Dybbuk.json 14 KB

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  1. {
  2. "ac": 35,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 8,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Frightful Presence",
  10. "Inhabit Object",
  11. "Malevolent Possession"
  12. ],
  13. "creature_family_markdown": "",
  14. "dexterity": 7,
  15. "exclude_from_search": false,
  16. "fortitude_save": 21,
  17. "hp": 175,
  18. "hp_raw": "175 ( negative healing )",
  19. "id": "creature-1140",
  20. "image": [
  21. "/Images/Monsters/Dybbuk.png"
  22. ],
  23. "immunity": [
  24. "death effects",
  25. "disease",
  26. "paralyzed",
  27. "poison",
  28. "precision",
  29. "unconscious"
  30. ],
  31. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)",
  32. "intelligence": 1,
  33. "language": [
  34. "Abyssal",
  35. "Aklo",
  36. "Common",
  37. "<%UMR%37%%>telepathy<%END> 100 feet"
  38. ],
  39. "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet",
  40. "level": 15,
  41. "markdown": "<title level=\"1\" pfs=\"Standard\">[Dybbuk](/Monsters.aspx?ID=1140)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe discorporated spirits called dybbuks arise from souls denied respite in the afterlife, often because they committed some great transgression in life. A priest can appease dybbuks by helping them achieve some esoteric mission, though these tricksters are prone to deceiving anyone who offers them aid. Only by trapping, cowing, or destroying such spirits can a mortal hope to drive them back. Dybbuks hide within household objects or possessed victims. They particularly enjoy taking over the body of someone their target loves and then slowly destroying the lives of both.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 36\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 36\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 34\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 31\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Dybbuk.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 15\">[Dybbuk](/Monsters.aspx?ID=1140)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 88</row>\n\n**Perception** +27; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +28, [Deception](/Skills.aspx?ID=5) +31, [Diplomacy](/Skills.aspx?ID=6) +27, [Intimidation](/Skills.aspx?ID=7) +29, [Stealth](/Skills.aspx?ID=15) +28\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +7\r\n\r\n**Con** +0\r\n\r\n**Int** +1\r\n\r\n**Wis** +6\r\n\r\n**Cha** +8\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 35 \r\n\r\n**Fort** +21 \r\n\r\n**Ref** +28 \r\n\r\n**Will** +29 \n\n</row>\r\n\r\n**HP** 175\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nall damage 10 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128), double resistance against non-[magical](/Traits.aspx?ID=103))\n\n**[Frightful Presence](/MonsterAbilities.aspx?ID=17)** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106)) 30 feet, DC 33\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 50 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\npain touch +28 ([Agile](/Traits.aspx?ID=170), [Evil](/Traits.aspx?ID=64), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 3d10+14 negative plus 2d6 evil\r\n\r\n**Occult Innate Spells** DC 36, attack +30\r\n- **Cantrips (6th)**\r\n[Telekinetic Projectile](/Spells.aspx?ID=334)\r\n- **3rd**\r\n[Fear](/Spells.aspx?ID=110) (at will)\r\n- **4th**\r\n[Modify Memory](/Spells.aspx?ID=200)\r\n- **5th**\r\n[Chilling Darkness](/Spells.aspx?ID=36) (×2), [Fear](/Spells.aspx?ID=110)\r\n- **6th**\r\n[Dominate](/Spells.aspx?ID=87), [Feeblemind](/Spells.aspx?ID=112), [Telekinetic Maneuver](/Spells.aspx?ID=333) (at will)\r\n\r\n**Inhabit Object** <actions string=\"Single Action\" /> ([Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120), [Possession](/Traits.aspx?ID=129)) The dybbuk possesses a Large or smaller unattended object within 20 feet, making it an [animated object](/MonsterFamilies.aspx?ID=4). This animated object's level can be no higher than the dybbuk's level – 2. This possession ends when the object is destroyed or the dybbuk leaves it by using this ability again. At this point, the dybbuk reappears in the object's square and can't Inhabit an Object again for 1d4 rounds. If the object is destroyed, the dybbuk takes 5d6 force damage.