Gold Defender.json 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119
  1. {
  2. "ac": 34,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -5,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Death Throes",
  10. "Golem Antimagic",
  11. "Malleable Shape",
  12. "Vulnerable to Telekinetic Haul",
  13. "Inexorable March",
  14. "Light Reflection",
  15. "Gold Defender Poison"
  16. ],
  17. "creature_family_markdown": "",
  18. "dexterity": -1,
  19. "exclude_from_search": false,
  20. "fortitude_save": 26,
  21. "hp": 190,
  22. "hp_raw": "190",
  23. "id": "creature-1703",
  24. "immunity": [
  25. "bleed",
  26. "death effects",
  27. "disease",
  28. "doomed",
  29. "drained",
  30. "fatigued",
  31. "fire",
  32. "healing",
  33. "magic",
  34. "mental",
  35. "necromancy",
  36. "nonlethal attacks",
  37. "paralyzed",
  38. "poison",
  39. "sickened",
  40. "unconscious"
  41. ],
  42. "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [fire](/Traits.aspx?ID=72), [healing](/Traits.aspx?ID=89), magic, [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
  43. "intelligence": -5,
  44. "language_markdown": "",
  45. "level": 13,
  46. "markdown": "<title level=\"1\" pfs=\"\">[Gold Defender](/Monsters.aspx?ID=1703)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 36\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 34\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 31\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 13\">[Gold Defender](/Monsters.aspx?ID=1703)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 49</row>\n\n**Perception** +21; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +30\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** -1\r\n\r\n**Con** +4\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 34 \r\n\r\n**Fort** +26 \r\n\r\n**Ref** +21 \r\n\r\n**Will** +22 \n\n</row>\r\n\r\n**HP** 190\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [fire](/Traits.aspx?ID=72), [healing](/Traits.aspx?ID=89), magic, [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 15 (except [adamantine](/Equipment.aspx?ID=374))\n\n**Death Throes** When the gold defender is destroyed, it melts into worthless slag. As it melts, it releases a 10-foot radius cloud of fumes and a 10-foot radius puddle of molten metal. Creatures that breathe fumes are exposed to gold defender poison. Creatures that move through the puddle take 10d6 fire damage. The fumes dissipate after 1 round and the puddle cools after 1 minute.<br />**Golem Antimagic** harmed by [cold](/Traits.aspx?ID=27) (6d10, 2d8 from areas and [persistent damage](/Conditions.aspx?ID=29)); healed by [fire](/Traits.aspx?ID=72) (area 2d8 HP); [slowed](/Conditions.aspx?ID=35) by [acid](/Traits.aspx?ID=3)<br />**Malleable Shape** The gold defender's body is made from soft gold, which is particularly pliable. If the gold defender is critically hit with an attack that deals bludgeoning damage, the attack partially bends and reshapes the gold defender. The gold defender becomes [clumsy 2](/Conditions.aspx?ID=3) until it spends an Interact action to bend itself back into shape.<br />**Vulnerable to _Telekinetic Haul_** Casting [_telekinetic haul_](/Spells.aspx?ID=332) on the gold defender squeezes its form, compressing it into a smaller and much more awkward shape. The gold defender becomes [clumsy 3](/Conditions.aspx?ID=3) and can't use Light Reflection. The gold defender must take a 1-minute activity, which has the [manipulate](/Actions.aspx?ID=639) trait, to restore its shape, removing the clumsy condition and restoring its Light Reflection.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +28 ([Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d10+12 bludgeoning\n\n**Inexorable March** <actions string=\"Single Action\" /> The gold defender Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the defender's fist Strike.\r\n\r\n**Light Reflection** <actions string=\"Two Actions\" /> ([Primal](/Traits.aspx?ID=134), [Evocation](/Traits.aspx?ID=65)) **Requirements** The gold defender is not in [darkness](/Rules.aspx?ID=409); **Effect** The gold defender reshapes its skin into a reflective surface that magnifies ambient light into a precise beam that burns all creatures in a 30-foot cone, dealing 14d6 fire damage (DC 31 Reflex save if the gold defender is in dim light, DC 33 Reflex save if it's in bright light). It can't use Light Reflection again for 1d4 rounds.<br /> **Critical Success** The creature takes no damage. <br />**Success** The creature takes half damage. <br />**Failure** The creature takes full damage and catches fire, taking 1d6 [persistent fire damage](/Conditions.aspx?ID=29). <br />**Critical Failure** As failure, but the persistent fire damage is 5d6.\r\n\r\n**Gold Defender Poison** ([Poison](/Traits.aspx?ID=126)) Any [drained](/Conditions.aspx?ID=10) value from this poison is reduced by 1 every hour; **Saving Throw** DC 33 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 2d6 poison and drained 1 (1 round); **Stage 2** 4d6 poison and drained 2 (1 round); **Stage 3** 8d6 poison and drained 3 (1 round).\r\n\r\n</column>",
