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- {
- "ac": 35,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 6,
- "constitution": 0,
- "creature_ability": [
- "Shame",
- "Site Bound",
- "Rejuvenation",
- "Ectoplasmic Maneuver",
- "Frightful Moan",
- "Sneak Attack"
- ],
- "creature_family_markdown": "",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 23,
- "hp": 210,
- "hp_raw": "210 ( negative healing , rejuvenation)",
- "id": "creature-2358",
- "immunity": [
- "death effects",
- "disease",
- "paralyzed",
- "poison",
- "precision",
- "unconscious"
- ],
- "immunity_markdown": "death effects, disease, paralyzed, poison, precision, unconscious",
- "intelligence": 4,
- "language": [
- "Elven",
- "Sylvan"
- ],
- "language_markdown": "[Elven](/Languages.aspx?ID=4), [Sylvan](/Languages.aspx?ID=10)",
- "level": 15,
- "markdown": "<title level=\"1\" pfs=\"\">[Ghostly Guard](/Monsters.aspx?ID=2358)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 39\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 39\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 37\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 34\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 15\">[Ghostly Guard](/Monsters.aspx?ID=2358)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Ghost\" url=\"/Traits.aspx?ID=217\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 461</row>\n\n**Perception** +29; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Elven](/Languages.aspx?ID=4), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +29, [Intimidation](/Skills.aspx?ID=7) +29, [Nature](/Skills.aspx?ID=10) +27, [Stealth](/Skills.aspx?ID=15) +31\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +4\r\n\r\n**Con** +0\r\n\r\n**Int** +4\r\n\r\n**Wis** +6\r\n\r\n**Cha** +6\r\n</row>\r\n\r\n**Shame** A ghostly guard suffers from shame (see below) when it attacks a target that appears to be an elf or a worshipper of Calistria. Forgive Foe can be attempted against a ghostly guard with a DC 39 Diplomacy check or Society check. If a ghostly guard is affected by a critical success from Forgive Foe, it sighs in relief as it fades away, its soul released into the afterlife.<br />**Site Bound** A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 35 \r\n\r\n**Fort** +23 \r\n\r\n**Ref** +27 \r\n\r\n**Will** +29 \n\n</row>\r\n\r\n**HP** 210\r\n([negative healing](/MonsterAbilities.aspx?ID=42), rejuvenation)\n\n**Immunities**\r\ndeath effects, disease, paralyzed, poison, precision, unconscious\r\n\r\n**Resistances**\r\nall damage 15 (except [force](/Traits.aspx?ID=75), [ghost touch](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128)\n\n**Rejuvenation** ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117)) Slaying or forgiving Nyrissa allows the ghostly guards to move on to their long-delayed afterlives, as does achieving a critical success with Forgive Foe.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nghostly rapier +27 ([deadly d8](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 3d6+12 negative plus 2d6 bleed\n\n**Ectoplasmic Maneuver** <actions string=\"Single Action\" /> ([Attack](/Traits.aspx?ID=15)) The ghostly guard lashes out with a whipping strand of solid ectoplasm against a target within 15 feet, in an attempt to [Disarm](/Actions.aspx?ID=41), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40) the foe. It uses its ghostly rapier Strike rather than an Athletics check to determine the results of this attempt.\r\n\r\n**Frightful Moan** <actions string=\"Two Actions\" /> ([Auditory](/Traits.aspx?ID=16), [Divine](/Traits.aspx?ID=48), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)) The ghost laments its fate, forcing each living creature within 30 feet to attempt a Will save. On a failure, a creature becomes [frightened](/Conditions.aspx?ID=19) 2 (or frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.\r\n\r\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** A ghostly guard deals 3d6 extra precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">The Power of Forgiveness</title>\r\n\r\nSome of the creatures in the House at the Edge of Time—the ghostly guards and defaced naiad queens, but most notably Nyrissa herself—still harbor vestiges of goodness in their minds and souls that can be appealed to by PCs who seek to forgive them for their actions. A PC can learn about the Forgive Foe action accidentally if they seek to appeal to a creature in the House at the Edge of Time in this way on their own, or they can learn about it by closely observing how certain creatures act when they attack certain foes.<br /> These foes have a Shame entry in their stat block. When such a foe attacks specific targets delineated in their Shame entry, they suffer a –2 status penalty on attack rolls and to all save DCs to resist their spells or attacks. Whenever such a creature takes an action that triggers this penalty, all creatures within 30 feet can attempt a Perception check against the acting creature's Deception DC. On a success, the creature attempting the check realizes the creature taking the action is suffering from guilt and shame at their own action; this reveals that a Forgive Foe action might help the acting creature recover from its plight. \n\n<document level=\"2\" id=\"action-1438\" />\r\n</aside>",
- "name": "Ghostly Guard",
- "npc": false,
- "perception": 29,
- "rarity": "rare",
- "reflex_save": 27,
- "release_date": "2022-10-26",
