Dirge Piper.json 12 KB

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  1. {
  2. "ac": 16,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 1,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Slow",
  10. "Piping Dirge",
  11. "Putrid Blast",
  12. "Shambler's Lament"
  13. ],
  14. "creature_family": "Zombie",
  15. "creature_family_markdown": "[Zombie](/MonsterFamilies.aspx?ID=103)",
  16. "dexterity": -3,
  17. "exclude_from_search": false,
  18. "fortitude_save": 11,
  19. "hp": 95,
  20. "hp_raw": "95 ( negative healing )",
  21. "id": "creature-2036",
  22. "image": [
  23. "/Images/Monsters/Zombie_DirgePiper.png"
  24. ],
  25. "immunity": [
  26. "death effects",
  27. "disease",
  28. "paralyzed",
  29. "poison",
  30. "unconscious"
  31. ],
  32. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
  33. "intelligence": -3,
  34. "language": [
  35. "Common",
  36. "Necril",
  37. "(can't speak any language)"
  38. ],
  39. "language_markdown": "[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20); (can't speak any language)",
  40. "level": 3,
  41. "markdown": "<title level=\"1\" pfs=\"\">[Zombie, Dirge Piper](/Monsters.aspx?ID=2036)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nUnder rare circumstances, an attempt to reanimate a skilled musician or performer as a mindless zombie is impeded by lingering occult magic that anchors a piece of the being's artistic soul to its shambling body. The resulting dirge piper retains a fragment of the person's former intellect and personality, but lacks the coordination and acuity to make true music any longer. Instead, they force air through the cavities and organs of their decomposing bodies to produce haunting piping, squelches, and trumpeting.\n\n Most dirge pipers cling to a sense of fashion from their former lives, often obsessing over the condition of their clothes. They are aware enough of their deteriorating bodies that their own decay drives them into deepening despair. The only thing more disturbing to a dirge piper than their corpse is their own music. Despite hating the sounds they make, they cannot help but produce constant noise from their mouths and their wounds.\n\n Although many necromancers consider the noisy dirge pipers a mistake, dirge pipers can be useful as leaders of other groups of zombies because their piping invigorates their fellow walking corpses. Even their putrid, trumpeting blasts resonate in a way that doesn't harm other zombies.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 23\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 21\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 18\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Zombie_DirgePiper.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Dirge Piper](/Monsters.aspx?ID=2036)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n<trait label=\"Zombie\" url=\"/Traits.aspx?ID=245\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 89</row>\n\n**Perception** +8; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20); (can't speak any language)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +10, [Performance](/Skills.aspx?ID=12) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** -3\r\n\r\n**Con** +4\r\n\r\n**Int** -3\r\n\r\n**Wis** +0\r\n\r\n**Cha** +1\r\n</row>\r\n\r\n**Slow** A zombie is permanently [slowed 1](/Conditions.aspx?ID=35) and can't use reactions.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +4 \r\n\r\n**Will** +7 \n\n</row>\r\n\r\n**HP** 95\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\n\n**Weaknesses**\r\n[positive](/Traits.aspx?ID=128) 10, slashing 10\r\n\r\n**Piping Dirge** ([auditory](/Traits.aspx?ID=16), [aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106), [occult](/Traits.aspx?ID=120)) 30 feet. Living creatures that enter the aura or start their turn within it become [frightened 1](/Conditions.aspx?ID=19) and can't reduce their frightened value below 1 while within the aura.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"\" />\r\ngut lash +12 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 1d10+5 bludgeoning plus [Grab](/MonsterAbilities.aspx?ID=18)\n\n**Putrid Blast** <actions string=\"Two Actions\" /> ([Evocation](/Traits.aspx?ID=65), [Occult](/Traits.aspx?ID=120), [Sonic](/Traits.aspx?ID=147)) The dirge piper expels air and bile in a trumpeting blast from its exposed guts. Each non-zombie creature within a 30-foot emanation takes 4d6 sonic damage (DC 20 [basic](/Rules.aspx?ID=329) Fortitude save). A creature that fails the save is also [sickened 1](/Conditions.aspx?ID=34) (sickened 2 on a critical failure). The dirge piper can't use Putrid Blast again for 1d4 rounds.\r\n\r\n**Shambler's Lament** <actions string=\"Two Actions\" /> ([Auditory](/Traits.aspx?ID=16), [Evocation](/Traits.aspx?ID=65), [Occult](/Traits.aspx?ID=120)) The dirge piper lets out an eerie keening through its rotting orifices that drives nearby zombies to feast more vigorously. Each other zombie within 10 feet of the dirge piper is [quickened](/Conditions.aspx?ID=32) for 1 round and can use the extra action to [Grab](/MonsterAbilities.aspx?ID=18), Stride, or Strike.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Dirge Choirs</title>\r\n\r\nAttempts to raise a shambler troop or similar mass of zombies from a group of corpses who once demonstrated musical talent can result in the formation of a dirge choir. Dirge choirs form a bond that allows them to produce their disturbing piping sounds in unison, vastly increasing the occult potential of their grim songs\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-103\" />",
  42. "name": "Dirge Piper",
  43. "npc": false,
  44. "perception": 8,
  45. "rarity": "rare",
  46. "reflex_save": 4,
