Dread Wraith.json 14 KB

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  1. {
  2. "ac": 28,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 3,
  8. "creature_ability": [
  9. "Draining Presence",
  10. "Sunlight Powerlessness",
  11. "Attack of Opportunity",
  12. "Absorb Wraith",
  13. "Drain Life",
  14. "Wraith Spawn"
  15. ],
  16. "creature_family": "Wraith",
  17. "creature_family_markdown": "[Wraith](/MonsterFamilies.aspx?ID=164)",
  18. "dexterity": 6,
  19. "exclude_from_search": false,
  20. "fortitude_save": 16,
  21. "hp": 130,
  22. "hp_raw": "130 ( negative healing )",
  23. "id": "creature-865",
  24. "image": [
  25. "/Images/Monsters/Wraith_DreadWraith.png"
  26. ],
  27. "immunity": [
  28. "death effects",
  29. "disease",
  30. "paralyzed",
  31. "poison",
  32. "precision",
  33. "unconscious"
  34. ],
  35. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)",
  36. "intelligence": 3,
  37. "language": [
  38. "Common",
  39. "Necril"
  40. ],
  41. "language_markdown": "[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)",
  42. "level": 9,
  43. "markdown": "<title level=\"1\" pfs=\"Standard\">[Dread Wraith](/Monsters.aspx?ID=865)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThese menacing spiritual remnants of wicked warlords or bloodthirsty generals are towering specters of shadow and death. Like other wraiths, dread wraiths haunt the shadowy places of the world, but dread wraiths are more likely to travel greater distances to sow terror or amass influence, often sticking to dark glades or sinister ruins when journeying across sun-dappled lands. Dread wraiths tends to be arrogant and rarely form a pack with others of their kind, preferring instead to dominate groups of ordinary wraiths. A particularly powerful necromancer might compel packs of dread wraiths into service, however, while a particularly malevolent goal—such as to eradicate a bastion of light and life—might draw several dread wraiths together in a common purpose.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 26\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 24\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 21\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Wraith_DreadWraith.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 9\">[Dread Wraith](/Monsters.aspx?ID=865)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n<trait label=\"Wraith\" url=\"/Traits.aspx?ID=260\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 298 <sup>2.0</sup></row>\n\n**Perception** +19; [darkvision](/MonsterAbilities.aspx?ID=12), [lifesense 60 feet](/MonsterAbilities.aspx?ID=21)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +19, [Intimidation](/Skills.aspx?ID=7) +21, [Stealth](/Skills.aspx?ID=15) +19\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +6\r\n\r\n**Con** +3\r\n\r\n**Int** +3\r\n\r\n**Wis** +4\r\n\r\n**Cha** +6\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 28 \r\n\r\n**Fort** +16 \r\n\r\n**Ref** +19 \r\n\r\n**Will** +21 \r\n\r\n+1 status to all saves vs. positive\r\n</row>\r\n\r\n**HP** 130\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nall 10 (except force, [_ghost touch_](/Equipment.aspx?ID=297), or positive; double resistance vs. non-magical)\n\n**Draining Presence** ([aura](/Traits.aspx?ID=206), [negative](/Traits.aspx?ID=118)) 10 feet. A creature entering the aura must succeed at a DC 26 Fortitude save or become [drained 1](/Conditions.aspx?ID=10). It recovers after it has been out of the aura for 1 minute. This drained condition value is cumulative with the drained value caused by drain life, but not with multiple draining presence auras. A creature that succeeds at its save is temporarily immune to draining presence for 24 hours.<br />**Sunlight Powerlessness** A dread wraith caught in sunlight is [stunned 2](/Conditions.aspx?ID=36) and [clumsy 2](/Conditions.aspx?ID=3).