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- {
- "ac": 26,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -5,
- "constitution": 5,
- "creature_ability": [
- "Golem Antimagic",
- "Vulnerable to Shatter",
- "Spell Reflection",
- "Dazzling Brilliance"
- ],
- "creature_family": "Golem",
- "creature_family_markdown": "[Golem](/MonsterFamilies.aspx?ID=57)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 17,
- "hp": 135,
- "hp_raw": "135",
- "id": "creature-685",
- "image": [
- "/Images/Monsters/Golem_GlassGolem.png"
- ],
- "immunity": [
- "bleed",
- "death effects",
- "disease",
- "doomed",
- "drained",
- "fatigued",
- "healing",
- "magic (see Golem Antimagic below)",
- "mental",
- "necromancy",
- "nonlethal attacks",
- "paralyzed",
- "poison",
- "sickened",
- "unconscious"
- ],
- "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), magic (see Golem Antimagic below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), nonlethal attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -5,
- "language_markdown": "",
- "level": 8,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Glass Golem](/Monsters.aspx?ID=685)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nCrafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass golems most often protect grand cathedrals or opulent palaces—testaments to the wealth and power of those they serve, or once served. Once spurred into action by the commands of their creators, glass golems are quicker and more agile than most other golems. Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds that bleed profusely.\n\n Of all the various types of golems, the glass golem is the one most akin to a work of art. Just as powerful aristocrats might use an ice golem for temperature regulation or a wood golem as an ego-boosting statue, a glass golem's colorful glass construction can elevate the beauty of any chamber by its mere presence.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 26\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 24\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 21\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Golem_GlassGolem.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 8\">[Glass Golem](/Monsters.aspx?ID=685)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 131 <sup>2.0</sup></row>\n\n**Perception** +14; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +16, [Athletics](/Skills.aspx?ID=3) +19, [Stealth](/Skills.aspx?ID=15) +14\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +4\r\n\r\n**Con** +5\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 26 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +16 \r\n\r\n**Will** +14 \n\n</row>\r\n\r\n**HP** 135\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), magic (see Golem Antimagic below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), nonlethal attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 10 (except adamantine or bludgeoning)\n\n**Golem Antimagic** harmed by sonic (6d6, 2d6 from areas or [persistent damage](/Conditions.aspx?ID=29)); healed by fire (area 2d6 HP); [slowed](/Conditions.aspx?ID=35) by cold<br />**Vulnerable to Shatter** A glass golem is affected by the [_shatter_](/Spells.aspx?ID=279) spell as though the golem were an unattended object.<br />**Spell Reflection** <actions string=\"Reaction\" /> ([abjuration](/Traits.aspx?ID=2), [arcane](/Traits.aspx?ID=11)) **Trigger** The glass golem is targeted by a spell; **Effect** The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to [counteract](/Rules.aspx?ID=371) the spell by attempting an [Acrobatics](/Skills.aspx?ID=1) check for its counteract check. If it successfully counteracts the spell, the effect is turned back on the caster.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbladed limb +20 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 2d6+8 slashing plus 1d6 bleed\n\n**Dazzling Brilliance** <actions string=\"Two Actions\" /> ([Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Visual](/Traits.aspx?ID=163)) The glass golem creates waves of scintillating luminosity that cast bright light in a 60-foot emanation (and dim light for the next 60 feet). The light lasts until the start of the glass golem's next turn, after which the glass golem can't use Dazzling Brilliance for 1d4 rounds. A creature within the bright light or that enters the bright light must attempt a DC 23 Will save. <br />**Success** The creature is unaffected. <br />**Failure** The creature is [dazzled](/Conditions.aspx?ID=7) for 1 round. <br />**Critical Failure** The creature is [blinded](/Conditions.aspx?ID=1) for 1 round and then dazzled for an additional 4 rounds.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Glass Golem Components</title>\r\n\r\nThe destruction of a glass golem often leaves nothing behind but a pile of tiny shards of crystal and lead. However, if larger pieces survive, the crystal can be sold to glass merchants or skilled crafters who can turn them into glittering works of art.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-57\" />",
