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- {
- "ac": 34,
- "alignment": "LE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 5,
- "creature_ability": [
- "Frightful Presence",
- "Attack of Opportunity",
- "Slowing Frost",
- "Tactician of Cocytus"
- ],
- "creature_family": "Devil",
- "creature_family_markdown": "[Devil](/MonsterFamilies.aspx?ID=30)",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 24,
- "hp": 215,
- "hp_raw": "215",
- "id": "creature-113",
- "image": [
- "/Images/Monsters/Devil_Gelugon.png"
- ],
- "immunity": [
- "cold",
- "fire"
- ],
- "immunity_markdown": "[cold](/Traits.aspx?ID=27), [fire](/Traits.aspx?ID=72)",
- "intelligence": 8,
- "language": [
- "Celestial",
- "Common",
- "Draconic",
- "Infernal",
- "telepathy 100 feet"
- ],
- "language_markdown": "[Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); telepathy 100 feet",
- "level": 13,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Gelugon (Ice Devil)](/Monsters.aspx?ID=113)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nInsectile ice devils are strategists and masterminds in Hell’s armies, using their superior intellect to strike against their enemies and spread Hell’s influence throughout the planes. An ice devil rarely breaks their solitary contemplation of strategy save to pursue a plan they have devised. They can be enticed otherwise only by an exchange of services to be determined at a later time, adding to the pieces they can play on the board. Occasionally, a mortal strategist of outstanding skill might amuse an ice devil enough for the gelugon to agree to a contest of strategy, typically a strategic board game like chess, to decide a dispute. In the unlikely event the devil loses such a contest, they inevitably go to great lengths to later obtain that mortal’s services for their own infernal ends.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 31\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 29\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 26\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Devil_Gelugon.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 13\">[Gelugon](/Monsters.aspx?ID=113)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Devil\" url=\"/Traits.aspx?ID=44\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 91</row>\n\n**Perception** +26; greater darkvision\r\n\r\n**Languages**\r\n[Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); telepathy 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +22, [Athletics](/Skills.aspx?ID=3) +23, [Deception](/Skills.aspx?ID=5) +25, [Diplomacy](/Skills.aspx?ID=6) +25, [Intimidation](/Skills.aspx?ID=7) +23, [Religion](/Skills.aspx?ID=13) +26, [Society](/Skills.aspx?ID=14) +25, [Stealth](/Skills.aspx?ID=15) +22, [Warfare Lore](/Skills.aspx?ID=8) +30\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +5\r\n\r\n**Con** +5\r\n\r\n**Int** +8\r\n\r\n**Wis** +5\r\n\r\n**Cha** +4\r\n</row>\n\n**Items**\r\n_+1 [striking](/Equipment.aspx?ID=280) [longspear](/Weapons.aspx?ID=6)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 34 \r\n\r\n**Fort** +24 \r\n\r\n**Ref** +24 \r\n\r\n**Will** +26 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 215\n\n**Immunities**\r\n[cold](/Traits.aspx?ID=27), [fire](/Traits.aspx?ID=72)\r\n\r\n**Resistances**\r\nphysical 10 (except [silver](/Equipment.aspx?ID=379)), [poison](/Traits.aspx?ID=126) 10\n\n**Weaknesses**\r\ngood 10\r\n\r\n**Frightful Presence** ([aura](/Spells.aspx?ID=206), [divine](/Spells.aspx?ID=48), [emotion](/Spells.aspx?ID=60), [enchantment](/Spells.aspx?ID=61), [fear](/Spells.aspx?ID=68), [mental](/Spells.aspx?ID=106)) 10 feet, DC 31<br /> **Attack of Opportunity** <actions string=\"Reaction\" />\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 35 feet, fly 35 feet (from [_fly_](/Spells.aspx?ID=125))\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_frost longspear_ +28 ([Cold](/Traits.aspx?ID=27), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+12 piercing plus 1d6 cold, 1d6 evil, and slowing frost\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +25 ([Agile](/Traits.aspx?ID=170), [Cold](/Traits.aspx?ID=27), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d6+12 bludgeoning plus 2d6 cold, 1d6 evil, and slowing frost\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_frost longspear_ +27 ([Cold](/Traits.aspx?ID=27), [Magical](/Traits.aspx?ID=103), [thrown 20 feet](/Traits.aspx?ID=195)),\r\n**Damage** 