  47. "name": "Gold Defender",
  48. "npc": false,
  49. "perception": 21,
  50. "rarity": "rare",
  51. "reflex_save": 21,
  52. "release_date": "2021-10-13",
  53. "resistance": {
  54. "bludgeoning": 15,
  55. "physical": 15,
  56. "piercing": 15,
  57. "slashing": 15
  58. },
  59. "resistance_markdown": "physical 15 (except [adamantine](/Equipment.aspx?ID=374))",
  60. "resistance_raw": "physical 15 (except adamantine )",
  61. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 49</row>\n\n<row gap=\"medium\">\r\n**HP** 190\r\n\r\n**AC** 34\r\n\r\n**Fort** +26\r\n\r\n**Ref** +21\r\n\r\n**Will** +22\r\n\r\n**Perception** +21\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  62. "sense": " darkvision ",
  63. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  64. "size": [
  65. "Huge"
  66. ],
  67. "skill": [
  68. "Athletics +30"
  69. ],
  70. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +30",
  71. "source": [
  72. "Pathfinder #172: Secrets of the Temple City"
  73. ],
  74. "source_raw": [
  75. "Pathfinder #172: Secrets of the Temple City pg. 49"
  76. ],
  77. "source_category": "Adventure Paths",
  78. "source_group": "Strength of Thousands",
  79. "source_markdown": "<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 49</row>",
  80. "speed": {
  81. "land": 20,
  82. "max": 20
  83. },
  84. "speed_markdown": "20 feet",
  85. "speed_raw": "20 feet",
  86. "spell_markdown": "",
  87. "spoilers": "Strength of Thousands",
  88. "strength": 8,
  89. "strongest_save": [
  90. "fort",
  91. "fortitude"
  92. ],
  93. "text": " Gold Defender Recall Knowledge - Construct (Arcana, Crafting): DC 36 Unspecific Lore : DC 34 Specific Lore : DC 31 Gold Defender Source Pathfinder #172: Secrets of the Temple City pg. 49 Perception +21; darkvision Languages Skills Athletics +30 Str +8 Dex -1 Con +4 Int -5 Wis +0 Cha -5 --- AC 34 Fort +26 Ref +21 Will +22 HP 190 Immunities bleed, death effects, disease, doomed, drained, fatigued, fire, healing, magic, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 15 (except adamantine) Death Throes When the gold defender is destroyed, it melts into worthless slag. As it melts, it releases a 10-foot radius cloud of fumes and a 10-foot radius puddle of molten metal. Creatures that breathe fumes are exposed to gold defender poison. Creatures that move through the puddle take 10d6 fire damage. The fumes dissipate after 1 round and the puddle cools after 1 minute. Golem Antimagic harmed by cold (6d10, 2d8 from areas and persistent damage); healed by fire (area 2d8 HP); slowed by acid Malleable Shape The gold defender's body is made from soft gold, which is particularly pliable. If the gold defender is critically hit with an attack that deals bludgeoning damage, the attack partially bends and reshapes the gold defender. The gold defender becomes clumsy 2 until it spends an Interact action to bend itself back into shape. Vulnerable to Telekinetic Haul Casting telekinetic haul on the gold defender squeezes its form, compressing it into a smaller and much more awkward shape. The gold defender becomes clumsy 3 and can't use Light Reflection. The gold defender must take a 1-minute activity, which has the manipulate trait, to restore its shape, removing the clumsy condition and restoring its Light Reflection. --- Speed 20 feet Melee Single Action fist +28 (Magical, reach 10 feet), Damage 3d10+12 bludgeoning Inexorable March Single Action The gold defender Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the defender's fist Strike. Light Reflection Two Actions (Primal, Evocation) Requirements The gold defender is not in darkness; Effect The gold defender reshapes its skin into a reflective surface that magnifies ambient light into a precise beam that burns all creatures in a 30-foot cone, dealing 14d6 fire damage (DC 31 Reflex save if the gold defender is in dim light, DC 33 Reflex save if it's in bright light). It can't use Light Reflection again for 1d4 rounds. Critical Success The creature takes no damage. Success The creature takes half damage. Failure The creature takes full damage and catches fire, taking 1d6 persistent fire damage. Critical Failure As failure, but the persistent fire damage is 5d6. Gold Defender Poison (Poison) Any drained value from this poison is reduced by 1 every hour; Saving Throw DC 33 Fortitude; Maximum Duration 4 rounds; Stage 1 2d6 poison and drained 1 (1 round); Stage 2 4d6 poison and drained 2 (1 round); Stage 3 8d6 poison and drained 3 (1 round). ",
  94. "trait": [
  95. "Construct",
  96. "Golem",
  97. "Mindless",
  98. "Rare",
  99. "N",
  100. "Huge"
  101. ],
  102. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Golem](/Traits.aspx?ID=220), [Mindless](/Traits.aspx?ID=108), [Rare](/Traits.aspx?ID=137)",
  103. "trait_raw": [
  104. "Construct",
  105. "Golem",
  106. "Mindless",
  107. "Rare"
  108. ],
  109. "type": "Creature",
  110. "url": "/Monsters.aspx?ID=1703",
  111. "vision": "Darkvision",
  112. "weakest_save": [
  113. "ref",
  114. "reflex"
  115. ],
  116. "weakness": {},
  117. "will_save": 22,
  118. "wisdom": 0
  119. }