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- {
- "ac": 17,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 4,
- "creature_ability": [
- "Sloth",
- "Cower",
- "Frenzied Slashes",
- "Vicious Criticals"
- ],
- "creature_family": "Demon",
- "creature_family_markdown": "[Demon](/MonsterFamilies.aspx?ID=28)",
- "dexterity": 0,
- "exclude_from_search": false,
- "fortitude_save": 10,
- "hp": 45,
- "hp_raw": "45",
- "id": "creature-1109",
- "image": [
- "/Images/Monsters/Demon_Dretch.png"
- ],
- "intelligence": -3,
- "language": [
- "Abyssal",
- "<%UMR%37%%>telepathy<%END> 100 feet"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet",
- "level": 2,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Dretch (Sloth Demon)](/Monsters.aspx?ID=1109)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAmong the lowest and least powerful of all demons, dretches are just as vicious and cruel as their more powerful brethren. They happily vent their frustrations on anything weaker than themselves.\n\n Born from the souls of the slothful, these demons appear vaguely humanoid in appearance with awkward limbs and slack lumps of skin hanging from their frames. Supposedly, a single slothful soul of sufficient depravity and strength can spawn an entire horde of these creatures. However, as weaker demons, their lot in life is to suffer at the hands of more powerful Abyssal predators, and only a tiny number of dretches ever manage to become something more. For this reason, dretches are quite accommodating when summoned by mortals. They're usually content to work under conditions few other outsiders would accept, although they'll still gladly turn on even the kindest of masters who show even the slightest hint of weakness.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Demon_Dretch.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Dretch](/Monsters.aspx?ID=1109)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Demon\" url=\"/Traits.aspx?ID=42\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 60</row>\n\n**Perception** +6; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +7, [Deception](/Skills.aspx?ID=5) +6, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +0\r\n\r\n**Con** +4\r\n\r\n**Int** -3\r\n\r\n**Wis** +0\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Sloth** At the start of each of the dretch's turns, roll 1d4. The result is the number of actions the dretch regains that turn (maximum 3). Effects like the [slowed](/Conditions.aspx?ID=35) condition can further reduce their number of actions.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +10 \r\n\r\n**Ref** +4 \r\n\r\n**Will** +8 \n\n</row>\r\n\r\n**HP** 45\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 3, good 3\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +9 ([Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d8+3 piercing plus 1d4 evil\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +9 ([Agile](/Traits.aspx?ID=170), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d6+3 slashing plus 1d4 evil\r\n\r\n**Divine Innate Spells** DC 16\r\n- **1st**\r\n[Fear](/Spells.aspx?ID=110)\r\n- **3rd**\r\n[Slow](/Spells.aspx?ID=289)\r\n\r\n**Rituals** DC 16\r\n\r\n- **1st**\r\n[Abyssal Pact](/Rituals.aspx?ID=21)\r\n\r\n**Cower** <actions string=\"Single Action\" /> The dretch makes itself as small as possible, protecting its vital organs with its limbs. It gains a +4 circumstance bonus to AC but takes a –2 penalty to attack rolls. This lasts until the dretch moves from its current space, falls [unconscious](/Conditions.aspx?ID=38), or ends the effect as a free action.\r\n\r\n**Frenzied Slashes** <actions string=\"Three Actions\" /> The dretch makes three claw Strikes, each at a –2 penalty, all targeting the same creature. The dretch's multiple attack penalty doesn't increase until after it has made all three attacks. The dretch gains the [clumsy 2](/Conditions.aspx?ID=3) condition until the beginning of its next turn.\r\n\r\n**Vicious Criticals** A dretch makes the most of any weakness it finds. Whenever a dretch scores a critical hit with its claw Strike, the target takes an additional 1d6 [persistent bleed damage](/Conditions.aspx?ID=29).\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-28\" />",
- "name": "Dretch",
- "npc": false,
