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- {
- "ac": 38,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 5,
- "constitution": 7,
- "creature_ability": [
- "Trap Dodger",
- "Daemonic Trap Making",
- "Flurry of Daggers",
- "Manifest Dagger"
- ],
- "creature_family": "Daemon",
- "creature_family_markdown": "[Daemon](/MonsterFamilies.aspx?ID=26)",
- "dexterity": 7,
- "exclude_from_search": false,
- "fortitude_save": 26,
- "hp": 225,
- "hp_raw": "225",
- "id": "creature-479",
- "image": [
- "/Images/Monsters/Daemon_Crucidaemon.png"
- ],
- "immunity": [
- "death effects"
- ],
- "immunity_markdown": "death effects",
- "intelligence": 3,
- "language": [
- "Abyssal",
- "Draconic",
- "Infernal",
- "telepathy 100 feet"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); telepathy 100 feet",
- "level": 15,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Crucidaemon (Torture Daemon)](/Monsters.aspx?ID=479)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nOf all the ways to die, crucidaemons represent perhaps one of the least desirable: death by torture. The fiend’s shapely body, which appears to be sculpted from iron or mithril, belies a sinister wrath and love of inflicting pain. Crucidaemons particularly enjoy inflicting pain with their curved, serrated daggers, which are attached to their bodies via a chain that pierces each wrist.\n\n A crucidaemon’s existence is dedicated to subjecting its prey to an eternity of pain and terror. Unlike other daemons, many of which are eager to feed on mortal souls as soon as they can, the crucidaemon takes much greater pleasure in prolonging the agony of its victims. Oftentimes, a crucidaemon will inflict such torment and pain upon its prey that when the end finally comes, the victim tearfully thanks the daemon for the mercy of oblivion. An encounter with a crucidaemon that does not end with its death is far from over—crucidaemons have unequaled patience for those who dare oppose them.\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 34\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 32\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 29\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Daemon_Crucidaemon.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 15\">[Crucidaemon](/Monsters.aspx?ID=479)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Daemon\" url=\"/Traits.aspx?ID=213\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 85</row>\n\n**Perception** +26; darkvision, [_detect alignment_](/Spells.aspx?ID=65) (good only), lifesense 30 feet\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); telepathy 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +30, [Arcana](/Skills.aspx?ID=2) +26, [Crafting](/Skills.aspx?ID=4) +30, [Deception](/Skills.aspx?ID=5) +26, [Intimidation](/Skills.aspx?ID=7) +28, [Stealth](/Skills.aspx?ID=15) +30, [Thievery](/Skills.aspx?ID=17) +26\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +7\r\n\r\n**Con** +7\r\n\r\n**Int** +3\r\n\r\n**Wis** +7\r\n\r\n**Cha** +5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 38 \r\n\r\n**Fort** +26 \r\n\r\n**Ref** +30 \r\n\r\n**Will** +26 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 225\n\n**Immunities**\r\ndeath effects\r\n\r\n**Resistances**\r\nphysical 10 (except adamantine)\r\n\r\n**Weaknesses**\r\ngood 10\r\n\r\n**Trap Dodger** Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 50 feet, [_air walk_](/Spells.aspx?ID=6)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nchained dagger +30 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 4d4+14 piercing plus 2d6 [persistent](/Conditions.aspx?ID=29) bleed\r\n\r\n**Divine Innate Spells** DC 32, attack +28\r\n- **4th**\r\n[Death Knell](/Spells.aspx?ID=63), [Fear](/Spells.aspx?ID=110), [Invisibility](/Spells.aspx?ID=164) (at will), [Phantom Pain](/Spells.aspx?ID=220) (at will)\r\n- **7th**\r\n[Glyph of Warding](/Spells.aspx?ID=138) (x3), [Paralyze](/Spells.aspx?ID=213)\r\n- **Constant (2nd)**\r\n[Detect Alignment](/Spells.aspx?ID=65) (good only)\r\n\r\n**Daemonic Trap Making** ([Divine](/Traits.aspx?ID=48)) When the crucidaemon casts its innate [_glyph of warding_](/Spells.aspx?ID=138) spell, it can store any arcane or divine spell of an appropriate level in the glyph, even if it can’t otherwise cast the spell.