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- {
- "ac": 38,
- "alignment": "LE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 1,
- "constitution": 6,
- "creature_ability": [
- "Aquatic Echolocation",
- "Attack of Opportunity",
- "Water Pressure",
- "Aquatic Advantage",
- "Aquatic Ambush",
- "Rancid Bloat",
- "Whirlpool"
- ],
- "creature_family": "Mummy",
- "creature_family_markdown": "[Mummy](/MonsterFamilies.aspx?ID=74)",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 29,
- "hp": 330,
- "hp_raw": "330 ( negative healing )",
- "id": "creature-2420",
- "image": [
- "/Images/Monsters/Mummy_Drowned.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "paralyzed",
- "poison",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": 3,
- "language": [
- "Aquan",
- "Necril",
- "plus any two ancient languages; <%UMR%37%%>telepathy<%END> (30 feet)"
- ],
- "language_markdown": "[Aquan](/Languages.aspx?ID=14), [Necril](/Languages.aspx?ID=20); plus any two ancient languages; [telepathy](/MonsterAbilities.aspx?ID=37) (30 feet)",
- "level": 17,
- "markdown": "<title level=\"1\" pfs=\"\">[Mummy, Drowned](/Monsters.aspx?ID=2420)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nRarely artificially created, drowned mummies are miserable, dripping undead that have adapted to exist in an aquatic environment, usually over centuries, after their tomb or lair becomes flooded.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 41\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 39\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 36\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Mummy_Drowned.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 17\">[Drowned Mummy](/Monsters.aspx?ID=2420)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Mummy\" url=\"/Traits.aspx?ID=228\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 81</row>\n\n**Perception** +30; aquatic echolocation 120 feet, [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Aquan](/Languages.aspx?ID=14), [Necril](/Languages.aspx?ID=20); plus any two ancient languages; [telepathy](/MonsterAbilities.aspx?ID=37) (30 feet)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +30, [Athletics](/Skills.aspx?ID=3) +32, [Intimidation](/Skills.aspx?ID=7) +28, [Nature](/Skills.aspx?ID=10) +30, [Stealth](/Skills.aspx?ID=15) +30\r\n\r\n<row gap=\"medium\">\r\n**Str** +9\r\n\r\n**Dex** +5\r\n\r\n**Con** +6\r\n\r\n**Int** +3\r\n\r\n**Wis** +7\r\n\r\n**Cha** +1\r\n</row>\r\n\r\n**Aquatic Echolocation** A drowned mummy can use its hearing as a [precise sense](/Rules.aspx?ID=411) at the listed range but only underwater.\r\n\r\n**Items**\r\n_+2 [greater striking](/Equipment.aspx?ID=280) [trident](/Weapons.aspx?ID=45)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 38 \r\n\r\n**Fort** +29 \r\n\r\n**Ref** +28 \r\n\r\n**Will** +32 \n\n</row>\r\n\r\n**HP** 330\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\n[fire](/Traits.aspx?ID=72) 15\n\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> <br />**Water Pressure** ([aura](/Traits.aspx?ID=206), [primal](/Traits.aspx?ID=134), [transmutation](/Traits.aspx?ID=157)) 30 feet. A creature that begins its turn within the aura feels overburdened by the weight of the water around it and must succeed at a DC 35 Fortitude save or become [encumbered](/Conditions.aspx?ID=12) for as long as it remains in the area. A creature that succeeds is temporarily immune to water pressure for 24 hours. Water pressure only functions while the drowned mummy is underwater and can only affect creatures that are in contact with the same body of water.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, swim 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_trident_ +33 ([Magical](/Traits.aspx?ID=103)),\r\n**Damage** 3d8+15 piercing plus aquatic advantage\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +33 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d8+15 bludgeoning plus aquatic advantage and rancid bloat\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ntrident +31 ([Magical](/Traits.aspx?ID=103), [thrown 20 feet](/Traits.aspx?ID=195)),\r\n**Damage** 3d8+15 bludgeoning plus Aquatic Advantage\n\n**Aquatic Advantage** A drowned mummy's Strikes deal an additional 2d6 damage against creatures in the same body of water as the drowned mummy.