Cult Leader.json 11 KB

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  1. {
  2. "ac": 23,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Protect the Master!",
  10. "Gather Converts"
  11. ],
  12. "creature_family": "Mystics",
  13. "creature_family_markdown": "[Mystics](/MonsterFamilies.aspx?ID=191)",
  14. "dexterity": 4,
  15. "exclude_from_search": false,
  16. "fortitude_save": 12,
  17. "hp": 95,
  18. "hp_raw": "95",
  19. "id": "creature-930",
  20. "image": [
  21. "/Images/NPCs/Necromancer_CultLeader.png"
  22. ],
  23. "intelligence": 4,
  24. "language": [
  25. "Common"
  26. ],
  27. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  28. "level": 7,
  29. "markdown": "<title level=\"1\" pfs=\"Limited\">[Cult Leader](/NPCs.aspx?ID=930)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nA career of mystical accomplishments combined with a lifetime of subterfuge and intimidation has elevated this occultist to a powerful position.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 23\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 21\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 18\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Necromancer_CultLeader.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Cult Leader](/NPCs.aspx?ID=930)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 230</row>\n\n**Perception** +14\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) +13, [Deception](/Skills.aspx?ID=5) +16, [Diplomacy](/Skills.aspx?ID=6) +14, [Intimidation](/Skills.aspx?ID=7) +16, [Cult Lore](/Skills.aspx?ID=8) +19, [Occultism](/Skills.aspx?ID=11) +17, [Society](/Skills.aspx?ID=14) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +4\r\n\r\n**Con** +1\r\n\r\n**Int** +4\r\n\r\n**Wis** +3\r\n\r\n**Cha** +5\r\n</row>\n\n**Items**\r\nindecipherable book of sigils, ceremonial robes, [_+1 staff_](/Weapons.aspx?ID=12)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 23 \r\n\r\n**Fort** +12 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +18 \n\n</row>\r\n\r\n**HP** 95\n\n**Protect the Master!** <actions string=\"Reaction\" /> ([auditory](/Traits.aspx?ID=16), [concentrate](/Traits.aspx?ID=32), [emotion](/Traits.aspx?ID=60), [linguistic](/Traits.aspx?ID=101), [mental](/Traits.aspx?ID=106), [move](/Traits.aspx?ID=114)) **Trigger** The cult leader is targeted with an attack, and a lower-ranking [cultist](/NPCs.aspx?ID=927) is adjacent to them; **Effect** The cult leader orders their cultist to leap in front of the attack. The cultist and cult leader swap places, and the cultist becomes the target of the attack. If the cultist has Fanatical Frenzy or a similar ability, they can activate it as a reaction if they take damage from the triggering attack.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_staff_ +13 ([Magical](/Traits.aspx?ID=103), [two-hand d8](/Traits.aspx?ID=198)),\r\n**Damage** 1d4+6 bludgeoning\r\n\r\n**Occult Spontaneous Spells** DC 26, attack +18\r\n- **Cantrips (4th)**\r\n[Chill Touch](/Spells.aspx?ID=35), [Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Guidance](/Spells.aspx?ID=142), [Shield](/Spells.aspx?ID=280)\r\n- **1st**\r\n[Bless](/Spells.aspx?ID=25), [Illusory Disguise](/Spells.aspx?ID=159), [Lock](/Spells.aspx?ID=174), [Unseen Servant](/Spells.aspx?ID=352) (4 slots)\r\n- **2nd**\r\n[Augury](/Spells.aspx?ID=15), [Calm Emotions](/Spells.aspx?ID=31), [Hideous Laughter](/Spells.aspx?ID=150), [Touch of Idiocy](/Spells.aspx?ID=341) (4 slots)\r\n- **3rd**\r\n[Enthrall](/Spells.aspx?ID=104), [Grim Tendrils](/Spells.aspx?ID=141), [Haste](/Spells.aspx?ID=147), [Mind Reading](/Spells.aspx?ID=194) (4 