Ghost Commoner.json 9.0 KB

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  1. {
  2. "ac": 20,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Site Bound",
  10. "Rejuvenation",
  11. "Frightful Moan"
  12. ],
  13. "creature_family": "Ghost",
  14. "creature_family_markdown": "[Ghost](/MonsterFamilies.aspx?ID=51)",
  15. "dexterity": 3,
  16. "exclude_from_search": false,
  17. "fortitude_save": 8,
  18. "hp": 30,
  19. "hp_raw": "30 ( negative healing , rejuvenation)",
  20. "id": "creature-216",
  21. "immunity": [
  22. "death effects",
  23. "disease",
  24. "paralyzed",
  25. "poison",
  26. "precision",
  27. "unconscious"
  28. ],
  29. "immunity_markdown": "death effects, disease, paralyzed, poison, precision, unconscious",
  30. "intelligence": 0,
  31. "language": [
  32. "Common"
  33. ],
  34. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  35. "level": 4,
  36. "markdown": "<title level=\"1\" pfs=\"Standard\">[Ghost Commoner](/Monsters.aspx?ID=216)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe ghost commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 19\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 19\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 14\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Ghost Commoner](/Monsters.aspx?ID=216)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Ghost\" url=\"/Traits.aspx?ID=217\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 167</row>\n\n**Perception** +10; darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Dwelling Lore](/Skills.aspx?ID=8) +10, [Stealth](/Skills.aspx?ID=15) +12\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +3\r\n\r\n**Con** +0\r\n\r\n**Int** +0\r\n\r\n**Wis** +2\r\n\r\n**Cha** +2\r\n</row>\r\n\r\n**Site Bound** A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 20 \r\n\r\n**Fort** +8 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +8 \n\n</row>\r\n\r\n**HP** 30\r\n([negative healing](/MonsterAbilities.aspx?ID=42), rejuvenation)\n\n**Immunities**\r\ndeath effects, disease, paralyzed, poison, precision, unconscious\r\n\r\n**Resistances**\r\nall damage 5 (except force, _ghost touch_, or positive; double resistance vs. non-magical)\n\n**Rejuvenation** ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117)) When a ghost is destroyed, it re-forms after 2d4 days within the location it’s bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.<br /> Setting right the injustice that led to the commoner's death allows it to move on to the afterlife.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nghostly hand +13 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d6+2 negative\n\n**Frightful Moan** <actions string=\"Single Action\" /> ([Auditory](/Traits.aspx?ID=16), [Divine](/Traits.aspx?ID=48), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)) The ghost laments its fate, forcing each living creature within 30 feet to attempt a DC 21 Will save. On a failure, a creature becomes [frightened 2](/Conditions.aspx?ID=19) (or frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-51\" />",
  37. "name": "Ghost Commoner",
  38. "npc": false,
  39. "perception": 10,
  40. "pfs": "Standard",
  41. "rarity": "common",
  42. "reflex_save": 11,
  43. "release_date": "2019-08-01",
  44. "resistance": {
  45. "acid": 5,
  46. "all": 5,
  47. "area": 5,
  48. "bleed": 5,
  49. "bludgeoning": 5,
  50. "chaotic": 5,
  51. "cold": 5,
  52. "cold_iron": 5,
  53. "electricity": 5,
  54. "evil": 5,
  55. "fire": 5,
  56. "good": 5,
  57. "lawful": 5,
  58. "mental": 5,
  59. "negative": 5,
  60. "orichalcum": 5,
  61. "physical": 5,
  62. "piercing": 5,
  63. "poison": 5,
  64. "precision": 5,
  65. "silver": 5,
  66. "slashing": 5,
  67. "sonic": 5,
  68. "splash": 5