- "name": "Glass Golem",
- "npc": false,
- "perception": 14,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 16,
- "release_date": "2020-05-27",
- "resistance": {
- "physical": 10,
- "piercing": 10,
- "slashing": 10
- },
- "resistance_markdown": "physical 10 (except adamantine or bludgeoning)",
- "resistance_raw": "physical 10 (except adamantine or bludgeoning)",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 131 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Golem](/MonsterFamilies.aspx?ID=57)\r\n\r\n<row gap=\"medium\">\r\n**HP** 135\r\n\r\n**AC** 26\r\n\r\n**Fort** +17\r\n\r\n**Ref** +16\r\n\r\n**Will** +14\r\n\r\n**Perception** +14\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCrafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Large"
- ],
- "skill": [
- "Acrobatics +16",
- "Athletics +19",
- "Stealth +14"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +16, [Athletics](/Skills.aspx?ID=3) +19, [Stealth](/Skills.aspx?ID=15) +14",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 131"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 131 <sup>2.0</sup></row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "stealth": "14",
- "strength": 5,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Crafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass …",
- "summary_markdown": "Crafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass …",
- "text": " Glass Golem Crafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass golems most often protect grand cathedrals or opulent palaces—testaments to the wealth and power of those they serve, or once served. Once spurred into action by the commands of their creators, glass golems are quicker and more agile than most other golems. Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds that bleed profusely. Of all the various types of golems, the glass golem is the one most akin to a work of art. Just as powerful aristocrats might use an ice golem for temperature regulation or a wood golem as an ego-boosting statue, a glass golem's colorful glass construction can elevate the beauty of any chamber by its mere presence. Recall Knowledge - Construct (Arcana, Crafting): DC 26 Unspecific Lore : DC 24 Specific Lore : DC 21 Glass Golem Source Bestiary 2 pg. 131 2.0 Perception +14; darkvision Languages Skills Acrobatics +16, Athletics +19, Stealth +14 Str +5 Dex +4 Con +5 Int -5 Wis +0 Cha -5 --- AC 26 Fort +17 Ref +16 Will +14 HP 135 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, magic (see Golem Antimagic below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 10 (except adamantine or bludgeoning) Golem Antimagic harmed by sonic (6d6, 2d6 from areas or persistent damage); healed by fire (area 2d6 HP); slowed by cold Vulnerable to Shatter A glass golem is affected by the shatter spell as though the golem were an unattended object. Spell Reflection Reaction (abjuration, arcane) Trigger The glass golem is targeted by a spell; Effect The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to counteract the spell by attempting an Acrobatics check for its counteract check. If it successfully counteracts the spell, the effect is turned back on the caster. --- Speed 25 feet Melee Single Action bladed limb +20 (Agile, Magical, versatile P), Damage 2d6+8 slashing plus 1d6 bleed Dazzling Brilliance Two Actions (Evocation, Light, Visual) The glass golem creates waves of scintillating luminosity that cast bright light in a 60-foot emanation (and dim light for the next 60 feet). The light lasts until the start of the glass golem's next turn, after which the glass golem can't use Dazzling Brilliance for 1d4 rounds. A creature within the bright light or that enters the bright light must attempt a DC 23 Will save. Success The creature is unaffected. Failure The creature is dazzled for 1 round. Critical Failure The creature is blinded for 1 round and then dazzled for an additional 4 rounds. Glass Golem Components The destruction of a glass golem often leaves nothing behind but a pile of tiny shards of crystal and lead. However, if larger pieces survive, the crystal can be sold to glass merchants or skilled crafters who can turn them into glittering works of art. ",
- "trait": [
- "Construct",
- "Golem",
- "Mindless",
- "Uncommon",
- "N",
- "Large"
- ],
- "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Golem](/Traits.aspx?ID=220), [Mindless](/Traits.aspx?ID=108), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Construct",
- "Golem",
- "Mindless",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=685",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 14,
- "wisdom": 0
- }
|