Darivan.json 14 KB

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  1. {
  2. "ac": 28,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Bloom Regeneration",
  10. "Bloodline Magic",
  11. "Bleed for Lamashtu Requirement Darivan hasn't attempted a falchion strike yet. Effect Darivan attempts a Strike with a falchion. On a hit, he inflicts an additional 2d6 bleed damage."
  12. ],
  13. "creature_family_markdown": "",
  14. "dexterity": 2,
  15. "exclude_from_search": false,
  16. "fortitude_save": 17,
  17. "hp": 220,
  18. "hp_raw": "220",
  19. "id": "creature-2190",
  20. "image": [
  21. "/Images/Monsters/Darivan.png"
  22. ],
  23. "intelligence": 0,
  24. "language": [
  25. "Abyssal",
  26. "Aklo",
  27. "Common",
  28. "Orcish",
  29. "Sylvan"
  30. ],
  31. "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Orcish](/Languages.aspx?ID=9), [Sylvan](/Languages.aspx?ID=10)",
  32. "level": 10,
  33. "markdown": "<title level=\"1\" pfs=\"\">[Darivan](/NPCs.aspx?ID=2190)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nDarivan is not the classic image of a [Lamashtan](/Deities.aspx?ID=11) cultist. While deeply religious, his magical power stems not from his faith, but from a link to his ancestral past. The favor of a [dryad](/Monsters.aspx?ID=312) helped his grandfather escape from a brutal life and find a safe new homeland for his people, but Darivan never held patience for that. To Darivan, his sorcerous legacy and his sinister faith are two wholly separate elements, but his recent visions of the bloom of Lamashtu bringing a new swath of monsters to the Stolen Lands has compelled him strongly, showing him how his fey ancestry and his demonic faith can be made stronger.\n\n In combat, Darivan relies on his spells against ranged foes and his falchion and claw in melee. He activates Bloom Regeneration if an attack reduces him to 100 Hit Points or fewer, then shifts tactics to casting [_air walk_](/Spells.aspx?ID=6) and retreating upward to use spells against foes.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 37\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 35\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 32\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Darivan.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Darivan](/NPCs.aspx?ID=2190)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Orc\" url=\"/Traits.aspx?ID=124\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 594</row>\n\n**Perception** +19; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Orcish](/Languages.aspx?ID=9), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +20, [Deception](/Skills.aspx?ID=5) +21, [Diplomacy](/Skills.aspx?ID=6) +19, [First World Lore](/Skills.aspx?ID=8) +18, [Intimidation](/Skills.aspx?ID=7) +21, [Nature](/Skills.aspx?ID=10) +19, [Religion](/Skills.aspx?ID=13) +19, [Survival](/Skills.aspx?ID=16) +19\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +1\r\n\r\n**Int** +0\r\n\r\n**Wis** +3\r\n\r\n**Cha** +5\r\n</row>\n\n**Items**\r\n_+1 [striking](/Equipment.aspx?ID=280) [falchion](/Weapons.aspx?ID=18)_, _+1 [leather armor](/Armor.aspx?ID=4)_, _gold [religious symbol](/Equipment.aspx?ID=41) of [Lamashtu](/Deities.aspx?ID=11)_, _[explorer's yurt](/Equipment.aspx?ID=365)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 28 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +18 \r\n\r\n**Will** +21 \n\n</row>\r\n\r\n**HP** 220\n\n**Bloom Regeneration** <actions string=\"Reaction\" /> ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117)) **Trigger** Darivan takes damage while he's within the Cradle of Lamashtu. **Effect** Darivan cries out a quick prayer to the Mother of Monsters, and filaments of fungus slither up into his wounded body, healing 4d6 points of damage. For the next 4 rounds, Darivan gains [regeneration](/MonsterAbilities.aspx?ID=26) 10; this regeneration can be deactivated by cold iron or good damage. Darivan can't activate Bloom Regeneration again for 24 hours.