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- {
- "ac": 30,
- "alignment": "CN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 3,
- "constitution": 6,
- "creature_ability": [
- "Attack of Opportunity",
- "Shield Block",
- "Challenge Foe",
- "Jotun Slayer",
- "Instant Repair"
- ],
- "creature_family_markdown": "",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 22,
- "hp": 175,
- "hp_raw": "175",
- "id": "creature-1141",
- "image": [
- "/Images/Monsters/Einherji.png"
- ],
- "intelligence": 0,
- "language": [
- "Common",
- "Hallit",
- "Jotun"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Hallit](/Languages.aspx?ID=37), [Jotun](/Languages.aspx?ID=8)",
- "level": 10,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Einherji](/Monsters.aspx?ID=1141)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nEinherjar are mighty warriors chosen by valkyries from the ranks of those slain in terrible and legendary battles. Forged from the souls of the greatest warriors, the implacable einherjar serve as the foot soldiers of pantheons, skilled in hand-to-hand combat and slaying giants.\n\n Einherjar often come from warrior cultures, including Ulfen vikings (like the einherji represented in this entry), particularly fierce pirates from the Shackles, and even Osirian conquerors. They can be chosen from wherever war and might hold sway; many deities who hold the call of battle and the pursuit of physical power more sacred than concepts of good and evil might count einherjar warriors and valkyrie choosers of the slain among their chosen servitors. For example, [Gorum](/Deities.aspx?ID=7), [Besmara](/Deities.aspx?ID=32), and [Sekhmet](/Deities.aspx?ID=58) have all elevated fallen worshippers as einherjar. Einherjar dedicated to different deities often wield weapons or possess varying cosmetic appearances based on their deity's preferred weapon and their place of death; however, they're universally stalwart, implacable, and efficiently deadly. Einherjar with two-handed weapons or who arise from other backgrounds often have different abilities in place of Jotun Slayer and Instant Repair.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Monitor](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 27\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 22\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Einherji.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Einherji](/Monsters.aspx?ID=1141)</title>\r\n\r\n<traits>\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Aesir\" url=\"/Traits.aspx?ID=348\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 89</row>\n\n**Perception** +17; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Hallit](/Languages.aspx?ID=37), [Jotun](/Languages.aspx?ID=8)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +25, [Crafting](/Skills.aspx?ID=4) +16, [Intimidation](/Skills.aspx?ID=7) +21\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +4\r\n\r\n**Con** +6\r\n\r\n**Int** +0\r\n\r\n**Wis** +1\r\n\r\n**Cha** +3\r\n</row>\n\n**Items**\r\n_+1 [striking](/Equipment.aspx?ID=280) [returning](/Equipment.aspx?ID=301) [dagger](/Weapons.aspx?ID=3)_, _+1 [striking](/Equipment.aspx?ID=280) [longsword](/Weapons.aspx?ID=31)_, [standard-grade darkwood shield](/Equipment.aspx?ID=312) (Hardness 5, HP 20, BT 10)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 30 \r\n\r\n**Fort** +22 \r\n\r\n**Ref** +18 \r\n\r\n**Will** +17 (+21 vs. fear)\n\n</row>\r\n\r\n**HP** 175\n\n**Resistances**\r\npiercing 10\n\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> <br />**[Shield Block](/MonsterAbilities.aspx?ID=32)** <actions string=\"Reaction\" /> \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nlongsword +24 ([versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 2d8+13 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +23 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d6+13 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ndagger +24 ([Agile](/Traits.aspx?ID=170), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 2d4+13 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ndagger +21 ([Agile](/Traits.aspx?ID=170), [thrown 10 feet](/Traits.aspx?ID=195), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 2d4+13 piercing\r\n\r\n**Champion Devotion Spells** DC 29, 2 Focus Points\r\n- **1st**\r\n[Weapon Surge](/Spells.aspx?ID=469)\r\n- **4th**\r\n[Word of Freedom](/Spells.aspx?ID=470)\r\n\r\n**Challenge Foe** <actions string=\"Single Action\" /> The einherji challenges one creature they can see to single combat, attempting to [Demoralize](/Actions.aspx?ID=53) that target. This target remains the einherji's foe until it's defeated, it flees, or the encounter ends. The einherji gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature. If the einherji is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first.\r\n\r\n**Jotun Slayer** The einherji has a +4 circumstance bonus to damage rolls made against [giants](/Traits.aspx?ID=79) and creatures that are at least two sizes larger than the einherji.\r\n\r\n**Instant Repair** <actions string=\"Single Action\" /> The einherji [Repairs](/Actions.aspx?ID=42) their shield. They can't use this ability if the shield is completely destroyed.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">The Final Battle</title>\r\n\r\nRegardless of the deity they serve, all einherjar follow certain beliefs and mythologies. They assert that, in the final days of existence, [Pharasma](/Deities.aspx?ID=14) will judge the last soul and spark the beginning of a new existence. Einherjar believe they will be among the last souls left prior to this event, fighting alongside their gods against the forces of entropy. To einherjar, victory in this war—defined as thorough mutual destruction—is the only way to ensure a proper transition into the new existence.\r\n</aside>",
