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- {
- "ac": 18,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -5,
- "constitution": 3,
- "creature_ability": [
- "Blood Scent",
- "Blood Draw",
- "Sleeping Sickness"
- ],
- "creature_family": "Fly",
- "creature_family_markdown": "[Fly](/MonsterFamilies.aspx?ID=136)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 7,
- "hp": 30,
- "hp_raw": "30",
- "id": "creature-1611",
- "image": [
- "/Images/Monsters/Fly_GiantTsetseFly.png"
- ],
- "immunity": [
- "disease",
- "sleep"
- ],
- "immunity_markdown": "[disease](/Traits.aspx?ID=46), [sleep](/Traits.aspx?ID=145)",
- "intelligence": -5,
- "language_markdown": "",
- "level": 2,
- "markdown": "<title level=\"1\" pfs=\"\">[Giant Tsetse Fly](/Monsters.aspx?ID=1611)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThis blood-sucking fly, the size of a [horse](/MonsterFamilies.aspx?ID=62), is widely despised as a harbinger of disease. Giant tsetse flies rarely congregate in large numbers, as they require gallons of blood each day to survive and thus crowd out or drive away rivals. Any group of creatures large enough to sustain multiple tsetse flies, such as a herd of [dinosaurs](/MonsterFamilies.aspx?ID=32), are quite likely to dominate the surrounding ecosystem on their own right.\n\n A single giant tsetse fly can kill an entire herd of large animals within a few weeks, and those they don't kill often succumb to disease. When not hunting, giant tsetse flies prefer to hide in warm, dark places in forests and swamps, though they sometimes inhabit wet cave systems where prey is plentiful. The thrumming drone of their wings echoes around such cave systems, warning travelers familiar with the noise that the creatures are lairing nearby.\n\n If food becomes scarce, a giant tsetse fly relocates elsewhere. They tend to follow rivers, animal tracks, or even roads to find food. This can take them to the fringes of civilization, where farms and ranches often have livestock that draws their attention. Settlers who find evidence of a giant tsetse fly should quickly seek out help to eliminate the pests, as all their animals (and, indeed, their families) are in jeopardy as long as the hungry insect is near.\n\n Giant tsetse flies are only moderately smarter than ordinary flies, but some creatures have learned that they can train the creatures with frequent offerings of fresh blood. Giant tsetse flies might therefore be put to use as guardians or even mounts, but any potential trainer must take care not to become the voracious insect's next meal.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Fly_GiantTsetseFly.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Giant Tsetse Fly](/Monsters.aspx?ID=1611)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 81</row>\n\n**Perception** +9; blood scent, [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 60 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +8, [Stealth](/Skills.aspx?ID=15) +5\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +3\r\n\r\n**Con** +3\r\n\r\n**Int** -5\r\n\r\n**Wis** +1\r\n\r\n**Cha** -5\r\n</row>\r\n\r\n**Blood Scent** The giant tsetse fly can detect blood within 30 feet. This is a precise sense against creatures within 30 feet that are bleeding.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 18 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +5 \n\n</row>\r\n\r\n**HP** 30\n\n**Immunities**\r\n[disease](/Traits.aspx?ID=46), [sleep](/Traits.aspx?ID=145)\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 10 feet, fly 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nproboscis +11,\r\n**Damage** 1d6+5 piercing plus sleeping sickness\n\n**Blood Draw** <actions string=\"Single Action\" /> If the fly's last action was a successful proboscis Strike, it sucks its target's blood. The target takes 1d4 [bleed damage](/Conditions.aspx?ID=29) (or 1d6 bleed damage if the target is an animal).\r\n\r\n**Sleeping Sickness** ([Disease](/Traits.aspx?ID=46)) **Saving Throw** DC 18 Fortitude; **Stage 1** [enfeebled 1](/Conditions.aspx?ID=13) (1 day); **Stage 2** enfeebled 1 and [drained 1](/Conditions.aspx?ID=10) (1 day); **Stage 3** [unconscious](/Conditions.aspx?ID=38) (1 day); Stage 4 as Stage 3 (1 day); **Stage 5** dead\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Terrible Underestimation</title>\r\n\r\nA group of evil [druids](/Classes.aspx?ID=6) near Bloodcove captured and bred large tsetse flies to distill and empower the disease they spread. The underestimated the flies' ingenuity; the insects escaped and fed on several animals the druids had ritually prepared for sacrifice. The flies grew to their enormous size, killed the druids, and scattered into the surrounding fens. \r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-136\" />",
- "name": "Giant Tsetse Fly",
- "npc": false,
- "perception": 9,
- "rarity": "common",
- "reflex_save": 11,
