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- {
- "ac": 21,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 1,
- "creature_ability": [
- "Ghost Hunter",
- "Hunt Prey",
- "Hunted Shot"
- ],
- "creature_family": "Planar Scion",
- "creature_family_markdown": "[Planar Scion](/MonsterFamilies.aspx?ID=81)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 9,
- "hp": 56,
- "hp_raw": "56",
- "id": "creature-332",
- "image": [
- "/Images/Monsters/PlanarScion_DuskwalkerGhostHunter.png"
- ],
- "immunity": [
- "effects that would transform their body or soul to an undead"
- ],
- "immunity_markdown": "effects that would transform their body or soul to an undead",
- "intelligence": 0,
- "language": [
- "Common",
- "Necril"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)",
- "level": 4,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Duskwalker](/Monsters.aspx?ID=332)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nDuskwalkers are infused with the same energies as psychopomps. These ashen scions are reborn on the Material Plane to serve as guardians of the cycle of life and death.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 19\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 14\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/PlanarScion_DuskwalkerGhostHunter.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Duskwalker Ghost Hunter](/Monsters.aspx?ID=332)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Duskwalker\" url=\"/Traits.aspx?ID=257\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 262</row>\n\n**Perception** +10; darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +10, [Athletics](/Skills.aspx?ID=3) +8, [Deception](/Skills.aspx?ID=5) +6, [Intimidation](/Skills.aspx?ID=7) +6, [Nature](/Skills.aspx?ID=10) +8, [Stealth](/Skills.aspx?ID=15) +12, [Survival](/Skills.aspx?ID=16) +8\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +1\r\n\r\n**Int** +0\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n</row>\n\n**Items**\r\n[Leather Armor](/Armor.aspx?ID=4), [Hatchet](/Weapons.aspx?ID=27) (2), [Composite Longbow](/Weapons.aspx?ID=74) (20 arrows)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 (22 against prey; see Hunt Prey)\r\n\r\n**Fort** +9 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +10 \r\n\r\n+1 status to all saves vs. death effects\r\n</row>\r\n\r\n**HP** 56\n\n**Immunities**\r\neffects that would transform their body or soul to an undead\r\n\r\n**Resistances**\r\nnegative energy 2\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhatchet +12 ([Agile](/Traits.aspx?ID=170), [Sweep](/Traits.aspx?ID=194)),\r\n**Damage** 1d6+5 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncomposite longbow +14 ([deadly 1d10](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191), [range increment 100 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254), [volley 30 feet](/Traits.aspx?ID=201)),\r\n**Damage** 1d8+4 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nhatchet +14 ([Agile](/Traits.aspx?ID=170), [Sweep](/Traits.aspx?ID=194), [thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d6+5 slashing\n\n**Ghost Hunter** The duskwalker’s weapons have the benefits of the [_ghost touch_](/Equipment.aspx?ID=297) property rune on attacks against incorporeal undead.\r\n\r\n**Hunt Prey** <actions string=\"Single Action\" /> The duskwalker designates as its prey a single creature that it can see and hear or that it is Tracking. It gains a +2 circumstance bonus to Perception checks when it Seeks its prey and a +2 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks when it Tracks its prey. It also ignores the penalty for making ranged attacks within its second range increment against its prey.<br /> Lastly, it gains a +2 circumstance bonus to [Deception](/Skills.aspx?ID=5) checks, [Intimidation](/Skills.aspx?ID=7) checks, and [Stealth](/Skills.aspx?ID=15) checks against its prey and to any check to Recall Knowledge about its prey, as well as a +1 circumstance bonus to AC against its prey’s attacks. The duskwalker can have only one prey designated at a time.\r\n\r\n**Hunted Shot** <actions string=\"Single Action\" /> **Frequency** Once per round; **Effect** The duskwalker makes two longbow Strikes against its hunted prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-81\" />",
