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- {
- "ac": 29,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -5,
- "constitution": 6,
- "creature_ability": [
- "Death Throes",
- "Golem Antimagic",
- "Troop Defenses",
- "Form Up",
- "Golden Strike",
- "Light Reflection",
- "Troop Movement",
- "Gold Defender Poison"
- ],
- "creature_family_markdown": "",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 26,
- "hp": 240,
- "hp_raw": "240",
- "id": "creature-1704",
- "immunity": [
- "bleed",
- "death effects",
- "disease",
- "doomed",
- "drained",
- "fatigued",
- "fire",
- "healing",
- "magic",
- "mental",
- "necromancy",
- "nonlethal attacks",
- "paralyzed",
- "poison",
- "sickened",
- "unconscious"
- ],
- "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [fire](/Traits.aspx?ID=72), [healing](/Traits.aspx?ID=89), magic, [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -5,
- "language_markdown": "",
- "level": 13,
- "markdown": "<title level=\"1\" pfs=\"\">[Gold Defender Garrison](/Monsters.aspx?ID=1704)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 36\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 34\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 31\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 13\">[Gold Defender Garrison](/Monsters.aspx?ID=1704)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Troop\" url=\"/Traits.aspx?ID=367\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 50</row>\n\n**Perception** +22; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +30\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +2\r\n\r\n**Con** +6\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 29 \r\n\r\n**Fort** +26 \r\n\r\n**Ref** +22 \r\n\r\n**Will** +22 \n\n</row>\r\n\r\n**HP** 240\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [fire](/Traits.aspx?ID=72), [healing](/Traits.aspx?ID=89), magic, [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 15 (except [adamantine](/Equipment.aspx?ID=271) and bludgeoning)\r\n\r\n**Weaknesses**\r\narea damage 15, bludgeoning 10, [splash](/Traits.aspx?ID=150) damage 8\r\n\r\n**Death Throes** As the garrison's numbers dwindle, gold defenders melt away into worthless slag. Every time that the garrison is reduced to a threshold, it leaves behind a 10-foot radius cloud of fumes and a 10-foot radius puddle of molten metal. Creatures that breathe fumes are exposed to gold defender poison. Creatures that move through the puddle take 10d6 fire damage. The fumes dissipate after 1 round and the puddle completely evaporates after 1 minute.<br />**Golem Antimagic** harmed by [cold](/Traits.aspx?ID=27) (2d8 from areas and [persistent damage](/Conditions.aspx?ID=29)); healed by [fire](/Traits.aspx?ID=72) (area 2d8 HP); [slowed](/Conditions.aspx?ID=35) by [acid](/Traits.aspx?ID=3)<br />**[Troop Defenses](/MonsterAbilities.aspx?ID=44)** \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet; troop movement\n\n**[Form Up](/MonsterAbilities.aspx?ID=43)** <actions string=\"Single Action\" /> \r\n\r\n**Golden Strike** <actions string=\"Single Action to Three Actions\" /> **Frequency** once per round; **Effect** The garrison makes a melee attack against each enemy within 5 feet (DC 30 [basic](/Rules.aspx?ID=329) Reflex save). The damage depends on the number of actions. <br /><actions string=\"Single Action\" /> 2d8+2 bludgeoning damage <br /><actions string=\"Two Actions\" /> 3d8+12 bludgeoning damage <br /><actions string=\"Three Actions\" /> 4d8+15 bludgeoning damage\r\n\r\n**Light Reflection** <actions string=\"Two Actions\" /> ([Primal](/Traits.aspx?ID=134), [Evocation](/Traits.aspx?ID=65)) **Requirements** The gold defender is not in [darkness](/Rules.aspx?ID=409); **Effect** The gold defender reshapes its skin into a reflective surface that magnifies ambient light into a precise beam that burns all creatures in a 30-foot cone, dealing 14d6 fire damage (DC 31 Reflex save if the gold defender is in dim light, DC 33 Reflex save if it's in bright light). It can't use Light Reflection again for 1d4 rounds. When the garrison is reduced to 8 or fewer squares, this area decreases to a 15-foot cone. <br />**Critical Success** The creature takes no damage. <br />**Success** The creature takes half damage. <br />**Failure** The creature takes full damage and catches fire, taking 1d6 [persistent fire damage](/Conditions.aspx?ID=29). <br />**Critical Failure** As failure, but the persistent fire damage is 5d6.\r\n\r\n**Troop Movement** Whenever the garrison Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop.\r\n\r\n**Gold Defender Poison** ([Poison](/Traits.aspx?ID=126)) Any [drained](/Conditions.aspx?ID=10) value from this poison is reduced by 1 every hour; **Saving Throw** DC 33 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 2d6 poison and drained 1 (1 round); **Stage 2** 4d6 poison and drained 2 (1 round); **Stage 3** 8d6 poison and drained 3 (1 round).\r\n\r\n</column>",
