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- {
- "ac": 31,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 3,
- "constitution": 5,
- "creature_ability": [
- "Smoke",
- "Flaming Gallop",
- "Trample"
- ],
- "creature_family": "Nightmare",
- "creature_family_markdown": "[Nightmare](/MonsterFamilies.aspx?ID=76)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 25,
- "hp": 200,
- "hp_raw": "200",
- "id": "creature-309",
- "intelligence": 2,
- "language": [
- "Abyssal",
- "Daemonic",
- "Infernal"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Daemonic](/Languages.aspx?ID=31), [Infernal](/Languages.aspx?ID=19)",
- "level": 11,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Greater Nightmare](/Monsters.aspx?ID=309)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe enormous greater nightmare is a more dangerous variety of nightmare, particularly valued for its ability to invade other realities with its rider.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 28\r\n\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Greater Nightmare](/Monsters.aspx?ID=309)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 244</row>\n\n**Perception** +22; darkvision\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Daemonic](/Languages.aspx?ID=31), [Infernal](/Languages.aspx?ID=19)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +23, [Athletics](/Skills.aspx?ID=3) +24, [Intimidation](/Skills.aspx?ID=7) +22, [Survival](/Skills.aspx?ID=16) +20\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +4\r\n\r\n**Con** +5\r\n\r\n**Int** +2\r\n\r\n**Wis** +5\r\n\r\n**Cha** +3\r\n</row>\r\n\r\n**Smoke** ([aura](/Traits.aspx?ID=206)) 20 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes sickened 2 (DC 28 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura’s sickened effect but not the concealment.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 31 \r\n\r\n**Fort** +25 \r\n\r\n**Ref** +24 \r\n\r\n**Will** +21 \n\n</row>\r\n\r\n**HP** 200\n\n**Resistances**\r\nfire 15\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 60 feet, fly 120 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +24 ([Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d10+11 piercing plus 1d6 evil\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhoof +24 ([Agile](/Traits.aspx?ID=170), [Evil](/Traits.aspx?ID=64), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d8+11 bludgeoning plus 1d6 evil and 2d8 fire\r\n\r\n**Divine Innate Spells** DC 30\r\n- **7th**\r\n[Ethereal Jaunt](/Spells.aspx?ID=105) (self and rider only), [Plane Shift](/Spells.aspx?ID=222) (self and rider only)\r\n\r\n**Flaming Gallop** <actions string=\"Two Actions\" /> ([Fire](/Traits.aspx?ID=72)) The greater nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 6d6 fire damage (DC 30 basic Reflex save) once to each creature other than the greater nightmare’s rider that the greater nightmare moves adjacent to during its gallop.\r\n\r\n**[Trample](/MonsterAbilities.aspx?ID=39)** <actions string=\"Three Actions\" /> Large or smaller, hoof, DC 30\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-76\" />",
- "name": "Greater Nightmare",
- "npc": false,
- "perception": 22,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 24,
- "release_date": "2019-08-01",
- "resistance": {
- "fire": 15
- },
- "resistance_markdown": "fire 15",
- "resistance_raw": "fire 15",
- "search_markdown": "<traits>\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 244</row>\r\n\r\n**Creature Family** [Nightmare](/MonsterFamilies.aspx?ID=76)\r\n\r\n<row gap=\"medium\">\r\n**HP** 200\r\n\r\n**AC** 31\r\n\r\n**Fort** +25\r\n\r\n**Ref** +24\r\n\r\n**Will** +21\r\n\r\n**Perception** +22\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe enormous greater nightmare is a more dangerous variety of nightmare, particularly valued for its ability to invade other realities with its rider.\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Huge"
- ],
- "skill": [
- "Acrobatics +23",
- "Athletics +24",
- "Intimidation +22",
- "Survival +20"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +23, [Athletics](/Skills.aspx?ID=3) +24, [Intimidation](/Skills.aspx?ID=7) +22, [Survival](/Skills.aspx?ID=16) +20",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 244"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 244</row>",
- "speed": {
- "fly": 120,
- "land": 60,
- "max": 120
- },
- "speed_markdown": "60 feet, fly 120 feet",
- "speed_raw": "60 feet, fly 120 feet",
- "spell": [
- "Ethereal Jaunt",
- "Plane Shift"
- ],
- "spell_markdown": "[Ethereal Jaunt](/Spells.aspx?ID=105), [Plane Shift](/Spells.aspx?ID=222)",
- "strength": 7,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "The enormous greater nightmare is a more dangerous variety of nightmare, particularly valued for its ability to invade other realities with its rider.",
- "summary_markdown": "The enormous greater nightmare is a more dangerous variety of nightmare, particularly valued for its ability to invade other realities with its rider.",
- "text": " Greater Nightmare The enormous greater nightmare is a more dangerous variety of nightmare, particularly valued for its ability to invade other realities with its rider. Recall Knowledge - Beast (Arcana, Nature): DC 28 Recall Knowledge - Fiend (Religion): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Greater Nightmare Source Bestiary pg. 244 Perception +22; darkvision Languages Abyssal, Daemonic, Infernal Skills Acrobatics +23, Athletics +24, Intimidation +22, Survival +20 Str +7 Dex +4 Con +5 Int +2 Wis +5 Cha +3 Smoke (aura) 20 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes sickened 2 (DC 28 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura’s sickened effect but not the concealment. --- AC 31 Fort +25 Ref +24 Will +21 HP 200 Resistances fire 15 --- Speed 60 feet, fly 120 feet Melee Single Action jaws +24 (Evil, Magical), Damage 2d10+11 piercing plus 1d6 evil Melee Single Action hoof +24 (Agile, Evil, Fire, Magical), Damage 1d8+11 bludgeoning plus 1d6 evil and 2d8 fire Divine Innate Spells DC 30 - 7th Ethereal Jaunt (self and rider only), Plane Shift (self and rider only) Flaming Gallop Two Actions (Fire) The greater nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 6d6 fire damage (DC 30 basic Reflex save) once to each creature other than the greater nightmare’s rider that the greater nightmare moves adjacent to during its gallop. Trample Three Actions Large or smaller, hoof, DC 30 ",
- "trait": [
- "Beast",
- "Fiend",
- "NE",
- "Huge"
- ],
- "trait_markdown": "[Beast](/Traits.aspx?ID=20), [Fiend](/Traits.aspx?ID=70)",
- "trait_raw": [
- "Beast",
- "Fiend"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=309",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 21,
- "wisdom": 5
- }
|