2d8+12 piercing plus 1d6 cold\r\n\r\n**Divine Innate Spells** DC 33\r\n- **Cantrips (7th)**\r\n[Ray of Frost](/Spells.aspx?ID=245)\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69) (at will)\r\n- **5th**\r\n[Dimension Door](/Spells.aspx?ID=69), [Wall of Ice](/Spells.aspx?ID=364) (x3)\r\n- **6th**\r\n[Illusory Scene](/Spells.aspx?ID=161)\r\n- **7th**\r\n[Cone of Cold](/Spells.aspx?ID=47) (x2)\r\n- **Constant (4th)**\r\n[Fly](/Spells.aspx?ID=125)\r\n\r\n**Rituals** DC 33\r\n\r\n- **1st**\r\n[Infernal Pact](/Rituals.aspx?ID=23)\r\n\r\n**Slowing Frost** ([Cold](/Traits.aspx?ID=27), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65)) The ice devil channels the extreme cold of its body through its appendages and weapons. A creature hit by an ice devil’s weapon or unarmed attack in melee must attempt a DC 32 Fortitude save or be [slowed 1](/Conditions.aspx?ID=35) for 1d4 rounds. A weapon used by an ice devil gains the effects of a [frost rune](/Equipment.aspx?ID=296) while the gelugon holds it, and the ice devil can throw any such weapon with a 20-foot range increment, trailing motes of frost.\r\n\r\n**Tactician of Cocytus** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32)) An ice devil’s logical mind devises genius tactics from its perfect memory. It can telepathically send a tactical repositioning to its allies, allowing all commanded or allied evil creatures in the range of its telepathy to immediately Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding Speed).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_3_Locations.png\">Fire and Ice</title>\r\n\r\nThe classic depiction of Hell is of a burning wasteland of magma and volcanoes, a searing landscape rife with the screaming souls of the damned. Yet those who have visited Hell know the awful truth—for its torments do not cease at eternal burning. Some regions of hell are perpetual frozen reaches of razor-sharp ice and flesh-scouring wind, while others are miasmic swamps filled with poison and disease. Hell does not limit its torturous toolbox merely to the fires for which it is so well known!\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-30\" />",
- "name": "Gelugon",
- "npc": false,
- "perception": 26,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 24,
- "release_date": "2019-08-01",
- "resistance": {
- "bludgeoning": 10,
- "physical": 10,
- "piercing": 10,
- "poison": 10,
- "slashing": 10
- },
- "resistance_markdown": "physical 10 (except [silver](/Equipment.aspx?ID=379)), [poison](/Traits.aspx?ID=126) 10\r\n",
- "resistance_raw": "physical 10 (except silver ), poison 10\r\n",
- "search_markdown": "<traits>\r\n<trait label=\"Devil\" url=\"/Traits.aspx?ID=44\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 91</row>\r\n\r\n**Creature Family** [Devil](/MonsterFamilies.aspx?ID=30)\r\n\r\n<row gap=\"medium\">\r\n**HP** 215\r\n\r\n**AC** 34\r\n\r\n**Fort** +24\r\n\r\n**Ref** +24\r\n\r\n**Will** +26\r\n\r\n**Perception** +26\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInsectile ice devils are strategists and masterminds in Hell’s armies, using their superior intellect to strike against their enemies and spread …\r\n</summary>",
- "sense": "greater darkvision",
- "sense_markdown": "greater darkvision",
- "size": [
- "Large"
- ],
- "skill": [
- "Acrobatics +22",
- "Athletics +23",
- "Deception +25",
- "Diplomacy +25",
- "Intimidation +23",
- "Religion +26",
- "Society +25",
- "Stealth +22",
- "Warfare Lore +30"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +22, [Athletics](/Skills.aspx?ID=3) +23, [Deception](/Skills.aspx?ID=5) +25, [Diplomacy](/Skills.aspx?ID=6) +25, [Intimidation](/Skills.aspx?ID=7) +23, [Religion](/Skills.aspx?ID=13) +26, [Society](/Skills.aspx?ID=14) +25, [Stealth](/Skills.aspx?ID=15) +22, [Warfare Lore](/Skills.aspx?ID=8) +30",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 91"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 91</row>",
- "speed": {
- "fly": 35,
- "land": 35,
- "max": 35
- },
- "speed_markdown": "35 feet, fly 35 feet (from [_fly_](/Spells.aspx?ID=125))",
- "speed_raw": "35 feet, fly 35 feet (from fly )",
- "spell": [
- "Cone of Cold",
- "Illusory Scene",
- "Dimension Door",
- "Wall of Ice",
- "Ray of Frost",
- "Fly"
- ],
- "spell_markdown": "[Cone of Cold](/Spells.aspx?ID=47), [Dimension Door](/Spells.aspx?ID=69), [Fly](/Spells.aspx?ID=125), [Illusory Scene](/Spells.aspx?ID=161), [Ray of Frost](/Spells.aspx?ID=245), [Wall of Ice](/Spells.aspx?ID=364)",
