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- {
- "ac": 26,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 2,
- "creature_ability": [
- "Deny Advantage",
- "Evasion",
- "Surprise Attack",
- "Nimble Dodge",
- "Brutal Rally",
- "Gang Up",
- "Quick Draw",
- "Sneak Attack"
- ],
- "creature_family": "Villains",
- "creature_family_markdown": "[Villains](/MonsterFamilies.aspx?ID=198)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 13,
- "hp": 104,
- "hp_raw": "104",
- "id": "creature-964",
- "image": [
- "/Images/NPCs/Villain_GangLeader.png"
- ],
- "intelligence": 2,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 7,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Gang Leader](/NPCs.aspx?ID=964)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nCutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 23\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 21\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 18\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Villain_GangLeader.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Gang Leader](/NPCs.aspx?ID=964)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 249</row>\n\n**Perception** +14\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +13, [Athletics](/Skills.aspx?ID=3) +13, [Deception](/Skills.aspx?ID=5) +15, [Intimidation](/Skills.aspx?ID=7) +17, [Society](/Skills.aspx?ID=14) +11, [Stealth](/Skills.aspx?ID=15) +13, [Thievery](/Skills.aspx?ID=17) +15, [Underworld Lore](/Skills.aspx?ID=8) +15\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +2\r\n\r\n**Wis** -1\r\n\r\n**Cha** +4\r\n</row>\n\n**Items**\r\n[_minor healing potion_](/Equipment.aspx?ID=186), [_+1 shortsword_](/Weapons.aspx?ID=43), [Sling](/Weapons.aspx?ID=72) (10 bullets), [Studded Leather Armor](/Armor.aspx?ID=5), [Tanglefoot Bag](/Equipment.aspx?ID=78)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 26 \r\n\r\n**Fort** +13 \r\n\r\n**Ref** +17 \r\n\r\n**Will** +10 \n\n</row>\r\n\r\n**HP** 104\n\n**Deny Advantage** The gang leader isn't flat-footed to creatures of 7th level or lower that are [hidden](/Conditions.aspx?ID=22), [undetected](/Conditions.aspx?ID=39), flanking, or using surprise attack.<br />**Evasion** When the gang leader rolls a success on a Reflex save, they get a critical success instead.<br />**Surprise Attack** On the first round of combat, if the gang leader rolls [Deception](/Skills.aspx?ID=5) or [Stealth](/Skills.aspx?ID=15) for initiative, creatures who haven't acted are [flat-footed](/Conditions.aspx?ID=16) to the gang leader.<br />**Nimble Dodge** <actions string=\"Reaction\" /> **Trigger** The gang leader is targeted with an attack by an attacker they can see; **Effect** The gang leader gains a +2 circumstance bonus to AC against the triggering attack.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nshortsword +18 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d6+10 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nsling +18 ([Propulsive](/Traits.aspx?ID=191), [range increment 50 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+8 bludgeoning\n\n**Brutal Rally** <actions string=\"Reaction\" /> ([Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)) **Trigger** The gang leader rolls a critical hit against a creature; **Effect** All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn.\r\n\r\n**Gang Up** Any enemy is [flat-footed](/Conditions.aspx?ID=16) against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies.\r\n\r\n**Quick Draw** <actions string=\"Single Action\" /> The gang leader Interacts to draw a weapon, then Strikes with that weapon.\r\n\r\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** The gang leader deals an extra 2d6 precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Gang Structure</title>\r\n\r\nA gang leader might run a gang, but several other NPCs in this chapter make for good gang members. A gang of significant size typically has a pyramid structure so that only a few members report directly to the boss and it's harder to link crimes directly to those in charge if someone gets arrested.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-198\" />",
- "name": "Gang Leader",
- "npc": true,
- "perception": 14,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 17,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 249</row>\r\n\r\n**Creature Family** [Villains](/MonsterFamilies.aspx?ID=198)\r\n\r\n<row gap=\"medium\">\r\n**HP** 104\r\n\r\n**AC** 26\r\n\r\n**Fort** +13\r\n\r\n**Ref** +17\r\n\r\n**Will** +10\r\n\r\n**Perception** +14\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +13",
- "Athletics +13",
- "Deception +15",
- "Intimidation +17",
- "Society +11",
- "Stealth +13",
- "Thievery +15",
- "Underworld Lore +15"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +13, [Athletics](/Skills.aspx?ID=3) +13, [Deception](/Skills.aspx?ID=5) +15, [Intimidation](/Skills.aspx?ID=7) +17, [Society](/Skills.aspx?ID=14) +11, [Stealth](/Skills.aspx?ID=15) +13, [Thievery](/Skills.aspx?ID=17) +15, [Underworld Lore](/Skills.aspx?ID=8) +15",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 249"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 249</row>",
- "speed": {
- "land": 30,
- "max": 30
- },
- "speed_markdown": "30 feet",
- "speed_raw": "30 feet",
- "spell_markdown": "",
- "stealth": "13",
- "strength": 4,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of …",
- "summary_markdown": "Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of …",
- "text": " Gang Leader Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader. Recall Knowledge - Humanoid (Society): DC 23 Unspecific Lore : DC 21 Specific Lore : DC 18 Gang Leader Source Gamemastery Guide pg. 249 Perception +14 Languages Common Skills Acrobatics +13, Athletics +13, Deception +15, Intimidation +17, Society +11, Stealth +13, Thievery +15, Underworld Lore +15 Str +4 Dex +4 Con +2 Int +2 Wis -1 Cha +4 Items minor healing potion , +1 shortsword , Sling (10 bullets), Studded Leather Armor, Tanglefoot Bag --- AC 26 Fort +13 Ref +17 Will +10 HP 104 Deny Advantage The gang leader isn't flat-footed to creatures of 7th level or lower that are hidden, undetected, flanking, or using surprise attack. Evasion When the gang leader rolls a success on a Reflex save, they get a critical success instead. Surprise Attack On the first round of combat, if the gang leader rolls Deception or Stealth for initiative, creatures who haven't acted are flat-footed to the gang leader. Nimble Dodge Reaction Trigger The gang leader is targeted with an attack by an attacker they can see; Effect The gang leader gains a +2 circumstance bonus to AC against the triggering attack. --- Speed 30 feet Melee Single Action shortsword +18 (Agile, Magical, versatile S), Damage 1d6+10 piercing Ranged Single Action sling +18 (Propulsive, range increment 50 feet, reload 1), Damage 1d6+8 bludgeoning Brutal Rally Reaction (Auditory, Emotion, Linguistic, Mental) Trigger The gang leader rolls a critical hit against a creature; Effect All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn. Gang Up Any enemy is flat-footed against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies. Quick Draw Single Action The gang leader Interacts to draw a weapon, then Strikes with that weapon. Sneak Attack The gang leader deals an extra 2d6 precision damage to flat-footed creatures. Gang Structure A gang leader might run a gang, but several other NPCs in this chapter make for good gang members. A gang of significant size typically has a pyramid structure so that only a few members report directly to the boss and it's harder to link crimes directly to those in charge if someone gets arrested. ",
- "trait": [
- "Human",
- "Humanoid",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=964",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 10,
- "wisdom": -1
- }
|