- "name": "Duskwalker Ghost Hunter",
- "npc": false,
- "perception": 10,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 12,
- "release_date": "2019-08-01",
- "resistance": {
- "negative": 2
- },
- "resistance_markdown": "negative energy 2",
- "resistance_raw": "negative energy 2",
- "search_markdown": "<traits>\r\n<trait label=\"Duskwalker\" url=\"/Traits.aspx?ID=257\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 262</row>\r\n\r\n**Creature Family** [Planar Scion](/MonsterFamilies.aspx?ID=81)\r\n\r\n<row gap=\"medium\">\r\n**HP** 56\r\n\r\n**AC** 21\r\n\r\n**Fort** +9\r\n\r\n**Ref** +12\r\n\r\n**Will** +10\r\n\r\n**Perception** +10\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDuskwalkers are infused with the same energies as psychopomps. These ashen scions are reborn on the Material Plane to serve as guardians of the cycle …\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +10",
- "Athletics +8",
- "Deception +6",
- "Intimidation +6",
- "Nature +8",
- "Stealth +12",
- "Survival +8"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +10, [Athletics](/Skills.aspx?ID=3) +8, [Deception](/Skills.aspx?ID=5) +6, [Intimidation](/Skills.aspx?ID=7) +6, [Nature](/Skills.aspx?ID=10) +8, [Stealth](/Skills.aspx?ID=15) +12, [Survival](/Skills.aspx?ID=16) +8",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 262"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 262</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "stealth": "12",
- "strength": 2,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Duskwalkers are infused with the same energies as psychopomps. These ashen scions are reborn on the Material Plane to serve as guardians of the cycle …",
- "summary_markdown": "Duskwalkers are infused with the same energies as psychopomps. These ashen scions are reborn on the Material Plane to serve as guardians of the cycle …",
- "text": " Duskwalker Duskwalkers are infused with the same energies as psychopomps. These ashen scions are reborn on the Material Plane to serve as guardians of the cycle of life and death. Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore : DC 17 Specific Lore : DC 14 Duskwalker Ghost Hunter Source Bestiary pg. 262 Perception +10; darkvision Languages Common, Necril Skills Acrobatics +10, Athletics +8, Deception +6, Intimidation +6, Nature +8, Stealth +12, Survival +8 Str +2 Dex +4 Con +1 Int +0 Wis +2 Cha +0 Items Leather Armor, Hatchet (2), Composite Longbow (20 arrows) --- AC 21 (22 against prey; see Hunt Prey) Fort +9 Ref +12 Will +10 +1 status to all saves vs. death effects HP 56 Immunities effects that would transform their body or soul to an undead Resistances negative energy 2 --- Speed 25 feet Melee Single Action hatchet +12 (Agile, Sweep), Damage 1d6+5 slashing Ranged Single Action composite longbow +14 (deadly 1d10, Propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+4 piercing Ranged Single Action hatchet +14 (Agile, Sweep, thrown 10 feet), Damage 1d6+5 slashing Ghost Hunter The duskwalker’s weapons have the benefits of the ghost touch property rune on attacks against incorporeal undead. Hunt Prey Single Action The duskwalker designates as its prey a single creature that it can see and hear or that it is Tracking. It gains a +2 circumstance bonus to Perception checks when it Seeks its prey and a +2 circumstance bonus to Survival checks when it Tracks its prey. It also ignores the penalty for making ranged attacks within its second range increment against its prey. Lastly, it gains a +2 circumstance bonus to Deception checks, Intimidation checks, and Stealth checks against its prey and to any check to Recall Knowledge about its prey, as well as a +1 circumstance bonus to AC against its prey’s attacks. The duskwalker can have only one prey designated at a time. Hunted Shot Single Action Frequency Once per round; Effect The duskwalker makes two longbow Strikes against its hunted prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses. ",
- "trait": [
- "Duskwalker",
- "Human",
- "Humanoid",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257), [Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Duskwalker",
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=332",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 10,
- "wisdom": 2
- }
|