- "name": "Gold Defender Garrison",
- "npc": false,
- "perception": 22,
- "rarity": "rare",
- "reflex_save": 22,
- "release_date": "2021-10-13",
- "resistance": {
- "bludgeoning": 15,
- "physical": 15,
- "piercing": 15,
- "slashing": 15
- },
- "resistance_markdown": "physical 15 (except [adamantine](/Equipment.aspx?ID=271) and bludgeoning)",
- "resistance_raw": "physical 15 (except adamantine and bludgeoning)",
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Troop\" url=\"/Traits.aspx?ID=367\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 50</row>\n\n<row gap=\"medium\">\r\n**HP** 240\r\n\r\n**AC** 29\r\n\r\n**Fort** +26\r\n\r\n**Ref** +22\r\n\r\n**Will** +22\r\n\r\n**Perception** +22\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Gargantuan"
- ],
- "skill": [
- "Athletics +30"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +30",
- "source": [
- "Pathfinder #172: Secrets of the Temple City"
- ],
- "source_raw": [
- "Pathfinder #172: Secrets of the Temple City pg. 50"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Strength of Thousands",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 50</row>",
- "speed": {
- "land": 20,
- "max": 20
- },
- "speed_markdown": "20 feet; troop movement",
- "speed_raw": "20 feet; troop movement",
- "spell_markdown": "",
- "spoilers": "Strength of Thousands",
- "strength": 7,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "text": " Gold Defender Garrison Recall Knowledge - Construct (Arcana, Crafting): DC 36 Unspecific Lore : DC 34 Specific Lore : DC 31 Gold Defender Garrison Source Pathfinder #172: Secrets of the Temple City pg. 50 Perception +22; darkvision Languages Skills Athletics +30 Str +7 Dex +2 Con +6 Int -5 Wis +0 Cha -5 --- AC 29 Fort +26 Ref +22 Will +22 HP 240 Immunities bleed, death effects, disease, doomed, drained, fatigued, fire, healing, magic, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 15 (except adamantine and bludgeoning) Weaknesses area damage 15, bludgeoning 10, splash damage 8 Death Throes As the garrison's numbers dwindle, gold defenders melt away into worthless slag. Every time that the garrison is reduced to a threshold, it leaves behind a 10-foot radius cloud of fumes and a 10-foot radius puddle of molten metal. Creatures that breathe fumes are exposed to gold defender poison. Creatures that move through the puddle take 10d6 fire damage. The fumes dissipate after 1 round and the puddle completely evaporates after 1 minute. Golem Antimagic harmed by cold (2d8 from areas and persistent damage); healed by fire (area 2d8 HP); slowed by acid Troop Defenses --- Speed 20 feet; troop movement Form Up Single Action Golden Strike Single Action to Three Actions Frequency once per round; Effect The garrison makes a melee attack against each enemy within 5 feet (DC 30 basic Reflex save). The damage depends on the number of actions. Single Action 2d8+2 bludgeoning damage Two Actions 3d8+12 bludgeoning damage Three Actions 4d8+15 bludgeoning damage Light Reflection Two Actions (Primal, Evocation) Requirements The gold defender is not in darkness; Effect The gold defender reshapes its skin into a reflective surface that magnifies ambient light into a precise beam that burns all creatures in a 30-foot cone, dealing 14d6 fire damage (DC 31 Reflex save if the gold defender is in dim light, DC 33 Reflex save if it's in bright light). It can't use Light Reflection again for 1d4 rounds. When the garrison is reduced to 8 or fewer squares, this area decreases to a 15-foot cone. Critical Success The creature takes no damage. Success The creature takes half damage. Failure The creature takes full damage and catches fire, taking 1d6 persistent fire damage. Critical Failure As failure, but the persistent fire damage is 5d6. Troop Movement Whenever the garrison Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop. Gold Defender Poison (Poison) Any drained value from this poison is reduced by 1 every hour; Saving Throw DC 33 Fortitude; Maximum Duration 4 rounds; Stage 1 2d6 poison and drained 1 (1 round); Stage 2 4d6 poison and drained 2 (1 round); Stage 3 8d6 poison and drained 3 (1 round). ",
- "trait": [
- "Construct",
- "Mindless",
- "Rare",
- "Troop",
- "N",
- "Gargantuan"
- ],
- "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108), [Rare](/Traits.aspx?ID=137), [Troop](/Traits.aspx?ID=367)",
- "trait_raw": [
- "Construct",
- "Mindless",
- "Rare",
- "Troop"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1704",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex",
- "will"
- ],
- "weakness": {
- "area": 15,
- "bludgeoning": 10
- },
- "weakness_markdown": "area damage 15, bludgeoning 10, [splash](/Traits.aspx?ID=150) damage 8",
- "weakness_raw": "area damage 15, bludgeoning 10, splash damage 8",
- "will_save": 22,
- "wisdom": 0
- }
|