Dryad.json 12 KB

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  1. {
  2. "ac": 19,
  3. "alignment": "CG",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Nature Empathy",
  10. "Tree Dependent",
  11. "Tree Meld"
  12. ],
  13. "creature_family": "Nymph",
  14. "creature_family_markdown": "[Nymph](/MonsterFamilies.aspx?ID=77)",
  15. "dexterity": 4,
  16. "exclude_from_search": false,
  17. "fortitude_save": 6,
  18. "hp": 55,
  19. "hp_raw": "55",
  20. "id": "creature-312",
  21. "image": [
  22. "/Images/Monsters/Nymph_Dryad.png"
  23. ],
  24. "intelligence": 2,
  25. "language": [
  26. "Common",
  27. "Elven",
  28. "Sylvan",
  29. "<%SPELLS%294%%><i>speak with plants</i><%END>"
  30. ],
  31. "language_markdown": "[Common](/Languages.aspx?ID=1), [Elven](/Languages.aspx?ID=4), [Sylvan](/Languages.aspx?ID=10); [_speak with plants_](/Spells.aspx?ID=294)",
  32. "level": 3,
  33. "markdown": "<title level=\"1\" pfs=\"Standard\">[Dryad](/Monsters.aspx?ID=312)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nDryads are fey guardians of the trees and creatures who dwell in wooded areas. They prefer using indirect methods to dissuade those who would harm their sacred groves and beloved forests, but they are not above using enchantments to enlist the aid of allies when evil threats cannot be dissuaded with words alone. In times of peace, dryads happily live secluded lives inside their trees, and a community at harmony with nature might not even realize a dryad lives nearby.\n\n Though they watch over all the woods around them, dryads are inextricably tied to a specific tree, usually an oak. Dryads who are bonded to another type of tree are fundamentally the same, but they may differ in temperament and appearance to match their ward. For instance, kraneiai, or cherry-tree dryads, have beautiful pink coloration and concern themselves with the fragile beauty of life.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 18\r\n\r\n**[Recall Knowledge - Plant](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Nymph_Dryad.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Dryad](/Monsters.aspx?ID=312)</title>\r\n\r\n<traits>\r\n<trait label=\"CG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Nymph\" url=\"/Traits.aspx?ID=230\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 246</row>\n\n**Perception** +10; low-light vision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Elven](/Languages.aspx?ID=4), [Sylvan](/Languages.aspx?ID=10); [_speak with plants_](/Spells.aspx?ID=294)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +9, [Athletics](/Skills.aspx?ID=3) +5, [Crafting](/Skills.aspx?ID=4) +7, [Diplomacy](/Skills.aspx?ID=6) +9, [Nature](/Skills.aspx?ID=10) +13, [Stealth](/Skills.aspx?ID=15) +9, [Survival](/Skills.aspx?ID=16) +12\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +4\r\n\r\n**Con** +1\r\n\r\n**Int** +2\r\n\r\n**Wis** +3\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Nature Empathy** The dryad can use Diplomacy to Make an Impression on and make very simple Requests of animals and plants.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 19 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +10 \n\n</row>\r\n\r\n**HP** 55\n\n**Weaknesses**\r\ncold iron 5, fire 5\r\n\r\n**Tree Dependent** A dryad is mystically bonded to a single great tree and must remain within 300 feet of it. If she moves beyond that range, she becomes sickened 1 and is unable to recover. She must attempt a DC 18 Fortitude save every hour or increase the sickened value by 1 (to a maximum of sickened 4). After 24 hours, she becomes drained 1, with this value increasing by 1 every additional 24 hours. A dryad can perform a 24-hour ritual to bond herself to a new tree.