- "stealth": "22",
- "strength": 6,
- "strongest_save": [
- "will"
- ],
- "summary": "Insectile ice devils are strategists and masterminds in Hell’s armies, using their superior intellect to strike against their enemies and spread …",
- "summary_markdown": "Insectile ice devils are strategists and masterminds in Hell’s armies, using their superior intellect to strike against their enemies and spread …",
- "text": " Gelugon (Ice Devil) Insectile ice devils are strategists and masterminds in Hell’s armies, using their superior intellect to strike against their enemies and spread Hell’s influence throughout the planes. An ice devil rarely breaks their solitary contemplation of strategy save to pursue a plan they have devised. They can be enticed otherwise only by an exchange of services to be determined at a later time, adding to the pieces they can play on the board. Occasionally, a mortal strategist of outstanding skill might amuse an ice devil enough for the gelugon to agree to a contest of strategy, typically a strategic board game like chess, to decide a dispute. In the unlikely event the devil loses such a contest, they inevitably go to great lengths to later obtain that mortal’s services for their own infernal ends. Recall Knowledge - Fiend (Religion): DC 31 Unspecific Lore : DC 29 Specific Lore : DC 26 Gelugon Source Bestiary pg. 91 Perception +26; greater darkvision Languages Celestial, Common, Draconic, Infernal; telepathy 100 feet Skills Acrobatics +22, Athletics +23, Deception +25, Diplomacy +25, Intimidation +23, Religion +26, Society +25, Stealth +22, Warfare Lore +30 Str +6 Dex +5 Con +5 Int +8 Wis +5 Cha +4 Items +1 striking longspear --- AC 34 Fort +24 Ref +24 Will +26 +1 status to all saves vs. magic HP 215 Immunities cold, fire Resistances physical 10 (except silver), poison 10 Weaknesses good 10 Frightful Presence (aura, divine, emotion, enchantment, fear, mental) 10 feet, DC 31 Attack of Opportunity Reaction --- Speed 35 feet, fly 35 feet (from fly ) Melee Single Action frost longspear +28 (Cold, Evil, Magical, reach 15 feet), Damage 2d8+12 piercing plus 1d6 cold, 1d6 evil, and slowing frost Melee Single Action tail +25 (Agile, Cold, Evil, Magical, reach 10 feet), Damage 2d6+12 bludgeoning plus 2d6 cold, 1d6 evil, and slowing frost Ranged Single Action frost longspear +27 (Cold, Magical, thrown 20 feet), Damage 2d8+12 piercing plus 1d6 cold Divine Innate Spells DC 33 - Cantrips (7th) Ray of Frost - 4th Dimension Door (at will) - 5th Dimension Door, Wall of Ice (x3) - 6th Illusory Scene - 7th Cone of Cold (x2) - Constant (4th) Fly Rituals DC 33 - 1st Infernal Pact Slowing Frost (Cold, Divine, Evocation) The ice devil channels the extreme cold of its body through its appendages and weapons. A creature hit by an ice devil’s weapon or unarmed attack in melee must attempt a DC 32 Fortitude save or be slowed 1 for 1d4 rounds. A weapon used by an ice devil gains the effects of a frost rune while the gelugon holds it, and the ice devil can throw any such weapon with a 20-foot range increment, trailing motes of frost. Tactician of Cocytus Single Action (Concentrate) An ice devil’s logical mind devises genius tactics from its perfect memory. It can telepathically send a tactical repositioning to its allies, allowing all commanded or allied evil creatures in the range of its telepathy to immediately Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding Speed). Fire and Ice The classic depiction of Hell is of a burning wasteland of magma and volcanoes, a searing landscape rife with the screaming souls of the damned. Yet those who have visited Hell know the awful truth—for its torments do not cease at eternal burning. Some regions of hell are perpetual frozen reaches of razor-sharp ice and flesh-scouring wind, while others are miasmic swamps filled with poison and disease. Hell does not limit its torturous toolbox merely to the fires for which it is so well known! ",
- "trait": [
- "Devil",
- "Fiend",
- "LE",
- "Large"
- ],
- "trait_markdown": "[Devil](/Traits.aspx?ID=44), [Fiend](/Traits.aspx?ID=70)",
- "trait_raw": [
- "Devil",
- "Fiend"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=113",
- "vision": "Greater darkvision",
- "weakest_save": [
- "fort",
- "fortitude",
- "ref",
- "reflex"
- ],
- "weakness": {
- "good": 10
- },
- "weakness_markdown": "good 10",
- "weakness_raw": "good 10",
- "will_save": 26,
- "wisdom": 5
- }
|