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- {
- "ac": 28,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 4,
- "creature_ability": [
- "Coven",
- "Sacrifice Ally",
- "Curse of the Grave",
- "Grave's Grip",
- "Grave Impressions",
- "Undead Mien"
- ],
- "creature_family": "Hag",
- "creature_family_markdown": "[Hag](/MonsterFamilies.aspx?ID=59)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 19,
- "hp": 155,
- "hp_raw": "155",
- "id": "creature-2055",
- "image": [
- "/Images/Monsters/Hag_GraveHag.png"
- ],
- "immunity": [
- "negative"
- ],
- "immunity_markdown": "[negative](/Traits.aspx?ID=118)",
- "intelligence": 6,
- "language": [
- "Aklo",
- "Common",
- "Jotun",
- "Necril"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8), [Necril](/Languages.aspx?ID=20)",
- "level": 9,
- "markdown": "<title level=\"1\" pfs=\"\">[Grave Hag](/Monsters.aspx?ID=2055)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nRot-skinned grave hags usually lair in cemeteries, mausoleums, and other burial sites; unlike most hags, they can't alter their appearance into a comely shape, so they hide from most observers. Grave hags consider such a predatory life hiding out in graveyards to be pitiful and squalid—they prefer to dwell in lands where necromancy is common and undeath isn't unusual. These grave hags become adept at necromantic magic and love posing as scholars. Schemers and plotters, they surround themselves with minions whom they send on missions to collect corpses for ghastly rituals.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Hag_GraveHag.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 9\">[Grave Hag](/Monsters.aspx?ID=2055)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Hag\" url=\"/Traits.aspx?ID=84\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 85</row>\n\n**Perception** +18; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8), [Necril](/Languages.aspx?ID=20)\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) +19, [Athletics](/Skills.aspx?ID=3) +19, [Crafting](/Skills.aspx?ID=4) +17, [Deception](/Skills.aspx?ID=5) +17, [Medicine](/Skills.aspx?ID=9) +18, [Occultism](/Skills.aspx?ID=11) +19, [Society](/Skills.aspx?ID=14) +17, [Stealth](/Skills.aspx?ID=15) +18\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +3\r\n\r\n**Con** +4\r\n\r\n**Int** +6\r\n\r\n**Wis** +3\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**[Coven](/MonsterAbilities.aspx?ID=11)** A grave hag adds [_harm_](/Spells.aspx?ID=146), [_mimic undead_](/Spells.aspx?ID=948), and the [_call spirit_](/Rituals.aspx?ID=5) ritual to her coven's spells.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 28 \r\n\r\n**Fort** +19 \r\n\r\n**Ref** +16 \r\n\r\n**Will** +18 \r\n\r\n+1 status to all saves vs. [magic](/Traits.aspx?ID=103)\r\n</row>\r\n\r\n**HP** 155\n\n**Immunities**\r\n[negative](/Traits.aspx?ID=118)\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 10\r\n\r\n**Sacrifice Ally** <actions string=\"Reaction\" /> **Trigger** The grave hag is adjacent to an ally when the hag is targeted by an attack or an effect that requires a Reflex saving throw; **Effect** The triggering effect is redirected to target the ally.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +21 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d8+10 slashing plus [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ngrave ray +18 ([Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120), [range 60 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d12+10 negative\r\n\r\n**Occult Innate Spells** DC 29, attack +19\r\n- **2nd**\r\n[Death Knell](/Spells.aspx?ID=63) (at will)\r\n- **3rd**\r\n[Bind Undead](/Spells.aspx?ID=22) (×3), [Vampiric Touch](/Spells.aspx?ID=354)\r\n- **5th**\r\n[Abyssal Plague](/Spells.aspx?ID=1), [Animate Dead](/Spells.aspx?ID=666), [Cloudkill](/Spells.aspx?ID=42)\r\n\r\n**Curse of the Grave** <actions string=\"Three Actions\" /> ([Curse](/Traits.aspx?ID=38), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)) The grave hag names a single creature within 30 feet; that creature must succeed at a DC 28 Will save or be afflicted with a grave curse [equal to the hag's level](/Rules.aspx?ID=1020). The curse lasts until the hag chooses to end it or is slain, rather than by returning items. Regardless of the save result, the target is then temporarily immune to the hag's grave curse for 24 hours.