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbranch +12 ([Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d12+2 bludgeoning\r\n\r\n**Primal Innate Spells** DC 21, attack +11\r\n- **Cantrips (2nd)**\r\n[Tanglefoot](/Spells.aspx?ID=330)\r\n- **2nd**\r\n[Entangle](/Spells.aspx?ID=103) (at will), [Tree Shape](/Spells.aspx?ID=342) (at will)\r\n- **3rd**\r\n[Sleep](/Spells.aspx?ID=288)\r\n- **4th**\r\n[Charm](/Spells.aspx?ID=34) (x3), [Suggestion](/Spells.aspx?ID=315)\r\n- **5th**\r\n[Tree Stride](/Spells.aspx?ID=343) (x2)\r\n- **Constant (4th)**\r\n[Speak with Plants](/Spells.aspx?ID=294)\r\n\r\n**Tree Meld** <actions string=\"Two Actions\" /> ([Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) The dryad touches a tree of enough volume to contain her and merges into it for as long as she wishes. She can Cast a Spell while inside as long as the spell doesn’t require a line of effect outside the tree. She can hear, but not see, what’s going on outside the tree. She can Dismiss this effect.<br /> Significant physical damage dealt to the tree expels the dryad from the tree and deals 3d6 damage to her. _[Passwall](/Spells.aspx?ID=216)_ expels the dryad without dealing damage.<br /> If a dryad uses this ability on her bonded tree, she instead enters an extradimensional living space within the tree; Tree Meld gains the [extradimensional](/Traits.aspx?ID=67) trait. A dryad can bring up to two other creatures with her when entering her home within her bonded tree. The dryad can still be expelled from this space as above.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-77\" />",
  34. "name": "Dryad",
  35. "npc": false,
  36. "perception": 10,
  37. "pfs": "Standard",
  38. "rarity": "common",
  39. "reflex_save": 11,
  40. "release_date": "2019-08-01",
  41. "resistance": {},
  42. "search_markdown": "<traits>\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Nymph\" url=\"/Traits.aspx?ID=230\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 246</row>\r\n\r\n**Creature Family** [Nymph](/MonsterFamilies.aspx?ID=77)\r\n\r\n<row gap=\"medium\">\r\n**HP** 55\r\n\r\n**AC** 19\r\n\r\n**Fort** +6\r\n\r\n**Ref** +11\r\n\r\n**Will** +10\r\n\r\n**Perception** +10\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDryads are fey guardians of the trees and creatures who dwell in wooded areas. They prefer using indirect methods to dissuade those who would harm …\r\n</summary>",
  43. "sense": "low-light vision",
  44. "sense_markdown": "low-light vision",
  45. "size": [
  46. "Medium"
  47. ],
  48. "skill": [
  49. "Acrobatics +9",
  50. "Athletics +5",
  51. "Crafting +7",
  52. "Diplomacy +9",
  53. "Nature +13",
  54. "Stealth +9",
  55. "Survival +12"
  56. ],
  57. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +9, [Athletics](/Skills.aspx?ID=3) +5, [Crafting](/Skills.aspx?ID=4) +7, [Diplomacy](/Skills.aspx?ID=6) +9, [Nature](/Skills.aspx?ID=10) +13, [Stealth](/Skills.aspx?ID=15) +9, [Survival](/Skills.aspx?ID=16) +12",
  58. "source": [
  59. "Bestiary"
  60. ],
  61. "source_raw": [
  62. "Bestiary pg. 246"
  63. ],
  64. "source_category": "Rulebooks",
  65. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 246</row>",
  66. "speed": {
  67. "land": 25,
  68. "max": 25
  69. },
  70. "speed_markdown": "25 feet",
  71. "speed_raw": "25 feet",
  72. "spell": [
  73. "Tree Stride",
  74. "Charm",
  75. "Suggestion",
  76. "Sleep",
  77. "Entangle",
  78. "Tree Shape",
  79. "Tanglefoot",
  80. "Speak with Plants"
  81. ],
  82. "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Entangle](/Spells.aspx?ID=103), [Sleep](/Spells.aspx?ID=288), [Speak with Plants](/Spells.aspx?ID=294), [Suggestion](/Spells.aspx?ID=315), [Tanglefoot](/Spells.aspx?ID=330), [Tree Shape](/Spells.aspx?ID=342), [Tree Stride](/Spells.aspx?ID=343)",
  83. "stealth": "9",
  84. "strength": 0,
  85. "strongest_save": [
  86. "ref",
  87. "reflex"
  88. ],
  89. "summary": "Dryads are fey guardians of the trees and creatures who dwell in wooded areas. They prefer using indirect methods to dissuade those who would harm …",
