Greater Shadow.json 9.2 KB

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  1. {
  2. "ac": 24,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Light Vulnerability",
  10. "Shadow Spawn",
  11. "Slink in Shadows",
  12. "Steal Shadow"
  13. ],
  14. "creature_family": "Shadow",
  15. "creature_family_markdown": "[Shadow](/MonsterFamilies.aspx?ID=89)",
  16. "dexterity": 5,
  17. "exclude_from_search": false,
  18. "fortitude_save": 11,
  19. "hp": 75,
  20. "hp_raw": "75",
  21. "id": "creature-363",
  22. "immunity": [
  23. "death effects",
  24. "disease",
  25. "paralyzed",
  26. "poison",
  27. "precision",
  28. "unconscious"
  29. ],
  30. "immunity_markdown": "death effects, disease, paralyzed, poison, precision, unconscious",
  31. "intelligence": 0,
  32. "language": [
  33. "Necril"
  34. ],
  35. "language_markdown": "[Necril](/Languages.aspx?ID=20)",
  36. "level": 7,
  37. "markdown": "<title level=\"1\" pfs=\"Standard\">[Greater Shadow](/Monsters.aspx?ID=363)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nShadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 23\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 21\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 18\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Greater Shadow](/Monsters.aspx?ID=363)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 289</row>\n\n**Perception** +14; darkvision\r\n\r\n**Languages**\r\n[Necril](/Languages.aspx?ID=20)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +16, [Stealth](/Skills.aspx?ID=15) +20\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +5\r\n\r\n**Con** +0\r\n\r\n**Int** +0\r\n\r\n**Wis** +2\r\n\r\n**Cha** +4\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +18 \r\n\r\n**Will** +15 \n\n</row>\r\n\r\n**HP** 75\n\n**Immunities**\r\ndeath effects, disease, paralyzed, poison, precision, unconscious\r\n\r\n**Resistances**\r\nall 10 (except force, _ghost touch_, or positive; double resistance against non-magical)\r\n\r\n**Weaknesses**\r\nlight vulnerability\r\n\r\n**Light Vulnerability** An object shedding magical light (such as from the _light_ spell) is treated as magical when used to attack the shadow.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nshadow hand +18 ([Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d10+6 negative\r\n\r\n**Divine Innate Spells** DC 25\r\n- **2nd**\r\n[Darkness](/Spells.aspx?ID=59) (at will)\r\n\r\n**Shadow Spawn** When a creature’s shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the greater shadow that created it. This shadow spawn doesn’t have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.\r\n\r\n**Slink in Shadows** The greater shadow can Hide or end its Sneak in a creature’s or object’s shadow.\r\n\r\n**Steal Shadow** <actions string=\"Single Action\" /> ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) **Requirement** The greater shadow hit a living creature with a shadow hand Strike on its previous action. **Effect** The greater shadow pulls at the target’s shadow, making the creature [enfeebled 2](/Conditions.aspx?ID=13) (or [enfeebled 3](/Conditions.aspx?ID=13) on a critical hit). This is cumulative with other [enfeebled](/Conditions.aspx?ID=13) conditions from shadows, to a maximum of [enfeebled 4](/Conditions.aspx?ID=13). If this increases a creature’s [enfeebled](/Conditions.aspx?ID=13) value to 3 or more, the target’s shadow is separated from its body (see shadow spawn). [Enfeebled](/Conditions.aspx?ID=13) from Steal Shadow decreases by 1 every hour.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-89\" />",
  38. "name": "Greater Shadow",
  39. "npc": false,
  40. "perception": 14,
  41. "pfs": "Standard",
  42. "rarity": "common",
  43. "reflex_save": 18,
  44. "release_date": "2019-08-01",
  45. "resistance": {
  46. "acid": 10,
  47. "all": 10,
  48. "area": 10,
  49. "bleed": 10,
  50. "bludgeoning": 10,
  51. "chaotic": 10,
  52. "cold": 10,
  53. "cold_iron": 10,
  54. "electricity": 10,
  55. "evil": 10,
  56. "fire": 10,
  57. "good": 10,
  58. "lawful": 10,
