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- {
- "ac": 25,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 5,
- "constitution": 4,
- "creature_ability": [
- "Attack of Opportunity",
- "Change Shape",
- "Mutations"
- ],
- "creature_family": "Barghest",
- "creature_family_markdown": "[Barghest](/MonsterFamilies.aspx?ID=11)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 17,
- "hp": 105,
- "hp_raw": "105",
- "id": "creature-43",
- "image": [
- "/Images/Monsters/Barghest_GreaterBarghest.png"
- ],
- "intelligence": 3,
- "language": [
- "Abyssal",
- "Common",
- "Goblin"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6)",
- "level": 7,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Greater Barghest](/Monsters.aspx?ID=43)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nOnce a barghest has eaten enough to grow into a greater barghest, it typically seeks a method to leave the Material Plane and return to the Abyss, there joining other fiends as yet another of that plane’s horrors. As barghests have no innate ability to travel the planes, though, the time it takes for most greater barghests to engineer such a return can usually be measured in years, if not decades. During that time, greater barghests continue to play the roles of gluttons, hunters of humanity, and tyrants of goblinoid tribes. More than a few grow accustomed to such lives on the Material Plane and wholly abandon the end goal of returning to the Abyss, despite the fact that those who do make such a return home often grow even more powerful over time, gaining eerie new abilities and qualities absorbed from the raw chaos of the Abyss itself.\n\n In addition to greater barghests being more powerful than typical barghests, the process of transforming into a greater barghest results in hideous mutations that often grant deadly abilities. Some barghests grow large bat-like wings upon their transformation. Others develop toxic breath or vestigial limbs. The options detailed in the stats below represent only the tip of the proverbial iceberg for barghest mutations—feel free to use these as inspiration for coming up with new mutations of your own design.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 25\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 23\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 20\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Barghest_GreaterBarghest.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Greater Barghest](/Monsters.aspx?ID=43)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Mutant\" url=\"/Traits.aspx?ID=229\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 37</row>\n\n**Perception** +16; darkvision, scent (imprecise) 30 feet\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +15, [Athletics](/Skills.aspx?ID=3) +15, [Deception](/Skills.aspx?ID=5) +18, [Diplomacy](/Skills.aspx?ID=6) +14, [Intimidation](/Skills.aspx?ID=7) +16, [Stealth](/Skills.aspx?ID=15) +15, [Survival](/Skills.aspx?ID=16) +14\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** +3\r\n\r\n**Wis** +3\r\n\r\n**Cha** +5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 25 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +12 \n\n</row>\r\n\r\n**HP** 105\n\n**Resistances**\r\n[fire](/Traits.aspx?ID=72) 10, physical 10 (except [magical](/Traits.aspx?ID=103))\n\n**Weaknesses**\r\ngood 5, lawful 5\r\n\r\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" />\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 35 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +17,\r\n**Damage** 2d10+6 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +17 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d8+6 slashing\r\n\r\n**Divine Innate Spells** DC 25\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34)\r\n- **2nd**\r\n[Invisibility](/Spells.aspx?ID=164) (at will)\r\n- **3rd**\r\n[Levitate](/Spells.aspx?ID=170) (at will)\r\n- **4th**\r\n[Blink](/Spells.aspx?ID=27) (at will), [Confusion](/Spells.aspx?ID=48), [Dimension Door](/Spells.aspx?ID=69), [Enlarge](/Spells.aspx?ID=102)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, or it transforms back into its true form. When the barghest is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only one goblinoid form and one wolf form.\r\n\r\n**Mutations** The process of consuming corpses to evolve into a greater barghest results in odd and unpredictable physiological changes. A greater barghest has one mutation, typically chosen from the following options. \n<ul><li>**Fangs** ([poison](/Traits.aspx?ID=126)) The barghest grows elongated fangs that seep poison. Its jaws deal 1d6 additional poison damage and 1d6 persistent poison damage.</li><li>**Toxic Breath** <actions string=\"Two Actions\" /> ([divine](/Traits.aspx?ID=48), [evocation](/Traits.aspx?ID=65), [poison](/Traits.aspx?ID=126)) The barghest breathes a cloud of toxic gas that deals 8d6 poison damage to all creatures in a 30-foot cone (DC 25 basic Fortitude save). It can’t use Toxic Breath again for 1d4 rounds.</li><li>**Vestigial Arm Strike** <actions string=\"Free Action\" /> **Frequency** once per round; **Trigger** The barghest completes a Strike. **Effect** The barghest makes a claw Strike with a shriveled third arm hanging from its torso. This attack doesn’t count for the barghest’s multiple attack penalty, nor does that penalty apply on the attack.</li><li>**Wings** The barghest has malformed wings extending from its back. It gains a fly Speed of 25 feet.</li></ul>\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-11\" />",
- "name": "Greater Barghest",
- "npc": false,
- "perception": 16,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 15,
- "release_date": "2019-08-01",
- "resistance": {
- "bludgeoning": 10,
- "fire": 10,
- "physical": 10,
- "piercing": 10,
- "slashing": 10
- },
- "resistance_markdown": "[fire](/Traits.aspx?ID=72) 10, physical 10 (except [magical](/Traits.aspx?ID=103))\r\n",