  90. "summary_markdown": "Dryads are fey guardians of the trees and creatures who dwell in wooded areas. They prefer using indirect methods to dissuade those who would harm …",
  91. "text": " Dryad Dryads are fey guardians of the trees and creatures who dwell in wooded areas. They prefer using indirect methods to dissuade those who would harm their sacred groves and beloved forests, but they are not above using enchantments to enlist the aid of allies when evil threats cannot be dissuaded with words alone. In times of peace, dryads happily live secluded lives inside their trees, and a community at harmony with nature might not even realize a dryad lives nearby. Though they watch over all the woods around them, dryads are inextricably tied to a specific tree, usually an oak. Dryads who are bonded to another type of tree are fundamentally the same, but they may differ in temperament and appearance to match their ward. For instance, kraneiai, or cherry-tree dryads, have beautiful pink coloration and concern themselves with the fragile beauty of life. Recall Knowledge - Fey (Nature): DC 18 Recall Knowledge - Plant (Nature): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Dryad Source Bestiary pg. 246 Perception +10; low-light vision Languages Common, Elven, Sylvan; speak with plants Skills Acrobatics +9, Athletics +5, Crafting +7, Diplomacy +9, Nature +13, Stealth +9, Survival +12 Str +0 Dex +4 Con +1 Int +2 Wis +3 Cha +4 Nature Empathy The dryad can use Diplomacy to Make an Impression on and make very simple Requests of animals and plants. --- AC 19 Fort +6 Ref +11 Will +10 HP 55 Weaknesses cold iron 5, fire 5 Tree Dependent A dryad is mystically bonded to a single great tree and must remain within 300 feet of it. If she moves beyond that range, she becomes sickened 1 and is unable to recover. She must attempt a DC 18 Fortitude save every hour or increase the sickened value by 1 (to a maximum of sickened 4). After 24 hours, she becomes drained 1, with this value increasing by 1 every additional 24 hours. A dryad can perform a 24-hour ritual to bond herself to a new tree. --- Speed 25 feet Melee Single Action branch +12 (Finesse, Magical), Damage 1d12+2 bludgeoning Primal Innate Spells DC 21, attack +11 - Cantrips (2nd) Tanglefoot - 2nd Entangle (at will), Tree Shape (at will) - 3rd Sleep - 4th Charm (x3), Suggestion - 5th Tree Stride (x2) - Constant (4th) Speak with Plants Tree Meld Two Actions (Primal, Transmutation) The dryad touches a tree of enough volume to contain her and merges into it for as long as she wishes. She can Cast a Spell while inside as long as the spell doesn’t require a line of effect outside the tree. She can hear, but not see, what’s going on outside the tree. She can Dismiss this effect. Significant physical damage dealt to the tree expels the dryad from the tree and deals 3d6 damage to her. Passwall expels the dryad without dealing damage. If a dryad uses this ability on her bonded tree, she instead enters an extradimensional living space within the tree; Tree Meld gains the extradimensional trait. A dryad can bring up to two other creatures with her when entering her home within her bonded tree. The dryad can still be expelled from this space as above. ",
  92. "trait": [
  93. "Fey",
  94. "Nymph",
  95. "Plant",
  96. "CG",
  97. "Medium"
  98. ],
  99. "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Nymph](/Traits.aspx?ID=230), [Plant](/Traits.aspx?ID=125)",
  100. "trait_raw": [
  101. "Fey",
  102. "Nymph",
  103. "Plant"
  104. ],
  105. "type": "Creature",
  106. "url": "/Monsters.aspx?ID=312",
  107. "vision": "Low-light vision",
  108. "weakest_save": [
  109. "fort",
  110. "fortitude"
  111. ],
  112. "weakness": {
  113. "cold_iron": 5,
  114. "fire": 5
  115. },
  116. "weakness_markdown": "cold iron 5, fire 5",
  117. "weakness_raw": "cold iron 5, fire 5",
  118. "will_save": 10,
  119. "wisdom": 3
  120. }