Desecrated Guardian.json 13 KB

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  1. {
  2. "ac": 42,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -5,
  7. "constitution": 9,
  8. "creature_ability": [
  9. "Desecration Aura",
  10. "Attack of Opportunity",
  11. "Avalanche",
  12. "Coiled Rockslide",
  13. "Constrict",
  14. "Rebuild",
  15. "Swallow Whole",
  16. "Trample"
  17. ],
  18. "creature_family_markdown": "",
  19. "dexterity": 6,
  20. "exclude_from_search": false,
  21. "fortitude_save": 36,
  22. "hp": 360,
  23. "hp_raw": "360",
  24. "id": "creature-1412",
  25. "image": [
  26. "/Images/Monsters/DesecratedGuardian.png"
  27. ],
  28. "immunity": [
  29. "cold",
  30. "death effects",
  31. "disease",
  32. "doomed",
  33. "drained",
  34. "fatigued",
  35. "fire",
  36. "healing",
  37. "mental",
  38. "necromancy",
  39. "nonlethal",
  40. "paralyzed",
  41. "poison",
  42. "sickened",
  43. "unconscious"
  44. ],
  45. "immunity_markdown": "[cold](/Traits.aspx?ID=27), [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [fire](/Traits.aspx?ID=72), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
  46. "intelligence": -5,
  47. "language_markdown": "",
  48. "level": 18,
  49. "markdown": "<title level=\"1\" pfs=\"\">[Desecrated Guardian](/Monsters.aspx?ID=1412)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nCountless temples across Golarion, dedicated to deities both living and forgotten, have risen and fallen through the ages. Many find themselves buried under sand, snow, or vine never to be found. In such places, the spirits of the faithful can bind with their ruined temple to form a guardian construct, though with nothing left to guard, these spirits often become hollow, resentful, and filled with malice. These “desecrated guardians” lie in wait, sometimes for centuries, and destroy any adventurers who happen upon them. The most powerful desecrated guardians, such as the one presented here, incorporate the structures of multiple temples into their massive serpentine forms.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 43\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 41\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 38\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/DesecratedGuardian.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 18\">[Desecrated Guardian](/Monsters.aspx?ID=1412)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 80</row>\n\n**Perception** +30; [lifesense](/MonsterAbilities.aspx?ID=21) 60 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +35, [Stealth](/Skills.aspx?ID=15) +31\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +6\r\n\r\n**Con** +9\r\n\r\n**Int** -5\r\n\r\n**Wis** +5\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 42 \r\n\r\n**Fort** +36 \r\n\r\n**Ref** +31 \r\n\r\n**Will** +25 \n\n</row>\r\n\r\n**HP** 360\n\n**Immunities**\r\n[cold](/Traits.aspx?ID=27), [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [fire](/Traits.aspx?ID=72), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 15 (except [adamantine](/Equipment.aspx?ID=374))\r\n\r\n**Weaknesses**\r\ngood 15\r\n\r\n**Desecration Aura** ([aura](/Traits.aspx?ID=206), [abjuration](/Traits.aspx?ID=2), [divine](/Traits.aspx?ID=48), [evil](/Traits.aspx?ID=64)) 40 feet. Desecrated guardians exude a palpable malice that nauseates all but the most wicked passersby. Non-evil creatures that enter the aura must attempt a DC 37 Will save. On a failure, the creature becomes [sickened 1](/Conditions.aspx?ID=34) (sickened 2 on a critical failure). In addition, any non-evil creatures that attempt to Cast a Spell within the aura must succeed at a DC 5 flat check or the spell is lost.<br />**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> Tail only.