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_falchion_ +23 ([Forceful](/Traits.aspx?ID=180), [Sweep](/Traits.aspx?ID=194)),\r\n**Damage** 2d10+8 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +20 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d6+8 slashing\r\n\r\n**Primal Spontaneous Spells** DC 29, attack +21\r\n- **Cantrips (5th)**\r\n[Acid Splash](/Spells.aspx?ID=3), [Detect Magic](/Spells.aspx?ID=66), [Electric Arc](/Spells.aspx?ID=97), [Prestidigitation](/Spells.aspx?ID=229), [Ray of Frost](/Spells.aspx?ID=245), [Tanglefoot](/Spells.aspx?ID=330)\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34), [Fear](/Spells.aspx?ID=110), [Longstrider](/Spells.aspx?ID=175), [Pass Without Trace](/Spells.aspx?ID=215), [Spider Sting](/Spells.aspx?ID=300) (4 slots)\r\n- **2nd**\r\n[Barkskin](/Spells.aspx?ID=20), [Calm Emotions](/Spells.aspx?ID=31), [Create Food](/Spells.aspx?ID=52), [Entangle](/Spells.aspx?ID=103), [Glitterdust](/Spells.aspx?ID=136) (4 slots)\r\n- **3rd**\r\n[Animal Vision](/Spells.aspx?ID=12), [Blindness](/Spells.aspx?ID=26), [Dispel Magic](/Spells.aspx?ID=78), [Shocking Grasp](/Spells.aspx?ID=283), [Slow](/Spells.aspx?ID=289) (4 slots)\r\n- **4th**\r\n[Air Walk](/Spells.aspx?ID=6), [Shape Stone](/Spells.aspx?ID=276), [Speak with Plants](/Spells.aspx?ID=294), [Vital Beacon](/Spells.aspx?ID=359), [Weapon Storm](/Spells.aspx?ID=373) (4 slots)\r\n- **5th**\r\n[Cone of Cold](/Spells.aspx?ID=47), [Crushing Despair](/Spells.aspx?ID=57), [Heal](/Spells.aspx?ID=148), [Passwall](/Spells.aspx?ID=216), [Wall of Stone](/Spells.aspx?ID=365) (4 slots)\r\n\r\n**Sorcerer Bloodline Spells** DC 29, 1 Focus Point\r\n- **1st**\r\n[Nymph's Token](/Spells.aspx?ID=785)\r\n\r\n**Rituals** \r\n\r\n- **1st**\r\nmonstrous bloom\r\n\r\n**Bloodline Magic** When Darivan's bloodline magic activates, his movements become supernaturally graceful and distracting, granting him a +1 status bonus to [Diplomacy](/Skills.aspx?ID=6) checks for 1 round or imposing a –1 status penalty on one target's Will saves for 1 round.\r\n\r\n**Bleed for Lamashtu **Requirement** Darivan hasn't attempted a falchion strike yet. **Effect** Darivan attempts a Strike with a falchion. On a hit, he inflicts an additional 2d6 [bleed](/Conditions.aspx?ID=29) damage.** <actions string=\"Single Action\" /> \r\n\r\n</column>",
  34. "name": "Darivan",
  35. "npc": true,
  36. "perception": 19,
  37. "rarity": "unique",
  38. "reflex_save": 18,
  39. "release_date": "2022-10-26",
  40. "resistance": {},
  41. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Orc\" url=\"/Traits.aspx?ID=124\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 594</row>\n\n<row gap=\"medium\">\r\n**HP** 220\r\n\r\n**AC** 28\r\n\r\n**Fort** +17\r\n\r\n**Ref** +18\r\n\r\n**Will** +21\r\n\r\n**Perception** +19\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDarivan is not the classic image of a Lamashtan cultist. While deeply religious, his magical power stems not from his faith, but from a link to his …\r\n</summary>",
  42. "sense": " darkvision ",
