Delamar Gianvin.json 7.7 KB

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  1. {
  2. "ac": 24,
  3. "alignment": "CN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Deny Advantage",
  10. "Nimble Opportunist",
  11. "Surprise Attack",
  12. "Quick Draw",
  13. "Sneak Attack"
  14. ],
  15. "creature_family_markdown": "",
  16. "dexterity": 5,
  17. "exclude_from_search": false,
  18. "fortitude_save": 11,
  19. "hp": 90,
  20. "hp_raw": "90",
  21. "id": "creature-2015",
  22. "intelligence": 2,
  23. "language": [
  24. "Common",
  25. "Elven"
  26. ],
  27. "language_markdown": "[Common](/Languages.aspx?ID=1), [Elven](/Languages.aspx?ID=4)",
  28. "level": 6,
  29. "markdown": "<title level=\"1\" pfs=\"\">[Delamar Gianvin](/NPCs.aspx?ID=2015)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 32\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 30\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 27\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Delamar Gianvin](/NPCs.aspx?ID=2015)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 16</row>\n\n**Perception** +14\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Elven](/Languages.aspx?ID=4)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +15, [Circus Lore](/Skills.aspx?ID=8) +10, [Criminal Lore](/Skills.aspx?ID=8) +10, [Deception](/Skills.aspx?ID=5) +14, [Diplomacy](/Skills.aspx?ID=6) +14, [Society](/Skills.aspx?ID=14) +12, [Stealth](/Skills.aspx?ID=15) +17, [Thievery](/Skills.aspx?ID=17) +15\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +5\r\n\r\n**Con** +0\r\n\r\n**Int** +2\r\n\r\n**Wis** +2\r\n\r\n**Cha** +4\r\n</row>\n\n**Items**\r\n[Hand Crossbow](/Weapons.aspx?ID=69) (10 bolts), [Leather Armor](/Armor.aspx?ID=4), _+1 [rapier](/Weapons.aspx?ID=36)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +17 \r\n\r\n**Will** +14 \n\n</row>\r\n\r\n**HP** 90\n\n**Deny Advantage** Delamar isn't [flat-footed](/Conditions.aspx?ID=16) to creatures of 6th level or lower that are [hidden](/Conditions.aspx?ID=22), [undetected](/Conditions.aspx?ID=39), flanking, or using surprise attack.<br />**Nimble Opportunist** <actions string=\"Reaction\" /> **Trigger** A creature within Delamar's melee reach is hit by a melee attack from one of his allies; **Effect** Delamar makes a Strike against the triggering creature with a –2 penalty to the attack roll. He can't deal sneak attack damage on this Strike. After this Strike, Delamar can Stride without triggering reactions.<br />**[Surprise Attack](/Feats.aspx?ID=1892)** On the first round of combat, if Delamar rolled [Deception](/Skills.aspx?ID=5) or [Stealth](/Skills.aspx?ID=15) for initiative, creatures that haven't acted are [flat-footed](/Conditions.aspx?ID=16) to him.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_rapier_ +17 ([deadly 1d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d6+5 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nhand crossbow +16 ([range increment 60 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+5 piercing\n\n**Quick Draw** <actions string=\"Single Action\" /> Delamar draws a weapon with an Interact action, then Strikes with the weapon he just drew.\r\n\r\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** Delamar deals an extra 2d6 precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n</column>",
  30. "name": "Delamar Gianvin",
  31. "npc": true,
  32. "perception": 14,
  33. "rarity": "unique",
  34. "reflex_save": 17,
  35. "release_date": "2020-02-26",
