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- {
- "ac": 16,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 1,
- "constitution": 0,
- "creature_ability": [
- "Bond with Mortal",
- "Bonded Strike"
- ],
- "creature_family": "Spirit Guide",
- "creature_family_markdown": "[Spirit Guide](/MonsterFamilies.aspx?ID=264)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 5,
- "hp": 14,
- "hp_raw": "14",
- "id": "creature-1319",
- "image": [
- "/Images/Monsters/SpiritGuide_Cunning.png"
- ],
- "immunity": [
- "disease",
- "paralyzed",
- "poison",
- "precision"
- ],
- "immunity_markdown": "[disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision",
- "intelligence": 2,
- "language": [
- "Common",
- "Sylvan",
- "<%SPELLS%340%%><i>tongues</i><%END>"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); [_tongues_](/Spells.aspx?ID=340)",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Cunning Guide](/Monsters.aspx?ID=1319)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nSpirit guides of cunning are often seen as the weakest of the spirit guides, but are also the most numerous and proactive, guiding families to safe paths or leaving food and water for warriors. Cunning guides often take the form of foxes.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 15\r\n\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/SpiritGuide_Cunning.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Cunning Guide](/Monsters.aspx?ID=1319)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 252</row>\n\n**Perception** +9; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Deception](/Skills.aspx?ID=5) +6, [Stealth](/Skills.aspx?ID=15) +8, [Survival](/Skills.aspx?ID=16) +5\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +3\r\n\r\n**Con** +0\r\n\r\n**Int** +2\r\n\r\n**Wis** +2\r\n\r\n**Cha** +1\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +5 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +7 \n\n</row>\r\n\r\n**HP** 14\n\n**Immunities**\r\n[disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision\r\n\r\n**Resistances**\r\nall damage 2 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103))\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhorn +6 ([Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d8+1 force\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +6 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d4+1 force\r\n\r\n**Primal Innate Spells** DC 17\r\n- **Cantrips (1st)**\r\n[Guidance](/Spells.aspx?ID=142), [Read Aura](/Spells.aspx?ID=246), [Stabilize](/Spells.aspx?ID=307)\r\n- **1st**\r\n[Detect Poison](/Spells.aspx?ID=67), [Purify Food and Drink](/Spells.aspx?ID=241)\r\n- **3rd**\r\n[Wanderer's Guide](/Spells.aspx?ID=368)\r\n- **Constant (5th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**Bond with Mortal** <actions string=\"Two Actions\" /> ([Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117), [Primal](/Traits.aspx?ID=134)) **Frequency** once per day; **Effect** The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 10, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane. The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies.<br /> This bond strengthens the spirit guide's connection to the [Material Plane](/Planes.aspx?ID=1). While bonded, the spirit guide loses the [incorporeal](/Traits.aspx?ID=222) and [spirit](/Traits.aspx?ID=149) traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.\r\n\r\n**Bonded Strike** <actions string=\"Two Actions\" /> **Requirements** The spirit guide is currently Bonded with a Mortal; **Effect** The spirit guide makes a jaws Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-264\" />",
- "name": "Cunning Guide",
- "npc": false,
- "perception": 9,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 8,
- "release_date": "2021-04-07",
- "resistance": {
- "acid": 2,
- "all": 2,
- "area": 2,
- "bleed": 2,
- "bludgeoning": 2,
- "chaotic": 2,
- "cold": 2,
- "cold_iron": 2,
- "electricity": 2,
- "evil": 2,
- "fire": 2,
- "good": 2,
- "lawful": 2,
- "mental": 2,
- "negative": 2,
- "orichalcum": 2,
- "physical": 2,
- "piercing": 2,
- "poison": 2,
- "precision": 2,
- "silver": 2,
- "slashing": 2,
- "sonic": 2,
- "splash": 2
- },
