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- {
- "ac": 18,
- "alignment": "CN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 1,
- "constitution": 1,
- "creature_ability": [
- "Master of the Yard",
- "Shy"
- ],
- "creature_family": "House Spirit",
- "creature_family_markdown": "[House Spirit](/MonsterFamilies.aspx?ID=242)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 10,
- "hp": 44,
- "hp_raw": "44",
- "id": "creature-1195",
- "intelligence": -1,
- "language": [
- "Common",
- "Sylvan"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)",
- "level": 3,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Dvorovoi](/Monsters.aspx?ID=1195)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nTraditionally, the dvorovoi is seen as the domovoi's younger sibling and has charge of a peasant's yard and all the animals and tools within. Animals favored by the dvorovoi become healthy, strong, and obedient, while less-loved livestock are exhausted and miserable. Peasants with a resident dvorovoi make sure to formally introduce new livestock to the house spirit and placate the spirit by leaving meals in the shed. Dvorovoi loathe white-furred animals and chase away any all-white cows or horses, though they have no similar grudge against chickens.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Dvorovoi](/Monsters.aspx?ID=1195)</title>\r\n\r\n<traits>\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 137</row>\n\n**Perception** +12; [tremorsense](/MonsterAbilities.aspx?ID=40) (imprecise) within their entire bound yard\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4) +8, [Household Lore](/Skills.aspx?ID=8) +11, [Nature](/Skills.aspx?ID=10) +9, [Stealth](/Skills.aspx?ID=15) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +2\r\n\r\n**Con** +1\r\n\r\n**Int** -1\r\n\r\n**Wis** +0\r\n\r\n**Cha** +1\r\n</row>\r\n\r\n**Master of the Yard** A yard with a friendly dvorovoi is blessed, as the dvorovoi helps in the yard, milks cows, protects tools, and does a hundred other small tasks. A yard so blessed never suffers from random accidents such as fires, and any checks to [Craft](/Actions.aspx?ID=43), [Earn Income](/Actions.aspx?ID=23), [Repair](/Actions.aspx?ID=42), or [Subsist](/Actions.aspx?ID=27) in the yard receive a +2 circumstance bonus. If the dvorovoi is unfriendly, such checks take a –2 circumstance penalty instead, as the domovoi causes trouble in the yard, scares cows, scatters tools, and otherwise makes life a misery. A dvorovoi must spend a week in a place before these benefits occur.\r\n\r\n**Items**\r\npitchfork\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 18 \r\n\r\n**Fort** +10 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +7 \n\n</row>\r\n\r\n**HP** 44\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 5\r\n\r\n**Shy** A dvorovoi is naturally [invisible](/Conditions.aspx?ID=26) while within sight of their bound yard. The dvorovoi can become visible, or even selectively visible—allowing some people to see them.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\npitchfork +12,\r\n**Damage** 1d8+6 piercing\r\n\r\n**Primal Innate Spells** DC 18\r\n- **Cantrips (2nd)**\r\n[Prestidigitation](/Spells.aspx?ID=229), [Mage Hand](/Spells.aspx?ID=177)\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34) ([animals](/Traits.aspx?ID=9) only), [Command](/Spells.aspx?ID=45) ([animals](/Traits.aspx?ID=9) only), [Mending](/Spells.aspx?ID=189)\r\n- **2nd**\r\n[Entangle](/Spells.aspx?ID=103), [Speak with Animals](/Spells.aspx?ID=293) (at will)\n\n</column>\n\n<document level=\"2\" id=\"creature-family-242\" />",
- "name": "Dvorovoi",
- "npc": false,
- "perception": 12,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 9,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 137</row>\r\n\r\n**Creature Family** [House Spirit](/MonsterFamilies.aspx?ID=242)\r\n\r\n<row gap=\"medium\">\r\n**HP** 44\r\n\r\n**AC** 18\r\n\r\n**Fort** +10\r\n\r\n**Ref** +9\r\n\r\n**Will** +7\r\n\r\n**Perception** +12\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTraditionally, the dvorovoi is seen as the domovoi's younger sibling and has charge of a peasant's yard and all the animals and tools within. Animals …\r\n</summary>",