\r\n\r\n**Grave's Grip** Creatures [grappled](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) by the grave hag take a –1 circumstance penalty to saving throws against the grave hag's spells and abilities.\r\n\r\n**Grave Impressions** <actions string=\"Two Actions\" /> ([Incapacitation](/Traits.aspx?ID=93), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)) The hag targets a living creature within 30 feet and overwhelms it with feelings of entombment. The target attempts a DC 28 Fortitude save and is then temporarily immune to the hag's Grave Impressions for 24 hours. <br />**Critical Success** The target is unaffected. <br />**Success** The target is [paralyzed](/Conditions.aspx?ID=28) for 1 round. <br />**Failure** The target is [unconscious](/Conditions.aspx?ID=38). <br />**Critical Failure** The target is unconscious and can't awaken for 1 hour.\r\n\r\n**Undead Mien** A grave hag appears as an [undead](/Traits.aspx?ID=160) creature to magical effects.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Grave Hag Arrogance</title>\r\n\r\nGrave hags often bear a sense of smug superiority and are quick to enumerate their advantages over other types of hags. They dismiss anything other hags can do but which they can't (such as changing shape) as valueless trickery. [Night hags](/Monsters.aspx?ID=257) provide a notable exception to this self-importance; many grave hags try to ingratiate themselves with night hags and emulate them when they can. \r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-59\" />",
- "name": "Grave Hag",
- "npc": false,
- "perception": 18,
- "rarity": "uncommon",
- "reflex_save": 16,
- "release_date": "2022-08-31",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Hag\" url=\"/Traits.aspx?ID=84\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 85</row>\r\n\r\n**Creature Family** [Hag](/MonsterFamilies.aspx?ID=59)\r\n\r\n<row gap=\"medium\">\r\n**HP** 155\r\n\r\n**AC** 28\r\n\r\n**Fort** +19\r\n\r\n**Ref** +16\r\n\r\n**Will** +18\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRot-skinned grave hags usually lair in cemeteries, mausoleums, and other burial sites; unlike most hags, they can't alter their appearance into a …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Arcana +19",
- "Athletics +19",
- "Crafting +17",
- "Deception +17",
- "Medicine +18",
- "Occultism +19",
- "Society +17",
- "Stealth +18"
- ],
- "skill_markdown": "[Arcana](/Skills.aspx?ID=2) +19, [Athletics](/Skills.aspx?ID=3) +19, [Crafting](/Skills.aspx?ID=4) +17, [Deception](/Skills.aspx?ID=5) +17, [Medicine](/Skills.aspx?ID=9) +18, [Occultism](/Skills.aspx?ID=11) +19, [Society](/Skills.aspx?ID=14) +17, [Stealth](/Skills.aspx?ID=15) +18",
- "source": [
- "Pathfinder #182: Graveclaw"
- ],
- "source_raw": [
- "Pathfinder #182: Graveclaw pg. 85"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Blood Lords",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 85</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Abyssal Plague",
- "Animate Dead",
- "Cloudkill",
- "Bind Undead",
- "Vampiric Touch",
- "Death Knell"
- ],
- "spell_markdown": "[Abyssal Plague](/Spells.aspx?ID=1), [Animate Dead](/Spells.aspx?ID=666), [Bind Undead](/Spells.aspx?ID=22), [Cloudkill](/Spells.aspx?ID=42), [Death Knell](/Spells.aspx?ID=63), [Vampiric Touch](/Spells.aspx?ID=354)",
- "spoilers": "Blood Lords",
- "stealth": "18",
- "strength": 6,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Rot-skinned grave hags usually lair in cemeteries, mausoleums, and other burial sites; unlike most hags, they can't alter their appearance into a …",