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet, climb 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +35 ([deadly 3d12](/Traits.aspx?ID=174), [Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d10+22 bludgeoning plus [Improved Grab](/MonsterAbilities.aspx?ID=27)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +35 ([Magical](/Traits.aspx?ID=103), [reach 30 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d8+20 bludgeoning plus [Improved Grab](/MonsterAbilities.aspx?ID=27)\n\n**Avalanche** <actions string=\"Two Actions\" /> The desecrated guardian thrashes its body about, causing the nearby terrain to crumble and crash down on creatures in a 60-foot cone, dealing 12d10 bludgeoning damage (DC 42 [basic](/Rules.aspx?ID=329) Reflex save). It can't use Avalanche again for 1d4 rounds.\r\n\r\n**Coiled Rockslide** If the desecrated guardian started its turn [hidden](/Conditions.aspx?ID=22), it can Trample and remain hidden until after its attacks.\r\n\r\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 2d8+18 bludgeoning, DC 39\r\n\r\n**Rebuild** <actions string=\"Two Actions\" /> ([Divine](/Traits.aspx?ID=48), [Earth](/Traits.aspx?ID=55), [healing transmutation](/Traits.aspx?ID=89)) The desecrated guardian draws in rubble from the surrounding area to rebuild its damaged body. It recovers 8d6 Hit Points. It can only use this ability if it is near suitable rock or rubble.\r\n\r\n**[Swallow Whole](/MonsterAbilities.aspx?ID=35)** <actions string=\"Single Action\" /> ([Attack](/Traits.aspx?ID=15)) Huge, 3d8+20 bludgeoning, Rupture 45\r\n\r\n**[Trample](/MonsterAbilities.aspx?ID=39)** <actions string=\"Three Actions\" /> Huge or smaller, tail, DC 37\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_3_Locations.png\">Desecrated Temples</title>\r\n\r\nMany of the temples that dot the peaks of the Wall of Heaven lay abandoned or in complete ruin. The magic in some of these places lives on, corrupted by time, decay, and the nightmarish extraplanar powers of Leng often found at Golarion's highest altitudes. There are dark tales of adventurers seeking refuge within a lone temple along the Wall of Heaven only to meet a terrible death at the hands of the temple's desecrated guardian. Although granting hospitality to strangers is a tenet of many Wall of Heaven temples, stories of monstrosities in disguise give some climbers pause as they approach a potential sanctuary.\r\n</aside>",
  50. "name": "Desecrated Guardian",
  51. "npc": false,
  52. "perception": 30,
  53. "rarity": "rare",
  54. "reflex_save": 31,
  55. "release_date": "2021-07-07",
  56. "resistance": {
  57. "bludgeoning": 15,
  58. "physical": 15,
  59. "piercing": 15,
  60. "slashing": 15
  61. },
  62. "resistance_markdown": "physical 15 (except [adamantine](/Equipment.aspx?ID=374))",
  63. "resistance_raw": "physical 15 (except adamantine )",
  64. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 80</row>\n\n<row gap=\"medium\">\r\n**HP** 360\r\n\r\n**AC** 42\r\n\r\n**Fort** +36\r\n\r\n**Ref** +31\r\n\r\n**Will** +25\r\n\r\n**Perception** +30\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCountless temples across Golarion, dedicated to deities both living and forgotten, have risen and fallen through the ages. Many find themselves …\r\n</summary>",
  65. "sense": " lifesense 60 feet",
  66. "sense_markdown": "[lifesense](/MonsterAbilities.aspx?ID=21) 60 feet",
  67. "size": [
  68. "Gargantuan"
  69. ],
  70. "skill": [
  71. "Athletics +35",
  72. "Stealth +31"
  73. ],
  74. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +35, [Stealth](/Skills.aspx?ID=15) +31",
  75. "source": [
  76. "Pathfinder #168: King of the Mountain"
  77. ],
  78. "source_raw": [
  79. "Pathfinder #168: King of the Mountain pg. 80"
  80. ],
  81. "source_category": "Adventure Paths",
  82. "source_group": "Fists of the Ruby Phoenix",
  83. "source_markdown": "<row gap=\"tiny\">[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 80</row>",
  84. "speed": {
  85. "climb": 40,
  86. "land": 40,
  87. "max": 40
  88. },
  89. "speed_markdown": "40 feet, climb 40 feet",
  90. "speed_raw": "40 feet, climb 40 feet",
  91. "spell_markdown": "",
  92. "spoilers": "Fists of the Ruby Phoenix",
  93. "stealth": "31",
  94. "strength": 10,
  95. "strongest_save": [
  96. "fort",
  97. "fortitude"
  98. ],
  99. "summary": "Countless temples across Golarion, dedicated to deities both living and forgotten, have risen and fallen through the ages. Many find themselves …",
