| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 |
- {
- "ac": 19,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -3,
- "constitution": 1,
- "creature_ability": [
- "Vulnerable to Prone",
- "Scuttle",
- "Constrict"
- ],
- "creature_family": "Crab",
- "creature_family_markdown": "[Crab](/MonsterFamilies.aspx?ID=129)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 7,
- "hp": 24,
- "hp_raw": "24",
- "id": "creature-588",
- "image": [
- "/Images/Monsters/Crab_GiantCrab.png"
- ],
- "intelligence": -4,
- "language_markdown": "",
- "level": 2,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Giant Crab](/Monsters.aspx?ID=588)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nCrabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight other crabs for territory. When confronted with threats from outside their species, most crabs prefer to flee, but when retreat isn't possible, they clamp on to their foes as tightly as they can.\n\nThe statistics presented here represent giant crabs that live close to the water's surface. Crabs that live deeper underwater often exhibit more extreme adaptations to their environment. Crabs who live in the depths where little light reaches gain darkvision and cold resistance, and those adapted to the most hostile reaches of the deep sea can detect nearby creatures through subtle shifts in ocean currents.\n\nThese skittering creatures are prized for their delicious meat, but their size makes them dangerous targets for harvesting.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Crab_GiantCrab.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Giant Crab](/Monsters.aspx?ID=588)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 55 <sup>2.0</sup></row>\n\n**Perception** +8; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +8, [Stealth](/Skills.aspx?ID=15) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +3\r\n\r\n**Con** +1\r\n\r\n**Int** -4\r\n\r\n**Wis** +2\r\n\r\n**Cha** -3\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 19 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +8 \n\n</row>\r\n\r\n**HP** 24\n\n**Resistances**\r\nphysical 3 (except bludgeoning)\n\n**Vulnerable to [Prone](/Conditions.aspx?ID=31)** If a creature critically succeeds on a check to [Trip](/Actions.aspx?ID=40) the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending itself; instead of taking the normal –2 circumstance penalty to AC for being [flat-footed](/Conditions.aspx?ID=16), it takes a –4 circumstance penalty to AC.<br />**Scuttle** <actions string=\"Reaction\" /> **Trigger** A creature that the giant crab can see targets the crab with an attack; **Effect** The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the crab can Stride up to its speed in a straight line as part of the reaction.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, swim 15 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +10,\r\n**Damage** 1d10+4 slashing plus [Grab](/MonsterAbilities.aspx?ID=18)\n\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 1d6+4 bludgeoning, DC 18\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-129\" />",
- "name": "Giant Crab",
- "npc": false,
- "perception": 8,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 9,
- "release_date": "2020-05-27",
- "resistance": {
- "physical": 3,
- "piercing": 3,
- "slashing": 3
- },
- "resistance_markdown": "physical 3 (except bludgeoning)",
- "resistance_raw": "physical 3 (except bludgeoning)",
- "search_markdown": "<traits>\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 55 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Crab](/MonsterFamilies.aspx?ID=129)\r\n\r\n<row gap=\"medium\">\r\n**HP** 24\r\n\r\n**AC** 19\r\n\r\n**Fort** +7\r\n\r\n**Ref** +9\r\n\r\n**Will** +8\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCrabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +7",
- "Athletics +8",
- "Stealth +7"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +8, [Stealth](/Skills.aspx?ID=15) +7",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 55"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 55 <sup>2.0</sup></row>",
- "speed": {
- "land": 25,
- "max": 25,
- "swim": 15
- },
- "speed_markdown": "25 feet, swim 15 feet",
- "speed_raw": "25 feet, swim 15 feet",
- "spell_markdown": "",
- "stealth": "7",
- "strength": 4,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight …",
- "summary_markdown": "Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight …",
- "text": " Giant Crab Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight other crabs for territory. When confronted with threats from outside their species, most crabs prefer to flee, but when retreat isn't possible, they clamp on to their foes as tightly as they can. The statistics presented here represent giant crabs that live close to the water's surface. Crabs that live deeper underwater often exhibit more extreme adaptations to their environment. Crabs who live in the depths where little light reaches gain darkvision and cold resistance, and those adapted to the most hostile reaches of the deep sea can detect nearby creatures through subtle shifts in ocean currents. These skittering creatures are prized for their delicious meat, but their size makes them dangerous targets for harvesting. Recall Knowledge - Animal (Nature): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Giant Crab Source Bestiary 2 pg. 55 2.0 Perception +8; darkvision Languages Skills Acrobatics +7, Athletics +8, Stealth +7 Str +4 Dex +3 Con +1 Int -4 Wis +2 Cha -3 --- AC 19 Fort +7 Ref +9 Will +8 HP 24 Resistances physical 3 (except bludgeoning) Vulnerable to Prone If a creature critically succeeds on a check to Trip the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending itself; instead of taking the normal –2 circumstance penalty to AC for being flat-footed, it takes a –4 circumstance penalty to AC. Scuttle Reaction Trigger A creature that the giant crab can see targets the crab with an attack; Effect The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the crab can Stride up to its speed in a straight line as part of the reaction. --- Speed 25 feet, swim 15 feet Melee Single Action claw +10, Damage 1d10+4 slashing plus Grab Constrict Single Action 1d6+4 bludgeoning, DC 18 ",
- "trait": [
- "Animal",
- "Aquatic",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Animal](/Traits.aspx?ID=9), [Aquatic](/Traits.aspx?ID=168)",
- "trait_raw": [
- "Animal",
- "Aquatic"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=588",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 8,
- "wisdom": 2
- }
|