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- {
- "ac": 25,
- "alignment": "CN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 6,
- "constitution": 1,
- "creature_ability": [
- "Axan Walk",
- "Befuddling Lash",
- "Manipulate Luck"
- ],
- "creature_family_markdown": "",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 12,
- "hp": 115,
- "hp_raw": "115",
- "id": "creature-2058",
- "intelligence": 1,
- "language": [
- "Aklo",
- "Common",
- "Sylvan"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)",
- "level": 7,
- "markdown": "<title level=\"1\" pfs=\"\">[Drusilla](/Monsters.aspx?ID=2058)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 33\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 31\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 28\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Drusilla](/Monsters.aspx?ID=2058)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 9</row>\n\n**Perception** +17; [darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 60 feet\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +17, [Deception](/Skills.aspx?ID=5) +15, [Diplomacy](/Skills.aspx?ID=6) +15, [Intimidation](/Skills.aspx?ID=7) +15, [Nature](/Skills.aspx?ID=10) +17, [Stealth](/Skills.aspx?ID=15) +15\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +4\r\n\r\n**Con** +1\r\n\r\n**Int** +1\r\n\r\n**Wis** +4\r\n\r\n**Cha** +6\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 25 \r\n\r\n**Fort** +12 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +17 \n\n</row>\r\n\r\n**HP** 115\r\n\r\n, regeneration 10 (deactivated by [acid](/Traits.aspx?ID=3) or [fire](/Traits.aspx?ID=72))\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 10, fire 10\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +18,\r\n**Damage** 2d8+10 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +18 ([Agile](/Traits.aspx?ID=170), [Backswing](/Traits.aspx?ID=173)),\r\n**Damage** 2d4+10 bludgeoning plus befuddling lash\r\n\r\n**Primal Innate Spells** DC 25, attack +17\r\n- **Cantrips (4th)**\r\n[Electric Arc](/Spells.aspx?ID=97), [Read Aura](/Spells.aspx?ID=246), [Tanglefoot](/Spells.aspx?ID=330)\r\n- **2nd**\r\n[Speak with Animals](/Spells.aspx?ID=293) (at will)\r\n- **4th**\r\n[Searing Light](/Spells.aspx?ID=269), [Summon Animal](/Spells.aspx?ID=316), [Wall of Fire](/Spells.aspx?ID=362)\r\n\r\n**Axan Walk** Drusilla ignores non-magical difficult and greater difficult terrain within Axan Wood.\r\n\r\n**Befuddling Lash** ([Curse](/Traits.aspx?ID=38), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)) When Drusilla damages a creature with her tail, a wave of befuddlement clouds the target's thoughts. The creature must succeed at a DC 23 Will save or become [stupefied 1](/Conditions.aspx?ID=37) (stupefied 2 on a critical failure) for 1 minute.\r\n\r\n**Manipulate Luck** <actions string=\"Single Action\" /> ([Curse](/Traits.aspx?ID=38), [Primal](/Traits.aspx?ID=134)) Drusilla touches another creature to manipulate the creature's luck. The creature must attempt a DC 25 Will save. On a failure, Drusilla chooses good luck or bad luck. If she chooses good luck, the affected creature can roll twice on one d20 roll within the next day and use the higher result; this is a [fortune](/Traits.aspx?ID=76) effect. If Drusilla chooses bad luck, the creature must roll twice and use the lower result on its next d20 roll; this is a [misfortune](/Traits.aspx?ID=110) effect. Once Drusilla has affected a target with Manipulate Luck, that target is temporarily immune to Manipulate Luck from any huldra for 1 day.\r\n\r\n</column>",
- "name": "Drusilla",
- "npc": false,
- "perception": 17,
- "rarity": "unique",
- "reflex_save": 15,
