Giant Porcupine.json 11 KB

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  1. {
  2. "ac": 18,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Passive Points",
  10. "Embed Quill",
  11. "Rearward Rush"
  12. ],
  13. "creature_family_markdown": "",
  14. "dexterity": 2,
  15. "exclude_from_search": false,
  16. "fortitude_save": 10,
  17. "hp": 32,
  18. "hp_raw": "32",
  19. "id": "creature-1268",
  20. "image": [
  21. "/Images/Monsters/PorcupineGiant.png"
  22. ],
  23. "intelligence": -4,
  24. "language_markdown": "",
  25. "level": 2,
  26. "markdown": "<title level=\"1\" pfs=\"Standard\">[Porcupine](/Monsters.aspx?ID=1268)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe porcupine, sometimes called a quill pig, is a shy, gray-and-brown herbivore covered in barbed quills. Though most comfortable on the forest floor, a porcupine can climb trees adeptly to seek out leaves, bark, and insects for food. The giant porcupine is no less shy than its smaller kin, but these 5-foot-long specimens climb only the ancient old growth of deep forests. Both species are found only in temperate woodlands, though a giant porcupine prefers forests with less undergrowth where it can maneuver more easily.\n\n When startled or threatened, a porcupine employs multiple strategies to discourage potential predators. It emits a pungent odor that warns other creatures away, rattling its quills and chattering its teeth loudly to provide an additional auditory warning. If cornered, it raises its quills, faces away from the danger, and charges backwards at full speed, impaling any unlucky creatures is in its path.\n\n A porcupine's barbed quills—in actuality long, stiff hairs—hook into a foe's flesh. A creature can easily pull free from the porcupine should a creature come into contact with one, but the quill's barbed tips continue to dig into the victim's skin from the creature's own movements. Removing the quills is a painful process, and quills that break off under the skin can sometimes requires a healer's assistance to remove effectively. Contrary to popular belief, however, a porcupine can't shoot its quills, making it a threat only to a creature brazen or foolish enough to attack it directly.\n\n Porcupines use the same defensive tactics regardless of size, but the giant porcupine is often devastatingly effective given its sheer mass. Fortunately, these creatures tend to flee at the first opportunity to do so. The few attempts to train them as guardians have ended poorly for this reason, though some druids and other woodfolk have, on occasion, persuaded these creatures to accompany them as companions.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/PorcupineGiant.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Giant Porcupine](/Monsters.aspx?ID=1268)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 207</row>\n\n**Perception** +8; [low-light vision](/MonsterAbilities.aspx?ID=23), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +8\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** -4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 18 \r\n\r\n**Fort** +10 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +6 \n\n</row>\r\n\r\n**HP** 32\n\n**Passive Points** A creature that hits a porcupine with an [unarmed](/Traits.aspx?ID=199) Strike or a non-[reach](/Traits.aspx?ID=192) melee Strike takes 1d8 piercing damage ([basic](/Rules.aspx?ID=329) Reflex save). On a critical failure, the creature also takes 1d4 [persistent piercing damage](/Conditions.aspx?ID=29) as the quills hook into its flesh.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nquills +11,\r\n**Damage** 1d8+4 piercing plus embed quill\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +11,\r\n**Damage** 1d6+4 bludgeoning\n\n**Embed Quill** A creature damaged by the porcupine's quills Strike must succeed at a DC 18 Reflex save or some of the quills remain embedded in its body, dealing 1d4 [persistent piercing damage](/Conditions.aspx?ID=29).\r\n\r\n**Rearward Rush** <actions string=\"Two Actions\" /> **Effect** The porcupine scuttles backward, quills extended. It Strides twice, then makes a quill Strike. The target is [flat-footed](/Conditions.aspx?ID=16) against this Strike unless it has seen a Rearward Rush before.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Protected Assets</title>\r\n\r\nWhile a giant porcupine is well protected, it's also highly sought after by hunters. Its soft flesh is very tasty when cooked, a delicacy prized in woodland communities. The porcupine's quills are another valued commodity, reaching nearly 3 feet long. Skilled artisans use the smaller quills to craft beautiful, wearable art, while the longer ones can be made into lightweight throwing weapons.\r\n</aside>",
  27. "name": "Giant Porcupine",
  28. "npc": false,
  29. "perception": 8,
  30. "pfs": "Standard",
  31. "rarity": "common",
  32. "reflex_save": 8,
  33. "release_date": "2021-04-07",
  34. "resistance": {},
