Doru.json 11 KB

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  1. {
  2. "ac": 16,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Covetous of Secrets",
  10. "Doru Venom"
  11. ],
  12. "creature_family": "Div",
  13. "creature_family_markdown": "[Div](/MonsterFamilies.aspx?ID=225)",
  14. "dexterity": 4,
  15. "exclude_from_search": false,
  16. "fortitude_save": 4,
  17. "hp": 20,
  18. "hp_raw": "20",
  19. "id": "creature-1117",
  20. "image": [
  21. "/Images/Monsters/Div_Doru.png"
  22. ],
  23. "intelligence": 3,
  24. "language": [
  25. "Common",
  26. "Daemonic",
  27. "<%UMR%37%%>telepathy<%END> (touch)"
  28. ],
  29. "language_markdown": "[Common](/Languages.aspx?ID=1), [Daemonic](/Languages.aspx?ID=31); [telepathy](/MonsterAbilities.aspx?ID=37) (touch)",
  30. "level": 1,
  31. "markdown": "<title level=\"1\" pfs=\"Standard\">[Doru](/Monsters.aspx?ID=1117)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThese deceivers whisper fetid lies, sowing dark and dread inspiration into foolish mortal ears. Dorus serve as the spies and messengers of the divs. With silver tongues and dark motives, they often pledge themselves to vainglorious and deluded spellcasters, who they ply with wild conspiracies and rumors of deception among friends and foes alike; in the process, they push supposed masters to despotism and murderous revenge. All the while, dorus wean secrets, and weaknesses, from their marks. In the end, nearly every doru turns on their false liege, destroying the reputation and even causing the death of the person the doru pretended to serve.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Div_Doru.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Doru](/Monsters.aspx?ID=1117)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Div\" url=\"/Traits.aspx?ID=351\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 68</row>\n\n**Perception** +7; [greater darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Daemonic](/Languages.aspx?ID=31); [telepathy](/MonsterAbilities.aspx?ID=37) (touch)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +7, [Arcana](/Skills.aspx?ID=2) +8, [Deception](/Skills.aspx?ID=5) +6, [Lore](/Skills.aspx?ID=8) +10, [Religion](/Skills.aspx?ID=13) +5, [Stealth](/Skills.aspx?ID=15) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +4\r\n\r\n**Con** +1\r\n\r\n**Int** +3\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +4 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +7 \n\n</row>\r\n\r\n**HP** 20\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 3, good 3\r\n\r\n**Covetous of Secrets** Dorus have a weakness for secrets, hoarding them like a miser hoards gold. A creature can tempt a doru with some bit of obscure knowledge the doru doesn't know or thinks they don't know. Presenting the hint of the secret is a single action, which has the [concentrate](/Traits.aspx?ID=32) and [linguistic](/Traits.aspx?ID=101) traits, and requires a skill check using [Deception](/Skills.aspx?ID=5), [Lore](/Skills.aspx?ID=8), or [Performance](/Skills.aspx?ID=12) (or some other appropriate skill determined by the GM) against the doru's Will DC. On a success, the doru is [fascinated](/Conditions.aspx?ID=14) for as long as the presenter draws out the explanation of the secret (spending 1 action each round doing so, to a maximum of 1 minute). On a critical success, the doru is fascinated for that duration plus 1 minute more as it ponders the implications of the secret. Regardless of the outcome, the doru is temporarily immune to that creature's attempts to present it with secrets for 1 day.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 15 feet, fly 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbite +9 ([Agile](/Traits.aspx?ID=170), [Evil](/Traits.aspx?ID=64), [Finesse](/Traits.aspx?ID=179), [Poison](/Traits.aspx?ID=126), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d6 piercing plus 1 evil and doru venom\r\n\r\n**Divine Innate Spells** DC 17\r\n- **Cantrips (1st)**\r\n[Detect Magic](/Spells.aspx?ID=66)\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34), [Illusory Object](/Spells.aspx?ID=160)\r\n- **2nd**\r\n[Invisibility](/Spells.aspx?ID=164) (at will; self only)\r\n- **4th**\r\n[Read Omens](/Spells.aspx?ID=247)\r\n\r\n**Doru Venom** ([Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 16 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison (1 round); **Stage 2** 1d6 poison and [stupefied 1](/Conditions.aspx?ID=37) (1 round); **Stage 3** 1d6 poison and stupefied 2 (1 round).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Doru Secrets</title>\r\n\r\nDespite dorus' obsession, not all secrets capture their focus—instead, each fixates on a unique topic. Many are interested in the history of a particular mortal ancestry, while others delve into riddles, mathematical puzzles, or even local gossip.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-225\" />",
  32. "name": "Doru",
  33. "npc": false,
  34. "perception": 7,
  35. "pfs": "Standard",
  36. "rarity": "common",
  37. "reflex_save": 9,
  38. "release_date": "2021-04-07",
  39. "resistance": {},
