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- {
- "ac": 45,
- "alignment": "LE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 10,
- "constitution": 7,
- "creature_ability": [
- "Painsight",
- "Ignore Pain",
- "Paralytic Perfection",
- "Evisceration",
- "Exquisite Pain",
- "Focus Gaze",
- "Graft Flesh",
- "Shadow Traveler"
- ],
- "creature_family": "Velstrac",
- "creature_family_markdown": "[Velstrac](/MonsterFamilies.aspx?ID=111)",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 37,
- "hp": 375,
- "hp_raw": "375",
- "id": "creature-852",
- "image": [
- "/Images/Monsters/Velstrac_Eremite.png"
- ],
- "immunity": [
- "cold",
- "fear",
- "nonlethal"
- ],
- "immunity_markdown": "cold, [fear](/Traits.aspx?ID=68), nonlethal",
- "intelligence": 6,
- "language": [
- "Common",
- "Infernal",
- "Shadowtongue",
- "<%UMR%37%%>telepathy 100 feet<%END>"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19), [Shadowtongue](/Languages.aspx?ID=21); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)",
- "level": 20,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Eremite](/Monsters.aspx?ID=852)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nEremites roam the planes to seek out ideal portions of other creatures, such as a hero's sword-arm or an angel's pinions. Eremites capture these specimens to clinically test their true limits, then harvest specimens and add them to their own bodies. An eremite might attach tongues to their hand as extra fingers or a fist to the back of their neck in a horrid “improvement.” Eremites average 7 feet tall and weigh approximately 200 pounds.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 40\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 38\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 35\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Velstrac_Eremite.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 20\">[Eremite](/Monsters.aspx?ID=852)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Velstrac\" url=\"/Traits.aspx?ID=265\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 285 <sup>2.0</sup></row>\n\n**Perception** +34; [greater darkvision](/MonsterAbilities.aspx?ID=12), painsight, [_true seeing_](/Spells.aspx?ID=344)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19), [Shadowtongue](/Languages.aspx?ID=21); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +35, [Deception](/Skills.aspx?ID=5) +38, [Diplomacy](/Skills.aspx?ID=6) +36, [Intimidation](/Skills.aspx?ID=7) +40, [Medicine](/Skills.aspx?ID=9) +36, [Religion](/Skills.aspx?ID=13) +34, [Stealth](/Skills.aspx?ID=15) +36, [Torture Lore](/Skills.aspx?ID=8) +36\r\n\r\n<row gap=\"medium\">\r\n**Str** +9\r\n\r\n**Dex** +6\r\n\r\n**Con** +7\r\n\r\n**Int** +6\r\n\r\n**Wis** +6\r\n\r\n**Cha** +10\r\n</row>\r\n\r\n**Painsight** ([divination](/Traits.aspx?ID=47), [divine](/Traits.aspx?ID=48)) A velstrac automatically knows whether a creature it sees has any of the [doomed](/Conditions.aspx?ID=9), [dying](/Conditions.aspx?ID=11), and [wounded](/Conditions.aspx?ID=42) conditions, as well as the value of those conditions.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 45 \r\n\r\n**Fort** +37 \r\n\r\n**Ref** +32 \r\n\r\n**Will** +34 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 375\r\n\r\n, regeneration 25 (deactivated by good or silver)\r\n\r\n**Immunities**\r\ncold, [fear](/Traits.aspx?ID=68), nonlethal\n\n**Weaknesses**\r\ngood 20, silver 20\r\n\r\n**Ignore Pain** An eremite's actions can't be disrupted due to damage or Strikes (such as [Attack of Opportunity](/MonsterAbilities.aspx?ID=3)).<br />**Paralytic Perfection** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [enchantment](/Traits.aspx?ID=61), [fear](/Traits.aspx?ID=68), [incapacitation](/Traits.aspx?ID=93), [mental](/Traits.aspx?ID=106), [visual](/Traits.aspx?ID=163)) 30 feet. When a creature ends its turn in the aura, it feels compelled to offer pieces of its own flesh to the eremite. The creature must succeed at a DC 40 Will save or become [paralyzed](/Conditions.aspx?ID=28) for 1 round.