  43. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  44. "size": [
  45. "Medium"
  46. ],
  47. "skill": [
  48. "Athletics +20",
  49. "Deception +21",
  50. "Diplomacy +19",
  51. "First World Lore +18",
  52. "Intimidation +21",
  53. "Nature +19",
  54. "Religion +19",
  55. "Survival +19"
  56. ],
  57. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +20, [Deception](/Skills.aspx?ID=5) +21, [Diplomacy](/Skills.aspx?ID=6) +19, [First World Lore](/Skills.aspx?ID=8) +18, [Intimidation](/Skills.aspx?ID=7) +21, [Nature](/Skills.aspx?ID=10) +19, [Religion](/Skills.aspx?ID=13) +19, [Survival](/Skills.aspx?ID=16) +19",
  58. "source": [
  59. "Kingmaker Adventure Path"
  60. ],
  61. "source_raw": [
  62. "Kingmaker Adventure Path pg. 594"
  63. ],
  64. "source_category": "Adventure Paths",
  65. "source_group": "Kingmaker",
  66. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 594</row>",
  67. "speed": {
  68. "land": 25,
  69. "max": 25
  70. },
  71. "speed_markdown": "25 feet",
  72. "speed_raw": "25 feet",
  73. "spell": [
  74. "Cone of Cold",
  75. "Crushing Despair",
  76. "Heal",
  77. "Passwall",
  78. "Wall of Stone",
  79. "Air Walk",
  80. "Shape Stone",
  81. "Speak with Plants",
  82. "Vital Beacon",
  83. "Weapon Storm",
  84. "Animal Vision",
  85. "Blindness",
  86. "Dispel Magic",
  87. "Shocking Grasp",
  88. "Slow",
  89. "Barkskin",
  90. "Calm Emotions",
  91. "Create Food",
  92. "Entangle",
  93. "Glitterdust",
  94. "Charm",
  95. "Fear",
  96. "Longstrider",
  97. "Pass Without Trace",
  98. "Spider Sting",
  99. "Acid Splash",
  100. "Detect Magic",
  101. "Electric Arc",
  102. "Prestidigitation",
  103. "Ray of Frost",
  104. "Tanglefoot",
  105. "Nymph's Token"
  106. ],
  107. "spell_markdown": "[Acid Splash](/Spells.aspx?ID=3), [Air Walk](/Spells.aspx?ID=6), [Animal Vision](/Spells.aspx?ID=12), [Barkskin](/Spells.aspx?ID=20), [Blindness](/Spells.aspx?ID=26), [Calm Emotions](/Spells.aspx?ID=31), [Charm](/Spells.aspx?ID=34), [Cone of Cold](/Spells.aspx?ID=47), [Create Food](/Spells.aspx?ID=52), [Crushing Despair](/Spells.aspx?ID=57), [Detect Magic](/Spells.aspx?ID=66), [Dispel Magic](/Spells.aspx?ID=78), [Electric Arc](/Spells.aspx?ID=97), [Entangle](/Spells.aspx?ID=103), [Fear](/Spells.aspx?ID=110), [Glitterdust](/Spells.aspx?ID=136), [Heal](/Spells.aspx?ID=148), [Longstrider](/Spells.aspx?ID=175), [Nymph's Token](/Spells.aspx?ID=785), [Pass Without Trace](/Spells.aspx?ID=215), [Passwall](/Spells.aspx?ID=216), [Prestidigitation](/Spells.aspx?ID=229), [Ray of Frost](/Spells.aspx?ID=245), [Shape Stone](/Spells.aspx?ID=276), [Shocking Grasp](/Spells.aspx?ID=283), [Slow](/Spells.aspx?ID=289), [Speak with Plants](/Spells.aspx?ID=294), [Spider Sting](/Spells.aspx?ID=300), [Tanglefoot](/Spells.aspx?ID=330), [Vital Beacon](/Spells.aspx?ID=359), [Wall of Stone](/Spells.aspx?ID=365), [Weapon Storm](/Spells.aspx?ID=373)",
  108. "spoilers": "Kingmaker",
  109. "strength": 4,
  110. "strongest_save": [
  111. "will"
  112. ],
  113. "summary": "Darivan is not the classic image of a Lamashtan cultist. While deeply religious, his magical power stems not from his faith, but from a link to his …",
  114. "summary_markdown": "Darivan is not the classic image of a Lamashtan cultist. While deeply religious, his magical power stems not from his faith, but from a link to his …",