- "sense": " tremorsense (imprecise) within their entire bound yard",
- "sense_markdown": "[tremorsense](/MonsterAbilities.aspx?ID=40) (imprecise) within their entire bound yard",
- "size": [
- "Small"
- ],
- "skill": [
- "Crafting +8",
- "Household Lore +11",
- "Nature +9",
- "Stealth +9"
- ],
- "skill_markdown": "[Crafting](/Skills.aspx?ID=4) +8, [Household Lore](/Skills.aspx?ID=8) +11, [Nature](/Skills.aspx?ID=10) +9, [Stealth](/Skills.aspx?ID=15) +9",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 137"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 137</row>",
- "speed": {
- "land": 30,
- "max": 30
- },
- "speed_markdown": "30 feet",
- "speed_raw": "30 feet",
- "spell": [
- "Entangle",
- "Speak with Animals",
- "Charm",
- "Command",
- "Mending",
- "Prestidigitation",
- "Mage Hand"
- ],
- "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Command](/Spells.aspx?ID=45), [Entangle](/Spells.aspx?ID=103), [Mage Hand](/Spells.aspx?ID=177), [Mending](/Spells.aspx?ID=189), [Prestidigitation](/Spells.aspx?ID=229), [Speak with Animals](/Spells.aspx?ID=293)",
- "stealth": "9",
- "strength": 3,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Traditionally, the dvorovoi is seen as the domovoi's younger sibling and has charge of a peasant's yard and all the animals and tools within. Animals …",
- "summary_markdown": "Traditionally, the dvorovoi is seen as the domovoi's younger sibling and has charge of a peasant's yard and all the animals and tools within. Animals …",
- "text": " Dvorovoi Traditionally, the dvorovoi is seen as the domovoi's younger sibling and has charge of a peasant's yard and all the animals and tools within. Animals favored by the dvorovoi become healthy, strong, and obedient, while less-loved livestock are exhausted and miserable. Peasants with a resident dvorovoi make sure to formally introduce new livestock to the house spirit and placate the spirit by leaving meals in the shed. Dvorovoi loathe white-furred animals and chase away any all-white cows or horses, though they have no similar grudge against chickens. Recall Knowledge - Fey (Nature): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Dvorovoi Source Bestiary 3 pg. 137 Perception +12; tremorsense (imprecise) within their entire bound yard Languages Common, Sylvan Skills Crafting +8, Household Lore +11, Nature +9, Stealth +9 Str +3 Dex +2 Con +1 Int -1 Wis +0 Cha +1 Master of the Yard A yard with a friendly dvorovoi is blessed, as the dvorovoi helps in the yard, milks cows, protects tools, and does a hundred other small tasks. A yard so blessed never suffers from random accidents such as fires, and any checks to Craft, Earn Income, Repair, or Subsist in the yard receive a +2 circumstance bonus. If the dvorovoi is unfriendly, such checks take a –2 circumstance penalty instead, as the domovoi causes trouble in the yard, scares cows, scatters tools, and otherwise makes life a misery. A dvorovoi must spend a week in a place before these benefits occur. Items pitchfork --- AC 18 Fort +10 Ref +9 Will +7 HP 44 Weaknesses cold iron 5 Shy A dvorovoi is naturally invisible while within sight of their bound yard. The dvorovoi can become visible, or even selectively visible—allowing some people to see them. --- Speed 30 feet Melee Single Action pitchfork +12, Damage 1d8+6 piercing Primal Innate Spells DC 18 - Cantrips (2nd) Prestidigitation, Mage Hand - 1st Charm (animals only), Command (animals only), Mending - 2nd Entangle, Speak with Animals (at will)\n",
- "trait": [
- "Fey",
- "CN",
- "Small"
- ],
- "trait_markdown": "[Fey](/Traits.aspx?ID=69)",
- "trait_raw": [
- "Fey"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1195",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "cold_iron": 5
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 5",
- "weakness_raw": " cold iron 5",
- "will_save": 7,
- "wisdom": 0
- }
|