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, fly 50 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +39 ([Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 4d8+19 piercing plus 2d6 [persistent bleed](/Conditions.aspx?ID=29) and exquisite pain\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +39 ([Agile](/Traits.aspx?ID=170), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 3d6+19 slashing plus 2d6 [persistent bleed](/Conditions.aspx?ID=29), exquisite pain, and [Improved Grab](/MonsterAbilities.aspx?ID=27)\r\n\r\n**Divine Innate Spells** DC 42\r\n- **Cantrips (9th)**\r\n[Stabilize](/Spells.aspx?ID=307)\r\n- **7th**\r\n[Dimension Door](/Spells.aspx?ID=69) (at will), [Dimensional Lock](/Spells.aspx?ID=71), [Plane Shift](/Spells.aspx?ID=222) (to Material Plane or [Shadow Plane](/Planes.aspx?ID=11) only), [Shadow Siphon](/Spells.aspx?ID=274) (at will), [Warp Mind](/Spells.aspx?ID=369)\r\n- **9th**\r\n[Bind Soul](/Spells.aspx?ID=21), [Blade Barrier](/Spells.aspx?ID=24), [Harm](/Spells.aspx?ID=146) (×2), [Heal](/Spells.aspx?ID=148) (×2), [Shadow Blast](/Spells.aspx?ID=273), [Shadow Walk](/Spells.aspx?ID=275) (at will)\r\n- **Constant (9th)**\r\n[True Seeing](/Spells.aspx?ID=344)\r\n\r\n**Rituals** DC 42\r\n\r\n- **8th**\r\n[Imprisonment](/Rituals.aspx?ID=13)\r\n\r\n**Evisceration** <actions string=\"Single Action\" /> ([Attack](/Traits.aspx?ID=15)) **Requirements** The eremite has a creature [grabbed](/Conditions.aspx?ID=20); **Effect** The eremite excises flesh or bone from a creature it has grabbed. The target takes 6d10 [persistent bleed damage](/Conditions.aspx?ID=29).\r\n\r\n**Exquisite Pain** An eremite's knowledge of pressure points and pain centers is unsurpassed. A creature hit by an eremite's melee Strikes must succeed at a DC 40 Fortitude save or be [stunned 2](/Conditions.aspx?ID=36) (stunned 4 on a critical failure). A creature that critically succeeds is temporarily immune for 24 hours.\r\n\r\n**Focus Gaze** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)) The eremite stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against Paralytic Perfection. In addition, if the creature was already [paralyzed](/Conditions.aspx?ID=28), on a failed save, its unnatural longing causes it to become [doomed 1](/Conditions.aspx?ID=9). After attempting this save, the creature is then temporarily immune until the start of the eremite's next turn.\r\n\r\n**Graft Flesh** <actions string=\"Single Action\" /> **Requirement** The eremite holds a piece of flesh they collected via Evisceration; **Effect** The eremite attaches the stolen flesh to themself. They either regain 100 Hit Points; reduce the value of their [clumsy](/Conditions.aspx?ID=3), [drained](/Conditions.aspx?ID=10), [enfeebled](/Conditions.aspx?ID=13), or [stupefied](/Conditions.aspx?ID=37) condition by 3; or reduce the stage of any affliction affecting them by 3.\r\n\r\n**Shadow Traveler** ([Divine](/Traits.aspx?ID=48), [Divination](/Traits.aspx?ID=47)) When an eremite uses [_plane shift_](/Spells.aspx?ID=222) or [_shadow walk_](/Spells.aspx?ID=275), they arrive at exactly their intended destination.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-111\" />",
- "name": "Eremite",
- "npc": false,
- "perception": 34,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 32,
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Velstrac\" url=\"/Traits.aspx?ID=265\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 285 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Velstrac](/MonsterFamilies.aspx?ID=111)\r\n\r\n<row gap=\"medium\">\r\n**HP** 375\r\n\r\n**AC** 45\r\n\r\n**Fort** +37\r\n\r\n**Ref** +32\r\n\r\n**Will** +34\r\n\r\n**Perception** +34\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEremites roam the planes to seek out ideal portions of other creatures, such as a hero's sword-arm or an angel's pinions. Eremites capture these …\r\n</summary>",
- "sense": " greater darkvision , painsight, true seeing ",
- "sense_markdown": "[greater darkvision](/MonsterAbilities.aspx?ID=12), painsight, [_true seeing_](/Spells.aspx?ID=344)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +35",
- "Deception +38",
- "Diplomacy +36",
- "Intimidation +40",
- "Medicine +36",
- "Religion +34",
- "Stealth +36",
- "Torture Lore +36"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +35, [Deception](/Skills.aspx?ID=5) +38, [Diplomacy](/Skills.aspx?ID=6) +36, [Intimidation](/Skills.aspx?ID=7) +40, [Medicine](/Skills.aspx?ID=9) +36, [Religion](/Skills.aspx?ID=13) +34, [Stealth](/Skills.aspx?ID=15) +36, [Torture Lore](/Skills.aspx?ID=8) +36",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 285"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 285 <sup>2.0</sup></row>",
- "speed": {
- "fly": 50,
- "land": 30,
- "max": 50
- },
- "speed_markdown": "30 feet, fly 50 feet",
- "speed_raw": "30 feet, fly 50 feet",
- "spell": [
- "Bind Soul",
- "Blade Barrier",
- "Harm",
- "Heal",
- "Shadow Blast",
- "Shadow Walk",
- "Dimension Door",
- "Dimensional Lock",
- "Plane Shift",
- "Shadow Siphon",
- "Warp Mind",
- "Stabilize",
- "True Seeing"
- ],
- "spell_markdown": "[Bind Soul](/Spells.aspx?ID=21), [Blade Barrier](/Spells.aspx?ID=24), [Dimension Door](/Spells.aspx?ID=69), [Dimensional Lock](/Spells.aspx?ID=71), [Harm](/Spells.aspx?ID=146), [Heal](/Spells.aspx?ID=148), [Plane Shift](/Spells.aspx?ID=222), [Shadow Blast](/Spells.aspx?ID=273), [Shadow Siphon](/Spells.aspx?ID=274), [Shadow Walk](/Spells.aspx?ID=275), [Stabilize](/Spells.aspx?ID=307), [True Seeing](/Spells.aspx?ID=344), [Warp Mind](/Spells.aspx?ID=369)",
