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- {
- "ac": 23,
- "alignment": "LN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 2,
- "constitution": 3,
- "creature_ability": [
- "Behead",
- "Intimidating Strike",
- "Mark for Death"
- ],
- "creature_family": "Officers",
- "creature_family_markdown": "[Officers](/MonsterFamilies.aspx?ID=192)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 15,
- "hp": 105,
- "hp_raw": "105",
- "id": "creature-938",
- "intelligence": -1,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 6,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Executioner](/NPCs.aspx?ID=938)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nExecutioners carry out sentences from cruel tyrants and legitimate rulers alike. Most remain numb to the necessity of their duty, but some evil executioners grow to love the power of having someone else's life in their hands.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Executioner](/NPCs.aspx?ID=938)</title>\r\n\r\n<traits>\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 235</row>\n\n**Perception** +12\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +15, [Intimidation](/Skills.aspx?ID=7) +13, [Medicine](/Skills.aspx?ID=9) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +2\r\n\r\n**Con** +3\r\n\r\n**Int** -1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +2\r\n</row>\n\n**Items**\r\n[_+1 greataxe_](/Weapons.aspx?ID=21), hood, [Leather Armor](/Armor.aspx?ID=4)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 23 \r\n\r\n**Fort** +15 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +14 \n\n</row>\r\n\r\n**HP** 105\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_greataxe_ +16 ([Magical](/Traits.aspx?ID=103), [Sweep](/Traits.aspx?ID=194)),\r\n**Damage** 1d12+9 slashing\n\n**Behead** <actions string=\"Three Actions\" /> **Requirements** The executioner is adjacent to a [dying](/Conditions.aspx?ID=11) creature or a creature specifically prepared for a killing blow; **Effect** The executioner Strikes the creature with their greataxe. On a hit, in addition to taking damage, the target must attempt a Fortitude save or be reduced to 0 HP and become dying 1. If the creature was already dying (including if it was reduced to 0 HP by the Strike's damage), the creature's dying value increases by 1, in addition to any increase from the Strike. On a critical failure, the creature dies instantly. If the executioner's Strike was a critical hit, the target uses the outcome for one degree of success worse than the result of their saving throw.\r\n\r\n**Intimidating Strike** <actions string=\"Two Actions\" /> ([Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Fighter](/Traits.aspx?ID=71), [Mental](/Traits.aspx?ID=106)) The executioner makes a melee Strike. If it hits and deals damage, the target is [frightened 1](/Conditions.aspx?ID=19), or frightened 2 on a critical hit.\r\n\r\n**Mark for Death** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32)) The executioner marks a single creature they can see for death. The first time each round the executioner Strikes that creature, the Strike deals 1d12 additional precision damage. The creature remains marked for death until the executioner is knocked out, marks a different creature for death, or the encounter ends.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-192\" />",
- "name": "Executioner",
- "npc": true,
- "perception": 12,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 12,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 235</row>\r\n\r\n**Creature Family** [Officers](/MonsterFamilies.aspx?ID=192)\r\n\r\n<row gap=\"medium\">\r\n**HP** 105\r\n\r\n**AC** 23\r\n\r\n**Fort** +15\r\n\r\n**Ref** +12\r\n\r\n**Will** +14\r\n\r\n**Perception** +12\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nExecutioners carry out sentences from cruel tyrants and legitimate rulers alike. Most remain numb to the necessity of their duty, but some evil …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +15",
- "Intimidation +13",
- "Medicine +10"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +15, [Intimidation](/Skills.aspx?ID=7) +13, [Medicine](/Skills.aspx?ID=9) +10",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 235"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 235</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "strength": 5,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Executioners carry out sentences from cruel tyrants and legitimate rulers alike. Most remain numb to the necessity of their duty, but some evil …",
- "summary_markdown": "Executioners carry out sentences from cruel tyrants and legitimate rulers alike. Most remain numb to the necessity of their duty, but some evil …",
- "text": " Executioner Executioners carry out sentences from cruel tyrants and legitimate rulers alike. Most remain numb to the necessity of their duty, but some evil executioners grow to love the power of having someone else's life in their hands. Recall Knowledge - Humanoid (Society): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Executioner Source Gamemastery Guide pg. 235 Perception +12 Languages Common Skills Athletics +15, Intimidation +13, Medicine +10 Str +5 Dex +2 Con +3 Int -1 Wis +2 Cha +2 Items +1 greataxe , hood, Leather Armor --- AC 23 Fort +15 Ref +12 Will +14 HP 105 --- Speed 25 feet Melee Single Action greataxe +16 (Magical, Sweep), Damage 1d12+9 slashing Behead Three Actions Requirements The executioner is adjacent to a dying creature or a creature specifically prepared for a killing blow; Effect The executioner Strikes the creature with their greataxe. On a hit, in addition to taking damage, the target must attempt a Fortitude save or be reduced to 0 HP and become dying 1. If the creature was already dying (including if it was reduced to 0 HP by the Strike's damage), the creature's dying value increases by 1, in addition to any increase from the Strike. On a critical failure, the creature dies instantly. If the executioner's Strike was a critical hit, the target uses the outcome for one degree of success worse than the result of their saving throw. Intimidating Strike Two Actions (Emotion, Fear, Fighter, Mental) The executioner makes a melee Strike. If it hits and deals damage, the target is frightened 1, or frightened 2 on a critical hit. Mark for Death Single Action (Concentrate) The executioner marks a single creature they can see for death. The first time each round the executioner Strikes that creature, the Strike deals 1d12 additional precision damage. The creature remains marked for death until the executioner is knocked out, marks a different creature for death, or the encounter ends. ",
- "trait": [
- "Human",
- "Humanoid",
- "LN",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=938",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 14,
- "wisdom": 2
- }
|