Ghost Mage.json 12 KB

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  1. {
  2. "ac": 27,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Site Bound",
  10. "Rejuvenation",
  11. "Frightful Moan",
  12. "Telekinetic Assault"
  13. ],
  14. "creature_family": "Ghost",
  15. "creature_family_markdown": "[Ghost](/MonsterFamilies.aspx?ID=51)",
  16. "dexterity": 3,
  17. "exclude_from_search": false,
  18. "fortitude_save": 16,
  19. "hp": 135,
  20. "hp_raw": "135 ( negative healing , rejuvenation)",
  21. "id": "creature-217",
  22. "image": [
  23. "/Images/Monsters/Ghost_GhostMage.png"
  24. ],
  25. "immunity": [
  26. "death effects",
  27. "disease",
  28. "paralyzed",
  29. "poison",
  30. "precision",
  31. "unconscious"
  32. ],
  33. "immunity_markdown": "death effects, disease, paralyzed, poison, precision, unconscious",
  34. "intelligence": 6,
  35. "language": [
  36. "Common",
  37. "Draconic"
  38. ],
  39. "language_markdown": "[Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2)",
  40. "level": 10,
  41. "markdown": "<title level=\"1\" pfs=\"Standard\">[Ghost Mage](/Monsters.aspx?ID=217)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nA wizard who died with a major project left undone might become a ghost mage, constantly seeking to finish its task in undeath.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 27\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 27\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 22\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Ghost_GhostMage.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Ghost Mage](/Monsters.aspx?ID=217)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Ghost\" url=\"/Traits.aspx?ID=217\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 167</row>\n\n**Perception** +17; darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2)\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) +22, [Intimidation](/Skills.aspx?ID=7) +22, [Stealth](/Skills.aspx?ID=15) +21\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +3\r\n\r\n**Con** +0\r\n\r\n**Int** +6\r\n\r\n**Wis** +3\r\n\r\n**Cha** +6\r\n</row>\r\n\r\n**Site Bound** A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 27 \r\n\r\n**Fort** +16 \r\n\r\n**Ref** +19 \r\n\r\n**Will** +22 \n\n</row>\r\n\r\n**HP** 135\r\n([negative healing](/MonsterAbilities.aspx?ID=42), rejuvenation)\n\n**Immunities**\r\ndeath effects, disease, paralyzed, poison, precision, unconscious\r\n\r\n**Resistances**\r\nall damage 10 (except force, _ghost touch_, or positive; double resistance vs. non-magical)\n\n**Rejuvenation** ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117)) When a ghost is destroyed, it re-forms after 2d4 days within the location it’s bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.<br />Completing the ghost mage’s project allows it to move on to the afterlife.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nghostly hand +21 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d8+12 negative\r\n\r\n**Arcane Innate Spells** DC 29, attack +23\r\n- **Cantrips (5th)**\r\n[Detect Magic](/Spells.aspx?ID=66), [Ghost Sound](/Spells.aspx?ID=132), [Mage Hand](/Spells.aspx?ID=177), [Prestidigitation](/Spells.aspx?ID=229)\r\n- **1st**\r\n[Ray of Enfeeblement](/Spells.aspx?ID=244) (x2)\r\n- **2nd**\r\n[Telekinetic Maneuver](/Spells.aspx?ID=333) (x2)\r\n- **3rd**\r\n[Blindness](/Spells.aspx?ID=26), [Dispel