\r\n\r\n**Malevolent Possession** <actions string=\"Two Actions\" /> ([Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120), [Possession](/Traits.aspx?ID=129)) The dybbuk attempts to possess an adjacent corporeal creature. This has the same effect as the [_possession_](/Spells.aspx?ID=225) spell (DC 34) with an unlimited duration, except since the dybbuk doesn't have a physical body, they aren't [unconscious](/Conditions.aspx?ID=38), and aren't [paralyzed](/Conditions.aspx?ID=28) when the effect ends, though they take 5d6 force damage if the body is knocked unconscious or killed. If the dybbuk took control of the target with Malevolent Possession, when the dybbuk departs, the target has only incoherent memories of the interval it was possessed. If a creature dies while possessed by the dybbuk and its corpse remains intact, the dybbuk can immediately inhabit the corpse (see Inhabit Object) as a reaction, in which case the corpse becomes an animated object.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Cruel Puppet Masters</title>\r\n\r\nDybbuks revel in tricking mortals and using their telekinetic abilities to sow fear in the hearts of those around them. As if possessing innocents wasn't horrible enough, dybbuks can also continue to control their unwitting puppets even after their hosts have been slain, animating the corpses like macabre marionettes.\r\n</aside>",
  42. "name": "Dybbuk",
  43. "npc": false,
  44. "perception": 27,
  45. "pfs": "Standard",
  46. "rarity": "uncommon",
  47. "reflex_save": 28,
  48. "release_date": "2021-04-07",
  49. "resistance": {
  50. "acid": 10,
  51. "all": 10,
  52. "area": 10,
  53. "bleed": 10,
  54. "bludgeoning": 10,
  55. "chaotic": 10,
  56. "cold": 10,
  57. "cold_iron": 10,
  58. "electricity": 10,
  59. "evil": 10,
  60. "fire": 10,
  61. "good": 10,
  62. "lawful": 10,
  63. "mental": 10,
  64. "negative": 10,
  65. "orichalcum": 10,
  66. "physical": 10,
  67. "piercing": 10,
  68. "poison": 10,
  69. "precision": 10,
  70. "silver": 10,
  71. "slashing": 10,
  72. "sonic": 10,
  73. "splash": 10
  74. },
  75. "resistance_markdown": "all damage 10 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128), double resistance against non-[magical](/Traits.aspx?ID=103))",
  76. "resistance_raw": "all damage 10 (except force , ghost touch , or positive , double resistance against non- magical )",
  77. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 88</row>\n\n<row gap=\"medium\">\r\n**HP** 175 ( negative healing )\r\n\r\n**AC** 35\r\n\r\n**Fort** +21\r\n\r\n**Ref** +28\r\n\r\n**Will** +29\r\n\r\n**Perception** +27\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe discorporated spirits called dybbuks arise from souls denied respite in the afterlife, often because they committed some great transgression in …\r\n</summary>",
  78. "sense": " darkvision ",
  79. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  80. "size": [
  81. "Medium"
  82. ],
  83. "skill": [
  84. "Acrobatics +28",
  85. "Deception +31",
  86. "Diplomacy +27",
  87. "Intimidation +29",
  88. "Stealth +28"
  89. ],
  90. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +28, [Deception](/Skills.aspx?ID=5) +31, [Diplomacy](/Skills.aspx?ID=6) +27, [Intimidation](/Skills.aspx?ID=7) +29, [Stealth](/Skills.aspx?ID=15) +28",
  91. "source": [
  92. "Bestiary 3"
  93. ],
  94. "source_raw": [
  95. "Bestiary 3 pg. 88"
  96. ],
  97. "source_category": "Rulebooks",
  98. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 88</row>",
  99. "speed": {
  100. "fly": 50,
  101. "max": 50
  102. },
  103. "speed_markdown": "fly 50 feet",
  104. "speed_raw": "fly 50 feet",
  105. "spell": [
  106. "Dominate",
  107. "Feeblemind",
  108. "Telekinetic Maneuver",
  109. "Chilling Darkness",
  110. "Fear",
  111. "Modify Memory",
  112. "Telekinetic Projectile"
  113. ],
  114. "spell_markdown": "[Chilling Darkness](/Spells.aspx?ID=36), [Dominate](/Spells.aspx?ID=87), [Fear](/Spells.aspx?ID=110), [Feeblemind](/Spells.aspx?ID=112), [Modify Memory](/Spells.aspx?ID=200), [Telekinetic Maneuver](/Spells.aspx?ID=333), [Telekinetic Projectile](/Spells.aspx?ID=334)",
  115. "stealth": "28",
  116. "strength": -5,
  117. "strongest_save": [
  118. "will"
  119. ],