- "resistance_markdown": "all damage 2 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103))",
- "resistance_raw": "all damage 2 (except force , ghost touch , or positive ; double resistance vs. non- magical )",
- "search_markdown": "<traits>\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 252</row>\r\n\r\n**Creature Family** [Spirit Guide](/MonsterFamilies.aspx?ID=264)\r\n\r\n<row gap=\"medium\">\r\n**HP** 14\r\n\r\n**AC** 16\r\n\r\n**Fort** +5\r\n\r\n**Ref** +8\r\n\r\n**Will** +7\r\n\r\n**Perception** +9\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpirit guides of cunning are often seen as the weakest of the spirit guides, but are also the most numerous and proactive, guiding families to safe …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Small"
- ],
- "skill": [
- "Acrobatics +6",
- "Deception +6",
- "Stealth +8",
- "Survival +5"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Deception](/Skills.aspx?ID=5) +6, [Stealth](/Skills.aspx?ID=15) +8, [Survival](/Skills.aspx?ID=16) +5",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 252"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 252</row>",
- "speed": {
- "land": 40,
- "max": 40
- },
- "speed_markdown": "40 feet",
- "speed_raw": "40 feet",
- "spell": [
- "Wanderer's Guide",
- "Detect Poison",
- "Purify Food and Drink",
- "Guidance",
- "Read Aura",
- "Stabilize",
- "Tongues"
- ],
- "spell_markdown": "[Detect Poison](/Spells.aspx?ID=67), [Guidance](/Spells.aspx?ID=142), [Purify Food and Drink](/Spells.aspx?ID=241), [Read Aura](/Spells.aspx?ID=246), [Stabilize](/Spells.aspx?ID=307), [Tongues](/Spells.aspx?ID=340), [Wanderer's Guide](/Spells.aspx?ID=368)",
- "stealth": "8",
- "strength": 1,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Spirit guides of cunning are often seen as the weakest of the spirit guides, but are also the most numerous and proactive, guiding families to safe …",
- "summary_markdown": "Spirit guides of cunning are often seen as the weakest of the spirit guides, but are also the most numerous and proactive, guiding families to safe …",
- "text": " Cunning Guide Spirit guides of cunning are often seen as the weakest of the spirit guides, but are also the most numerous and proactive, guiding families to safe paths or leaving food and water for warriors. Cunning guides often take the form of foxes. Recall Knowledge - Beast (Arcana, Nature): DC 15 Recall Knowledge - Spirit (Occultism): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Cunning Guide Source Bestiary 3 pg. 252 Perception +9; darkvision Languages Common, Sylvan; tongues Skills Acrobatics +6, Deception +6, Stealth +8, Survival +5 Str +1 Dex +3 Con +0 Int +2 Wis +2 Cha +1 --- AC 16 Fort +5 Ref +8 Will +7 HP 14 Immunities disease, paralyzed, poison, precision Resistances all damage 2 (except force, ghost touch , or positive; double resistance vs. non-magical) --- Speed 40 feet Melee Single Action horn +6 (Finesse, Magical), Damage 1d8+1 force Melee Single Action jaws +6 (Agile, Finesse, Magical), Damage 1d4+1 force Primal Innate Spells DC 17 - Cantrips (1st) Guidance, Read Aura, Stabilize - 1st Detect Poison, Purify Food and Drink - 3rd Wanderer's Guide - Constant (5th) Tongues Bond with Mortal Two Actions (Mental, Necromancy, Primal) Frequency once per day; Effect The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 10, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane. The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies. This bond strengthens the spirit guide's connection to the Material Plane. While bonded, the spirit guide loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage. Bonded Strike Two Actions Requirements The spirit guide is currently Bonded with a Mortal; Effect The spirit guide makes a jaws Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target. ",
- "trait": [
- "Beast",
- "Incorporeal",
- "Spirit",
- "N",
- "Small"
- ],
- "trait_markdown": "[Beast](/Traits.aspx?ID=20), [Incorporeal](/Traits.aspx?ID=222), [Spirit](/Traits.aspx?ID=149)",
- "trait_raw": [
- "Beast",
- "Incorporeal",
- "Spirit"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1319",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 7,
- "wisdom": 2
- }
|