  100. "summary_markdown": "Countless temples across Golarion, dedicated to deities both living and forgotten, have risen and fallen through the ages. Many find themselves …",
  101. "text": " Desecrated Guardian Countless temples across Golarion, dedicated to deities both living and forgotten, have risen and fallen through the ages. Many find themselves buried under sand, snow, or vine never to be found. In such places, the spirits of the faithful can bind with their ruined temple to form a guardian construct, though with nothing left to guard, these spirits often become hollow, resentful, and filled with malice. These “desecrated guardians” lie in wait, sometimes for centuries, and destroy any adventurers who happen upon them. The most powerful desecrated guardians, such as the one presented here, incorporate the structures of multiple temples into their massive serpentine forms. Recall Knowledge - Construct (Arcana, Crafting): DC 43 Unspecific Lore : DC 41 Specific Lore : DC 38 Desecrated Guardian Source Pathfinder #168: King of the Mountain pg. 80 Perception +30; lifesense 60 feet Languages Skills Athletics +35, Stealth +31 Str +10 Dex +6 Con +9 Int -5 Wis +5 Cha -5 --- AC 42 Fort +36 Ref +31 Will +25 HP 360 Immunities cold, death effects, disease, doomed, drained, fatigued, fire, healing, mental, necromancy, nonlethal, paralyzed, poison, sickened, unconscious Resistances physical 15 (except adamantine) Weaknesses good 15 Desecration Aura (aura, abjuration, divine, evil) 40 feet. Desecrated guardians exude a palpable malice that nauseates all but the most wicked passersby. Non-evil creatures that enter the aura must attempt a DC 37 Will save. On a failure, the creature becomes sickened 1 (sickened 2 on a critical failure). In addition, any non-evil creatures that attempt to Cast a Spell within the aura must succeed at a DC 5 flat check or the spell is lost. Attack of Opportunity Reaction Tail only. --- Speed 40 feet, climb 40 feet Melee Single Action jaws +35 (deadly 3d12, Magical, reach 20 feet), Damage 3d10+22 bludgeoning plus Improved Grab Melee Single Action tail +35 (Magical, reach 30 feet), Damage 3d8+20 bludgeoning plus Improved Grab Avalanche Two Actions The desecrated guardian thrashes its body about, causing the nearby terrain to crumble and crash down on creatures in a 60-foot cone, dealing 12d10 bludgeoning damage (DC 42 basic Reflex save). It can't use Avalanche again for 1d4 rounds. Coiled Rockslide If the desecrated guardian started its turn hidden, it can Trample and remain hidden until after its attacks. Constrict Single Action 2d8+18 bludgeoning, DC 39 Rebuild Two Actions (Divine, Earth, healing transmutation) The desecrated guardian draws in rubble from the surrounding area to rebuild its damaged body. It recovers 8d6 Hit Points. It can only use this ability if it is near suitable rock or rubble. Swallow Whole Single Action (Attack) Huge, 3d8+20 bludgeoning, Rupture 45 Trample Three Actions Huge or smaller, tail, DC 37 Desecrated Temples Many of the temples that dot the peaks of the Wall of Heaven lay abandoned or in complete ruin. The magic in some of these places lives on, corrupted by time, decay, and the nightmarish extraplanar powers of Leng often found at Golarion's highest altitudes. There are dark tales of adventurers seeking refuge within a lone temple along the Wall of Heaven only to meet a terrible death at the hands of the temple's desecrated guardian. Although granting hospitality to strangers is a tenet of many Wall of Heaven temples, stories of monstrosities in disguise give some climbers pause as they approach a potential sanctuary. ",
  102. "trait": [
  103. "Construct",
  104. "Rare",
  105. "NE",
  106. "Gargantuan"
  107. ],
  108. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Rare](/Traits.aspx?ID=137)",
  109. "trait_raw": [
  110. "Construct",
  111. "Rare"
  112. ],
  113. "type": "Creature",
  114. "url": "/Monsters.aspx?ID=1412",
  115. "weakest_save": [
  116. "will"
  117. ],
  118. "weakness": {
  119. "good": 15
  120. },
  121. "weakness_markdown": "good 15",
  122. "weakness_raw": "good 15",
  123. "will_save": 25,
  124. "wisdom": 5
  125. }