  40. "search_markdown": "<traits>\r\n<trait label=\"Div\" url=\"/Traits.aspx?ID=351\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 68</row>\r\n\r\n**Creature Family** [Div](/MonsterFamilies.aspx?ID=225)\r\n\r\n<row gap=\"medium\">\r\n**HP** 20\r\n\r\n**AC** 16\r\n\r\n**Fort** +4\r\n\r\n**Ref** +9\r\n\r\n**Will** +7\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese deceivers whisper fetid lies, sowing dark and dread inspiration into foolish mortal ears. Dorus serve as the spies and messengers of the divs. …\r\n</summary>",
  41. "sense": " greater darkvision ",
  42. "sense_markdown": "[greater darkvision](/MonsterAbilities.aspx?ID=12)",
  43. "size": [
  44. "Tiny"
  45. ],
  46. "skill": [
  47. "Acrobatics +7",
  48. "Arcana +8",
  49. "Deception +6",
  50. "Lore +10",
  51. "Religion +5",
  52. "Stealth +7"
  53. ],
  54. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +7, [Arcana](/Skills.aspx?ID=2) +8, [Deception](/Skills.aspx?ID=5) +6, [Lore](/Skills.aspx?ID=8) +10, [Religion](/Skills.aspx?ID=13) +5, [Stealth](/Skills.aspx?ID=15) +7",
  55. "source": [
  56. "Bestiary 3"
  57. ],
  58. "source_raw": [
  59. "Bestiary 3 pg. 68"
  60. ],
  61. "source_category": "Rulebooks",
  62. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 68</row>",
  63. "speed": {
  64. "fly": 30,
  65. "land": 15,
  66. "max": 30
  67. },
  68. "speed_markdown": "15 feet, fly 30 feet",
  69. "speed_raw": "15 feet, fly 30 feet",
  70. "spell": [
  71. "Read Omens",
  72. "Invisibility",
  73. "Charm",
  74. "Illusory Object",
  75. "Detect Magic"
  76. ],
  77. "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Detect Magic](/Spells.aspx?ID=66), [Illusory Object](/Spells.aspx?ID=160), [Invisibility](/Spells.aspx?ID=164), [Read Omens](/Spells.aspx?ID=247)",
  78. "stealth": "7",
  79. "strength": 0,
  80. "strongest_save": [
  81. "ref",
  82. "reflex"
  83. ],
  84. "summary": "These deceivers whisper fetid lies, sowing dark and dread inspiration into foolish mortal ears. Dorus serve as the spies and messengers of the divs. …",
  85. "summary_markdown": "These deceivers whisper fetid lies, sowing dark and dread inspiration into foolish mortal ears. Dorus serve as the spies and messengers of the divs. …",
  86. "text": " Doru These deceivers whisper fetid lies, sowing dark and dread inspiration into foolish mortal ears. Dorus serve as the spies and messengers of the divs. With silver tongues and dark motives, they often pledge themselves to vainglorious and deluded spellcasters, who they ply with wild conspiracies and rumors of deception among friends and foes alike; in the process, they push supposed masters to despotism and murderous revenge. All the while, dorus wean secrets, and weaknesses, from their marks. In the end, nearly every doru turns on their false liege, destroying the reputation and even causing the death of the person the doru pretended to serve. Recall Knowledge - Fiend (Religion): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Doru Source Bestiary 3 pg. 68 Perception +7; greater darkvision Languages Common, Daemonic; telepathy (touch) Skills Acrobatics +7, Arcana +8, Deception +6, Lore +10, Religion +5, Stealth +7 Str +0 Dex +4 Con +1 Int +3 Wis +2 Cha +3 --- AC 16 Fort +4 Ref +9 Will +7 HP 20 Weaknesses cold iron 3, good 3 Covetous of Secrets Dorus have a weakness for secrets, hoarding them like a miser hoards gold. A creature can tempt a doru with some bit of obscure knowledge the doru doesn't know or thinks they don't know. Presenting the hint of the secret is a single action, which has the concentrate and linguistic traits, and requires a skill check using Deception, Lore, or Performance (or some other appropriate skill determined by the GM) against the doru's Will DC. On a success, the doru is fascinated for as long as the presenter draws out the explanation of the secret (spending 1 action each round doing so, to a maximum of 1 minute). On a critical success, the doru is fascinated for that duration plus 1 minute more as it ponders the implications of the secret. Regardless of the outcome, the doru is temporarily immune to that creature's attempts to present it with secrets for 1 day. --- Speed 15 feet, fly 30 feet Melee Single Action bite +9 (Agile, Evil, Finesse, Poison, Magical), Damage 1d6 piercing plus 1 evil and doru venom Divine Innate Spells DC 17 - Cantrips (1st) Detect Magic - 1st Charm, Illusory Object - 2nd Invisibility (at will; self only) - 4th Read Omens Doru Venom (Poison) Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison (1 round); Stage 2 1d6 poison and stupefied 1 (1 round); Stage 3 1d6 poison and stupefied 2 (1 round). Doru Secrets Despite dorus' obsession, not all secrets capture their focus—instead, each fixates on a unique topic. Many are interested in the history of a particular mortal ancestry, while others delve into riddles, mathematical puzzles, or even local gossip. ",
  87. "trait": [
  88. "Div",
  89. "Fiend",
  90. "LE",
  91. "Tiny"
  92. ],
  93. "trait_markdown": "[Div](/Traits.aspx?ID=351), [Fiend](/Traits.aspx?ID=70)",
  94. "trait_raw": [
  95. "Div",
  96. "Fiend"
  97. ],
  98. "type": "Creature",
  99. "url": "/Monsters.aspx?ID=1117",
  100. "vision": "Greater darkvision",
  101. "weakest_save": [
  102. "fort",
  103. "fortitude"
  104. ],
  105. "weakness": {
  106. "cold_iron": 3,
  107. "good": 3
  108. },
  109. "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 3, good 3",
  110. "weakness_raw": " cold iron 3, good 3",
  111. "will_save": 7,
  112. "wisdom": 2
  113. }