  59. "mental": 10,
  60. "negative": 10,
  61. "orichalcum": 10,
  62. "physical": 10,
  63. "piercing": 10,
  64. "poison": 10,
  65. "precision": 10,
  66. "silver": 10,
  67. "slashing": 10,
  68. "sonic": 10,
  69. "splash": 10
  70. },
  71. "resistance_markdown": "all 10 (except force, _ghost touch_, or positive; double resistance against non-magical)",
  72. "resistance_raw": "all 10 (except force, ghost touch , or positive; double resistance against non-magical)",
  73. "search_markdown": "<traits>\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 289</row>\r\n\r\n**Creature Family** [Shadow](/MonsterFamilies.aspx?ID=89)\r\n\r\n<row gap=\"medium\">\r\n**HP** 75\r\n\r\n**AC** 24\r\n\r\n**Fort** +11\r\n\r\n**Ref** +18\r\n\r\n**Will** +15\r\n\r\n**Perception** +14\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows.\r\n</summary>",
  74. "sense": "darkvision",
  75. "sense_markdown": "darkvision",
  76. "size": [
  77. "Medium"
  78. ],
  79. "skill": [
  80. "Acrobatics +16",
  81. "Stealth +20"
  82. ],
  83. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +16, [Stealth](/Skills.aspx?ID=15) +20",
  84. "source": [
  85. "Bestiary"
  86. ],
  87. "source_raw": [
  88. "Bestiary pg. 289"
  89. ],
  90. "source_category": "Rulebooks",
  91. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 289</row>",
  92. "speed": {
  93. "fly": 30,
  94. "max": 30
  95. },
  96. "speed_markdown": "fly 30 feet",
  97. "speed_raw": "fly 30 feet",
  98. "spell": [
  99. "Darkness"
  100. ],
  101. "spell_markdown": "[Darkness](/Spells.aspx?ID=59)",
  102. "stealth": "20",
  103. "strength": -5,
  104. "strongest_save": [
  105. "ref",
  106. "reflex"
  107. ],
  108. "summary": "Shadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows.",
  109. "summary_markdown": "Shadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows.",
  110. "text": " Greater Shadow Shadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows. Recall Knowledge - Undead (Religion): DC 23 Unspecific Lore : DC 21 Specific Lore : DC 18 Greater Shadow Source Bestiary pg. 289 Perception +14; darkvision Languages Necril Skills Acrobatics +16, Stealth +20 Str -5 Dex +5 Con +0 Int +0 Wis +2 Cha +4 --- AC 24 Fort +11 Ref +18 Will +15 HP 75 Immunities death effects, disease, paralyzed, poison, precision, unconscious Resistances all 10 (except force, ghost touch , or positive; double resistance against non-magical) Weaknesses light vulnerability Light Vulnerability An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow. --- Speed fly 30 feet Melee Single Action shadow hand +18 (Finesse, Magical), Damage 2d10+6 negative Divine Innate Spells DC 25 - 2nd Darkness (at will) Shadow Spawn When a creature’s shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the greater shadow that created it. This shadow spawn doesn’t have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished. Slink in Shadows The greater shadow can Hide or end its Sneak in a creature’s or object’s shadow. Steal Shadow Single Action (Divine, Necromancy) Requirement The greater shadow hit a living creature with a shadow hand Strike on its previous action. Effect The greater shadow pulls at the target’s shadow, making the creature enfeebled 2 (or enfeebled 3 on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature’s enfeebled value to 3 or more, the target’s shadow is separated from its body (see shadow spawn). Enfeebled from Steal Shadow decreases by 1 every hour. ",
  111. "trait": [
  112. "Incorporeal",
  113. "Undead",
  114. "CE",
  115. "Medium"
  116. ],
  117. "trait_markdown": "[Incorporeal](/Traits.aspx?ID=222), [Undead](/Traits.aspx?ID=160)",
  118. "trait_raw": [
  119. "Incorporeal",
  120. "Undead"
  121. ],
  122. "type": "Creature",
  123. "url": "/Monsters.aspx?ID=363",
  124. "vision": "Darkvision",
  125. "weakest_save": [
  126. "fort",
  127. "fortitude"
  128. ],
  129. "weakness": {},
  130. "weakness_markdown": "light vulnerability",
  131. "weakness_raw": "light vulnerability",
  132. "will_save": 15,
  133. "wisdom": 2
  134. }