. "trait_markdown": "[Hag](/Traits.aspx?ID=84), [Humanoid](/Traits.aspx?ID=91)",
  102. "trait_raw": [
  103. "Hag",
  104. "Humanoid"
  105. ],
  106. "type": "Creature",
  107. "url": "/Monsters.aspx?ID=255",
  108. "vision": "Darkvision",
  109. "weakest_save": [
  110. "fort",
  111. "fortitude",
  112. "ref",
  113. "reflex"
  114. ],
  115. "weakness": {
  116. "cold_iron": 5
  117. },
  118. "weakness_markdown": "cold iron 5",
  119. "weakness_raw": "cold iron 5",
  120. "will_save": 12,
  121. "wisdom": 2
  122. }