  36. "resistance": {},
  37. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 16</row>\n\n<row gap=\"medium\">\r\n**HP** 90\r\n\r\n**AC** 24\r\n\r\n**Fort** +11\r\n\r\n**Ref** +17\r\n\r\n**Will** +14\r\n\r\n**Perception** +14\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  38. "size": [
  39. "Medium"
  40. ],
  41. "skill": [
  42. "Acrobatics +15",
  43. "Circus Lore +10",
  44. "Criminal Lore +10",
  45. "Deception +14",
  46. "Diplomacy +14",
  47. "Society +12",
  48. "Stealth +17",
  49. "Thievery +15"
  50. ],
  51. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +15, [Circus Lore](/Skills.aspx?ID=8) +10, [Criminal Lore](/Skills.aspx?ID=8) +10, [Deception](/Skills.aspx?ID=5) +14, [Diplomacy](/Skills.aspx?ID=6) +14, [Society](/Skills.aspx?ID=14) +12, [Stealth](/Skills.aspx?ID=15) +17, [Thievery](/Skills.aspx?ID=17) +15",
  52. "source": [
  53. "Pathfinder #152: Legacy of the Lost God"
  54. ],
  55. "source_raw": [
  56. "Pathfinder #152: Legacy of the Lost God pg. 16"
  57. ],
  58. "source_category": "Adventure Paths",
  59. "source_group": "Extinction Curse",
  60. "source_markdown": "<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 16</row>",
  61. "speed": {
  62. "land": 30,
  63. "max": 30
  64. },
  65. "speed_markdown": "30 feet",
  66. "speed_raw": "30 feet",
  67. "spell_markdown": "",
  68. "spoilers": "Extinction Curse",
  69. "stealth": "17",
  70. "strength": 1,
  71. "strongest_save": [
  72. "ref",
  73. "reflex"
  74. ],
  75. "text": " Delamar Gianvin Recall Knowledge - Humanoid (Society): DC 32 Unspecific Lore : DC 30 Specific Lore : DC 27 Delamar Gianvin Source Pathfinder #152: Legacy of the Lost God pg. 16 Perception +14 Languages Common, Elven Skills Acrobatics +15, Circus Lore +10, Criminal Lore +10, Deception +14, Diplomacy +14, Society +12, Stealth +17, Thievery +15 Str +1 Dex +5 Con +0 Int +2 Wis +2 Cha +4 Items Hand Crossbow (10 bolts), Leather Armor, +1 rapier --- AC 24 Fort +11 Ref +17 Will +14 HP 90 Deny Advantage Delamar isn't flat-footed to creatures of 6th level or lower that are hidden, undetected, flanking, or using surprise attack. Nimble Opportunist Reaction Trigger A creature within Delamar's melee reach is hit by a melee attack from one of his allies; Effect Delamar makes a Strike against the triggering creature with a –2 penalty to the attack roll. He can't deal sneak attack damage on this Strike. After this Strike, Delamar can Stride without triggering reactions. Surprise Attack On the first round of combat, if Delamar rolled Deception or Stealth for initiative, creatures that haven't acted are flat-footed to him. --- Speed 30 feet Melee Single Action rapier +17 (deadly 1d8, Disarm, Finesse, Magical), Damage 1d6+5 piercing Ranged Single Action hand crossbow +16 (range increment 60 feet, reload 1), Damage 1d6+5 piercing Quick Draw Single Action Delamar draws a weapon with an Interact action, then Strikes with the weapon he just drew. Sneak Attack Delamar deals an extra 2d6 precision damage to flat-footed creatures. ",
  76. "trait": [
  77. "Human",
  78. "Humanoid",
  79. "Unique",
  80. "CN",
  81. "Medium"
  82. ],
  83. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91), [Unique](/Traits.aspx?ID=161)",
  84. "trait_raw": [
  85. "Human",
  86. "Humanoid",
  87. "Unique"
  88. ],
  89. "type": "Creature",
  90. "url": "/NPCs.aspx?ID=2015",
  91. "weakest_save": [
  92. "fort",
  93. "fortitude"
  94. ],
  95. "weakness": {},
  96. "will_save": 14,
  97. "wisdom": 2
  98. }