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- {
- "ac": 21,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 2,
- "creature_ability": [
- "Attack of Opportunity",
- "Bark Orders",
- "Pack Attack",
- "Rugged Travel"
- ],
- "creature_family": "Gnoll",
- "creature_family_markdown": "[Gnoll](/MonsterFamilies.aspx?ID=54)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 12,
- "hp": 60,
- "hp_raw": "60",
- "id": "creature-231",
- "image": [
- "/Images/Monsters/Gnoll_GnollSergeant.png"
- ],
- "intelligence": 0,
- "language": [
- "Common",
- "Gnoll"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Gnoll](/Languages.aspx?ID=17)",
- "level": 4,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Gnoll Sergeant](/Monsters.aspx?ID=231)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nWhen gnolls band together to form hunting or raiding parties, the strongest among them is often designated the leader or sergeant. These gnolls train extensively in the art of war. Their skill at arms and the respect they command make them powerful adversaries. In smaller clans or single family units, a gnoll sergeant might also serve as the group’s leader in other affairs, such as sorting out domestic disputes or negotiating with rival gnoll clans.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 19\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 14\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Gnoll_GnollSergeant.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Gnoll Sergeant](/Monsters.aspx?ID=231)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Gnoll\" url=\"/Traits.aspx?ID=219\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 179</row>\n\n**Perception** +10; darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Gnoll](/Languages.aspx?ID=17)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +13, [Intimidation](/Skills.aspx?ID=7) +9, [Stealth](/Skills.aspx?ID=15) +11, [Survival](/Skills.aspx?ID=16) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +1\r\n\r\n**Cha** +0\r\n</row>\n\n**Items**\r\n[Hide Armor](/Armor.aspx?ID=7), [Composite Shortbow](/Weapons.aspx?ID=75) (20 arrows)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +12 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +8 \n\n</row>\r\n\r\n**HP** 60\n\n**Attack of Opportunity** <actions string=\"Reaction\" />\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nscimitar +14 ([Forceful](/Traits.aspx?ID=180), [Sweep](/Traits.aspx?ID=194)),\r\n**Damage** 1d6+7 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +14 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d6+7 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncomposite shortbow +12 ([deadly 1d10](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191), [range increment 60 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+4 piercing\n\n**Bark Orders** <actions string=\"Single Action\" /> ([Auditory](/Traits.aspx?ID=16), [Linguistic](/Traits.aspx?ID=101)) The gnoll sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to Step.\r\n\r\n**Pack Attack** A gnoll sergeant deals 1d4 extra damage to any creature that’s within reach of at least two of the gnoll sergeant's allies.\r\n\r\n**Rugged Travel** A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-54\" />",
- "name": "Gnoll Sergeant",
- "npc": false,
- "perception": 10,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 10,
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Gnoll\" url=\"/Traits.aspx?ID=219\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 179</row>\r\n\r\n**Creature Family** [Gnoll](/MonsterFamilies.aspx?ID=54)\r\n\r\n<row gap=\"medium\">\r\n**HP** 60\r\n\r\n**AC** 21\r\n\r\n**Fort** +12\r\n\r\n**Ref** +10\r\n\r\n**Will** +8\r\n\r\n**Perception** +10\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen gnolls band together to form hunting or raiding parties, the strongest among them is often designated the leader or sergeant. These gnolls train …\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +13",
- "Intimidation +9",
- "Stealth +11",
- "Survival +10"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +13, [Intimidation](/Skills.aspx?ID=7) +9, [Stealth](/Skills.aspx?ID=15) +11, [Survival](/Skills.aspx?ID=16) +10",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 179"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 179</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "stealth": "11",
- "strength": 4,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "When gnolls band together to form hunting or raiding parties, the strongest among them is often designated the leader or sergeant. These gnolls train …",
- "summary_markdown": "When gnolls band together to form hunting or raiding parties, the strongest among them is often designated the leader or sergeant. These gnolls train …",
- "text": " Gnoll Sergeant When gnolls band together to form hunting or raiding parties, the strongest among them is often designated the leader or sergeant. These gnolls train extensively in the art of war. Their skill at arms and the respect they command make them powerful adversaries. In smaller clans or single family units, a gnoll sergeant might also serve as the group’s leader in other affairs, such as sorting out domestic disputes or negotiating with rival gnoll clans. Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore : DC 17 Specific Lore : DC 14 Gnoll Sergeant Source Bestiary pg. 179 Perception +10; darkvision Languages Common, Gnoll Skills Athletics +13, Intimidation +9, Stealth +11, Survival +10 Str +4 Dex +2 Con +2 Int +0 Wis +1 Cha +0 Items Hide Armor, Composite Shortbow (20 arrows) --- AC 21 Fort +12 Ref +10 Will +8 HP 60 Attack of Opportunity Reaction --- Speed 25 feet Melee Single Action scimitar +14 (Forceful, Sweep), Damage 1d6+7 slashing Melee Single Action jaws +14 (Agile), Damage 1d6+7 piercing Ranged Single Action composite shortbow +12 (deadly 1d10, Propulsive, range increment 60 feet, reload 0), Damage 1d6+4 piercing Bark Orders Single Action (Auditory, Linguistic) The gnoll sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to Step. Pack Attack A gnoll sergeant deals 1d4 extra damage to any creature that’s within reach of at least two of the gnoll sergeant's allies. Rugged Travel A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides. ",
- "trait": [
- "Gnoll",
- "Humanoid",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Gnoll](/Traits.aspx?ID=219), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Gnoll",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=231",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 8,
- "wisdom": 1
- }
|