- "release_date": "2021-08-05",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 81</row>\r\n\r\n**Creature Family** [Fly](/MonsterFamilies.aspx?ID=136)\r\n\r\n<row gap=\"medium\">\r\n**HP** 30\r\n\r\n**AC** 18\r\n\r\n**Fort** +7\r\n\r\n**Ref** +11\r\n\r\n**Will** +5\r\n\r\n**Perception** +9\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis blood-sucking fly, the size of a horse , is widely despised as a harbinger of disease. Giant tsetse flies rarely congregate in large numbers, …\r\n</summary>",
- "sense": "blood scent, scent (imprecise) 60 feet",
- "sense_markdown": "blood scent, [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 60 feet",
- "size": [
- "Large"
- ],
- "skill": [
- "Athletics +8",
- "Stealth +5"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +8, [Stealth](/Skills.aspx?ID=15) +5",
- "source": [
- "Pathfinder #169: Kindled Magic"
- ],
- "source_raw": [
- "Pathfinder #169: Kindled Magic pg. 81"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Strength of Thousands",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 81</row>",
- "speed": {
- "fly": 40,
- "land": 10,
- "max": 40
- },
- "speed_markdown": "10 feet, fly 40 feet",
- "speed_raw": "10 feet, fly 40 feet",
- "spell_markdown": "",
- "stealth": "5",
- "strength": 5,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "This blood-sucking fly, the size of a horse , is widely despised as a harbinger of disease. Giant tsetse flies rarely congregate in large numbers, …",
- "summary_markdown": "This blood-sucking fly, the size of a horse , is widely despised as a harbinger of disease. Giant tsetse flies rarely congregate in large numbers, …",
- "text": " Giant Tsetse Fly This blood-sucking fly, the size of a horse, is widely despised as a harbinger of disease. Giant tsetse flies rarely congregate in large numbers, as they require gallons of blood each day to survive and thus crowd out or drive away rivals. Any group of creatures large enough to sustain multiple tsetse flies, such as a herd of dinosaurs, are quite likely to dominate the surrounding ecosystem on their own right. A single giant tsetse fly can kill an entire herd of large animals within a few weeks, and those they don't kill often succumb to disease. When not hunting, giant tsetse flies prefer to hide in warm, dark places in forests and swamps, though they sometimes inhabit wet cave systems where prey is plentiful. The thrumming drone of their wings echoes around such cave systems, warning travelers familiar with the noise that the creatures are lairing nearby. If food becomes scarce, a giant tsetse fly relocates elsewhere. They tend to follow rivers, animal tracks, or even roads to find food. This can take them to the fringes of civilization, where farms and ranches often have livestock that draws their attention. Settlers who find evidence of a giant tsetse fly should quickly seek out help to eliminate the pests, as all their animals (and, indeed, their families) are in jeopardy as long as the hungry insect is near. Giant tsetse flies are only moderately smarter than ordinary flies, but some creatures have learned that they can train the creatures with frequent offerings of fresh blood. Giant tsetse flies might therefore be put to use as guardians or even mounts, but any potential trainer must take care not to become the voracious insect's next meal. Recall Knowledge - Animal (Nature): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Giant Tsetse Fly Source Pathfinder #169: Kindled Magic pg. 81 Perception +9; blood scent, scent (imprecise) 60 feet Languages Skills Athletics +8, Stealth +5 Str +5 Dex +3 Con +3 Int -5 Wis +1 Cha -5 Blood Scent The giant tsetse fly can detect blood within 30 feet. This is a precise sense against creatures within 30 feet that are bleeding. --- AC 18 Fort +7 Ref +11 Will +5 HP 30 Immunities disease, sleep --- Speed 10 feet, fly 40 feet Melee Single Action proboscis +11, Damage 1d6+5 piercing plus sleeping sickness Blood Draw Single Action If the fly's last action was a successful proboscis Strike, it sucks its target's blood. The target takes 1d4 bleed damage (or 1d6 bleed damage if the target is an animal). Sleeping Sickness (Disease) Saving Throw DC 18 Fortitude; Stage 1 enfeebled 1 (1 day); Stage 2 enfeebled 1 and drained 1 (1 day); Stage 3 unconscious (1 day); Stage 4 as Stage 3 (1 day); Stage 5 dead Terrible Underestimation A group of evil druids near Bloodcove captured and bred large tsetse flies to distill and empower the disease they spread. The underestimated the flies' ingenuity; the insects escaped and fed on several animals the druids had ritually prepared for sacrifice. The flies grew to their enormous size, killed the druids, and scattered into the surrounding fens. ",
- "trait": [
- "Animal",
- "N",
- "Large"
- ],
- "trait_markdown": "[Animal](/Traits.aspx?ID=9)",
- "trait_raw": [
- "Animal"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1611",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 5,
- "wisdom": 1
- }
|