  47. "release_date": "2022-07-27",
  48. "resistance": {},
  49. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n<trait label=\"Zombie\" url=\"/Traits.aspx?ID=245\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 89</row>\r\n\r\n**Creature Family** [Zombie](/MonsterFamilies.aspx?ID=103)\r\n\r\n<row gap=\"medium\">\r\n**HP** 95 ( negative healing )\r\n\r\n**AC** 16\r\n\r\n**Fort** +11\r\n\r\n**Ref** +4\r\n\r\n**Will** +7\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUnder rare circumstances, an attempt to reanimate a skilled musician or performer as a mindless zombie is impeded by lingering occult magic that …\r\n</summary>",
  50. "sense": " darkvision ",
  51. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  52. "size": [
  53. "Medium"
  54. ],
  55. "skill": [
  56. "Athletics +10",
  57. "Performance +10"
  58. ],
  59. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +10, [Performance](/Skills.aspx?ID=12) +10",
  60. "source": [
  61. "Pathfinder #181: Zombie Feast"
  62. ],
  63. "source_raw": [
  64. "Pathfinder #181: Zombie Feast pg. 89"
  65. ],
  66. "source_category": "Adventure Paths",
  67. "source_group": "Blood Lords",
  68. "source_markdown": "<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 89</row>",
  69. "speed": {
  70. "land": 25,
  71. "max": 25
  72. },
  73. "speed_markdown": "25 feet",
  74. "speed_raw": "25 feet",
  75. "spell_markdown": "",
  76. "spoilers": "Blood Lords",
  77. "strength": 5,
  78. "strongest_save": [
  79. "fort",
  80. "fortitude"
  81. ],
  82. "summary": "Under rare circumstances, an attempt to reanimate a skilled musician or performer as a mindless zombie is impeded by lingering occult magic that …",
  83. "summary_markdown": "Under rare circumstances, an attempt to reanimate a skilled musician or performer as a mindless zombie is impeded by lingering occult magic that …",
  84. "text": " Zombie, Dirge Piper Under rare circumstances, an attempt to reanimate a skilled musician or performer as a mindless zombie is impeded by lingering occult magic that anchors a piece of the being's artistic soul to its shambling body. The resulting dirge piper retains a fragment of the person's former intellect and personality, but lacks the coordination and acuity to make true music any longer. Instead, they force air through the cavities and organs of their decomposing bodies to produce haunting piping, squelches, and trumpeting. Most dirge pipers cling to a sense of fashion from their former lives, often obsessing over the condition of their clothes. They are aware enough of their deteriorating bodies that their own decay drives them into deepening despair. The only thing more disturbing to a dirge piper than their corpse is their own music. Despite hating the sounds they make, they cannot help but produce constant noise from their mouths and their wounds. Although many necromancers consider the noisy dirge pipers a mistake, dirge pipers can be useful as leaders of other groups of zombies because their piping invigorates their fellow walking corpses. Even their putrid, trumpeting blasts resonate in a way that doesn't harm other zombies. Recall Knowledge - Undead (Religion): DC 23 Unspecific Lore : DC 21 Specific Lore : DC 18 Dirge Piper Source Pathfinder #181: Zombie Feast pg. 89 Perception +8; darkvision Languages Common, Necril; (can't speak any language) Skills Athletics +10, Performance +10 Str +5 Dex -3 Con +4 Int -3 Wis +0 Cha +1 Slow A zombie is permanently slowed 1 and can't use reactions. --- AC 16 Fort +11 Ref +4 Will +7 HP 95 (negative healing) Immunities death effects, disease, paralyzed, poison, unconscious Weaknesses positive 10, slashing 10 Piping Dirge (auditory, aura, emotion, enchantment, fear, mental, occult) 30 feet. Living creatures that enter the aura or start their turn within it become frightened 1 and can't reduce their frightened value below 1 while within the aura. --- Speed 25 feet Melee gut lash +12 (reach 10 feet), Damage 1d10+5 bludgeoning plus Grab Putrid Blast Two Actions (Evocation, Occult, Sonic) The dirge piper expels air and bile in a trumpeting blast from its exposed guts. Each non-zombie creature within a 30-foot emanation takes 4d6 sonic damage (DC 20 basic Fortitude save). A creature that fails the save is also sickened 1 (sickened 2 on a critical failure). The dirge piper can't use Putrid Blast again for 1d4 rounds. Shambler's Lament Two Actions (Auditory, Evocation, Occult) The dirge piper lets out an eerie keening through its rotting orifices that drives nearby zombies to feast more vigorously. Each other zombie within 10 feet of the dirge piper is quickened for 1 round and can use the extra action to Grab, Stride, or Strike. Dirge Choirs Attempts to raise a shambler troop or similar mass of zombies from a group of corpses who once demonstrated musical talent can result in the formation of a dirge choir. Dirge choirs form a bond that allows them to produce their disturbing piping sounds in unison, vastly increasing the occult potential of their grim songs ",
  85. "trait": [
  86. "Rare",
  87. "Undead",
  88. "Zombie",
  89. "NE",
  90. "Medium"
  91. ],
  92. "trait_markdown": "[Rare](/Traits.aspx?ID=137), [Undead](/Traits.aspx?ID=160), [Zombie](/Traits.aspx?ID=245)",
  93. "trait_raw": [
  94. "Rare",
  95. "Undead",
  96. "Zombie"
  97. ],
  98. "type": "Creature",
  99. "url": "/Monsters.aspx?ID=2036",
  100. "vision": "Darkvision",
  101. "weakest_save": [
  102. "ref",
  103. "reflex"
  104. ],
  105. "weakness": {
  106. "positive": 10,
  107. "slashing": 10
  108. },
  109. "weakness_markdown": "[positive](/Traits.aspx?ID=128) 10, slashing 10",
  110. "weakness_raw": " positive 10, slashing 10",
  111. "will_save": 7,
  112. "wisdom": 0
  113. }