\r\n\r\n**[Aquatic Ambush](/MonsterAbilities.aspx?ID=2)** <actions string=\"Single Action\" /> \r\n\r\n**Rancid Bloat** ([Curse](/Traits.aspx?ID=38), [Disease](/Traits.aspx?ID=46), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) This disease and damage from it can't be healed unless this curse is removed. A creature killed by rancid bloat rots away to waterlogged pieces of flesh and can't be resurrected except by an 8th-level resurrect ritual or similar magic. **Saving Throw** DC 38 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2** 12d6 negative damage, [clumsy 2](/Conditions.aspx?ID=3), and [enfeebled 2](/Conditions.aspx?ID=13) (1 day); **Stage 3** 16d6 negative damage, clumsy 4, and enfeebled 4 (1 day)\r\n\r\n**Whirlpool** <actions string=\"Two Actions\" /> ([Evocation](/Traits.aspx?ID=65), [Primal](/Traits.aspx?ID=134), [Water](/Traits.aspx?ID=165)) **Requirements** The drowned mummy is underwater; **Effect** The drowned mummy commands the water to churn, creating a powerful whirlpool centered on itself. Each creature within a 30-foot emanation centered on the drowned mummy takes 14d8 bludgeoning damage (DC 38 [basic](/Rules.aspx?ID=329) Reflex save) as the powerful current batters them around. A creature that fails this save is pushed 20 feet away from the mummy and also falls [prone](/Conditions.aspx?ID=31) on a critical failure. The drowned mummy can't use Whirlpool again for 1d4 rounds.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Environmental Adaptations</title>\r\n\r\nMummies are resolute, refusing to abandon their tombs, burial sites, or lairs regardless of the changes wrought to these locations through the ages. Over the centuries, this stubbornness drives adaptation and innovation, resulting in mummies closely tied to their environments— no matter how weird!\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-74\" />",
- "name": "Drowned Mummy",
- "npc": false,
- "perception": 30,
- "rarity": "rare",
- "reflex_save": 28,
- "release_date": "2022-12-14",
- "resistance": {
- "fire": 15
- },
- "resistance_markdown": "[fire](/Traits.aspx?ID=72) 15",
- "resistance_raw": " fire 15",
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Mummy\" url=\"/Traits.aspx?ID=228\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 81</row>\r\n\r\n**Creature Family** [Mummy](/MonsterFamilies.aspx?ID=74)\r\n\r\n<row gap=\"medium\">\r\n**HP** 330 ( negative healing )\r\n\r\n**AC** 38\r\n\r\n**Fort** +29\r\n\r\n**Ref** +28\r\n\r\n**Will** +32\r\n\r\n**Perception** +30\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRarely artificially created, drowned mummies are miserable, dripping undead that have adapted to exist in an aquatic environment, usually over …\r\n</summary>",
- "sense": "aquatic echolocation 120 feet, darkvision ",
- "sense_markdown": "aquatic echolocation 120 feet, [darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +30",
- "Athletics +32",
- "Intimidation +28",
- "Nature +30",
- "Stealth +30"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +30, [Athletics](/Skills.aspx?ID=3) +32, [Intimidation](/Skills.aspx?ID=7) +28, [Nature](/Skills.aspx?ID=10) +30, [Stealth](/Skills.aspx?ID=15) +30",
- "source": [
- "Pathfinder #186: Ghost King's Rage"
- ],
- "source_raw": [
- "Pathfinder #186: Ghost King's Rage pg. 81"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Blood Lords",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 81</row>",
- "speed": {
- "land": 25,
- "max": 40,
- "swim": 40
- },
- "speed_markdown": "25 feet, swim 40 feet",
- "speed_raw": "25 feet, swim 40 feet",
- "spell_markdown": "",
- "spoilers": "Blood Lords",
- "stealth": "30",
- "strength": 9,
- "strongest_save": [
- "will"
- ],
