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- {
- "ac": 17,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -1,
- "constitution": 2,
- "creature_ability": [
- "Hidden Movement"
- ],
- "creature_family": "Deep Gnome",
- "creature_family_markdown": "[Deep Gnome](/MonsterFamilies.aspx?ID=27)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 7,
- "hp": 18,
- "hp_raw": "18",
- "id": "creature-93",
- "image": [
- "/Images/Monsters/DeepGnome_DeepGnomeScout.png"
- ],
- "intelligence": 0,
- "language": [
- "Gnomish",
- "Undercommon"
- ],
- "language_markdown": "[Gnomish](/Languages.aspx?ID=5), [Undercommon](/Languages.aspx?ID=11)",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Deep Gnome Scout](/Monsters.aspx?ID=93)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nDeep gnome scouts patrol the tunnels that lead into their settlements. Some scout alone to make the most of their stealth, but others form groups for the sake of safety.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/DeepGnome_DeepGnomeScout.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Deep Gnome Scout](/Monsters.aspx?ID=93)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 74</row>\n\n**Perception** +7; darkvision\r\n\r\n**Languages**\r\n[Gnomish](/Languages.aspx?ID=5), [Undercommon](/Languages.aspx?ID=11)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +7, [Nature](/Skills.aspx?ID=10) +5, [Stealth](/Skills.aspx?ID=15) +7, [Survival](/Skills.aspx?ID=16) +5\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +2\r\n\r\n**Cha** -1\r\n</row>\n\n**Items**\r\n[Light Pick](/Weapons.aspx?ID=30), [Sling](/Weapons.aspx?ID=72) (20 bullets)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +5 \n\n</row>\r\n\r\n**HP** 18\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nlight pick +7 ([Agile](/Traits.aspx?ID=170), [fatal d8](/Traits.aspx?ID=178)),\r\n**Damage** 1d4+2 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nsling +9 ([Propulsive](/Traits.aspx?ID=191), [range increment 50 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+1 bludgeoning\r\n\r\n**Primal Innate Spells** DC 14\r\n- **1st**\r\n[Illusory Disguise](/Spells.aspx?ID=159)\r\n\r\n**Hidden Movement** If the deep gnome scout starts its turn undetected or hidden to a creature, that creature is [flat-footed](/Conditions.aspx?ID=16) against the deep gnome scout’s attacks until the end of the turn.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-27\" />",
- "name": "Deep Gnome Scout",
- "npc": false,
- "perception": 7,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 9,
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 74</row>\r\n\r\n**Creature Family** [Deep Gnome](/MonsterFamilies.aspx?ID=27)\r\n\r\n<row gap=\"medium\">\r\n**HP** 18\r\n\r\n**AC** 17\r\n\r\n**Fort** +7\r\n\r\n**Ref** +9\r\n\r\n**Will** +5\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDeep gnome scouts patrol the tunnels that lead into their settlements. Some scout alone to make the most of their stealth, but others form groups for …\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Small"
- ],
- "skill": [
- "Acrobatics +7",
- "Nature +5",
- "Stealth +7",
- "Survival +5"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +7, [Nature](/Skills.aspx?ID=10) +5, [Stealth](/Skills.aspx?ID=15) +7, [Survival](/Skills.aspx?ID=16) +5",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 74"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 74</row>",
- "speed": {
- "land": 20,
- "max": 20
- },
- "speed_markdown": "20 feet",
- "speed_raw": "20 feet",
- "spell": [
- "Illusory Disguise"
- ],
- "spell_markdown": "[Illusory Disguise](/Spells.aspx?ID=159)",
- "stealth": "7",
- "strength": 2,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Deep gnome scouts patrol the tunnels that lead into their settlements. Some scout alone to make the most of their stealth, but others form groups for …",
- "summary_markdown": "Deep gnome scouts patrol the tunnels that lead into their settlements. Some scout alone to make the most of their stealth, but others form groups for …",
- "text": " Deep Gnome Scout Deep gnome scouts patrol the tunnels that lead into their settlements. Some scout alone to make the most of their stealth, but others form groups for the sake of safety. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Deep Gnome Scout Source Bestiary pg. 74 Perception +7; darkvision Languages Gnomish, Undercommon Skills Acrobatics +7, Nature +5, Stealth +7, Survival +5 Str +2 Dex +4 Con +2 Int +0 Wis +2 Cha -1 Items Light Pick, Sling (20 bullets) --- AC 17 Fort +7 Ref +9 Will +5 HP 18 --- Speed 20 feet Melee Single Action light pick +7 (Agile, fatal d8), Damage 1d4+2 piercing Ranged Single Action sling +9 (Propulsive, range increment 50 feet, reload 1), Damage 1d6+1 bludgeoning Primal Innate Spells DC 14 - 1st Illusory Disguise Hidden Movement If the deep gnome scout starts its turn undetected or hidden to a creature, that creature is flat-footed against the deep gnome scout’s attacks until the end of the turn. ",
- "trait": [
- "Gnome",
- "Humanoid",
- "N",
- "Small"
- ],
- "trait_markdown": "[Gnome](/Traits.aspx?ID=80), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Gnome",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=93",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 5,
- "wisdom": 2
- }
|