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- {
- "ac": 17,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 2,
- "creature_ability": [
- "Keepsake",
- "Verdant Burst",
- "Change Shape",
- "Ensnare"
- ],
- "creature_family": "Leshy",
- "creature_family_markdown": "[Leshy](/MonsterFamilies.aspx?ID=67)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 5,
- "hp": 20,
- "hp_raw": "20",
- "id": "creature-280",
- "image": [
- "/Images/Monsters/Leshy_GourdLeshy.png"
- ],
- "intelligence": -1,
- "language": [
- "Common",
- "Druidic",
- "Sylvan",
- "<%SPELLS%294%%><i>speak with plants</i><%END> (gourds only)"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Druidic](/Languages.aspx?ID=23), [Sylvan](/Languages.aspx?ID=10); [_speak with plants_](/Spells.aspx?ID=294) (gourds only)",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Gourd Leshy](/Monsters.aspx?ID=280)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nGourd leshys are guardians of fields, gardens, and farms. Many villages benefit from the protection of a gourd leshy, even if they are unaware of it.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Plant](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Leshy_GourdLeshy.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Gourd Leshy](/Monsters.aspx?ID=280)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Leshy\" url=\"/Traits.aspx?ID=225\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 218</row>\n\n**Perception** +5; low-light vision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Druidic](/Languages.aspx?ID=23), [Sylvan](/Languages.aspx?ID=10); [_speak with plants_](/Spells.aspx?ID=294) (gourds only)\r\n\r\n**Skills**\r\n[Nature](/Skills.aspx?ID=10) +5, [Stealth](/Skills.aspx?ID=15) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** -1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Keepsake** ([abjuration](/Traits.aspx?ID=2), [primal](/Traits.aspx?ID=134)) The leshy can store an item of light Bulk or less in its head, concealing it as [_nondetection_](/Spells.aspx?ID=209). If stored for 24 hours, the item benefits from [_mending_](/Spells.aspx?ID=189).\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +5 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +7 \n\n</row>\r\n\r\n**HP** 20\n\n**Verdant Burst** ([healing](/Traits.aspx?ID=89)) When a gourd leshy dies, a burst of primal energy explodes from its body, restoring 1d8 Hit Points to each plant creature in a 30-foot emanation. This area is filled with gourds, becoming difficult terrain. If the terrain is not a viable environment for these gourds, they wither after 24 hours.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +7 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d4+2 bludgeoning plus ensnare\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nseed +9 ([range increment 30 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d6+2 bludgeoning plus ensnare\r\n\r\n**Primal Innate Spells** DC 15\r\n- **4th**\r\n[Speak with Plants](/Spells.aspx?ID=294)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) The gourd leshy transforms into a Small gourd-bearing plant. This ability otherwise uses the effects of [_tree shape_](/Spells.aspx?ID=342).\r\n\r\n**Ensnare** When the gourd leshy damages a creature with a fist or seed Strike, vines lash out from the leshy (or seed) and wrap around the target’s limbs. The target must attempt a DC 17 Reflex save. On a failure, the target takes a –10-foot status penalty to its Speed for 1 round; on a critical failure, the target is [immobilized](/Conditions.aspx?ID=24) for 1 round and the penalty to Speed lasts for 1 minute.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-67\" />",
- "name": "Gourd Leshy",
- "npc": false,
- "perception": 5,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 9,
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Leshy\" url=\"/Traits.aspx?ID=225\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 218</row>\r\n\r\n**Creature Family** [Leshy](/MonsterFamilies.aspx?ID=67)\r\n\r\n<row gap=\"medium\">\r\n**HP** 20\r\n\r\n**AC** 17\r\n\r\n**Fort** +5\r\n\r\n**Ref** +9\r\n\r\n**Will** +7\r\n\r\n**Perception** +5\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGourd leshys are guardians of fields, gardens, and farms. Many villages benefit from the protection of a gourd leshy, even if they are unaware of it.\r\n</summary>",
- "sense": "low-light vision",
- "sense_markdown": "low-light vision",
- "size": [
- "Small"
- ],
- "skill": [
- "Nature +5",
- "Stealth +7"
- ],
- "skill_markdown": "[Nature](/Skills.aspx?ID=10) +5, [Stealth](/Skills.aspx?ID=15) +7",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 218"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 218</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Speak with Plants"
- ],
- "spell_markdown": "[Speak with Plants](/Spells.aspx?ID=294)",
- "stealth": "7",
- "strength": 2,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Gourd leshys are guardians of fields, gardens, and farms. Many villages benefit from the protection of a gourd leshy, even if they are unaware of it.",
- "summary_markdown": "Gourd leshys are guardians of fields, gardens, and farms. Many villages benefit from the protection of a gourd leshy, even if they are unaware of it.",
- "text": " Gourd Leshy Gourd leshys are guardians of fields, gardens, and farms. Many villages benefit from the protection of a gourd leshy, even if they are unaware of it. Recall Knowledge - Plant (Nature): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Gourd Leshy Source Bestiary pg. 218 Perception +5; low-light vision Languages Common, Druidic, Sylvan; speak with plants (gourds only) Skills Nature +5, Stealth +7 Str +2 Dex +4 Con +2 Int -1 Wis +2 Cha +0 Keepsake (abjuration, primal) The leshy can store an item of light Bulk or less in its head, concealing it as nondetection . If stored for 24 hours, the item benefits from mending . --- AC 17 Fort +5 Ref +9 Will +7 HP 20 Verdant Burst (healing) When a gourd leshy dies, a burst of primal energy explodes from its body, restoring 1d8 Hit Points to each plant creature in a 30-foot emanation. This area is filled with gourds, becoming difficult terrain. If the terrain is not a viable environment for these gourds, they wither after 24 hours. --- Speed 25 feet Melee Single Action fist +7 (Agile, Finesse), Damage 1d4+2 bludgeoning plus ensnare Ranged Single Action seed +9 (range increment 30 feet), Damage 1d6+2 bludgeoning plus ensnare Primal Innate Spells DC 15 - 4th Speak with Plants Change Shape Single Action (Concentrate, Polymorph, Primal, Transmutation) The gourd leshy transforms into a Small gourd-bearing plant. This ability otherwise uses the effects of tree shape . Ensnare When the gourd leshy damages a creature with a fist or seed Strike, vines lash out from the leshy (or seed) and wrap around the target’s limbs. The target must attempt a DC 17 Reflex save. On a failure, the target takes a –10-foot status penalty to its Speed for 1 round; on a critical failure, the target is immobilized for 1 round and the penalty to Speed lasts for 1 minute. ",
- "trait": [
- "Leshy",
- "Plant",
- "N",
- "Small"
- ],
- "trait_markdown": "[Leshy](/Traits.aspx?ID=225), [Plant](/Traits.aspx?ID=125)",
- "trait_raw": [
- "Leshy",
- "Plant"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=280",
- "vision": "Low-light vision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 7,
- "wisdom": 2
- }
|