- "summary_markdown": "Rot-skinned grave hags usually lair in cemeteries, mausoleums, and other burial sites; unlike most hags, they can't alter their appearance into a …",
- "text": " Grave Hag Rot-skinned grave hags usually lair in cemeteries, mausoleums, and other burial sites; unlike most hags, they can't alter their appearance into a comely shape, so they hide from most observers. Grave hags consider such a predatory life hiding out in graveyards to be pitiful and squalid—they prefer to dwell in lands where necromancy is common and undeath isn't unusual. These grave hags become adept at necromantic magic and love posing as scholars. Schemers and plotters, they surround themselves with minions whom they send on missions to collect corpses for ghastly rituals. Recall Knowledge - Humanoid (Society): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Grave Hag Source Pathfinder #182: Graveclaw pg. 85 Perception +18; darkvision Languages Aklo, Common, Jotun, Necril Skills Arcana +19, Athletics +19, Crafting +17, Deception +17, Medicine +18, Occultism +19, Society +17, Stealth +18 Str +6 Dex +3 Con +4 Int +6 Wis +3 Cha +4 Coven A grave hag adds harm , mimic undead , and the call spirit ritual to her coven's spells. --- AC 28 Fort +19 Ref +16 Will +18 +1 status to all saves vs. magic HP 155 Immunities negative Weaknesses cold iron 10 Sacrifice Ally Reaction Trigger The grave hag is adjacent to an ally when the hag is targeted by an attack or an effect that requires a Reflex saving throw; Effect The triggering effect is redirected to target the ally. --- Speed 25 feet Melee Single Action claw +21 (Agile, Magical), Damage 2d8+10 slashing plus Grab Ranged Single Action grave ray +18 (Necromancy, Occult, range 60 feet), Damage 2d12+10 negative Occult Innate Spells DC 29, attack +19 - 2nd Death Knell (at will) - 3rd Bind Undead (×3), Vampiric Touch - 5th Abyssal Plague, Animate Dead, Cloudkill Curse of the Grave Three Actions (Curse, Necromancy, Occult) The grave hag names a single creature within 30 feet; that creature must succeed at a DC 28 Will save or be afflicted with a grave curse equal to the hag's level. The curse lasts until the hag chooses to end it or is slain, rather than by returning items. Regardless of the save result, the target is then temporarily immune to the hag's grave curse for 24 hours. Grave's Grip Creatures grappled or restrained by the grave hag take a –1 circumstance penalty to saving throws against the grave hag's spells and abilities. Grave Impressions Two Actions (Incapacitation, Necromancy, Occult) The hag targets a living creature within 30 feet and overwhelms it with feelings of entombment. The target attempts a DC 28 Fortitude save and is then temporarily immune to the hag's Grave Impressions for 24 hours. Critical Success The target is unaffected. Success The target is paralyzed for 1 round. Failure The target is unconscious. Critical Failure The target is unconscious and can't awaken for 1 hour. Undead Mien A grave hag appears as an undead creature to magical effects. Grave Hag Arrogance Grave hags often bear a sense of smug superiority and are quick to enumerate their advantages over other types of hags. They dismiss anything other hags can do but which they can't (such as changing shape) as valueless trickery. Night hags provide a notable exception to this self-importance; many grave hags try to ingratiate themselves with night hags and emulate them when they can. ",
- "trait": [
- "Hag",
- "Humanoid",
- "Uncommon",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Hag](/Traits.aspx?ID=84), [Humanoid](/Traits.aspx?ID=91), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Hag",
- "Humanoid",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2055",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "cold_iron": 10
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 10",
- "weakness_raw": " cold iron 10",
- "will_save": 18,
- "wisdom": 3
- }
|