  69. },
  70. "resistance_markdown": "all damage 5 (except force, _ghost touch_, or positive; double resistance vs. non-magical)",
  71. "resistance_raw": "all damage 5 (except force, ghost touch , or positive; double resistance vs. non-magical)",
  72. "search_markdown": "<traits>\r\n<trait label=\"Ghost\" url=\"/Traits.aspx?ID=217\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 167</row>\r\n\r\n**Creature Family** [Ghost](/MonsterFamilies.aspx?ID=51)\r\n\r\n<row gap=\"medium\">\r\n**HP** 30 ( negative healing , rejuvenation)\r\n\r\n**AC** 20\r\n\r\n**Fort** +8\r\n\r\n**Ref** +11\r\n\r\n**Will** +8\r\n\r\n**Perception** +10\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ghost commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal.\r\n</summary>",
  73. "sense": "darkvision",
  74. "sense_markdown": "darkvision",
  75. "size": [
  76. "Medium"
  77. ],
  78. "skill": [
  79. "Dwelling Lore +10",
  80. "Stealth +12"
  81. ],
  82. "skill_markdown": "[Dwelling Lore](/Skills.aspx?ID=8) +10, [Stealth](/Skills.aspx?ID=15) +12",
  83. "source": [
  84. "Bestiary"
  85. ],
  86. "source_raw": [
  87. "Bestiary pg. 167"
  88. ],
  89. "source_category": "Rulebooks",
  90. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 167</row>",
  91. "speed": {
  92. "fly": 25,
  93. "max": 25
  94. },
  95. "speed_markdown": "fly 25 feet",
  96. "speed_raw": "fly 25 feet",
  97. "spell_markdown": "",
  98. "stealth": "12",
  99. "strength": -5,
  100. "strongest_save": [
  101. "ref",
  102. "reflex"
  103. ],
  104. "summary": "The ghost commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal.",
  105. "summary_markdown": "The ghost commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal.",
  106. "text": " Ghost Commoner The ghost commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal. Recall Knowledge - Spirit (Occultism): DC 19 Recall Knowledge - Undead (Religion): DC 19 Unspecific Lore : DC 17 Specific Lore : DC 14 Ghost Commoner Source Bestiary pg. 167 Perception +10; darkvision Languages Common Skills Dwelling Lore +10, Stealth +12 Str -5 Dex +3 Con +0 Int +0 Wis +2 Cha +2 Site Bound A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location. --- AC 20 Fort +8 Ref +11 Will +8 HP 30 (negative healing, rejuvenation) Immunities death effects, disease, paralyzed, poison, precision, unconscious Resistances all damage 5 (except force, ghost touch , or positive; double resistance vs. non-magical) Rejuvenation (divine, necromancy) When a ghost is destroyed, it re-forms after 2d4 days within the location it’s bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting. Setting right the injustice that led to the commoner's death allows it to move on to the afterlife. --- Speed fly 25 feet Melee Single Action ghostly hand +13 (Agile, Finesse, Magical), Damage 2d6+2 negative Frightful Moan Single Action (Auditory, Divine, Emotion, Enchantment, Fear, Mental) The ghost laments its fate, forcing each living creature within 30 feet to attempt a DC 21 Will save. On a failure, a creature becomes frightened 2 (or frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute. ",
  107. "trait": [
  108. "Ghost",
  109. "Incorporeal",
  110. "Spirit",
  111. "Undead",
  112. "CE",
  113. "Medium"
  114. ],
  115. "trait_markdown": "[Ghost](/Traits.aspx?ID=217), [Incorporeal](/Traits.aspx?ID=222), [Spirit](/Traits.aspx?ID=149), [Undead](/Traits.aspx?ID=160)",
  116. "trait_raw": [
  117. "Ghost",
  118. "Incorporeal",
  119. "Spirit",
  120. "Undead"
  121. ],
  122. "type": "Creature",
  123. "url": "/Monsters.aspx?ID=216",
  124. "vision": "Darkvision",
  125. "weakest_save": [
  126. "fort",
  127. "fortitude",
  128. "will"
  129. ],
  130. "weakness": {},
  131. "will_save": 8,
  132. "wisdom": 2
  133. }