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- {
- "ac": 21,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 3,
- "constitution": 3,
- "creature_ability": [
- "Assume Form",
- "Blood Nourishment",
- "Compression",
- "Revert Form",
- "Sneak Attack"
- ],
- "creature_family": "Alghollthu",
- "creature_family_markdown": "[Alghollthu](/MonsterFamilies.aspx?ID=1)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 9,
- "hp": 60,
- "hp_raw": "60",
- "id": "creature-4",
- "image": [
- "/Images/Monsters/Alghollthu_FacelessStalker.png"
- ],
- "intelligence": 0,
- "language": [
- "Alghollthu",
- "Aquan",
- "Common",
- "<%SPELLS%340%%><i>tongues</i><%END>"
- ],
- "language_markdown": "[Alghollthu](/Languages.aspx?ID=24), [Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1); [_tongues_](/Spells.aspx?ID=340)",
- "level": 4,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Faceless Stalker (Ugothol)](/Monsters.aspx?ID=4)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAmong the subtler of the alghollthu creations were the ugothols—also known as faceless stalkers. These twisted beings used shapeshifting to infiltrate settlements and assassinate key targets. They sowed discord and replaced leaders, causing unwanted organizations to implode and bothersome people to lose face and eventually disappear. Entirely terrestrial in nature, ugothols can easily extend alghollthu plots above the waves for extended periods of time, giving their aquatic masters enhanced reach into these unpleasantly dry realms. Today, most faceless stalkers—like the less dangerous ulat-kinis—pursue programmed goals without the guidance of alghollthu rule. Faceless stalkers prefer to live as close to the sea coast as possible, although they are not aquatic creatures themselves. Most dwell in tiny tribes in marshlands. Others live in the sewers of coastal towns.\n\n By instinct, faceless stalkers seek to sow discord. They replace leaders in humanoid societies, then guide infiltrated settlements down paths of destruction. Among humanoids who have wicked tendencies, a faceless stalker can become a prominent trailblazer, leading a group to new heights of depravity and violence. Inevitably, however, faceless stalker infiltrators lead their followers to ruin. The ugothol eventually moves on—either because its true nature is about to be discovered, or because it has despoiled or devastated all local resources.\n\n An ugothol gains nourishment only through its long, bloodsucking tongue. Their prey bear distinctive triple puncture wounds near major arteries. Corpses bearing such marks are typically the first clues found to uncover a faceless stalker’s presence, though sometimes they are overlooked as marks belonging to a vampire or chupacabra.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 19\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 14\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Alghollthu_FacelessStalker.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Faceless Stalker](/Monsters.aspx?ID=4)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 13</row>\n\n**Perception** +10; darkvision\r\n\r\n**Languages**\r\n[Alghollthu](/Languages.aspx?ID=24), [Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +12, [Athletics](/Skills.aspx?ID=3) +12, [Deception](/Skills.aspx?ID=5) +13, [Stealth](/Skills.aspx?ID=15) +13, [Thievery](/Skills.aspx?ID=17) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +3\r\n\r\n**Con** +3\r\n\r\n**Int** +0\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n</row>\n\n**Items**\r\n[Studded Leather Armor](/Armor.aspx?ID=5)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +12 \r\n\r\n+2 status to all saves vs. auditory and visual\r\n</row>\r\n\r\n**HP** 60\n\n**Resistances**\r\nbludgeoning 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nlongsword +14 ([versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 1d8+6 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +12 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d6+6 slashing plus Grab\r\n\r\n**Occult Innate Spells** DC 19\r\n- **Constant (5th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**Assume Form** ([Concentrate](/Traits.aspx?ID=32), [Occult](/Traits.aspx?ID=120), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The faceless stalker spends 10 minutes reshaping its appearance to take on the shape of any Small or Medium humanoid. It gains a +4 circumstance bonus to Deception checks to pass as that creature.\r\n\r\n**Blood Nourishment** <actions string=\"Single Action\" /> The faceless stalker uses its three-pronged tongue to drink the blood of an adjacent restrained or unconscious creature. The creature gains drained 1.\r\n\r\n**Compression** When the faceless stalker successfully Squeezes, it moves through the tight space at full speed. Narrow confines are not difficult terrain for a faceless stalker.\r\n\r\n**Revert Form** <actions string=\"Free Action\" /> **Requirements** The faceless stalker is in an assumed form. **Effect** The faceless stalker resumes its true form. Until the start of its next turn, it gains a +2 status bonus to attack rolls, damage rolls, saving throws, and skill checks.\r\n\r\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** The faceless stalker deals 1d6 extra precision damage to flat-footed creatures.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-1\" />",
- "name": "Faceless Stalker",
- "npc": false,