\r\n\r\n**Flurry of Daggers** <actions string=\"Single Action\" /> The crucidaemon makes two chained dagger Strikes against a single target. These attacks count toward the crucidaemon’s multiple attack penalty and its multiple attack penalty doesn’t increase until after both attacks.\r\n\r\n**Manifest Dagger** <actions string=\"Single Action\" /> The crucidaemon summons a new chained dagger to replace a destroyed one. A crucidaemon’s daggers can’t be disarmed, and they become non-magical when severed from the daemon or upon the daemon’s death.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_3_Locations.png\">Daemonic Trapmakers</title>\r\n\r\nCrucidaemons excel at trapmaking, and they line their lairs or the lairs of their masters with mazes of intricate and deadly traps and enchanted _[glyphs of warding_](/Spells.aspx?ID=138) through which they draw their victims. Perhaps even eerier than the crucidaemon’s methodical nature in trapmaking is its nearly medical interest in the mutilation and crippling of captured foes.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-26\" />",
- "name": "Crucidaemon",
- "npc": false,
- "perception": 26,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 30,
- "release_date": "2019-11-13",
- "resistance": {
- "bludgeoning": 10,
- "physical": 10,
- "piercing": 10,
- "slashing": 10
- },
- "resistance_markdown": "physical 10 (except adamantine)",
- "resistance_raw": "physical 10 (except adamantine)",
- "search_markdown": "<traits>\r\n<trait label=\"Daemon\" url=\"/Traits.aspx?ID=213\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 85</row>\r\n\r\n**Creature Family** [Daemon](/MonsterFamilies.aspx?ID=26)\r\n\r\n<row gap=\"medium\">\r\n**HP** 225\r\n\r\n**AC** 38\r\n\r\n**Fort** +26\r\n\r\n**Ref** +30\r\n\r\n**Will** +26\r\n\r\n**Perception** +26\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOf all the ways to die, crucidaemons represent perhaps one of the least desirable: death by torture. The fiend’s shapely body, which appears to be …\r\n</summary>",
- "sense": "darkvision, detect alignment (good only), lifesense 30 feet",
- "sense_markdown": "darkvision, [_detect alignment_](/Spells.aspx?ID=65) (good only), lifesense 30 feet",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +30",
- "Arcana +26",
- "Crafting +30",
- "Deception +26",
- "Intimidation +28",
- "Stealth +30",
- "Thievery +26"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +30, [Arcana](/Skills.aspx?ID=2) +26, [Crafting](/Skills.aspx?ID=4) +30, [Deception](/Skills.aspx?ID=5) +26, [Intimidation](/Skills.aspx?ID=7) +28, [Stealth](/Skills.aspx?ID=15) +30, [Thievery](/Skills.aspx?ID=17) +26",
- "source": [
- "Pathfinder #149: Against the Scarlet Triad"
- ],
- "source_raw": [
- "Pathfinder #149: Against the Scarlet Triad pg. 85"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Age of Ashes",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 85</row>",
- "speed": {
- "land": 50,
- "max": 50
- },
- "speed_markdown": "50 feet, [_air walk_](/Spells.aspx?ID=6)",
- "speed_raw": "50 feet, air walk ",
- "spell": [
- "Glyph of Warding",
- "Paralyze",
- "Death Knell",
- "Fear",
- "Invisibility",
- "Phantom Pain",
- "Detect Alignment"
- ],
- "spell_markdown": "[Death Knell](/Spells.aspx?ID=63), [Detect Alignment](/Spells.aspx?ID=65), [Fear](/Spells.aspx?ID=110), [Glyph of Warding](/Spells.aspx?ID=138), [Invisibility](/Spells.aspx?ID=164), [Paralyze](/Spells.aspx?ID=213), [Phantom Pain](/Spells.aspx?ID=220)",
- "stealth": "30",