<br />**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 60 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nspectral hand +21 ([Finesse](/Traits.aspx?ID=179), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d10+7 negative plus drain life\n\n**Absorb Wraith** <actions string=\"Two Actions\" /> The dread wraith extends its hand toward another [wraith](/Traits.aspx?ID=260) creature within 100 feet. The target wraith dissolves and streaks toward the dread wraith in a straight line, dealing 6d10 negative damage to each creature along the line (DC 28 basic Fortitude save). The dread wraith absorbs the essence of the target wraith, becoming [quickened](/Conditions.aspx?ID=32) and gaining a +10-foot status bonus to its fly Speed for a number of rounds equal to the level of the absorbed wraith. It can use its extra action only to Fly or Strike. An unwilling target can attempt a DC 28 Will save to resist being absorbed.\r\n\r\n**Drain Life** ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) When the dread wraith damages a living creature with its spectral hand Strike, the wraith gains 10 temporary Hit Points and the target must succeed at a DC 28 Fortitude save or become [drained 1](/Conditions.aspx?ID=10). Further damage dealt by the wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.\r\n\r\n**Wraith Spawn** ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) A living [humanoid](/Traits.aspx?ID=91) slain by a wraith's spectral hand Strike rises as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the dread wraith that killed it. It doesn't have drain life or wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will and gains drain life and wraith spawn.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Dread Wraith Origins</title>\r\n\r\nThe most unusual dread wraiths are those that coalesce from an amalgamation of evil spirits, often in regions where such spirits are shredded from their consciousnesses and churned in foci of negative energy, such as the [Negative Energy Plane](/Planes.aspx?ID=2) or on the Isle of Terror.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-164\" />",
  44. "name": "Dread Wraith",
  45. "npc": false,
  46. "perception": 19,
  47. "pfs": "Standard",
  48. "rarity": "common",
  49. "reflex_save": 19,
  50. "release_date": "2020-05-27",
  51. "resistance": {
  52. "acid": 10,
  53. "all": 10,
  54. "area": 10,
  55. "bleed": 10,
  56. "bludgeoning": 10,
  57. "chaotic": 10,
  58. "cold": 10,
  59. "cold_iron": 10,
  60. "electricity": 10,
  61. "evil": 10,
  62. "fire": 10,
  63. "good": 10,
  64. "lawful": 10,
  65. "mental": 10,
  66. "negative": 10,
  67. "orichalcum": 10,
  68. "physical": 10,
  69. "piercing": 10,
  70. "poison": 10,
  71. "precision": 10,
  72. "silver": 10,
  73. "slashing": 10,
  74. "sonic": 10,
  75. "splash": 10
  76. },
  77. "resistance_markdown": "all 10 (except force, [_ghost touch_](/Equipment.aspx?ID=297), or positive; double resistance vs. non-magical)",
  78. "resistance_raw": "all 10 (except force, ghost touch , or positive; double resistance vs. non-magical)",
  79. "search_markdown": "<traits>\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n<trait label=\"Wraith\" url=\"/Traits.aspx?ID=260\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 298 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Wraith](/MonsterFamilies.aspx?ID=164)\r\n\r\n<row gap=\"medium\">\r\n**HP** 130 ( negative healing )\r\n\r\n**AC** 28\r\n\r\n**Fort** +16\r\n\r\n**Ref** +19\r\n\r\n**Will** +21\r\n\r\n**Perception** +19\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese menacing spiritual remnants of wicked warlords or bloodthirsty generals are towering specters of shadow and death. Like other wraiths, dread …\r\n</summary>",
  80. "sense": " darkvision , lifesense 60 feet ",
  81. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [lifesense 60 feet](/MonsterAbilities.aspx?ID=21)",
  82. "size": [
  83. "Large"
  84. ],
  85. "skill": [
  86. "Acrobatics +19",
  87. "Intimidation +21",
  88. "Stealth +19"
  89. ],
  90. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +19, [Intimidation](/Skills.aspx?ID=7) +21, [Stealth](/Skills.aspx?ID=15) +19",
  91. "source": [
  92. "Bestiary 2"
  93. ],
  94. "source_raw": [
  95. "Bestiary 2 pg. 298"
  96. ],
  97. "source_category": "Rulebooks",
  98. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 298 <sup>2.0</sup></row>",
  99. "speed": {
  100. "fly": 60,
  101. "max": 60
  102. },
  103. "speed_markdown": "fly 60 feet",
  104. "speed_raw": "fly 60 feet",
  105. "spell_markdown": "",
  106. "stealth": "19",
  107. "strength": -5,
  108. "strongest_save": [
  109. "will"
  110. ],
  111. "summary": "These menacing spiritual remnants of wicked warlords or bloodthirsty generals are towering specters of shadow and death. Like other wraiths, dread …",