Magic](/Spells.aspx?ID=78), [Nondetection](/Spells.aspx?ID=209)\r\n- **4th**\r\n[Phantasmal Killer](/Spells.aspx?ID=219), [Suggestion](/Spells.aspx?ID=315)\r\n- **5th**\r\n[Cone of Cold](/Spells.aspx?ID=47), [Hallucination](/Spells.aspx?ID=144)\r\n\r\n**Frightful Moan** <actions string=\"Single Action\" /> ([Auditory](/Traits.aspx?ID=16), [Divine](/Traits.aspx?ID=48), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)) The ghost laments its fate, forcing each living creature within 30 feet to attempt a DC 29 Will save. On a failure, a creature becomes [frightened 2](/Conditions.aspx?ID=19) (or frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.\r\n\r\n**Telekinetic Assault** <actions string=\"Two Actions\" /> ([Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65)) The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 6d6 bludgeoning damage, subject to a basic Reflex save (DC 29).\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-51\" />",
  42. "name": "Ghost Mage",
  43. "npc": false,
  44. "perception": 17,
  45. "pfs": "Standard",
  46. "rarity": "common",
  47. "reflex_save": 19,
  48. "release_date": "2019-08-01",
  49. "resistance": {
  50. "acid": 10,
  51. "all": 10,
  52. "area": 10,
  53. "bleed": 10,
  54. "bludgeoning": 10,
  55. "chaotic": 10,
  56. "cold": 10,
  57. "cold_iron": 10,
  58. "electricity": 10,
  59. "evil": 10,
  60. "fire": 10,
  61. "good": 10,
  62. "lawful": 10,
  63. "mental": 10,
  64. "negative": 10,
  65. "orichalcum": 10,
  66. "physical": 10,
  67. "piercing": 10,
  68. "poison": 10,
  69. "precision": 10,
  70. "silver": 10,
  71. "slashing": 10,
  72. "sonic": 10,
  73. "splash": 10
  74. },
  75. "resistance_markdown": "all damage 10 (except force, _ghost touch_, or positive; double resistance vs. non-magical)",
  76. "resistance_raw": "all damage 10 (except force, ghost touch , or positive; double resistance vs. non-magical)",
  77. "search_markdown": "<traits>\r\n<trait label=\"Ghost\" url=\"/Traits.aspx?ID=217\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 167</row>\r\n\r\n**Creature Family** [Ghost](/MonsterFamilies.aspx?ID=51)\r\n\r\n<row gap=\"medium\">\r\n**HP** 135 ( negative healing , rejuvenation)\r\n\r\n**AC** 27\r\n\r\n**Fort** +16\r\n\r\n**Ref** +19\r\n\r\n**Will** +22\r\n\r\n**Perception** +17\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA wizard who died with a major project left undone might become a ghost mage, constantly seeking to finish its task in undeath.\r\n</summary>",
  78. "sense": "darkvision",
  79. "sense_markdown": "darkvision",
  80. "size": [
  81. "Medium"
  82. ],
  83. "skill": [
  84. "Arcana +22",
  85. "Intimidation +22",
  86. "Stealth +21"
  87. ],
  88. "skill_markdown": "[Arcana](/Skills.aspx?ID=2) +22, [Intimidation](/Skills.aspx?ID=7) +22, [Stealth](/Skills.aspx?ID=15) +21",
  89. "source": [
  90. "Bestiary"
  91. ],
  92. "source_raw": [
  93. "Bestiary pg. 167"
  94. ],
  95. "source_category": "Rulebooks",
  96. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 167</row>",
  97. "speed": {
  98. "fly": 25,
  99. "max": 25
  100. },
  101. "speed_markdown": "fly 25 feet",
  102. "speed_raw": "fly 25 feet",
  103. "spell": [
  104. "Cone of Cold",
  105. "Hallucination",
  106. "Phantasmal Killer",
  107. "Suggestion",
  108. "Blindness",
  109. "Dispel Magic",
  110. "Nondetection",
  111. "Telekinetic Maneuver",
  112. "Ray of Enfeeblement",
  113. "Detect Magic",
  114. "Ghost Sound",
  115. "Mage Hand",
  116. "Prestidigitation"
