Flytrap Leshy.json 11 KB

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  1. {
  2. "ac": 20,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Attack of Opportunity",
  10. "Amalgam",
  11. "Change Shape",
  12. "Flytrap Toxin"
  13. ],
  14. "creature_family": "Leshy",
  15. "creature_family_markdown": "[Leshy](/MonsterFamilies.aspx?ID=67)",
  16. "dexterity": 2,
  17. "exclude_from_search": false,
  18. "fortitude_save": 9,
  19. "hp": 72,
  20. "hp_raw": "72",
  21. "id": "creature-717",
  22. "image": [
  23. "/Images/Monsters/Leshy_FlytrapLeshy.png"
  24. ],
  25. "intelligence": 0,
  26. "language": [
  27. "Common",
  28. "Druidic",
  29. "Sylvan",
  30. "<%SPELLS%294%%><i>speak with plants</i><%END> (carnivorous plants only)"
  31. ],
  32. "language_markdown": "[Common](/Languages.aspx?ID=1), [Druidic](/Languages.aspx?ID=23), [Sylvan](/Languages.aspx?ID=10); [_speak with plants_](/Spells.aspx?ID=294) (carnivorous plants only)",
  33. "level": 4,
  34. "markdown": "<title level=\"1\" pfs=\"Standard\">[Flytrap Leshy](/Monsters.aspx?ID=717)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nWhile often seen as unfriendly by non-leshys, flytrap leshys get along well with other leshys. Nonetheless, they're among the most aggressive leshys, often guarding the most vulnerable places in the natural world with their flytrap mouths and hands.\n\n When a large threat emerges, pairs of flytrap leshys band together to create amalgams capable of driving back powerful foes. This unusual form of communal defense suffuses flytrap leshy society, and they often form relationships between multiple individuals that would confuse or even scandalize more uptight humanoids—to a flytrap leshy, though, there's nothing strange about sharing your innermost secrets with people you literally merged together with to defend your home from an enemy.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Plant](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 19\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 14\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Leshy_FlytrapLeshy.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Flytrap Leshy](/Monsters.aspx?ID=717)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Leshy\" url=\"/Traits.aspx?ID=225\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 161 <sup>2.0</sup></row>\n\n**Perception** +11; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Druidic](/Languages.aspx?ID=23), [Sylvan](/Languages.aspx?ID=10); [_speak with plants_](/Spells.aspx?ID=294) (carnivorous plants only)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +12, [Nature](/Skills.aspx?ID=10) +10, [Stealth](/Skills.aspx?ID=15) +12\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +1\r\n\r\n**Int** +0\r\n\r\n**Wis** +3\r\n\r\n**Cha** +2\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 20 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +13 \n\n</row>\r\n\r\n**HP** 72\n\n**Resistances**\r\nacid 5\n\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /><br />Verdant Burst (healing) When a flytrap leshy dies, a burst of primal energy explodes from its body, restoring 3d6 Hit Points to each [plant](/Traits.aspx?ID=125) creature in a 30-foot emanation. This area immediately fills with flytraps, becoming difficult terrain. If the terrain is not a viable environment for these flytraps, they wither after 24 hours.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nflytrap mouth +13 ([versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d8+6 piercing plus 1d6 acid and flytrap toxin\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nflytrap hand +13 ([Agile](/Traits.aspx?ID=170), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d6+6 piercing plus 1d6 acid and flytrap toxin\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nspittle +11 ([Acid](/Traits.aspx?ID=3), [range increment 10 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d6+6 acid plus flytrap toxin\r\n\r\n**Primal Innate Spells** DC 21\r\n- **2nd**\r\n[Pass Without Trace](/Spells.aspx?ID=215)\r\n- **4th**\r\n[Speak with Plants](/Spells.aspx?ID=294)\r\n\r\n**Amalgam** <actions string=\"Single Action\" /> ([Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) A flytrap leshy can combine itself with an adjacent and willing flytrap leshy that is not currently affected by Amalgam. The leshy using Amalgam physically merges with the target, restoring 3d8 Hit Points to the target. The leshy can Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes 3d8 damage. If the target leshy dies, Amalgam ends at once and the original leshy gains the [dying](/Conditions.aspx?ID=11) condition or increases their dying condition value by 1 if they were already dying. As long as Amalgam is sustained, the target leshy gains a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and it gains an additional reaction at the start of each turn.\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) The flytrap leshy transforms into a Small flytrap. This ability otherwise uses the effects of [_tree shape_](/Spells.aspx?ID=342).\r\n\r\n**Flytrap Toxin** ([Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 19 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** [sickened 1](/Conditions.aspx?ID=34) (1 round), **Stage 2** sickened 2 (1 round)\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-67\" />",
  35. "name": "Flytrap Leshy",
  36. "npc": false,
  37. "perception": 11,
  38. "pfs": "Standard",
  39. "rarity": "common",
  40. "reflex_save": 12,