- "name": "Einherji",
- "npc": false,
- "perception": 17,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 18,
- "release_date": "2021-04-07",
- "resistance": {
- "piercing": 10
- },
- "resistance_markdown": "piercing 10",
- "resistance_raw": "piercing 10",
- "search_markdown": "<traits>\r\n<trait label=\"Aesir\" url=\"/Traits.aspx?ID=348\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 89</row>\n\n<row gap=\"medium\">\r\n**HP** 175\r\n\r\n**AC** 30\r\n\r\n**Fort** +22\r\n\r\n**Ref** +18\r\n\r\n**Will** +17\r\n\r\n**Perception** +17\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEinherjar are mighty warriors chosen by valkyries from the ranks of those slain in terrible and legendary battles. Forged from the souls of the …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +25",
- "Crafting +16",
- "Intimidation +21"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +25, [Crafting](/Skills.aspx?ID=4) +16, [Intimidation](/Skills.aspx?ID=7) +21",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 89"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 89</row>",
- "speed": {
- "land": 40,
- "max": 40
- },
- "speed_markdown": "40 feet",
- "speed_raw": "40 feet",
- "spell": [
- "Weapon Surge",
- "Word of Freedom"
- ],
- "spell_markdown": "[Weapon Surge](/Spells.aspx?ID=469), [Word of Freedom](/Spells.aspx?ID=470)",
- "strength": 7,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Einherjar are mighty warriors chosen by valkyries from the ranks of those slain in terrible and legendary battles. Forged from the souls of the …",
- "summary_markdown": "Einherjar are mighty warriors chosen by valkyries from the ranks of those slain in terrible and legendary battles. Forged from the souls of the …",
- "text": " Einherji Einherjar are mighty warriors chosen by valkyries from the ranks of those slain in terrible and legendary battles. Forged from the souls of the greatest warriors, the implacable einherjar serve as the foot soldiers of pantheons, skilled in hand-to-hand combat and slaying giants. Einherjar often come from warrior cultures, including Ulfen vikings (like the einherji represented in this entry), particularly fierce pirates from the Shackles, and even Osirian conquerors. They can be chosen from wherever war and might hold sway; many deities who hold the call of battle and the pursuit of physical power more sacred than concepts of good and evil might count einherjar warriors and valkyrie choosers of the slain among their chosen servitors. For example, Gorum, Besmara, and Sekhmet have all elevated fallen worshippers as einherjar. Einherjar dedicated to different deities often wield weapons or possess varying cosmetic appearances based on their deity's preferred weapon and their place of death; however, they're universally stalwart, implacable, and efficiently deadly. Einherjar with two-handed weapons or who arise from other backgrounds often have different abilities in place of Jotun Slayer and Instant Repair. Recall Knowledge - Monitor (Religion): DC 27 Unspecific Lore : DC 25 Specific Lore : DC 22 Einherji Source Bestiary 3 pg. 89 Perception +17; darkvision Languages Common, Hallit, Jotun Skills Athletics +25, Crafting +16, Intimidation +21 Str +7 Dex +4 Con +6 Int +0 Wis +1 Cha +3 Items +1 striking returning dagger , +1 striking longsword , standard-grade darkwood shield (Hardness 5, HP 20, BT 10) --- AC 30 Fort +22 Ref +18 Will +17 (+21 vs. fear) HP 175 Resistances piercing 10 Attack of Opportunity Reaction Shield Block Reaction --- Speed 40 feet Melee Single Action longsword +24 (versatile P), Damage 2d8+13 slashing Melee Single Action fist +23 (Agile), Damage 2d6+13 bludgeoning Melee Single Action dagger +24 (Agile, versatile S), Damage 2d4+13 piercing Ranged Single Action dagger +21 (Agile, thrown 10 feet, versatile S), Damage 2d4+13 piercing Champion Devotion Spells DC 29, 2 Focus Points - 1st Weapon Surge - 4th Word of Freedom Challenge Foe Single Action The einherji challenges one creature they can see to single combat, attempting to Demoralize that target. This target remains the einherji's foe until it's defeated, it flees, or the encounter ends. The einherji gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature. If the einherji is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first. Jotun Slayer The einherji has a +4 circumstance bonus to damage rolls made against giants and creatures that are at least two sizes larger than the einherji. Instant Repair Single Action The einherji Repairs their shield. They can't use this ability if the shield is completely destroyed. The Final Battle Regardless of the deity they serve, all einherjar follow certain beliefs and mythologies. They assert that, in the final days of existence, Pharasma will judge the last soul and spark the beginning of a new existence. Einherjar believe they will be among the last souls left prior to this event, fighting alongside their gods against the forces of entropy. To einherjar, victory in this war—defined as thorough mutual destruction—is the only way to ensure a proper transition into the new existence. ",
- "trait": [
- "Aesir",
- "Monitor",
- "CN",
- "Medium"
- ],
- "trait_markdown": "[Aesir](/Traits.aspx?ID=348), [Monitor](/Traits.aspx?ID=111)",
- "trait_raw": [
- "Aesir",
- "Monitor"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1141",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 17,
- "wisdom": 1
- }
|