  117. ],
  118. "spell_markdown": "[Blindness](/Spells.aspx?ID=26), [Cone of Cold](/Spells.aspx?ID=47), [Detect Magic](/Spells.aspx?ID=66), [Dispel Magic](/Spells.aspx?ID=78), [Ghost Sound](/Spells.aspx?ID=132), [Hallucination](/Spells.aspx?ID=144), [Mage Hand](/Spells.aspx?ID=177), [Nondetection](/Spells.aspx?ID=209), [Phantasmal Killer](/Spells.aspx?ID=219), [Prestidigitation](/Spells.aspx?ID=229), [Ray of Enfeeblement](/Spells.aspx?ID=244), [Suggestion](/Spells.aspx?ID=315), [Telekinetic Maneuver](/Spells.aspx?ID=333)",
  119. "stealth": "21",
  120. "strength": -5,
  121. "strongest_save": [
  122. "will"
  123. ],
  124. "summary": "A wizard who died with a major project left undone might become a ghost mage, constantly seeking to finish its task in undeath.",
  125. "summary_markdown": "A wizard who died with a major project left undone might become a ghost mage, constantly seeking to finish its task in undeath.",
  126. "text": " Ghost Mage A wizard who died with a major project left undone might become a ghost mage, constantly seeking to finish its task in undeath. Recall Knowledge - Spirit (Occultism): DC 27 Recall Knowledge - Undead (Religion): DC 27 Unspecific Lore : DC 25 Specific Lore : DC 22 Ghost Mage Source Bestiary pg. 167 Perception +17; darkvision Languages Common, Draconic Skills Arcana +22, Intimidation +22, Stealth +21 Str -5 Dex +3 Con +0 Int +6 Wis +3 Cha +6 Site Bound A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location. --- AC 27 Fort +16 Ref +19 Will +22 HP 135 (negative healing, rejuvenation) Immunities death effects, disease, paralyzed, poison, precision, unconscious Resistances all damage 10 (except force, ghost touch , or positive; double resistance vs. non-magical) Rejuvenation (divine, necromancy) When a ghost is destroyed, it re-forms after 2d4 days within the location it’s bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting. Completing the ghost mage’s project allows it to move on to the afterlife. --- Speed fly 25 feet Melee Single Action ghostly hand +21 (Agile, Finesse, Magical), Damage 2d8+12 negative Arcane Innate Spells DC 29, attack +23 - Cantrips (5th) Detect Magic, Ghost Sound, Mage Hand, Prestidigitation - 1st Ray of Enfeeblement (x2) - 2nd Telekinetic Maneuver (x2) - 3rd Blindness, Dispel Magic, Nondetection - 4th Phantasmal Killer, Suggestion - 5th Cone of Cold, Hallucination Frightful Moan Single Action (Auditory, Divine, Emotion, Enchantment, Fear, Mental) The ghost laments its fate, forcing each living creature within 30 feet to attempt a DC 29 Will save. On a failure, a creature becomes frightened 2 (or frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute. Telekinetic Assault Two Actions (Divine, Evocation) The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 6d6 bludgeoning damage, subject to a basic Reflex save (DC 29). ",
  127. "trait": [
  128. "Ghost",
  129. "Incorporeal",
  130. "Spirit",
  131. "Undead",
  132. "CE",
  133. "Medium"
  134. ],
  135. "trait_markdown": "[Ghost](/Traits.aspx?ID=217), [Incorporeal](/Traits.aspx?ID=222), [Spirit](/Traits.aspx?ID=149), [Undead](/Traits.aspx?ID=160)",
  136. "trait_raw": [
  137. "Ghost",
  138. "Incorporeal",
  139. "Spirit",
  140. "Undead"
  141. ],
  142. "type": "Creature",
  143. "url": "/Monsters.aspx?ID=217",
  144. "vision": "Darkvision",
  145. "weakest_save": [
  146. "fort",
  147. "fortitude"
  148. ],
  149. "weakness": {},
  150. "will_save": 22,
  151. "wisdom": 3
  152. }