- "release_date": "2022-08-31",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 9</row>\n\n<row gap=\"medium\">\r\n**HP** 115\r\n\r\n**AC** 25\r\n\r\n**Fort** +12\r\n\r\n**Ref** +15\r\n\r\n**Will** +17\r\n\r\n**Perception** +17\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
- "sense": " darkvision , scent (imprecise) 60 feet",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 60 feet",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +17",
- "Deception +15",
- "Diplomacy +15",
- "Intimidation +15",
- "Nature +17",
- "Stealth +15"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +17, [Deception](/Skills.aspx?ID=5) +15, [Diplomacy](/Skills.aspx?ID=6) +15, [Intimidation](/Skills.aspx?ID=7) +15, [Nature](/Skills.aspx?ID=10) +17, [Stealth](/Skills.aspx?ID=15) +15",
- "source": [
- "Pathfinder #182: Graveclaw"
- ],
- "source_raw": [
- "Pathfinder #182: Graveclaw pg. 9"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Blood Lords",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 9</row>",
- "speed": {
- "land": 30,
- "max": 30
- },
- "speed_markdown": "30 feet",
- "speed_raw": "30 feet",
- "spell": [
- "Searing Light",
- "Summon Animal",
- "Wall of Fire",
- "Speak with Animals",
- "Electric Arc",
- "Read Aura",
- "Tanglefoot"
- ],
- "spell_markdown": "[Electric Arc](/Spells.aspx?ID=97), [Read Aura](/Spells.aspx?ID=246), [Searing Light](/Spells.aspx?ID=269), [Speak with Animals](/Spells.aspx?ID=293), [Summon Animal](/Spells.aspx?ID=316), [Tanglefoot](/Spells.aspx?ID=330), [Wall of Fire](/Spells.aspx?ID=362)",
- "spoilers": "Blood Lords",
- "stealth": "15",
- "strength": 6,
- "strongest_save": [
- "will"
- ],
- "text": " Drusilla Recall Knowledge - Fey (Nature): DC 33 Unspecific Lore : DC 31 Specific Lore : DC 28 Drusilla Source Pathfinder #182: Graveclaw pg. 9 Perception +17; darkvision, scent (imprecise) 60 feet Languages Aklo, Common, Sylvan Skills Athletics +17, Deception +15, Diplomacy +15, Intimidation +15, Nature +17, Stealth +15 Str +6 Dex +4 Con +1 Int +1 Wis +4 Cha +6 --- AC 25 Fort +12 Ref +15 Will +17 HP 115 , regeneration 10 (deactivated by acid or fire) Weaknesses cold iron 10, fire 10 --- Speed 30 feet Melee Single Action fist +18, Damage 2d8+10 bludgeoning Melee Single Action tail +18 (Agile, Backswing), Damage 2d4+10 bludgeoning plus befuddling lash Primal Innate Spells DC 25, attack +17 - Cantrips (4th) Electric Arc, Read Aura, Tanglefoot - 2nd Speak with Animals (at will) - 4th Searing Light, Summon Animal, Wall of Fire Axan Walk Drusilla ignores non-magical difficult and greater difficult terrain within Axan Wood. Befuddling Lash (Curse, Enchantment, Mental) When Drusilla damages a creature with her tail, a wave of befuddlement clouds the target's thoughts. The creature must succeed at a DC 23 Will save or become stupefied 1 (stupefied 2 on a critical failure) for 1 minute. Manipulate Luck Single Action (Curse, Primal) Drusilla touches another creature to manipulate the creature's luck. The creature must attempt a DC 25 Will save. On a failure, Drusilla chooses good luck or bad luck. If she chooses good luck, the affected creature can roll twice on one d20 roll within the next day and use the higher result; this is a fortune effect. If Drusilla chooses bad luck, the creature must roll twice and use the lower result on its next d20 roll; this is a misfortune effect. Once Drusilla has affected a target with Manipulate Luck, that target is temporarily immune to Manipulate Luck from any huldra for 1 day. ",
- "trait": [
- "Fey",
- "Unique",
- "CN",
- "Medium"
- ],
- "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Unique](/Traits.aspx?ID=161)",
- "trait_raw": [
- "Fey",
- "Unique"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2058",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "cold_iron": 10,
- "fire": 10
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 10, fire 10",
- "weakness_raw": " cold iron 10, fire 10",
- "will_save": 17,
- "wisdom": 4
- }
|