- "resistance_raw": " fire 10, physical 10 (except magical )\r\n",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Mutant\" url=\"/Traits.aspx?ID=229\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 37</row>\r\n\r\n**Creature Family** [Barghest](/MonsterFamilies.aspx?ID=11)\r\n\r\n<row gap=\"medium\">\r\n**HP** 105\r\n\r\n**AC** 25\r\n\r\n**Fort** +17\r\n\r\n**Ref** +15\r\n\r\n**Will** +12\r\n\r\n**Perception** +16\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOnce a barghest has eaten enough to grow into a greater barghest, it typically seeks a method to leave the Material Plane and return to the Abyss, …\r\n</summary>",
- "sense": "darkvision, scent (imprecise) 30 feet",
- "sense_markdown": "darkvision, scent (imprecise) 30 feet",
- "size": [
- "Large"
- ],
- "skill": [
- "Acrobatics +15",
- "Athletics +15",
- "Deception +18",
- "Diplomacy +14",
- "Intimidation +16",
- "Stealth +15",
- "Survival +14"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +15, [Athletics](/Skills.aspx?ID=3) +15, [Deception](/Skills.aspx?ID=5) +18, [Diplomacy](/Skills.aspx?ID=6) +14, [Intimidation](/Skills.aspx?ID=7) +16, [Stealth](/Skills.aspx?ID=15) +15, [Survival](/Skills.aspx?ID=16) +14",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 37"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 37</row>",
- "speed": {
- "land": 35,
- "max": 35
- },
- "speed_markdown": "35 feet",
- "speed_raw": "35 feet",
- "spell": [
- "Blink",
- "Confusion",
- "Dimension Door",
- "Enlarge",
- "Levitate",
- "Invisibility",
- "Charm"
- ],
- "spell_markdown": "[Blink](/Spells.aspx?ID=27), [Charm](/Spells.aspx?ID=34), [Confusion](/Spells.aspx?ID=48), [Dimension Door](/Spells.aspx?ID=69), [Enlarge](/Spells.aspx?ID=102), [Invisibility](/Spells.aspx?ID=164), [Levitate](/Spells.aspx?ID=170)",
- "stealth": "15",
- "strength": 6,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Once a barghest has eaten enough to grow into a greater barghest, it typically seeks a method to leave the Material Plane and return to the Abyss, …",
- "summary_markdown": "Once a barghest has eaten enough to grow into a greater barghest, it typically seeks a method to leave the Material Plane and return to the Abyss, …",
- "text": " Greater Barghest Once a barghest has eaten enough to grow into a greater barghest, it typically seeks a method to leave the Material Plane and return to the Abyss, there joining other fiends as yet another of that plane’s horrors. As barghests have no innate ability to travel the planes, though, the time it takes for most greater barghests to engineer such a return can usually be measured in years, if not decades. During that time, greater barghests continue to play the roles of gluttons, hunters of humanity, and tyrants of goblinoid tribes. More than a few grow accustomed to such lives on the Material Plane and wholly abandon the end goal of returning to the Abyss, despite the fact that those who do make such a return home often grow even more powerful over time, gaining eerie new abilities and qualities absorbed from the raw chaos of the Abyss itself. In addition to greater barghests being more powerful than typical barghests, the process of transforming into a greater barghest results in hideous mutations that often grant deadly abilities. Some barghests grow large bat-like wings upon their transformation. Others develop toxic breath or vestigial limbs. The options detailed in the stats below represent only the tip of the proverbial iceberg for barghest mutations—feel free to use these as inspiration for coming up with new mutations of your own design. Recall Knowledge - Fiend (Religion): DC 25 Unspecific Lore : DC 23 Specific Lore : DC 20 Greater Barghest Source Bestiary pg. 37 Perception +16; darkvision, scent (imprecise) 30 feet Languages Abyssal, Common, Goblin Skills Acrobatics +15, Athletics +15, Deception +18, Diplomacy +14, Intimidation +16, Stealth +15, Survival +14 Str +6 Dex +2 Con +4 Int +3 Wis +3 Cha +5 --- AC 25 Fort +17 Ref +15 Will +12 HP 105 Resistances fire 10, physical 10 (except magical) Weaknesses good 5, lawful 5 Attack of Opportunity Reaction --- Speed 35 feet Melee Single Action jaws +17, Damage 2d10+6 piercing Melee Single Action claw +17 (Agile), Damage 2d8+6 slashing Divine Innate Spells DC 25 - 1st Charm - 2nd Invisibility (at will) - 3rd Levitate (at will) - 4th Blink (at will), Confusion, Dimension Door, Enlarge Change Shape Single Action (Concentrate, Divine, Polymorph, Transmutation) The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, or it transforms back into its true form. When the barghest is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only one goblinoid form and one wolf form. Mutations The process of consuming corpses to evolve into a greater barghest results in odd and unpredictable physiological changes. A greater barghest has one mutation, typically chosen from the following options. Fangs (poison) The barghest grows elongated fangs that seep poison. Its jaws deal 1d6 additional poison damage and 1d6 persistent poison damage. Toxic Breath Two Actions (divine, evocation, poison) The barghest breathes a cloud of toxic gas that deals 8d6 poison damage to all creatures in a 30-foot cone (DC 25 basic Fortitude save). It can’t use Toxic Breath again for 1d4 rounds. Vestigial Arm Strike Free Action Frequency once per round; Trigger The barghest completes a Strike. Effect The barghest makes a claw Strike with a shriveled third arm hanging from its torso. This attack doesn’t count for the barghest’s multiple attack penalty, nor does that penalty apply on the attack. Wings The barghest has malformed wings extending from its back. It gains a fly Speed of 25 feet. ",
- "trait": [
- "Fiend",
- "Mutant",
- "Uncommon",
- "CE",
- "Large"
- ],
- "trait_markdown": "[Fiend](/Traits.aspx?ID=70), [Mutant](/Traits.aspx?ID=229), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Fiend",
- "Mutant",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=43",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "good": 5,
- "lawful": 5
- },
- "weakness_markdown": "good 5, lawful 5",
- "weakness_raw": "good 5, lawful 5",
- "will_save": 12,
- "wisdom": 3
- }
|