Fossil Golem.json 12 KB

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  1. {
  2. "ac": 33,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -5,
  7. "constitution": 6,
  8. "creature_ability": [
  9. "Golem Antimagic",
  10. "Vulnerable to Stone to Flesh",
  11. "Fossilization",
  12. "Reassemble"
  13. ],
  14. "creature_family": "Golem",
  15. "creature_family_markdown": "[Golem](/MonsterFamilies.aspx?ID=57)",
  16. "dexterity": 2,
  17. "exclude_from_search": false,
  18. "fortitude_save": 26,
  19. "hp": 195,
  20. "hp_raw": "195",
  21. "id": "creature-1174",
  22. "image": [
  23. "/Images/Monsters/Golem_FossilGolem.png"
  24. ],
  25. "immunity": [
  26. "acid",
  27. "death effects",
  28. "disease",
  29. "doomed",
  30. "drained",
  31. "fatigued",
  32. "healing",
  33. "magic (see below)",
  34. "mental",
  35. "necromancy",
  36. "nonlethal attacks",
  37. "paralyzed",
  38. "poison",
  39. "sickened",
  40. "unconscious"
  41. ],
  42. "immunity_markdown": "acid, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), magic (see below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
  43. "intelligence": -5,
  44. "language_markdown": "",
  45. "level": 12,
  46. "markdown": "<title level=\"1\" pfs=\"Standard\">[Fossil Golem](/Monsters.aspx?ID=1174)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nFossil golems are typically made from the fossilized bones of dinosaurs and other ancient megafauna, though some crafters stretch the definition and instead use magically petrified bones of dragons or even giants. Not bound to any specific model, fossil golems are crafted to be as terrifying as possible instead of models of anatomic accuracy. As such, most fossil golems are nightmarish saurian amalgams whose massive arms end with the complete skulls of apex predators like tyrannosauruses, their bite enhanced to petrify flesh.\n\n The enchantments that animate fossil golems grant them a form of modular flexibility, letting them trade mobility for extended reach through the rapid rearrangement of their limbs. This also lets them appear like a jumbled mass of bones at rest, making them likely to be mistaken for decor rather than guardians.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 35\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 33\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 30\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Golem_FossilGolem.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 12\">[Fossil Golem](/Monsters.aspx?ID=1174)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 116</row>\n\n**Perception** +20; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +20\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +2\r\n\r\n**Con** +6\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 33 \r\n\r\n**Fort** +26 \r\n\r\n**Ref** +20 \r\n\r\n**Will** +18 \n\n</row>\r\n\r\n**HP** 195\n\n**Immunities**\r\nacid, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), magic (see below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 10 (except [adamantine](/Equipment.aspx?ID=374) or bludgeoning)\n\n**Golem Antimagic** harmed by [cold](/Traits.aspx?ID=27) and [water](/Traits.aspx?ID=165) (5d10, 2d8 from areas and persistent damage); healed by [acid](/Traits.aspx?ID=3) (area 2d8 HP); slowed by [earth](/Traits.aspx?ID=55)<br />**Vulnerable to Stone to Flesh** A [_stone to flesh_](/Spells.aspx?ID=311) spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A [_flesh to stone_](/Spells.aspx?ID=123) spell reverses this effect immediately.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +26 ([deadly 2d10](/Traits.aspx?ID=174), [Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d10+13 piercing plus fossilization\n\n**Fossilization** ([Arcane](/Traits.aspx?ID=11), [Incapacitation](/Traits.aspx?ID=93), [Transmutation](/Traits.aspx?ID=157)) The first time each round a creature takes damage from the fossil golem's jaws, the target must attempt a DC 32 Fortitude save. If it fails and has not already been slowed by this ability, it becomes [slowed 1](/Conditions.aspx?ID=35) for 1 minute. If the creature was already slowed by this ability, a failed save causes it to be [petrified](/Conditions.aspx?ID=30) permanently.\r\n\r\n**Reassemble** <actions string=\"Single Action\" /> The fossil golem reorganizes its bones, increasing its reach to 25 feet and reducing its Speed to 15 feet. It can revert to its original form by taking this action again.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Digging is Optional</title>\r\n\r\nIntact fossilized bones are difficult components to scrounge, much less whole skeletons. An alternate way to obtain them is to hire expert hunters or adventurers to seek out live dinosaurs, bring back the bones, and use magic to turn them to stone. Of course, some purists prefer genuine fossilized bones and are willing to pay the price for their acquisition. Either way, opportunities await enterprising souls with the proper tools and several [_bags of holding_](/Equipment.aspx?ID=249). \r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-57\" />",
  47. "name": "Fossil Golem",
  48. "npc": false,
  49. "perception": 20,
  50. "pfs": "Standard",
  51. "rarity": "rare",