  120. "summary": "The discorporated spirits called dybbuks arise from souls denied respite in the afterlife, often because they committed some great transgression in …",
  121. "summary_markdown": "The discorporated spirits called dybbuks arise from souls denied respite in the afterlife, often because they committed some great transgression in …",
  122. "text": " Dybbuk The discorporated spirits called dybbuks arise from souls denied respite in the afterlife, often because they committed some great transgression in life. A priest can appease dybbuks by helping them achieve some esoteric mission, though these tricksters are prone to deceiving anyone who offers them aid. Only by trapping, cowing, or destroying such spirits can a mortal hope to drive them back. Dybbuks hide within household objects or possessed victims. They particularly enjoy taking over the body of someone their target loves and then slowly destroying the lives of both. Recall Knowledge - Spirit (Occultism): DC 36 Recall Knowledge - Undead (Religion): DC 36 Unspecific Lore : DC 34 Specific Lore : DC 31 Dybbuk Source Bestiary 3 pg. 88 Perception +27; darkvision Languages Abyssal, Aklo, Common; telepathy 100 feet Skills Acrobatics +28, Deception +31, Diplomacy +27, Intimidation +29, Stealth +28 Str -5 Dex +7 Con +0 Int +1 Wis +6 Cha +8 --- AC 35 Fort +21 Ref +28 Will +29 HP 175 (negative healing) Immunities death effects, disease, paralyzed, poison, precision, unconscious Resistances all damage 10 (except force, ghost touch , or positive, double resistance against non-magical) Frightful Presence (aura, divine, emotion, enchantment, fear, mental) 30 feet, DC 33 --- Speed fly 50 feet Melee Single Action pain touch +28 (Agile, Evil, Finesse, Magical), Damage 3d10+14 negative plus 2d6 evil Occult Innate Spells DC 36, attack +30 - Cantrips (6th) Telekinetic Projectile - 3rd Fear (at will) - 4th Modify Memory - 5th Chilling Darkness (×2), Fear - 6th Dominate, Feeblemind, Telekinetic Maneuver (at will) Inhabit Object Single Action (Necromancy, Occult, Possession) The dybbuk possesses a Large or smaller unattended object within 20 feet, making it an animated object. This animated object's level can be no higher than the dybbuk's level – 2. This possession ends when the object is destroyed or the dybbuk leaves it by using this ability again. At this point, the dybbuk reappears in the object's square and can't Inhabit an Object again for 1d4 rounds. If the object is destroyed, the dybbuk takes 5d6 force damage. Malevolent Possession Two Actions (Incapacitation, Mental, Necromancy, Occult, Possession) The dybbuk attempts to possess an adjacent corporeal creature. This has the same effect as the possession spell (DC 34) with an unlimited duration, except since the dybbuk doesn't have a physical body, they aren't unconscious, and aren't paralyzed when the effect ends, though they take 5d6 force damage if the body is knocked unconscious or killed. If the dybbuk took control of the target with Malevolent Possession, when the dybbuk departs, the target has only incoherent memories of the interval it was possessed. If a creature dies while possessed by the dybbuk and its corpse remains intact, the dybbuk can immediately inhabit the corpse (see Inhabit Object) as a reaction, in which case the corpse becomes an animated object. Cruel Puppet Masters Dybbuks revel in tricking mortals and using their telekinetic abilities to sow fear in the hearts of those around them. As if possessing innocents wasn't horrible enough, dybbuks can also continue to control their unwitting puppets even after their hosts have been slain, animating the corpses like macabre marionettes. ",
  123. "trait": [
  124. "Incorporeal",
  125. "Spirit",
  126. "Uncommon",
  127. "Undead",
  128. "NE",
  129. "Medium"
  130. ],
  131. "trait_markdown": "[Incorporeal](/Traits.aspx?ID=222), [Spirit](/Traits.aspx?ID=149), [Uncommon](/Traits.aspx?ID=159), [Undead](/Traits.aspx?ID=160)",
  132. "trait_raw": [
  133. "Incorporeal",
  134. "Spirit",
  135. "Uncommon",
  136. "Undead"
  137. ],
  138. "type": "Creature",
  139. "url": "/Monsters.aspx?ID=1140",
  140. "vision": "Darkvision",
  141. "weakest_save": [
  142. "fort",
  143. "fortitude"
  144. ],
  145. "weakness": {},
  146. "will_save": 29,
  147. "wisdom": 6
  148. }