- "perception": 6,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 4,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Demon\" url=\"/Traits.aspx?ID=42\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 60</row>\r\n\r\n**Creature Family** [Demon](/MonsterFamilies.aspx?ID=28)\r\n\r\n<row gap=\"medium\">\r\n**HP** 45\r\n\r\n**AC** 17\r\n\r\n**Fort** +10\r\n\r\n**Ref** +4\r\n\r\n**Will** +8\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAmong the lowest and least powerful of all demons, dretches are just as vicious and cruel as their more powerful brethren. They happily vent their …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Small"
- ],
- "skill": [
- "Acrobatics +6",
- "Athletics +7",
- "Deception +6",
- "Stealth +6"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +7, [Deception](/Skills.aspx?ID=5) +6, [Stealth](/Skills.aspx?ID=15) +6",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 60"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 60</row>",
- "speed": {
- "land": 20,
- "max": 20
- },
- "speed_markdown": "20 feet",
- "speed_raw": "20 feet",
- "spell": [
- "Slow",
- "Fear"
- ],
- "spell_markdown": "[Fear](/Spells.aspx?ID=110), [Slow](/Spells.aspx?ID=289)",
- "stealth": "6",
- "strength": 3,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Among the lowest and least powerful of all demons, dretches are just as vicious and cruel as their more powerful brethren. They happily vent their …",
- "summary_markdown": "Among the lowest and least powerful of all demons, dretches are just as vicious and cruel as their more powerful brethren. They happily vent their …",
- "text": " Dretch (Sloth Demon) Among the lowest and least powerful of all demons, dretches are just as vicious and cruel as their more powerful brethren. They happily vent their frustrations on anything weaker than themselves. Born from the souls of the slothful, these demons appear vaguely humanoid in appearance with awkward limbs and slack lumps of skin hanging from their frames. Supposedly, a single slothful soul of sufficient depravity and strength can spawn an entire horde of these creatures. However, as weaker demons, their lot in life is to suffer at the hands of more powerful Abyssal predators, and only a tiny number of dretches ever manage to become something more. For this reason, dretches are quite accommodating when summoned by mortals. They're usually content to work under conditions few other outsiders would accept, although they'll still gladly turn on even the kindest of masters who show even the slightest hint of weakness. Recall Knowledge - Fiend (Religion): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Dretch Source Bestiary 3 pg. 60 Perception +6; darkvision Languages Abyssal; telepathy 100 feet Skills Acrobatics +6, Athletics +7, Deception +6, Stealth +6 Str +3 Dex +0 Con +4 Int -3 Wis +0 Cha +0 Sloth At the start of each of the dretch's turns, roll 1d4. The result is the number of actions the dretch regains that turn (maximum 3). Effects like the slowed condition can further reduce their number of actions. --- AC 17 Fort +10 Ref +4 Will +8 HP 45 Weaknesses cold iron 3, good 3 --- Speed 20 feet Melee Single Action jaws +9 (Evil, Magical), Damage 1d8+3 piercing plus 1d4 evil Melee Single Action claw +9 (Agile, Evil, Magical), Damage 1d6+3 slashing plus 1d4 evil Divine Innate Spells DC 16 - 1st Fear - 3rd Slow Rituals DC 16 - 1st Abyssal Pact Cower Single Action The dretch makes itself as small as possible, protecting its vital organs with its limbs. It gains a +4 circumstance bonus to AC but takes a –2 penalty to attack rolls. This lasts until the dretch moves from its current space, falls unconscious, or ends the effect as a free action. Frenzied Slashes Three Actions The dretch makes three claw Strikes, each at a –2 penalty, all targeting the same creature. The dretch's multiple attack penalty doesn't increase until after it has made all three attacks. The dretch gains the clumsy 2 condition until the beginning of its next turn. Vicious Criticals A dretch makes the most of any weakness it finds. Whenever a dretch scores a critical hit with its claw Strike, the target takes an additional 1d6 persistent bleed damage. ",
- "trait": [
- "Demon",
- "Fiend",
- "CE",
- "Small"
- ],
- "trait_markdown": "[Demon](/Traits.aspx?ID=42), [Fiend](/Traits.aspx?ID=70)",
- "trait_raw": [
- "Demon",
- "Fiend"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1109",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "cold_iron": 3,
- "good": 3
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 3, good 3",
- "weakness_raw": " cold iron 3, good 3",
- "will_save": 8,
- "wisdom": 0
- }
|