  35. "search_markdown": "<traits>\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 207</row>\n\n<row gap=\"medium\">\r\n**HP** 32\r\n\r\n**AC** 18\r\n\r\n**Fort** +10\r\n\r\n**Ref** +8\r\n\r\n**Will** +6\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe porcupine, sometimes called a quill pig, is a shy, gray-and-brown herbivore covered in barbed quills. Though most comfortable on the forest …\r\n</summary>",
  36. "sense": " low-light vision , scent (imprecise) 30 feet",
  37. "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet",
  38. "size": [
  39. "Medium"
  40. ],
  41. "skill": [
  42. "Athletics +8"
  43. ],
  44. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +8",
  45. "source": [
  46. "Bestiary 3"
  47. ],
  48. "source_raw": [
  49. "Bestiary 3 pg. 207"
  50. ],
  51. "source_category": "Rulebooks",
  52. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 207</row>",
  53. "speed": {
  54. "land": 25,
  55. "max": 25
  56. },
  57. "speed_markdown": "25 feet",
  58. "speed_raw": "25 feet",
  59. "spell_markdown": "",
  60. "strength": 4,
  61. "strongest_save": [
  62. "fort",
  63. "fortitude"
  64. ],
  65. "summary": "The porcupine, sometimes called a quill pig, is a shy, gray-and-brown herbivore covered in barbed quills. Though most comfortable on the forest …",
  66. "summary_markdown": "The porcupine, sometimes called a quill pig, is a shy, gray-and-brown herbivore covered in barbed quills. Though most comfortable on the forest …",
  67. "text": " Porcupine The porcupine, sometimes called a quill pig, is a shy, gray-and-brown herbivore covered in barbed quills. Though most comfortable on the forest floor, a porcupine can climb trees adeptly to seek out leaves, bark, and insects for food. The giant porcupine is no less shy than its smaller kin, but these 5-foot-long specimens climb only the ancient old growth of deep forests. Both species are found only in temperate woodlands, though a giant porcupine prefers forests with less undergrowth where it can maneuver more easily. When startled or threatened, a porcupine employs multiple strategies to discourage potential predators. It emits a pungent odor that warns other creatures away, rattling its quills and chattering its teeth loudly to provide an additional auditory warning. If cornered, it raises its quills, faces away from the danger, and charges backwards at full speed, impaling any unlucky creatures is in its path. A porcupine's barbed quills—in actuality long, stiff hairs—hook into a foe's flesh. A creature can easily pull free from the porcupine should a creature come into contact with one, but the quill's barbed tips continue to dig into the victim's skin from the creature's own movements. Removing the quills is a painful process, and quills that break off under the skin can sometimes requires a healer's assistance to remove effectively. Contrary to popular belief, however, a porcupine can't shoot its quills, making it a threat only to a creature brazen or foolish enough to attack it directly. Porcupines use the same defensive tactics regardless of size, but the giant porcupine is often devastatingly effective given its sheer mass. Fortunately, these creatures tend to flee at the first opportunity to do so. The few attempts to train them as guardians have ended poorly for this reason, though some druids and other woodfolk have, on occasion, persuaded these creatures to accompany them as companions. Recall Knowledge - Animal (Nature): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Giant Porcupine Source Bestiary 3 pg. 207 Perception +8; low-light vision, scent (imprecise) 30 feet Languages Skills Athletics +8 Str +4 Dex +2 Con +4 Int -4 Wis +2 Cha +0 --- AC 18 Fort +10 Ref +8 Will +6 HP 32 Passive Points A creature that hits a porcupine with an unarmed Strike or a non-reach melee Strike takes 1d8 piercing damage (basic Reflex save). On a critical failure, the creature also takes 1d4 persistent piercing damage as the quills hook into its flesh. --- Speed 25 feet Melee Single Action quills +11, Damage 1d8+4 piercing plus embed quill Melee Single Action tail +11, Damage 1d6+4 bludgeoning Embed Quill A creature damaged by the porcupine's quills Strike must succeed at a DC 18 Reflex save or some of the quills remain embedded in its body, dealing 1d4 persistent piercing damage. Rearward Rush Two Actions Effect The porcupine scuttles backward, quills extended. It Strides twice, then makes a quill Strike. The target is flat-footed against this Strike unless it has seen a Rearward Rush before. Protected Assets While a giant porcupine is well protected, it's also highly sought after by hunters. Its soft flesh is very tasty when cooked, a delicacy prized in woodland communities. The porcupine's quills are another valued commodity, reaching nearly 3 feet long. Skilled artisans use the smaller quills to craft beautiful, wearable art, while the longer ones can be made into lightweight throwing weapons. ",
  68. "trait": [
  69. "Animal",
  70. "N",
  71. "Medium"
  72. ],
  73. "trait_markdown": "[Animal](/Traits.aspx?ID=9)",
  74. "trait_raw": [
  75. "Animal"
  76. ],
  77. "type": "Creature",
  78. "url": "/Monsters.aspx?ID=1268",
  79. "vision": "Low-light vision",
  80. "weakest_save": [
  81. "will"
  82. ],
  83. "weakness": {},
  84. "will_save": 6,
  85. "wisdom": 2
  86. }