  52. "reflex_save": 20,
  53. "release_date": "2021-04-07",
  54. "resistance": {
  55. "physical": 10,
  56. "piercing": 10,
  57. "slashing": 10
  58. },
  59. "resistance_markdown": "physical 10 (except [adamantine](/Equipment.aspx?ID=374) or bludgeoning)",
  60. "resistance_raw": "physical 10 (except adamantine or bludgeoning)",
  61. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 116</row>\r\n\r\n**Creature Family** [Golem](/MonsterFamilies.aspx?ID=57)\r\n\r\n<row gap=\"medium\">\r\n**HP** 195\r\n\r\n**AC** 33\r\n\r\n**Fort** +26\r\n\r\n**Ref** +20\r\n\r\n**Will** +18\r\n\r\n**Perception** +20\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFossil golems are typically made from the fossilized bones of dinosaurs and other ancient megafauna, though some crafters stretch the definition and …\r\n</summary>",
  62. "sense": " darkvision ",
  63. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  64. "size": [
  65. "Huge"
  66. ],
  67. "skill": [
  68. "Athletics +20"
  69. ],
  70. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +20",
  71. "source": [
  72. "Bestiary 3"
  73. ],
  74. "source_raw": [
  75. "Bestiary 3 pg. 116"
  76. ],
  77. "source_category": "Rulebooks",
  78. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 116</row>",
  79. "speed": {
  80. "land": 25,
  81. "max": 25
  82. },
  83. "speed_markdown": "25 feet",
  84. "speed_raw": "25 feet",
  85. "spell_markdown": "",
  86. "strength": 7,
  87. "strongest_save": [
  88. "fort",
  89. "fortitude"
  90. ],
  91. "summary": "Fossil golems are typically made from the fossilized bones of dinosaurs and other ancient megafauna, though some crafters stretch the definition and …",
  92. "summary_markdown": "Fossil golems are typically made from the fossilized bones of dinosaurs and other ancient megafauna, though some crafters stretch the definition and …",
  93. "text": " Fossil Golem Fossil golems are typically made from the fossilized bones of dinosaurs and other ancient megafauna, though some crafters stretch the definition and instead use magically petrified bones of dragons or even giants. Not bound to any specific model, fossil golems are crafted to be as terrifying as possible instead of models of anatomic accuracy. As such, most fossil golems are nightmarish saurian amalgams whose massive arms end with the complete skulls of apex predators like tyrannosauruses, their bite enhanced to petrify flesh. The enchantments that animate fossil golems grant them a form of modular flexibility, letting them trade mobility for extended reach through the rapid rearrangement of their limbs. This also lets them appear like a jumbled mass of bones at rest, making them likely to be mistaken for decor rather than guardians. Recall Knowledge - Construct (Arcana, Crafting): DC 35 Unspecific Lore : DC 33 Specific Lore : DC 30 Fossil Golem Source Bestiary 3 pg. 116 Perception +20; darkvision Languages Skills Athletics +20 Str +7 Dex +2 Con +6 Int -5 Wis +0 Cha -5 --- AC 33 Fort +26 Ref +20 Will +18 HP 195 Immunities acid, death effects, disease, doomed, drained, fatigued, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 10 (except adamantine or bludgeoning) Golem Antimagic harmed by cold and water (5d10, 2d8 from areas and persistent damage); healed by acid (area 2d8 HP); slowed by earth Vulnerable to Stone to Flesh A stone to flesh spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A flesh to stone spell reverses this effect immediately. --- Speed 25 feet Melee Single Action jaws +26 (deadly 2d10, Magical, reach 15 feet), Damage 3d10+13 piercing plus fossilization Fossilization (Arcane, Incapacitation, Transmutation) The first time each round a creature takes damage from the fossil golem's jaws, the target must attempt a DC 32 Fortitude save. If it fails and has not already been slowed by this ability, it becomes slowed 1 for 1 minute. If the creature was already slowed by this ability, a failed save causes it to be petrified permanently. Reassemble Single Action The fossil golem reorganizes its bones, increasing its reach to 25 feet and reducing its Speed to 15 feet. It can revert to its original form by taking this action again. Digging is Optional Intact fossilized bones are difficult components to scrounge, much less whole skeletons. An alternate way to obtain them is to hire expert hunters or adventurers to seek out live dinosaurs, bring back the bones, and use magic to turn them to stone. Of course, some purists prefer genuine fossilized bones and are willing to pay the price for their acquisition. Either way, opportunities await enterprising souls with the proper tools and several bags of holding . ",
  94. "trait": [
  95. "Construct",
  96. "Golem",
  97. "Mindless",
  98. "Rare",
  99. "N",
  100. "Huge"
  101. ],
  102. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Golem](/Traits.aspx?ID=220), [Mindless](/Traits.aspx?ID=108), [Rare](/Traits.aspx?ID=137)",
  103. "trait_raw": [
  104. "Construct",
  105. "Golem",
  106. "Mindless",
  107. "Rare"
  108. ],
  109. "type": "Creature",
  110. "url": "/Monsters.aspx?ID=1174",
  111. "vision": "Darkvision",
  112. "weakest_save": [
  113. "will"
  114. ],
  115. "weakness": {},
  116. "will_save": 18,
  117. "wisdom": 0
  118. }