  41. "release_date": "2020-05-27",
  42. "resistance": {
  43. "acid": 5
  44. },
  45. "resistance_markdown": "acid 5",
  46. "resistance_raw": "acid 5",
  47. "search_markdown": "<traits>\r\n<trait label=\"Leshy\" url=\"/Traits.aspx?ID=225\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 161 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Leshy](/MonsterFamilies.aspx?ID=67)\r\n\r\n<row gap=\"medium\">\r\n**HP** 72\r\n\r\n**AC** 20\r\n\r\n**Fort** +9\r\n\r\n**Ref** +12\r\n\r\n**Will** +13\r\n\r\n**Perception** +11\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile often seen as unfriendly by non-leshys, flytrap leshys get along well with other leshys. Nonetheless, they're among the most aggressive leshys, …\r\n</summary>",
  48. "sense": " darkvision ",
  49. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  50. "size": [
  51. "Small"
  52. ],
  53. "skill": [
  54. "Athletics +12",
  55. "Nature +10",
  56. "Stealth +12"
  57. ],
  58. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +12, [Nature](/Skills.aspx?ID=10) +10, [Stealth](/Skills.aspx?ID=15) +12",
  59. "source": [
  60. "Bestiary 2"
  61. ],
  62. "source_raw": [
  63. "Bestiary 2 pg. 161"
  64. ],
  65. "source_category": "Rulebooks",
  66. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 161 <sup>2.0</sup></row>",
  67. "speed": {
  68. "land": 25,
  69. "max": 25
  70. },
  71. "speed_markdown": "25 feet",
  72. "speed_raw": "25 feet",
  73. "spell": [
  74. "Speak with Plants",
  75. "Pass Without Trace"
  76. ],
  77. "spell_markdown": "[Pass Without Trace](/Spells.aspx?ID=215), [Speak with Plants](/Spells.aspx?ID=294)",
  78. "stealth": "12",
  79. "strength": 4,
  80. "strongest_save": [
  81. "will"
  82. ],
  83. "summary": "While often seen as unfriendly by non-leshys, flytrap leshys get along well with other leshys. Nonetheless, they're among the most aggressive leshys, …",
  84. "summary_markdown": "While often seen as unfriendly by non-leshys, flytrap leshys get along well with other leshys. Nonetheless, they're among the most aggressive leshys, …",
  85. "text": " Flytrap Leshy While often seen as unfriendly by non-leshys, flytrap leshys get along well with other leshys. Nonetheless, they're among the most aggressive leshys, often guarding the most vulnerable places in the natural world with their flytrap mouths and hands. When a large threat emerges, pairs of flytrap leshys band together to create amalgams capable of driving back powerful foes. This unusual form of communal defense suffuses flytrap leshy society, and they often form relationships between multiple individuals that would confuse or even scandalize more uptight humanoids—to a flytrap leshy, though, there's nothing strange about sharing your innermost secrets with people you literally merged together with to defend your home from an enemy. Recall Knowledge - Plant (Nature): DC 19 Unspecific Lore : DC 17 Specific Lore : DC 14 Flytrap Leshy Source Bestiary 2 pg. 161 2.0 Perception +11; darkvision Languages Common, Druidic, Sylvan; speak with plants (carnivorous plants only) Skills Athletics +12, Nature +10, Stealth +12 Str +4 Dex +2 Con +1 Int +0 Wis +3 Cha +2 --- AC 20 Fort +9 Ref +12 Will +13 HP 72 Resistances acid 5 Attack of Opportunity Reaction Verdant Burst (healing) When a flytrap leshy dies, a burst of primal energy explodes from its body, restoring 3d6 Hit Points to each plant creature in a 30-foot emanation. This area immediately fills with flytraps, becoming difficult terrain. If the terrain is not a viable environment for these flytraps, they wither after 24 hours. --- Speed 25 feet Melee Single Action flytrap mouth +13 (versatile S), Damage 1d8+6 piercing plus 1d6 acid and flytrap toxin Melee Single Action flytrap hand +13 (Agile, versatile S), Damage 1d6+6 piercing plus 1d6 acid and flytrap toxin Ranged Single Action spittle +11 (Acid, range increment 10 feet), Damage 1d6+6 acid plus flytrap toxin Primal Innate Spells DC 21 - 2nd Pass Without Trace - 4th Speak with Plants Amalgam Single Action (Polymorph, Primal, Transmutation) A flytrap leshy can combine itself with an adjacent and willing flytrap leshy that is not currently affected by Amalgam. The leshy using Amalgam physically merges with the target, restoring 3d8 Hit Points to the target. The leshy can Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes 3d8 damage. If the target leshy dies, Amalgam ends at once and the original leshy gains the dying condition or increases their dying condition value by 1 if they were already dying. As long as Amalgam is sustained, the target leshy gains a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and it gains an additional reaction at the start of each turn. Change Shape Single Action (Concentrate, Polymorph, Primal, Transmutation) The flytrap leshy transforms into a Small flytrap. This ability otherwise uses the effects of tree shape . Flytrap Toxin (Poison) Saving Throw DC 19 Fortitude; Maximum Duration 6 rounds; Stage 1 sickened 1 (1 round), Stage 2 sickened 2 (1 round) ",
  86. "trait": [
  87. "Leshy",
  88. "Plant",
  89. "N",
  90. "Small"
  91. ],
  92. "trait_markdown": "[Leshy](/Traits.aspx?ID=225), [Plant](/Traits.aspx?ID=125)",
  93. "trait_raw": [
  94. "Leshy",
  95. "Plant"
  96. ],
  97. "type": "Creature",
  98. "url": "/Monsters.aspx?ID=717",
  99. "vision": "Darkvision",
  100. "weakest_save": [
  101. "fort",
  102. "fortitude"
  103. ],
  104. "weakness": {},
  105. "will_save": 13,
  106. "wisdom": 3
  107. }