Dancer.json 6.8 KB

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  1. {
  2. "ac": 16,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Fascinating Dance"
  10. ],
  11. "creature_family": "Performers",
  12. "creature_family_markdown": "[Performers](/MonsterFamilies.aspx?ID=193)",
  13. "dexterity": 3,
  14. "exclude_from_search": false,
  15. "fortitude_save": 6,
  16. "hp": 20,
  17. "hp_raw": "20",
  18. "id": "creature-939",
  19. "intelligence": 0,
  20. "language": [
  21. "Common"
  22. ],
  23. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  24. "level": 1,
  25. "markdown": "<title level=\"1\" pfs=\"Limited\">[Dancer](/NPCs.aspx?ID=939)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nDance can be used to tell stories, share emotions, provide entertainment, and display a performer's athletic ability. The dancer is a 5th-level challenge for dance contests.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Dancer](/NPCs.aspx?ID=939)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 236</row>\n\n**Perception** +3\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +8, [Athletics](/Skills.aspx?ID=3) +8, [Diplomacy](/Skills.aspx?ID=6) +7, [Performance](/Skills.aspx?ID=12) +13, [Stealth](/Skills.aspx?ID=15) +6, [Theater Lore](/Skills.aspx?ID=8) +5\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +3\r\n\r\n**Con** +1\r\n\r\n**Int** +0\r\n\r\n**Wis** +0\r\n\r\n**Cha** +4\r\n</row>\n\n**Items**\r\n[Dagger](/Weapons.aspx?ID=3) (3), jewelry and clothes\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +3 \n\n</row>\r\n\r\n**HP** 20\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ndagger +8 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+3 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfoot +8 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4+3 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ndagger +8 ([Agile](/Traits.aspx?ID=170), [thrown 10 feet](/Traits.aspx?ID=195), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+3 piercing\n\n**Fascinating Dance** <actions string=\"Single Action\" /> **Frequency** once per round; **Effect** The dancer Strides up to their Speed. Once during this movement, when the dancer is adjacent to a creature, the dancer can make that creature attempt a DC 17 Will save. On a failure, that creature is [fascinated](/Conditions.aspx?ID=14) with the dancer until the end of its next turn.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-193\" />",
  26. "name": "Dancer",
  27. "npc": true,
  28. "perception": 3,
  29. "pfs": "Limited",
  30. "rarity": "common",
  31. "reflex_save": 8,
  32. "release_date": "2020-02-26",
  33. "resistance": {},
  34. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 236</row>\r\n\r\n**Creature Family** [Performers](/MonsterFamilies.aspx?ID=193)\r\n\r\n<row gap=\"medium\">\r\n**HP** 20\r\n\r\n**AC** 16\r\n\r\n**Fort** +6\r\n\r\n**Ref** +8\r\n\r\n**Will** +3\r\n\r\n**Perception** +3\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDance can be used to tell stories, share emotions, provide entertainment, and display a performer's athletic ability. The dancer is a 5th-level …\r\n</summary>",
  35. "size": [
  36. "Medium"
  37. ],
  38. "skill": [
  39. "Acrobatics +8",
  40. "Athletics +8",
  41. "Diplomacy +7",
  42. "Performance +13",
  43. "Stealth +6",
  44. "Theater Lore +5"
  45. ],
  46. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +8, [Athletics](/Skills.aspx?ID=3) +8, [Diplomacy](/Skills.aspx?ID=6) +7, [Performance](/Skills.aspx?ID=12) +13, [Stealth](/Skills.aspx?ID=15) +6, [Theater Lore](/Skills.aspx?ID=8) +5",
  47. "source": [
  48. "Gamemastery Guide"
  49. ],
  50. "source_raw": [
  51. "Gamemastery Guide pg. 236"
  52. ],
  53. "source_category": "Rulebooks",
  54. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 236</row>",
  55. "speed": {
  56. "land": 25,
  57. "max": 25
  58. },
  59. "speed_markdown": "25 feet",
  60. "speed_raw": "25 feet",
  61. "spell_markdown": "",
  62. "stealth": "6",
  63. "strength": 1,
  64. "strongest_save": [
  65. "ref",
  66. "reflex"
  67. ],
  68. "summary": "Dance can be used to tell stories, share emotions, provide entertainment, and display a performer's athletic ability. The dancer is a 5th-level …",
  69. "summary_markdown": "Dance can be used to tell stories, share emotions, provide entertainment, and display a performer's athletic ability. The dancer is a 5th-level …",
  70. "text": " Dancer Dance can be used to tell stories, share emotions, provide entertainment, and display a performer's athletic ability. The dancer is a 5th-level challenge for dance contests. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Dancer Source Gamemastery Guide pg. 236 Perception +3 Languages Common Skills Acrobatics +8, Athletics +8, Diplomacy +7, Performance +13, Stealth +6, Theater Lore +5 Str +1 Dex +3 Con +1 Int +0 Wis +0 Cha +4 Items Dagger (3), jewelry and clothes --- AC 16 Fort +6 Ref +8 Will +3 HP 20 --- Speed 25 feet Melee Single Action dagger +8 (Agile, Finesse, versatile S), Damage 1d4+3 piercing Melee Single Action foot +8 (Agile, Finesse, Nonlethal), Damage 1d4+3 bludgeoning Melee Single Action dagger +8 (Agile, thrown 10 feet, versatile S), Damage 1d4+3 piercing Fascinating Dance Single Action Frequency once per round; Effect The dancer Strides up to their Speed. Once during this movement, when the dancer is adjacent to a creature, the dancer can make that creature attempt a DC 17 Will save. On a failure, that creature is fascinated with the dancer until the end of its next turn. ",
  71. "trait": [
  72. "Human",
  73. "Humanoid",
  74. "N",
  75. "Medium"
  76. ],
  77. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  78. "trait_raw": [
  79. "Human",
  80. "Humanoid"
  81. ],
  82. "type": "Creature",
  83. "url": "/NPCs.aspx?ID=939",
  84. "weakest_save": [
  85. "will"
  86. ],
  87. "weakness": {},
  88. "will_save": 3,
  89. "wisdom": 0
  90. }