- "strength": 4,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Of all the ways to die, crucidaemons represent perhaps one of the least desirable: death by torture. The fiend’s shapely body, which appears to be …",
- "summary_markdown": "Of all the ways to die, crucidaemons represent perhaps one of the least desirable: death by torture. The fiend’s shapely body, which appears to be …",
- "text": " Crucidaemon (Torture Daemon) Of all the ways to die, crucidaemons represent perhaps one of the least desirable: death by torture. The fiend’s shapely body, which appears to be sculpted from iron or mithril, belies a sinister wrath and love of inflicting pain. Crucidaemons particularly enjoy inflicting pain with their curved, serrated daggers, which are attached to their bodies via a chain that pierces each wrist. A crucidaemon’s existence is dedicated to subjecting its prey to an eternity of pain and terror. Unlike other daemons, many of which are eager to feed on mortal souls as soon as they can, the crucidaemon takes much greater pleasure in prolonging the agony of its victims. Oftentimes, a crucidaemon will inflict such torment and pain upon its prey that when the end finally comes, the victim tearfully thanks the daemon for the mercy of oblivion. An encounter with a crucidaemon that does not end with its death is far from over—crucidaemons have unequaled patience for those who dare oppose them. Recall Knowledge - Fiend (Religion): DC 34 Unspecific Lore : DC 32 Specific Lore : DC 29 Crucidaemon Source Pathfinder #149: Against the Scarlet Triad pg. 85 Perception +26; darkvision, detect alignment (good only), lifesense 30 feet Languages Abyssal, Draconic, Infernal; telepathy 100 feet Skills Acrobatics +30, Arcana +26, Crafting +30, Deception +26, Intimidation +28, Stealth +30, Thievery +26 Str +4 Dex +7 Con +7 Int +3 Wis +7 Cha +5 --- AC 38 Fort +26 Ref +30 Will +26 +1 status to all saves vs. magic HP 225 Immunities death effects Resistances physical 10 (except adamantine) Weaknesses good 10 Trap Dodger Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled. --- Speed 50 feet, air walk Melee Single Action chained dagger +30 (Agile, Finesse, Magical, reach 10 feet, versatile S), Damage 4d4+14 piercing plus 2d6 persistent bleed Divine Innate Spells DC 32, attack +28 - 4th Death Knell, Fear, Invisibility (at will), Phantom Pain (at will) - 7th Glyph of Warding (x3), Paralyze - Constant (2nd) Detect Alignment (good only) Daemonic Trap Making (Divine) When the crucidaemon casts its innate glyph of warding spell, it can store any arcane or divine spell of an appropriate level in the glyph, even if it can’t otherwise cast the spell. Flurry of Daggers Single Action The crucidaemon makes two chained dagger Strikes against a single target. These attacks count toward the crucidaemon’s multiple attack penalty and its multiple attack penalty doesn’t increase until after both attacks. Manifest Dagger Single Action The crucidaemon summons a new chained dagger to replace a destroyed one. A crucidaemon’s daggers can’t be disarmed, and they become non-magical when severed from the daemon or upon the daemon’s death. Daemonic Trapmakers Crucidaemons excel at trapmaking, and they line their lairs or the lairs of their masters with mazes of intricate and deadly traps and enchanted glyphs of warding through which they draw their victims. Perhaps even eerier than the crucidaemon’s methodical nature in trapmaking is its nearly medical interest in the mutilation and crippling of captured foes. ",
- "trait": [
- "Daemon",
- "Fiend",
- "NE",
- "Medium"
- ],
- "trait_markdown": "[Daemon](/Traits.aspx?ID=213), [Fiend](/Traits.aspx?ID=70)",
- "trait_raw": [
- "Daemon",
- "Fiend"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=479",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude",
- "will"
- ],
- "weakness": {
- "good": 10
- },
- "weakness_markdown": "good 10",
- "weakness_raw": "good 10",
- "will_save": 26,
- "wisdom": 7
- }
|