slots)\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69), [Glibness](/Spells.aspx?ID=135), [Outcast's Curse](/Spells.aspx?ID=211), [Suggestion](/Spells.aspx?ID=315) (3 slots)\r\n\r\n**Gather Converts** <actions string=\"Three Actions\" /> ([Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)) With a short emotional phrase, the cult leader tries to sway the public to do their bidding. The cult leader tries to convince up to four bystanders in a crowd to either cause a commotion, turn against a person or group, leave the area, protect the cult leader, or calm down. The cult leader attempts a single [Deception](/Skills.aspx?ID=5) check against the highest Perception DC among the targets. <br />**Critical Success** The targets believe the lie and act as directed for 1 minute. Additionally, one bystander remains by the cult leader's side, influenced enough to join their sect. All other targets become wise to the cult leader after 1 minute, at which point their attitude toward the leader worsens by one step. <br />**Success** As a critical success, but no bystander joins the sect permanently. <br />**Critical Failure** The crowd is unmoved and unamused, and their attitude toward the cult leader worsens by one step.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-191\" />",
  30. "name": "Cult Leader",
  31. "npc": true,
  32. "perception": 14,
  33. "pfs": "Limited",
  34. "rarity": "common",
  35. "reflex_save": 15,
  36. "release_date": "2020-02-26",
  37. "resistance": {},
  38. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 230</row>\r\n\r\n**Creature Family** [Mystics](/MonsterFamilies.aspx?ID=191)\r\n\r\n<row gap=\"medium\">\r\n**HP** 95\r\n\r\n**AC** 23\r\n\r\n**Fort** +12\r\n\r\n**Ref** +15\r\n\r\n**Will** +18\r\n\r\n**Perception** +14\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA career of mystical accomplishments combined with a lifetime of subterfuge and intimidation has elevated this occultist to a powerful position.\r\n</summary>",
  39. "size": [
  40. "Medium"
  41. ],
  42. "skill": [
  43. "Arcana +13",
  44. "Deception +16",
  45. "Diplomacy +14",
  46. "Intimidation +16",
  47. "Cult Lore +19",
  48. "Occultism +17",
  49. "Society +13"
  50. ],
  51. "skill_markdown": "[Arcana](/Skills.aspx?ID=2) +13, [Deception](/Skills.aspx?ID=5) +16, [Diplomacy](/Skills.aspx?ID=6) +14, [Intimidation](/Skills.aspx?ID=7) +16, [Cult Lore](/Skills.aspx?ID=8) +19, [Occultism](/Skills.aspx?ID=11) +17, [Society](/Skills.aspx?ID=14) +13",
  52. "source": [
  53. "Gamemastery Guide"
  54. ],
  55. "source_raw": [
  56. "Gamemastery Guide pg. 230"
  57. ],
  58. "source_category": "Rulebooks",
  59. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 230</row>",
  60. "speed": {
  61. "land": 25,
  62. "max": 25
  63. },
  64. "speed_markdown": "25 feet",
  65. "speed_raw": "25 feet",
  66. "spell": [
  67. "Dimension Door",
  68. "Glibness",
  69. "Outcast's Curse",
  70. "Suggestion",
  71. "Enthrall",
  72. "Grim Tendrils",
  73. "Haste",
  74. "Mind Reading",
  75. "Augury",
  76. "Calm Emotions",
  77. "Hideous Laughter",
  78. "Touch of Idiocy",
  79. "Bless",
  80. "Illusory Disguise",
  81. "Lock",
  82. "Unseen Servant",
  83. "Chill Touch",
  84. "Daze",
  85. "Detect Magic",
  86. "Guidance",
  87. "Shield"
  88. ],
  89. "spell_markdown": "[Augury](/Spells.aspx?ID=15), [Bless](/Spells.aspx?ID=25), [Calm Emotions](/Spells.aspx?ID=31), [Chill Touch](/Spells.aspx?ID=35), [Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Dimension Door](/Spells.aspx?ID=69), [Enthrall](/Spells.aspx?ID=104), [Glibness](/Spells.aspx?ID=135), [Grim Tendrils](/Spells.aspx?ID=141), [Guidance](/Spells.aspx?ID=142), [Haste](/Spells.aspx?ID=147), [Hideous Laughter](/Spells.aspx?ID=150), [Illusory Disguise](/Spells.aspx?ID=159), [Lock](/Spells.aspx?ID=174), [Mind Reading](/Spells.aspx?ID=194), [Outcast's Curse](/Spells.aspx?ID=211), [Shield](/Spells.aspx?ID=280), [Suggestion](/Spells.aspx?ID=315), [Touch of Idiocy](/Spells.aspx?ID=341), [Unseen Servant](/Spells.aspx?ID=352)",
