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- {
- "ac": 16,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -4,
- "constitution": 1,
- "creature_ability": [
- "Web Sense",
- "Dream Spider Venom",
- "Web Trap"
- ],
- "creature_family": "Spider",
- "creature_family_markdown": "[Spider](/MonsterFamilies.aspx?ID=94)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 5,
- "hp": 15,
- "hp_raw": "15",
- "id": "creature-813",
- "image": [
- "/Images/Monsters/Spider_DreamSpider.png"
- ],
- "intelligence": -5,
- "language_markdown": "",
- "level": 0,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Dream Spider](/Monsters.aspx?ID=813)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nA dream spider's webs have an iridescent hue and are infused with the same hallucinogenic compound as the creature's toxin. Originally denizens of tropical jungles, dream spiders have adapted well to temperate environments, particularly thriving among the rooftops of cities where shady alchemists use their venom to produce the drug known as [shiver](/Equipment.aspx?ID=627).\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 14\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 12\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 9\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Spider_DreamSpider.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 0\">[Dream Spider](/Monsters.aspx?ID=813)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 249 <sup>2.0</sup></row>\n\n**Perception** +6; [darkvision](/MonsterAbilities.aspx?ID=12), web sense\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +5, [Athletics](/Skills.aspx?ID=3) +2, [Stealth](/Skills.aspx?ID=15) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +3\r\n\r\n**Con** +1\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -4\r\n</row>\r\n\r\n**Web Sense** The dream spider has [imprecise tremorsense](/MonsterAbilities.aspx?ID=40) to detect the vibrations of creatures touching its web.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +5 \r\n\r\n**Ref** +7 \r\n\r\n**Will** +4 \n\n</row>\r\n\r\n**HP** 15\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, climb 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfang +7 ([Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d6 piercing plus dream spider venom\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nweb +7 ([range increment 10 feet](/Traits.aspx?ID=248)),\r\n**Damage** web trap plus dream spider venom\n\n**Dream Spider Venom** ([Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 16 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** [stupefied 1](/Conditions.aspx?ID=37) (1 round); **Stage 2** 1d6 poison damage plus stupefied 1 (1 round)\r\n\r\n**Web Trap** A creature hit by the dream spider's web attack is [immobilized](/Conditions.aspx?ID=24) and stuck to the nearest surface until it [Escapes](/Actions.aspx?ID=79) (DC 16).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Shiver Addicts</title>\r\n\r\nTalented alchemists process dream spider venom into an addictive drug called [shiver](/Equipment.aspx?ID=627). Those who become addicted to shiver may be driven in desperation to seek out dream spiders and allow them to bite their flesh in order to get their fix—a tactic that often backfires awfully as the spiders feed.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-94\" />",
- "name": "Dream Spider",
- "npc": false,
- "perception": 6,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 7,
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 249 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Spider](/MonsterFamilies.aspx?ID=94)\r\n\r\n<row gap=\"medium\">\r\n**HP** 15\r\n\r\n**AC** 16\r\n\r\n**Fort** +5\r\n\r\n**Ref** +7\r\n\r\n**Will** +4\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA dream spider's webs have an iridescent hue and are infused with the same hallucinogenic compound as the creature's toxin. Originally denizens of …\r\n</summary>",
- "sense": " darkvision , web sense",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), web sense",
- "size": [
- "Small"
- ],
- "skill": [
- "Acrobatics +5",
- "Athletics +2",
- "Stealth +7"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +5, [Athletics](/Skills.aspx?ID=3) +2, [Stealth](/Skills.aspx?ID=15) +7",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 249"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 249 <sup>2.0</sup></row>",
- "speed": {
- "climb": 25,
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet, climb 25 feet",
- "speed_raw": "25 feet, climb 25 feet",
- "spell_markdown": "",
- "stealth": "7",
- "strength": 0,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "A dream spider's webs have an iridescent hue and are infused with the same hallucinogenic compound as the creature's toxin. Originally denizens of …",
- "summary_markdown": "A dream spider's webs have an iridescent hue and are infused with the same hallucinogenic compound as the creature's toxin. Originally denizens of …",
- "text": " Dream Spider A dream spider's webs have an iridescent hue and are infused with the same hallucinogenic compound as the creature's toxin. Originally denizens of tropical jungles, dream spiders have adapted well to temperate environments, particularly thriving among the rooftops of cities where shady alchemists use their venom to produce the drug known as shiver. Recall Knowledge - Animal (Nature): DC 14 Unspecific Lore : DC 12 Specific Lore : DC 9 Dream Spider Source Bestiary 2 pg. 249 2.0 Perception +6; darkvision, web sense Languages Skills Acrobatics +5, Athletics +2, Stealth +7 Str +0 Dex +3 Con +1 Int -5 Wis +0 Cha -4 Web Sense The dream spider has imprecise tremorsense to detect the vibrations of creatures touching its web. --- AC 16 Fort +5 Ref +7 Will +4 HP 15 --- Speed 25 feet, climb 25 feet Melee Single Action fang +7 (Finesse), Damage 1d6 piercing plus dream spider venom Ranged Single Action web +7 (range increment 10 feet), Damage web trap plus dream spider venom Dream Spider Venom (Poison) Saving Throw DC 16 Fortitude; Maximum Duration 4 rounds; Stage 1 stupefied 1 (1 round); Stage 2 1d6 poison damage plus stupefied 1 (1 round) Web Trap A creature hit by the dream spider's web attack is immobilized and stuck to the nearest surface until it Escapes (DC 16). Shiver Addicts Talented alchemists process dream spider venom into an addictive drug called shiver. Those who become addicted to shiver may be driven in desperation to seek out dream spiders and allow them to bite their flesh in order to get their fix—a tactic that often backfires awfully as the spiders feed. ",
- "trait": [
- "Animal",
- "N",
- "Small"
- ],
- "trait_markdown": "[Animal](/Traits.aspx?ID=9)",
- "trait_raw": [
- "Animal"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=813",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 4,
- "wisdom": 0
- }
|