- "summary": "Rarely artificially created, drowned mummies are miserable, dripping undead that have adapted to exist in an aquatic environment, usually over …",
- "summary_markdown": "Rarely artificially created, drowned mummies are miserable, dripping undead that have adapted to exist in an aquatic environment, usually over …",
- "text": " Mummy, Drowned Rarely artificially created, drowned mummies are miserable, dripping undead that have adapted to exist in an aquatic environment, usually over centuries, after their tomb or lair becomes flooded. Recall Knowledge - Undead (Religion): DC 41 Unspecific Lore : DC 39 Specific Lore : DC 36 Drowned Mummy Source Pathfinder #186: Ghost King's Rage pg. 81 Perception +30; aquatic echolocation 120 feet, darkvision Languages Aquan, Necril; plus any two ancient languages; telepathy (30 feet) Skills Acrobatics +30, Athletics +32, Intimidation +28, Nature +30, Stealth +30 Str +9 Dex +5 Con +6 Int +3 Wis +7 Cha +1 Aquatic Echolocation A drowned mummy can use its hearing as a precise sense at the listed range but only underwater. Items +2 greater striking trident --- AC 38 Fort +29 Ref +28 Will +32 HP 330 (negative healing) Immunities death effects, disease, paralyzed, poison, unconscious Resistances fire 15 Attack of Opportunity Reaction Water Pressure (aura, primal, transmutation) 30 feet. A creature that begins its turn within the aura feels overburdened by the weight of the water around it and must succeed at a DC 35 Fortitude save or become encumbered for as long as it remains in the area. A creature that succeeds is temporarily immune to water pressure for 24 hours. Water pressure only functions while the drowned mummy is underwater and can only affect creatures that are in contact with the same body of water. --- Speed 25 feet, swim 40 feet Melee Single Action trident +33 (Magical), Damage 3d8+15 piercing plus aquatic advantage Melee Single Action fist +33 (Agile), Damage 2d8+15 bludgeoning plus aquatic advantage and rancid bloat Ranged Single Action trident +31 (Magical, thrown 20 feet), Damage 3d8+15 bludgeoning plus Aquatic Advantage Aquatic Advantage A drowned mummy's Strikes deal an additional 2d6 damage against creatures in the same body of water as the drowned mummy. Aquatic Ambush Single Action Rancid Bloat (Curse, Disease, Divine, Necromancy) This disease and damage from it can't be healed unless this curse is removed. A creature killed by rancid bloat rots away to waterlogged pieces of flesh and can't be resurrected except by an 8th-level resurrect ritual or similar magic. Saving Throw DC 38 Fortitude; Stage 1 carrier with no ill effect (1 minute); Stage 2 12d6 negative damage, clumsy 2, and enfeebled 2 (1 day); Stage 3 16d6 negative damage, clumsy 4, and enfeebled 4 (1 day) Whirlpool Two Actions (Evocation, Primal, Water) Requirements The drowned mummy is underwater; Effect The drowned mummy commands the water to churn, creating a powerful whirlpool centered on itself. Each creature within a 30-foot emanation centered on the drowned mummy takes 14d8 bludgeoning damage (DC 38 basic Reflex save) as the powerful current batters them around. A creature that fails this save is pushed 20 feet away from the mummy and also falls prone on a critical failure. The drowned mummy can't use Whirlpool again for 1d4 rounds. Environmental Adaptations Mummies are resolute, refusing to abandon their tombs, burial sites, or lairs regardless of the changes wrought to these locations through the ages. Over the centuries, this stubbornness drives adaptation and innovation, resulting in mummies closely tied to their environments— no matter how weird! ",
- "trait": [
- "Amphibious",
- "Mummy",
- "Rare",
- "Undead",
- "LE",
- "Medium"
- ],
- "trait_markdown": "[Amphibious](/Traits.aspx?ID=207), [Mummy](/Traits.aspx?ID=228), [Rare](/Traits.aspx?ID=137), [Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Amphibious",
- "Mummy",
- "Rare",
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2420",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 32,
- "wisdom": 7
- }
|