- "resistance": {
- "acid": 15,
- "all": 15,
- "area": 15,
- "bleed": 15,
- "bludgeoning": 15,
- "chaotic": 15,
- "cold": 15,
- "cold_iron": 15,
- "electricity": 15,
- "evil": 15,
- "fire": 15,
- "good": 15,
- "lawful": 15,
- "mental": 15,
- "negative": 15,
- "orichalcum": 15,
- "physical": 15,
- "piercing": 15,
- "poison": 15,
- "precision": 15,
- "silver": 15,
- "slashing": 15,
- "sonic": 15,
- "splash": 15
- },
- "resistance_markdown": "all damage 15 (except [force](/Traits.aspx?ID=75), [ghost touch](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128)",
- "resistance_raw": "all damage 15 (except force , ghost touch , or positive ",
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Ghost\" url=\"/Traits.aspx?ID=217\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 461</row>\n\n<row gap=\"medium\">\r\n**HP** 210 ( negative healing , rejuvenation)\r\n\r\n**AC** 35\r\n\r\n**Fort** +23\r\n\r\n**Ref** +27\r\n\r\n**Will** +29\r\n\r\n**Perception** +29\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +29",
- "Intimidation +29",
- "Nature +27",
- "Stealth +31"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +29, [Intimidation](/Skills.aspx?ID=7) +29, [Nature](/Skills.aspx?ID=10) +27, [Stealth](/Skills.aspx?ID=15) +31",
- "source": [
- "Kingmaker Adventure Path"
- ],
- "source_raw": [
- "Kingmaker Adventure Path pg. 461"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Kingmaker",
- "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 461</row>",
- "speed": {
- "fly": 30,
- "max": 30
- },
- "speed_markdown": "fly 30 feet",
- "speed_raw": "fly 30 feet",
- "spell_markdown": "",
- "spoilers": "Kingmaker",
- "stealth": "31",
- "strength": -5,
- "strongest_save": [
- "will"
- ],
- "text": " Ghostly Guard Recall Knowledge - Spirit (Occultism): DC 39 Recall Knowledge - Undead (Religion): DC 39 Unspecific Lore : DC 37 Specific Lore : DC 34 Ghostly Guard Source Kingmaker Adventure Path pg. 461 Perception +29; darkvision Languages Elven, Sylvan Skills Acrobatics +29, Intimidation +29, Nature +27, Stealth +31 Str -5 Dex +4 Con +0 Int +4 Wis +6 Cha +6 Shame A ghostly guard suffers from shame (see below) when it attacks a target that appears to be an elf or a worshipper of Calistria. Forgive Foe can be attempted against a ghostly guard with a DC 39 Diplomacy check or Society check. If a ghostly guard is affected by a critical success from Forgive Foe, it sighs in relief as it fades away, its soul released into the afterlife. Site Bound A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location. --- AC 35 Fort +23 Ref +27 Will +29 HP 210 (negative healing, rejuvenation) Immunities death effects, disease, paralyzed, poison, precision, unconscious Resistances all damage 15 (except force, ghost touch, or positive Rejuvenation (divine, necromancy) Slaying or forgiving Nyrissa allows the ghostly guards to move on to their long-delayed afterlives, as does achieving a critical success with Forgive Foe. --- Speed fly 30 feet Melee Single Action ghostly rapier +27 (deadly d8, Finesse), Damage 3d6+12 negative plus 2d6 bleed Ectoplasmic Maneuver Single Action (Attack) The ghostly guard lashes out with a whipping strand of solid ectoplasm against a target within 15 feet, in an attempt to Disarm, Shove, or Trip the foe. It uses its ghostly rapier Strike rather than an Athletics check to determine the results of this attempt. Frightful Moan Two Actions (Auditory, Divine, Emotion, Enchantment, Fear, Mental) The ghost laments its fate, forcing each living creature within 30 feet to attempt a Will save. On a failure, a creature becomes frightened 2 (or frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute. Sneak Attack A ghostly guard deals 3d6 extra precision damage to flat-footed creatures. The Power of Forgiveness Some of the creatures in the House at the Edge of Time—the ghostly guards and defaced naiad queens, but most notably Nyrissa herself—still harbor vestiges of goodness in their minds and souls that can be appealed to by PCs who seek to forgive them for their actions. A PC can learn about the Forgive Foe action accidentally if they seek to appeal to a creature in the House at the Edge of Time in this way on their own, or they can learn about it by closely observing how certain creatures act when they attack certain foes. These foes have a Shame entry in their stat block. When such a foe attacks specific targets delineated in their Shame entry, they suffer a –2 status penalty on attack rolls and to all save DCs to resist their spells or attacks. Whenever such a creature takes an action that triggers this penalty, all creatures within 30 feet can attempt a Perception check against the acting creature's Deception DC. On a success, the creature attempting the check realizes the creature taking the action is suffering from guilt and shame at their own action; this reveals that a Forgive Foe action might help the acting creature recover from its plight. ",
- "trait": [
- "Ghost",
- "Incorporeal",
- "Rare",
- "Spirit",
- "Undead",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Ghost](/Traits.aspx?ID=217), [Incorporeal](/Traits.aspx?ID=222), [Rare](/Traits.aspx?ID=137), [Spirit](/Traits.aspx?ID=149), [Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Ghost",
- "Incorporeal",
- "Rare",
- "Spirit",
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2358",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 29,
- "wisdom": 6
- }
|