  112. "summary_markdown": "These menacing spiritual remnants of wicked warlords or bloodthirsty generals are towering specters of shadow and death. Like other wraiths, dread …",
  113. "text": " Dread Wraith These menacing spiritual remnants of wicked warlords or bloodthirsty generals are towering specters of shadow and death. Like other wraiths, dread wraiths haunt the shadowy places of the world, but dread wraiths are more likely to travel greater distances to sow terror or amass influence, often sticking to dark glades or sinister ruins when journeying across sun-dappled lands. Dread wraiths tends to be arrogant and rarely form a pack with others of their kind, preferring instead to dominate groups of ordinary wraiths. A particularly powerful necromancer might compel packs of dread wraiths into service, however, while a particularly malevolent goal—such as to eradicate a bastion of light and life—might draw several dread wraiths together in a common purpose. Recall Knowledge - Undead (Religion): DC 26 Unspecific Lore : DC 24 Specific Lore : DC 21 Dread Wraith Source Bestiary 2 pg. 298 2.0 Perception +19; darkvision, lifesense 60 feet Languages Common, Necril Skills Acrobatics +19, Intimidation +21, Stealth +19 Str -5 Dex +6 Con +3 Int +3 Wis +4 Cha +6 --- AC 28 Fort +16 Ref +19 Will +21 +1 status to all saves vs. positive HP 130 (negative healing) Immunities death effects, disease, paralyzed, poison, precision, unconscious Resistances all 10 (except force, ghost touch , or positive; double resistance vs. non-magical) Draining Presence (aura, negative) 10 feet. A creature entering the aura must succeed at a DC 26 Fortitude save or become drained 1. It recovers after it has been out of the aura for 1 minute. This drained condition value is cumulative with the drained value caused by drain life, but not with multiple draining presence auras. A creature that succeeds at its save is temporarily immune to draining presence for 24 hours. Sunlight Powerlessness A dread wraith caught in sunlight is stunned 2 and clumsy 2. Attack of Opportunity Reaction --- Speed fly 60 feet Melee Single Action spectral hand +21 (Finesse, reach 10 feet), Damage 2d10+7 negative plus drain life Absorb Wraith Two Actions The dread wraith extends its hand toward another wraith creature within 100 feet. The target wraith dissolves and streaks toward the dread wraith in a straight line, dealing 6d10 negative damage to each creature along the line (DC 28 basic Fortitude save). The dread wraith absorbs the essence of the target wraith, becoming quickened and gaining a +10-foot status bonus to its fly Speed for a number of rounds equal to the level of the absorbed wraith. It can use its extra action only to Fly or Strike. An unwilling target can attempt a DC 28 Will save to resist being absorbed. Drain Life (Divine, Necromancy) When the dread wraith damages a living creature with its spectral hand Strike, the wraith gains 10 temporary Hit Points and the target must succeed at a DC 28 Fortitude save or become drained 1. Further damage dealt by the wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4. Wraith Spawn (Divine, Necromancy) A living humanoid slain by a wraith's spectral hand Strike rises as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the dread wraith that killed it. It doesn't have drain life or wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will and gains drain life and wraith spawn. Dread Wraith Origins The most unusual dread wraiths are those that coalesce from an amalgamation of evil spirits, often in regions where such spirits are shredded from their consciousnesses and churned in foci of negative energy, such as the Negative Energy Plane or on the Isle of Terror. ",
  114. "trait": [
  115. "Incorporeal",
  116. "Undead",
  117. "Wraith",
  118. "LE",
  119. "Large"
  120. ],
  121. "trait_markdown": "[Incorporeal](/Traits.aspx?ID=222), [Undead](/Traits.aspx?ID=160), [Wraith](/Traits.aspx?ID=260)",
  122. "trait_raw": [
  123. "Incorporeal",
  124. "Undead",
  125. "Wraith"
  126. ],
  127. "type": "Creature",
  128. "url": "/Monsters.aspx?ID=865",
  129. "vision": "Darkvision",
  130. "weakest_save": [
  131. "fort",
  132. "fortitude"
  133. ],
  134. "weakness": {},
  135. "will_save": 21,
  136. "wisdom": 4
  137. }