- "perception": 10,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 9,
- "release_date": "2019-08-01",
- "resistance": {
- "bludgeoning": 5
- },
- "resistance_markdown": "bludgeoning 5",
- "resistance_raw": "bludgeoning 5",
- "search_markdown": "<traits>\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 13</row>\r\n\r\n**Creature Family** [Alghollthu](/MonsterFamilies.aspx?ID=1)\r\n\r\n<row gap=\"medium\">\r\n**HP** 60\r\n\r\n**AC** 21\r\n\r\n**Fort** +9\r\n\r\n**Ref** +9\r\n\r\n**Will** +12\r\n\r\n**Perception** +10\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAmong the subtler of the alghollthu creations were the ugothols—also known as faceless stalkers. These twisted beings used shapeshifting to …\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +12",
- "Athletics +12",
- "Deception +13",
- "Stealth +13",
- "Thievery +9"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +12, [Athletics](/Skills.aspx?ID=3) +12, [Deception](/Skills.aspx?ID=5) +13, [Stealth](/Skills.aspx?ID=15) +13, [Thievery](/Skills.aspx?ID=17) +9",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 13"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 13</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Tongues"
- ],
- "spell_markdown": "[Tongues](/Spells.aspx?ID=340)",
- "stealth": "13",
- "strength": 4,
- "strongest_save": [
- "will"
- ],
- "summary": "Among the subtler of the alghollthu creations were the ugothols—also known as faceless stalkers. These twisted beings used shapeshifting to …",
- "summary_markdown": "Among the subtler of the alghollthu creations were the ugothols—also known as faceless stalkers. These twisted beings used shapeshifting to …",
- "text": " Faceless Stalker (Ugothol) Among the subtler of the alghollthu creations were the ugothols—also known as faceless stalkers. These twisted beings used shapeshifting to infiltrate settlements and assassinate key targets. They sowed discord and replaced leaders, causing unwanted organizations to implode and bothersome people to lose face and eventually disappear. Entirely terrestrial in nature, ugothols can easily extend alghollthu plots above the waves for extended periods of time, giving their aquatic masters enhanced reach into these unpleasantly dry realms. Today, most faceless stalkers—like the less dangerous ulat-kinis—pursue programmed goals without the guidance of alghollthu rule. Faceless stalkers prefer to live as close to the sea coast as possible, although they are not aquatic creatures themselves. Most dwell in tiny tribes in marshlands. Others live in the sewers of coastal towns. By instinct, faceless stalkers seek to sow discord. They replace leaders in humanoid societies, then guide infiltrated settlements down paths of destruction. Among humanoids who have wicked tendencies, a faceless stalker can become a prominent trailblazer, leading a group to new heights of depravity and violence. Inevitably, however, faceless stalker infiltrators lead their followers to ruin. The ugothol eventually moves on—either because its true nature is about to be discovered, or because it has despoiled or devastated all local resources. An ugothol gains nourishment only through its long, bloodsucking tongue. Their prey bear distinctive triple puncture wounds near major arteries. Corpses bearing such marks are typically the first clues found to uncover a faceless stalker’s presence, though sometimes they are overlooked as marks belonging to a vampire or chupacabra. Recall Knowledge - Aberration (Occultism): DC 19 Unspecific Lore : DC 17 Specific Lore : DC 14 Faceless Stalker Source Bestiary pg. 13 Perception +10; darkvision Languages Alghollthu, Aquan, Common; tongues Skills Acrobatics +12, Athletics +12, Deception +13, Stealth +13, Thievery +9 Str +4 Dex +3 Con +3 Int +0 Wis +2 Cha +3 Items Studded Leather Armor --- AC 21 Fort +9 Ref +9 Will +12 +2 status to all saves vs. auditory and visual HP 60 Resistances bludgeoning 5 --- Speed 25 feet Melee Single Action longsword +14 (versatile P), Damage 1d8+6 slashing Melee Single Action claw +12 (Agile), Damage 2d6+6 slashing plus Grab Occult Innate Spells DC 19 - Constant (5th) Tongues Assume Form (Concentrate, Occult, Polymorph, Transmutation) The faceless stalker spends 10 minutes reshaping its appearance to take on the shape of any Small or Medium humanoid. It gains a +4 circumstance bonus to Deception checks to pass as that creature. Blood Nourishment Single Action The faceless stalker uses its three-pronged tongue to drink the blood of an adjacent restrained or unconscious creature. The creature gains drained 1. Compression When the faceless stalker successfully Squeezes, it moves through the tight space at full speed. Narrow confines are not difficult terrain for a faceless stalker. Revert Form Free Action Requirements The faceless stalker is in an assumed form. Effect The faceless stalker resumes its true form. Until the start of its next turn, it gains a +2 status bonus to attack rolls, damage rolls, saving throws, and skill checks. Sneak Attack The faceless stalker deals 1d6 extra precision damage to flat-footed creatures. ",
- "trait": [
- "Aberration",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Aberration](/Traits.aspx?ID=1)",
- "trait_raw": [
- "Aberration"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=4",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude",
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 12,
- "wisdom": 2
- }
|