- "stealth": "36",
- "strength": 9,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Eremites roam the planes to seek out ideal portions of other creatures, such as a hero's sword-arm or an angel's pinions. Eremites capture these …",
- "summary_markdown": "Eremites roam the planes to seek out ideal portions of other creatures, such as a hero's sword-arm or an angel's pinions. Eremites capture these …",
- "text": " Eremite Eremites roam the planes to seek out ideal portions of other creatures, such as a hero's sword-arm or an angel's pinions. Eremites capture these specimens to clinically test their true limits, then harvest specimens and add them to their own bodies. An eremite might attach tongues to their hand as extra fingers or a fist to the back of their neck in a horrid “improvement.” Eremites average 7 feet tall and weigh approximately 200 pounds. Recall Knowledge - Fiend (Religion): DC 40 Unspecific Lore : DC 38 Specific Lore : DC 35 Eremite Source Bestiary 2 pg. 285 2.0 Perception +34; greater darkvision, painsight, true seeing Languages Common, Infernal, Shadowtongue; telepathy 100 feet Skills Athletics +35, Deception +38, Diplomacy +36, Intimidation +40, Medicine +36, Religion +34, Stealth +36, Torture Lore +36 Str +9 Dex +6 Con +7 Int +6 Wis +6 Cha +10 Painsight (divination, divine) A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions, as well as the value of those conditions. --- AC 45 Fort +37 Ref +32 Will +34 +1 status to all saves vs. magic HP 375 , regeneration 25 (deactivated by good or silver) Immunities cold, fear, nonlethal Weaknesses good 20, silver 20 Ignore Pain An eremite's actions can't be disrupted due to damage or Strikes (such as Attack of Opportunity). Paralytic Perfection (aura, divine, enchantment, fear, incapacitation, mental, visual) 30 feet. When a creature ends its turn in the aura, it feels compelled to offer pieces of its own flesh to the eremite. The creature must succeed at a DC 40 Will save or become paralyzed for 1 round. --- Speed 30 feet, fly 50 feet Melee Single Action jaws +39 (Evil, Magical), Damage 4d8+19 piercing plus 2d6 persistent bleed and exquisite pain Melee Single Action claw +39 (Agile, Evil, Magical), Damage 3d6+19 slashing plus 2d6 persistent bleed, exquisite pain, and Improved Grab Divine Innate Spells DC 42 - Cantrips (9th) Stabilize - 7th Dimension Door (at will), Dimensional Lock, Plane Shift (to Material Plane or Shadow Plane only), Shadow Siphon (at will), Warp Mind - 9th Bind Soul, Blade Barrier, Harm (×2), Heal (×2), Shadow Blast, Shadow Walk (at will) - Constant (9th) True Seeing Rituals DC 42 - 8th Imprisonment Evisceration Single Action (Attack) Requirements The eremite has a creature grabbed; Effect The eremite excises flesh or bone from a creature it has grabbed. The target takes 6d10 persistent bleed damage. Exquisite Pain An eremite's knowledge of pressure points and pain centers is unsurpassed. A creature hit by an eremite's melee Strikes must succeed at a DC 40 Fortitude save or be stunned 2 (stunned 4 on a critical failure). A creature that critically succeeds is temporarily immune for 24 hours. Focus Gaze Single Action (Concentrate, Divine, Enchantment, Fear, Mental, Visual) The eremite stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against Paralytic Perfection. In addition, if the creature was already paralyzed, on a failed save, its unnatural longing causes it to become doomed 1. After attempting this save, the creature is then temporarily immune until the start of the eremite's next turn. Graft Flesh Single Action Requirement The eremite holds a piece of flesh they collected via Evisceration; Effect The eremite attaches the stolen flesh to themself. They either regain 100 Hit Points; reduce the value of their clumsy, drained, enfeebled, or stupefied condition by 3; or reduce the stage of any affliction affecting them by 3. Shadow Traveler (Divine, Divination) When an eremite uses plane shift or shadow walk , they arrive at exactly their intended destination. ",
- "trait": [
- "Fiend",
- "Velstrac",
- "LE",
- "Medium"
- ],
- "trait_markdown": "[Fiend](/Traits.aspx?ID=70), [Velstrac](/Traits.aspx?ID=265)",
- "trait_raw": [
- "Fiend",
- "Velstrac"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=852",
- "vision": "Greater darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "good": 20,
- "silver": 20
- },
- "weakness_markdown": "good 20, silver 20",
- "weakness_raw": "good 20, silver 20",
- "will_save": 34,
- "wisdom": 6
- }
|