  115. "text": " Darivan Darivan is not the classic image of a Lamashtan cultist. While deeply religious, his magical power stems not from his faith, but from a link to his ancestral past. The favor of a dryad helped his grandfather escape from a brutal life and find a safe new homeland for his people, but Darivan never held patience for that. To Darivan, his sorcerous legacy and his sinister faith are two wholly separate elements, but his recent visions of the bloom of Lamashtu bringing a new swath of monsters to the Stolen Lands has compelled him strongly, showing him how his fey ancestry and his demonic faith can be made stronger. In combat, Darivan relies on his spells against ranged foes and his falchion and claw in melee. He activates Bloom Regeneration if an attack reduces him to 100 Hit Points or fewer, then shifts tactics to casting air walk and retreating upward to use spells against foes. Recall Knowledge - Humanoid (Society): DC 37 Unspecific Lore : DC 35 Specific Lore : DC 32 Darivan Source Kingmaker Adventure Path pg. 594 Perception +19; darkvision Languages Abyssal, Aklo, Common, Orcish, Sylvan Skills Athletics +20, Deception +21, Diplomacy +19, First World Lore +18, Intimidation +21, Nature +19, Religion +19, Survival +19 Str +4 Dex +2 Con +1 Int +0 Wis +3 Cha +5 Items +1 striking falchion , +1 leather armor , gold religious symbol of Lamashtu , explorer's yurt --- AC 28 Fort +17 Ref +18 Will +21 HP 220 Bloom Regeneration Reaction (divine, necromancy) Trigger Darivan takes damage while he's within the Cradle of Lamashtu. Effect Darivan cries out a quick prayer to the Mother of Monsters, and filaments of fungus slither up into his wounded body, healing 4d6 points of damage. For the next 4 rounds, Darivan gains regeneration 10; this regeneration can be deactivated by cold iron or good damage. Darivan can't activate Bloom Regeneration again for 24 hours. --- Speed 25 feet Melee Single Action falchion +23 (Forceful, Sweep), Damage 2d10+8 slashing Melee Single Action claw +20 (Agile), Damage 2d6+8 slashing Primal Spontaneous Spells DC 29, attack +21 - Cantrips (5th) Acid Splash, Detect Magic, Electric Arc, Prestidigitation, Ray of Frost, Tanglefoot - 1st Charm, Fear, Longstrider, Pass Without Trace, Spider Sting (4 slots) - 2nd Barkskin, Calm Emotions, Create Food, Entangle, Glitterdust (4 slots) - 3rd Animal Vision, Blindness, Dispel Magic, Shocking Grasp, Slow (4 slots) - 4th Air Walk, Shape Stone, Speak with Plants, Vital Beacon, Weapon Storm (4 slots) - 5th Cone of Cold, Crushing Despair, Heal, Passwall, Wall of Stone (4 slots) Sorcerer Bloodline Spells DC 29, 1 Focus Point - 1st Nymph's Token Rituals - 1st monstrous bloom Bloodline Magic When Darivan's bloodline magic activates, his movements become supernaturally graceful and distracting, granting him a +1 status bonus to Diplomacy checks for 1 round or imposing a –1 status penalty on one target's Will saves for 1 round. Bleed for Lamashtu Requirement Darivan hasn't attempted a falchion strike yet. Effect Darivan attempts a Strike with a falchion. On a hit, he inflicts an additional 2d6 bleed damage. Single Action ",
  116. "trait": [
  117. "Human",
  118. "Humanoid",
  119. "Orc",
  120. "Unique",
  121. "CE",
  122. "Medium"
  123. ],
  124. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91), [Orc](/Traits.aspx?ID=124), [Unique](/Traits.aspx?ID=161)",
  125. "trait_raw": [
  126. "Human",
  127. "Humanoid",
  128. "Orc",
  129. "Unique"
  130. ],
  131. "type": "Creature",
  132. "url": "/NPCs.aspx?ID=2190",
  133. "vision": "Darkvision",
  134. "weakest_save": [
  135. "fort",
  136. "fortitude"
  137. ],
  138. "weakness": {},
  139. "will_save": 21,
  140. "wisdom": 3
  141. }