  90. "strength": 0,
  91. "strongest_save": [
  92. "will"
  93. ],
  94. "summary": "A career of mystical accomplishments combined with a lifetime of subterfuge and intimidation has elevated this occultist to a powerful position.",
  95. "summary_markdown": "A career of mystical accomplishments combined with a lifetime of subterfuge and intimidation has elevated this occultist to a powerful position.",
  96. "text": " Cult Leader A career of mystical accomplishments combined with a lifetime of subterfuge and intimidation has elevated this occultist to a powerful position. Recall Knowledge - Humanoid (Society): DC 23 Unspecific Lore : DC 21 Specific Lore : DC 18 Cult Leader Source Gamemastery Guide pg. 230 Perception +14 Languages Common Skills Arcana +13, Deception +16, Diplomacy +14, Intimidation +16, Cult Lore +19, Occultism +17, Society +13 Str +0 Dex +4 Con +1 Int +4 Wis +3 Cha +5 Items indecipherable book of sigils, ceremonial robes, +1 staff --- AC 23 Fort +12 Ref +15 Will +18 HP 95 Protect the Master! Reaction (auditory, concentrate, emotion, linguistic, mental, move) Trigger The cult leader is targeted with an attack, and a lower-ranking cultist is adjacent to them; Effect The cult leader orders their cultist to leap in front of the attack. The cultist and cult leader swap places, and the cultist becomes the target of the attack. If the cultist has Fanatical Frenzy or a similar ability, they can activate it as a reaction if they take damage from the triggering attack. --- Speed 25 feet Melee Single Action staff +13 (Magical, two-hand d8), Damage 1d4+6 bludgeoning Occult Spontaneous Spells DC 26, attack +18 - Cantrips (4th) Chill Touch, Daze, Detect Magic, Guidance, Shield - 1st Bless, Illusory Disguise, Lock, Unseen Servant (4 slots) - 2nd Augury, Calm Emotions, Hideous Laughter, Touch of Idiocy (4 slots) - 3rd Enthrall, Grim Tendrils, Haste, Mind Reading (4 slots) - 4th Dimension Door, Glibness, Outcast's Curse, Suggestion (3 slots) Gather Converts Three Actions (Auditory, Concentrate, Emotion, Linguistic, Mental) With a short emotional phrase, the cult leader tries to sway the public to do their bidding. The cult leader tries to convince up to four bystanders in a crowd to either cause a commotion, turn against a person or group, leave the area, protect the cult leader, or calm down. The cult leader attempts a single Deception check against the highest Perception DC among the targets. Critical Success The targets believe the lie and act as directed for 1 minute. Additionally, one bystander remains by the cult leader's side, influenced enough to join their sect. All other targets become wise to the cult leader after 1 minute, at which point their attitude toward the leader worsens by one step. Success As a critical success, but no bystander joins the sect permanently. Critical Failure The crowd is unmoved and unamused, and their attitude toward the cult leader worsens by one step. ",
  97. "trait": [
  98. "Human",
  99. "Humanoid",
  100. "N",
  101. "Medium"
  102. ],
  103. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  104. "trait_raw": [
  105. "Human",
  106. "Humanoid"
  107. ],
  108. "type": "Creature",
  109. "url": "/NPCs.aspx?ID=930",
  110. "weakest_save": [
  111. "fort",
  112. "fortitude"
  113. ],
  114. "weakness": {},
  115. "will_save": 18,
  116. "wisdom": 3
  117. }